1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
6 | #include "Math/BsVector3.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup Math |
11 | * @{ |
12 | */ |
13 | |
14 | /** A sphere represented by a center point and a radius. */ |
15 | class BS_UTILITY_EXPORT Sphere |
16 | { |
17 | public: |
18 | /** Default constructor. Creates a unit sphere around the origin. */ |
19 | Sphere() = default; |
20 | |
21 | Sphere(const Vector3& center, float radius) |
22 | :mRadius(radius), mCenter(center) |
23 | { } |
24 | |
25 | /** Returns the radius of the sphere. */ |
26 | float getRadius() const { return mRadius; } |
27 | |
28 | /** Sets the radius of the sphere. */ |
29 | void setRadius(float radius) { mRadius = radius; } |
30 | |
31 | /** Returns the center point of the sphere. */ |
32 | const Vector3& getCenter() const { return mCenter; } |
33 | |
34 | /** Sets the center point of the sphere. */ |
35 | void setCenter(const Vector3& center) { mCenter = center; } |
36 | |
37 | /** Merges the two spheres, creating a new sphere that encapsulates them both. */ |
38 | void merge(const Sphere& rhs); |
39 | |
40 | /** Expands the sphere so it includes the provided point. */ |
41 | void merge(const Vector3& point); |
42 | |
43 | /** Transforms the sphere by the given matrix. */ |
44 | void transform(const Matrix4& matrix); |
45 | |
46 | /** Returns whether or not this sphere contains the provided point. */ |
47 | inline bool contains(const Vector3& v) const; |
48 | |
49 | /** Returns whether or not this sphere intersects another sphere. */ |
50 | bool intersects(const Sphere& s) const; |
51 | |
52 | /** Returns whether or not this sphere intersects a box. */ |
53 | bool intersects(const AABox& box) const; |
54 | |
55 | /** Returns whether or not this sphere intersects a plane. */ |
56 | bool intersects(const Plane& plane) const; |
57 | |
58 | /** |
59 | * Ray/sphere intersection, returns boolean result and distance to nearest intersection. |
60 | * |
61 | * @param[in] ray Ray to intersect with the sphere. |
62 | * @param[in] discardInside (optional) If true the intersection will be discarded if ray origin |
63 | * is located within the sphere. |
64 | */ |
65 | std::pair<bool, float> intersects(const Ray& ray, bool discardInside = true) const; |
66 | |
67 | private: |
68 | float mRadius = 1.0f; |
69 | Vector3 mCenter{Vector3::ZERO}; |
70 | }; |
71 | |
72 | /** @} */ |
73 | |
74 | /** @cond SPECIALIZATIONS */ |
75 | BS_ALLOW_MEMCPY_SERIALIZATION(Sphere); |
76 | /** @endcond */ |
77 | } |
78 | |