| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Math/BsPlane.h" |
| 4 | #include "Math/BsMatrix3.h" |
| 5 | #include "Math/BsAABox.h" |
| 6 | #include "Math/BsSphere.h" |
| 7 | #include "Math/BsRay.h" |
| 8 | #include "Math/BsMath.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | Plane::Plane(const Vector3& normal, float d) |
| 13 | :normal(normal), d(d) |
| 14 | { } |
| 15 | |
| 16 | Plane::Plane(float a, float b, float c, float _d) |
| 17 | :normal(a, b, c), d(_d) |
| 18 | { } |
| 19 | |
| 20 | Plane::Plane(const Vector3& normal, const Vector3& point) |
| 21 | :normal(normal), d(normal.dot(point)) |
| 22 | { } |
| 23 | |
| 24 | Plane::Plane(const Vector3& point0, const Vector3& point1, const Vector3& point2) |
| 25 | { |
| 26 | Vector3 kEdge1 = point1 - point0; |
| 27 | Vector3 kEdge2 = point2 - point0; |
| 28 | normal = kEdge1.cross(kEdge2); |
| 29 | normal.normalize(); |
| 30 | d = normal.dot(point0); |
| 31 | } |
| 32 | |
| 33 | float Plane::getDistance(const Vector3& point) const |
| 34 | { |
| 35 | return normal.dot(point) - d; |
| 36 | } |
| 37 | |
| 38 | Plane::Side Plane::getSide(const Vector3& point, float epsilon) const |
| 39 | { |
| 40 | float dist = getDistance(point); |
| 41 | |
| 42 | if (dist > epsilon) |
| 43 | return Plane::POSITIVE_SIDE; |
| 44 | |
| 45 | if (dist < -epsilon) |
| 46 | return Plane::NEGATIVE_SIDE; |
| 47 | |
| 48 | return Plane::NO_SIDE; |
| 49 | } |
| 50 | |
| 51 | Plane::Side Plane::getSide(const AABox& box) const |
| 52 | { |
| 53 | // Calculate the distance between box centre and the plane |
| 54 | float dist = getDistance(box.getCenter()); |
| 55 | |
| 56 | // Calculate the maximize allows absolute distance for |
| 57 | // the distance between box centre and plane |
| 58 | Vector3 halfSize = box.getHalfSize(); |
| 59 | float maxAbsDist = Math::abs(normal.x * halfSize.x) + Math::abs(normal.y * halfSize.y) + Math::abs(normal.z * halfSize.z); |
| 60 | |
| 61 | if (dist < -maxAbsDist) |
| 62 | return Plane::NEGATIVE_SIDE; |
| 63 | |
| 64 | if (dist > +maxAbsDist) |
| 65 | return Plane::POSITIVE_SIDE; |
| 66 | |
| 67 | return Plane::BOTH_SIDE; |
| 68 | } |
| 69 | |
| 70 | Plane::Side Plane::getSide(const Sphere& sphere) const |
| 71 | { |
| 72 | // Calculate the distance between box centre and the plane |
| 73 | float dist = getDistance(sphere.getCenter()); |
| 74 | float radius = sphere.getRadius(); |
| 75 | |
| 76 | if (dist < -radius) |
| 77 | return Plane::NEGATIVE_SIDE; |
| 78 | |
| 79 | if (dist > +radius) |
| 80 | return Plane::POSITIVE_SIDE; |
| 81 | |
| 82 | return Plane::BOTH_SIDE; |
| 83 | } |
| 84 | |
| 85 | Vector3 Plane::projectVector(const Vector3& point) const |
| 86 | { |
| 87 | // We know plane normal is unit length, so use simple method |
| 88 | Matrix3 xform; |
| 89 | xform[0][0] = 1.0f - normal.x * normal.x; |
| 90 | xform[0][1] = -normal.x * normal.y; |
| 91 | xform[0][2] = -normal.x * normal.z; |
| 92 | xform[1][0] = -normal.y * normal.x; |
| 93 | xform[1][1] = 1.0f - normal.y * normal.y; |
| 94 | xform[1][2] = -normal.y * normal.z; |
| 95 | xform[2][0] = -normal.z * normal.x; |
| 96 | xform[2][1] = -normal.z * normal.y; |
| 97 | xform[2][2] = 1.0f - normal.z * normal.z; |
| 98 | return xform.multiply(point); |
| 99 | |
| 100 | } |
| 101 | |
| 102 | float Plane::normalize() |
| 103 | { |
| 104 | float fLength = normal.length(); |
| 105 | |
| 106 | // Will also work for zero-sized vectors, but will change nothing |
| 107 | if (fLength > 1e-08f) |
| 108 | { |
| 109 | float fInvLength = 1.0f / fLength; |
| 110 | normal *= fInvLength; |
| 111 | d *= fInvLength; |
| 112 | } |
| 113 | |
| 114 | return fLength; |
| 115 | } |
| 116 | |
| 117 | bool Plane::intersects(const AABox& box) const |
| 118 | { |
| 119 | return box.intersects(*this); |
| 120 | } |
| 121 | |
| 122 | bool Plane::intersects(const Sphere& sphere) const |
| 123 | { |
| 124 | return sphere.intersects(*this); |
| 125 | } |
| 126 | |
| 127 | std::pair<bool, float> Plane::intersects(const Ray& ray) const |
| 128 | { |
| 129 | float denom = normal.dot(ray.getDirection()); |
| 130 | if (Math::abs(denom) < std::numeric_limits<float>::epsilon()) |
| 131 | { |
| 132 | // Parallel |
| 133 | return std::pair<bool, float>(false, 0.0f); |
| 134 | } |
| 135 | else |
| 136 | { |
| 137 | float nom = normal.dot(ray.getOrigin()) - d; |
| 138 | float t = -(nom/denom); |
| 139 | return std::pair<bool, float>(t >= 0.0f, t); |
| 140 | } |
| 141 | } |
| 142 | } |
| 143 | |