| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "GUI/BsGUIElement.h" |
| 7 | #include "2D/BsImageSprite.h" |
| 8 | #include "2D/BsTextSprite.h" |
| 9 | #include "GUI/BsGUIContent.h" |
| 10 | #include "Utility/BsEvent.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | /** @addtogroup Implementation |
| 15 | * @{ |
| 16 | */ |
| 17 | |
| 18 | /** Base class for a clickable GUI button element. */ |
| 19 | class BS_EXPORT GUIButtonBase : public GUIElement |
| 20 | { |
| 21 | public: |
| 22 | /** Change content displayed by the button. */ |
| 23 | void setContent(const GUIContent& content); |
| 24 | |
| 25 | /** Triggered when button is clicked. */ |
| 26 | Event<void()> onClick; |
| 27 | |
| 28 | /** Triggered when pointer hovers over the button. */ |
| 29 | Event<void()> onHover; |
| 30 | |
| 31 | /** Triggered when pointer that was previously hovering leaves the button. */ |
| 32 | Event<void()> onOut; |
| 33 | |
| 34 | /** Triggered when button is clicked twice in rapid succession. */ |
| 35 | Event<void()> onDoubleClick; |
| 36 | |
| 37 | public: // ***** INTERNAL ****** |
| 38 | /** @name Internal |
| 39 | * @{ |
| 40 | */ |
| 41 | |
| 42 | /** |
| 43 | * Change the button "on" state. This state determines whether the button uses normal or "on" fields specified in |
| 44 | * the GUI style. |
| 45 | */ |
| 46 | void _setOn(bool on); |
| 47 | |
| 48 | /** |
| 49 | * Retrieves the button "on" state. This state determines whether the button uses normal or "on" fields specified |
| 50 | * in the GUI style. |
| 51 | */ |
| 52 | bool _isOn() const; |
| 53 | |
| 54 | /** Change the internal button state, changing the button look depending on set style. */ |
| 55 | void _setState(GUIElementState state); |
| 56 | |
| 57 | /** @copydoc GUIElement::_getOptimalSize */ |
| 58 | Vector2I _getOptimalSize() const override; |
| 59 | |
| 60 | /** @copydoc GUIElement::_getRenderElementDepthRange */ |
| 61 | UINT32 _getRenderElementDepthRange() const override; |
| 62 | |
| 63 | /** @} */ |
| 64 | protected: |
| 65 | GUIButtonBase(const String& styleName, const GUIContent& content, const GUIDimensions& dimensions, |
| 66 | GUIElementOptions options = GUIElementOption::AcceptsKeyFocus); |
| 67 | virtual ~GUIButtonBase(); |
| 68 | |
| 69 | /** @copydoc GUIElement::_getNumRenderElements */ |
| 70 | UINT32 _getNumRenderElements() const override; |
| 71 | |
| 72 | /** @copydoc GUIElement::_getMaterial */ |
| 73 | const SpriteMaterialInfo& _getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const override; |
| 74 | |
| 75 | /** @copydoc GUIElement::_getMeshInfo() */ |
| 76 | void _getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const override; |
| 77 | |
| 78 | /** @copydoc GUIElement::_fillBuffer */ |
| 79 | void _fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset, |
| 80 | UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const override; |
| 81 | |
| 82 | /** @copydoc GUIElement::updateRenderElementsInternal */ |
| 83 | void updateRenderElementsInternal() override; |
| 84 | |
| 85 | /** @copydoc GUIElement::_mouseEvent */ |
| 86 | bool _mouseEvent(const GUIMouseEvent& ev) override; |
| 87 | |
| 88 | /** @copydoc GUIElement::_commandEvent */ |
| 89 | bool _commandEvent(const GUICommandEvent& ev) override; |
| 90 | |
| 91 | /** @copydoc GUIElement::_getRenderElementDepth */ |
| 92 | UINT32 _getRenderElementDepth(UINT32 renderElementIdx) const override; |
| 93 | |
| 94 | /** @copydoc GUIElement::_getTooltip */ |
| 95 | String _getTooltip() const override; |
| 96 | |
| 97 | /** @copydoc GUIElement::styleUpdated */ |
| 98 | void styleUpdated() override; |
| 99 | |
| 100 | /** Creates or destroys the content image sprite depending if there is a content image for the active state. */ |
| 101 | void refreshContentSprite(); |
| 102 | |
| 103 | /** Gets the text sprite descriptor used for creating/updating the internal text sprite. */ |
| 104 | TEXT_SPRITE_DESC getTextDesc() const; |
| 105 | |
| 106 | /** Retrieves internal button state. */ |
| 107 | GUIElementState getState() const { return mActiveState; } |
| 108 | |
| 109 | /** Returns the active sprite texture, depending on the current state. */ |
| 110 | const HSpriteTexture& getActiveTexture() const; |
| 111 | |
| 112 | /** Returns the active text color, depending on the current state. */ |
| 113 | Color getActiveTextColor() const; |
| 114 | private: |
| 115 | ImageSprite* mImageSprite; |
| 116 | ImageSprite* mContentImageSprite = nullptr; |
| 117 | TextSprite* mTextSprite; |
| 118 | GUIElementState mActiveState = GUIElementState::Normal; |
| 119 | |
| 120 | IMAGE_SPRITE_DESC mImageDesc; |
| 121 | GUIContent mContent; |
| 122 | bool mHasFocus = false; |
| 123 | float mContentAnimationStartTime = 0.0f; |
| 124 | }; |
| 125 | |
| 126 | /** @} */ |
| 127 | } |