1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsPrerequisites.h" |
6 | #include "GUI/BsGUIButtonBase.h" |
7 | #include "2D/BsImageSprite.h" |
8 | #include "2D/BsTextSprite.h" |
9 | #include "Utility/BsEvent.h" |
10 | |
11 | namespace bs |
12 | { |
13 | /** @addtogroup GUI |
14 | * @{ |
15 | */ |
16 | |
17 | /** List box GUI element which when active opens a drop down selection with provided elements. */ |
18 | class BS_EXPORT GUIListBox : public GUIButtonBase |
19 | { |
20 | public: |
21 | /** Returns type name of the GUI element used for finding GUI element styles. */ |
22 | static const String& getGUITypeName(); |
23 | |
24 | /** |
25 | * Creates a new listbox with the provided elements. |
26 | * |
27 | * @param[in] elements Elements to display in the list box. |
28 | * @param[in] multiselect Determines should the listbox allow multiple elements to be selected or just one. |
29 | * @param[in] styleName Optional style to use for the element. Style will be retrieved from GUISkin of the |
30 | * GUIWidget the element is used on. If not specified default style is used. |
31 | */ |
32 | static GUIListBox* create(const Vector<HString>& elements, bool multiselect = false, |
33 | const String& styleName = StringUtil::BLANK); |
34 | |
35 | /** |
36 | * Creates a new listbox with the provided elements. |
37 | * |
38 | * @param[in] elements Elements to display in the list box. |
39 | * @param[in] multiselect Determines should the listbox allow multiple elements to be selected or just one. |
40 | * @param[in] options Options that allow you to control how is the element positioned and sized. This will |
41 | * override any similar options set by style. |
42 | * @param[in] styleName Optional style to use for the element. Style will be retrieved from GUISkin of the |
43 | * GUIWidget the element is used on. If not specified default style is used. |
44 | */ |
45 | static GUIListBox* create(const Vector<HString>& elements, bool multiselect, |
46 | const GUIOptions& options, const String& styleName = StringUtil::BLANK); |
47 | |
48 | /** |
49 | * Creates a new single-select listbox with the provided elements. |
50 | * |
51 | * @param[in] elements Elements to display in the list box. |
52 | * @param[in] options Options that allow you to control how is the element positioned and sized. This will |
53 | * override any similar options set by style. |
54 | * @param[in] styleName Optional style to use for the element. Style will be retrieved from GUISkin of the |
55 | * GUIWidget the element is used on. If not specified default style is used. |
56 | */ |
57 | static GUIListBox* create(const Vector<HString>& elements, const GUIOptions& options, |
58 | const String& styleName = StringUtil::BLANK); |
59 | |
60 | /** Checks whether the listbox supports multiple selected elements at once. */ |
61 | bool isMultiselect() const { return mIsMultiselect; } |
62 | |
63 | /** Changes the list box elements. */ |
64 | void setElements(const Vector<HString>& elements); |
65 | |
66 | /** Makes the element with the specified index selected. */ |
67 | void selectElement(UINT32 idx); |
68 | |
69 | /** Deselect element the element with the specified index. Only relevant for multi-select list boxes. */ |
70 | void deselectElement(UINT32 idx); |
71 | |
72 | /** Returns states of all element in the list box (enabled or disabled). */ |
73 | const Vector<bool>& getElementStates() const { return mElementStates; } |
74 | |
75 | /** |
76 | * Sets states for all list box elements. Only valid for multi-select list boxes. Number of states must match number |
77 | * of list box elements. |
78 | */ |
79 | void setElementStates(const Vector<bool>& states); |
80 | |
81 | /** |
82 | * Triggered whenever user selects or deselects an element in the list box. Returned index maps to the element in |
83 | * the elements array that the list box was initialized with. |
84 | */ |
85 | Event<void(UINT32, bool)> onSelectionToggled; |
86 | |
87 | public: // ***** INTERNAL ****** |
88 | /** @name Internal |
89 | * @{ |
90 | */ |
91 | |
92 | /** @copydoc GUIButtonBase::_getElementType */ |
93 | ElementType _getElementType() const override { return ElementType::ListBox; } |
94 | |
95 | /** @} */ |
96 | protected: |
97 | ~GUIListBox(); |
98 | |
99 | private: |
100 | GUIListBox(const String& styleName, const Vector<HString>& elements, bool isMultiselect, |
101 | const GUIDimensions& dimensions); |
102 | |
103 | /** @copydoc GUIButtonBase::_mouseEvent */ |
104 | bool _mouseEvent(const GUIMouseEvent& ev) override; |
105 | |
106 | /** @copydoc GUIButtonBase::_commandEvent */ |
107 | bool _commandEvent(const GUICommandEvent& ev) override; |
108 | |
109 | /** Triggered when user clicks on an element. */ |
110 | void elementSelected(UINT32 idx); |
111 | |
112 | /** Opens the list box drop down menu. */ |
113 | void openListBox(); |
114 | |
115 | /** Closes the list box drop down menu. */ |
116 | void closeListBox(); |
117 | |
118 | /** Called when the list box drop down menu is closed by external influence. */ |
119 | void onListBoxClosed(); |
120 | |
121 | /** Updates visible contents depending on selected element(s). */ |
122 | void updateContents(); |
123 | |
124 | private: |
125 | Vector<HString> mElements; |
126 | Vector<bool> mElementStates; |
127 | GameObjectHandle<GUIDropDownMenu> mDropDownBox; |
128 | |
129 | bool mIsMultiselect; |
130 | }; |
131 | |
132 | /** @} */ |
133 | } |