| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUINavGroup.h" |
| 4 | #include "GUI/BsGUIElement.h" |
| 5 | #include "GUI/BsGUIManager.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | SPtr<GUINavGroup> GUINavGroup::create() |
| 10 | { |
| 11 | return bs_shared_ptr_new<GUINavGroup>(); |
| 12 | } |
| 13 | |
| 14 | void GUINavGroup::focusFirst() |
| 15 | { |
| 16 | if(mOrderedElements.empty()) |
| 17 | return; |
| 18 | |
| 19 | // Find first element with an explicit index, if one exists |
| 20 | auto iterStart = mOrderedElements.begin(); |
| 21 | if(iterStart->first != 0) |
| 22 | { |
| 23 | iterStart->second->setFocus(true, true); |
| 24 | return; |
| 25 | } |
| 26 | |
| 27 | // Otherwise look for top-left element without an explicit index |
| 28 | focusTopLeft(); |
| 29 | } |
| 30 | |
| 31 | void GUINavGroup::focusNext(GUIElement* anchor) |
| 32 | { |
| 33 | // Nothing currently in focus |
| 34 | if(!anchor) |
| 35 | { |
| 36 | focusFirst(); |
| 37 | return; |
| 38 | } |
| 39 | |
| 40 | const INT32 tabIdx = mElements[anchor]; |
| 41 | |
| 42 | // Find next element using the explicit index |
| 43 | if(tabIdx != 0) |
| 44 | { |
| 45 | auto iterFind = mOrderedElements.lower_bound(tabIdx); |
| 46 | while(iterFind->second != anchor) |
| 47 | ++iterFind; |
| 48 | |
| 49 | ++iterFind; |
| 50 | |
| 51 | // Reached the end, wrap around |
| 52 | if(iterFind == mOrderedElements.end()) |
| 53 | return focusFirst(); |
| 54 | |
| 55 | // If a next element with an explicit index exists, select it |
| 56 | if(iterFind->first != 0) |
| 57 | { |
| 58 | iterFind->second->setFocus(true, true); |
| 59 | return; |
| 60 | } |
| 61 | |
| 62 | // Select top-left element with no tab index |
| 63 | focusTopLeft(); |
| 64 | return; |
| 65 | } |
| 66 | |
| 67 | // Find next element to focus on |
| 68 | { |
| 69 | const Rect2I focusedElemBounds = anchor->_getClippedBounds(); |
| 70 | |
| 71 | // We look for the element to the right of the current element, within some Y range (a 'row'). |
| 72 | //// We search by rows in order to make the navigation perceptually nicer. Sometimes elements appear to be |
| 73 | //// in the same row, but might be off by a few pixels, in which case the simpler approach would 'jump' |
| 74 | //// over an element. |
| 75 | constexpr static INT32 ROW_HEIGHT = 5; |
| 76 | |
| 77 | const auto unindexedRange = mOrderedElements.equal_range(0); |
| 78 | bs_frame_mark(); |
| 79 | { |
| 80 | struct YCompare |
| 81 | { |
| 82 | bool operator()(const GUIElement* lhs, const GUIElement* rhs) const |
| 83 | { |
| 84 | const Rect2I boundsLHS = lhs->_getClippedBounds(); |
| 85 | const Rect2I boundsRHS = rhs->_getClippedBounds(); |
| 86 | |
| 87 | if(boundsLHS.y != boundsRHS.y) |
| 88 | return boundsLHS.y < boundsRHS.y; |
| 89 | |
| 90 | return lhs < rhs; |
| 91 | } |
| 92 | }; |
| 93 | |
| 94 | // Build a list of relevant elements, ordered by height |
| 95 | FrameSet<GUIElement*, YCompare> elements; |
| 96 | for (auto iter = unindexedRange.first; iter != unindexedRange.second; ++iter) |
| 97 | { |
| 98 | GUIElement* element = iter->second; |
| 99 | const bool acceptsKeyFocus = element->getOptionFlags().isSet(GUIElementOption::AcceptsKeyFocus); |
| 100 | if (!acceptsKeyFocus || !element->_isVisible() || element->_isDisabled()) |
| 101 | continue; |
| 102 | |
| 103 | const Rect2I elemBounds = element->_getClippedBounds(); |
| 104 | const bool isFullyClipped = elemBounds.width == 0 || elemBounds.height == 0; |
| 105 | |
| 106 | if (isFullyClipped) |
| 107 | continue; |
| 108 | |
| 109 | elements.insert(element); |
| 110 | } |
| 111 | |
| 112 | // Find the row the currently selected element is part of |
| 113 | auto iterElem = elements.begin(); |
| 114 | auto iterRowStart = iterElem; |
| 115 | |
| 116 | INT32 firstRowY = 0; |
| 117 | INT32 rowY = 0; |
| 118 | for(; iterElem != elements.end(); ++iterElem) |
| 119 | { |
| 120 | GUIElement* element = *iterElem; |
| 121 | |
| 122 | const Rect2I elemBounds = element->_getClippedBounds(); |
| 123 | if(iterElem == elements.begin()) |
| 124 | { |
| 125 | firstRowY = elemBounds.y; |
| 126 | rowY = elemBounds.y; |
| 127 | } |
| 128 | else |
| 129 | { |
| 130 | const INT32 yDiff = elemBounds.y - rowY; |
| 131 | |
| 132 | // New row |
| 133 | if (yDiff >= ROW_HEIGHT) |
| 134 | { |
| 135 | iterRowStart = iterElem; |
| 136 | rowY = elemBounds.y; |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | if(element == anchor) |
| 141 | break; |
| 142 | } |
| 143 | |
| 144 | const bool foundRow = iterElem != elements.end(); |
| 145 | if(!foundRow) |
| 146 | rowY = firstRowY; |
| 147 | |
| 148 | // Try to find the next element in the current row (to the right of the current one) |
| 149 | GUIElement* nextElement = nullptr; |
| 150 | INT32 nearestX = std::numeric_limits<INT32>::max(); |
| 151 | iterElem = iterRowStart; |
| 152 | for(; iterElem != elements.end(); ++iterElem) |
| 153 | { |
| 154 | GUIElement* element = *iterElem; |
| 155 | if(element == anchor) |
| 156 | continue; |
| 157 | |
| 158 | const Rect2I elemBounds = element->_getClippedBounds(); |
| 159 | const INT32 yDiff = elemBounds.y - rowY; |
| 160 | |
| 161 | // New row |
| 162 | if(yDiff >= ROW_HEIGHT) |
| 163 | { |
| 164 | rowY = elemBounds.y; |
| 165 | break; |
| 166 | } |
| 167 | |
| 168 | // Note: We're purposely ignoring elements at the same exact position, as the tab focus would then just |
| 169 | // ping-pong between the two elements, and we'd have to keep a list of previously visited elements in |
| 170 | // order to avoid the issue. |
| 171 | if(elemBounds.x > focusedElemBounds.x) |
| 172 | { |
| 173 | const INT32 xDiff = elemBounds.x - focusedElemBounds.x; |
| 174 | if (xDiff < nearestX) |
| 175 | { |
| 176 | nearestX = xDiff; |
| 177 | nextElement = element; |
| 178 | } |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | // If no element in the current row, find the left-most element in the next row |
| 183 | if(!nextElement) |
| 184 | { |
| 185 | nearestX = std::numeric_limits<INT32>::max(); |
| 186 | for (; iterElem != elements.end(); ++iterElem) |
| 187 | { |
| 188 | GUIElement* element = *iterElem; |
| 189 | |
| 190 | const Rect2I elemBounds = element->_getClippedBounds(); |
| 191 | const INT32 yDiff = elemBounds.y - rowY; |
| 192 | |
| 193 | // New row |
| 194 | if (yDiff >= ROW_HEIGHT) |
| 195 | break; |
| 196 | |
| 197 | if (elemBounds.x < nearestX) |
| 198 | { |
| 199 | nearestX = elemBounds.x; |
| 200 | nextElement = element; |
| 201 | } |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | if (nextElement) |
| 206 | { |
| 207 | nextElement->setFocus(true, true); |
| 208 | return; |
| 209 | } |
| 210 | |
| 211 | } |
| 212 | bs_frame_clear(); |
| 213 | |
| 214 | // No more elements with no tab index. Check elements with positive tab index |
| 215 | const auto iterAfterUnindexed = unindexedRange.second; |
| 216 | if(iterAfterUnindexed != mOrderedElements.end()) |
| 217 | { |
| 218 | iterAfterUnindexed->second->setFocus(true, true); |
| 219 | return; |
| 220 | } |
| 221 | |
| 222 | // Reached the end, wrap around |
| 223 | focusFirst(); |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | void GUINavGroup::focusTopLeft() |
| 228 | { |
| 229 | UINT32 lowestDist = std::numeric_limits<UINT32>::max(); |
| 230 | GUIElement* topLeftElement = nullptr; |
| 231 | |
| 232 | // Grab only elements without an explicit index |
| 233 | const auto unindexedRange = mOrderedElements.equal_range(0); |
| 234 | for(auto iter = unindexedRange.first; iter != unindexedRange.second; ++iter) |
| 235 | { |
| 236 | GUIElement* element = iter->second; |
| 237 | |
| 238 | // Ignore elements that are hidden, disabled or just don't accept input focus |
| 239 | const bool acceptsKeyFocus = element->getOptionFlags().isSet(GUIElementOption::AcceptsKeyFocus); |
| 240 | if(!acceptsKeyFocus || !element->_isVisible() || element->_isDisabled()) |
| 241 | continue; |
| 242 | |
| 243 | // Ignore elements that have been fully clipped |
| 244 | const Rect2I elemBounds = element->_getClippedBounds(); |
| 245 | if(elemBounds.width == 0 || elemBounds.height == 0) |
| 246 | continue; |
| 247 | |
| 248 | Vector2I elementPos(elemBounds.x, elemBounds.y); |
| 249 | |
| 250 | const UINT32 dist = elementPos.squaredLength(); |
| 251 | if (dist < lowestDist) |
| 252 | { |
| 253 | lowestDist = dist; |
| 254 | topLeftElement = element; |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | if (topLeftElement) |
| 259 | topLeftElement->setFocus(true, true); |
| 260 | } |
| 261 | |
| 262 | void GUINavGroup::registerElement(GUIElement* element, INT32 tabIdx) |
| 263 | { |
| 264 | mElements[element] = tabIdx; |
| 265 | mOrderedElements.insert(std::make_pair(tabIdx, element)); |
| 266 | } |
| 267 | |
| 268 | void GUINavGroup::setIndex(GUIElement* element, INT32 tabIdx) |
| 269 | { |
| 270 | const auto iterFind = mElements.find(element); |
| 271 | assert(iterFind != mElements.end()); |
| 272 | |
| 273 | const INT32 existingTabIdx = iterFind->second; |
| 274 | mElements[element] = tabIdx; |
| 275 | |
| 276 | const auto iterPair = mOrderedElements.equal_range(existingTabIdx); |
| 277 | for(auto iter = iterPair.first; iter != iterPair.second; ++iter) |
| 278 | { |
| 279 | if(iter->second == element) |
| 280 | { |
| 281 | mOrderedElements.erase(iter); |
| 282 | break; |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | mOrderedElements.insert(std::make_pair(tabIdx, element)); |
| 287 | } |
| 288 | |
| 289 | void GUINavGroup::unregisterElement(GUIElement* element) |
| 290 | { |
| 291 | const auto iterFind = mElements.find(element); |
| 292 | if(iterFind == mElements.end()) |
| 293 | return; |
| 294 | |
| 295 | const INT32 existingTabIdx = iterFind->second; |
| 296 | const auto iterPair = mOrderedElements.equal_range(existingTabIdx); |
| 297 | for(auto iter = iterPair.first; iter != iterPair.second; ++iter) |
| 298 | { |
| 299 | if(iter->second == element) |
| 300 | { |
| 301 | mOrderedElements.erase(iter); |
| 302 | break; |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | mElements.erase(element); |
| 307 | } |
| 308 | } |
| 309 | |