| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" | 
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| 6 | #include "Math/BsVector3.h" | 
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| 7 |  | 
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| 8 | namespace bs | 
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| 9 | { | 
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| 10 | /** @addtogroup Math | 
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| 11 | *  @{ | 
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| 12 | */ | 
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| 13 |  | 
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| 14 | /** A sphere represented by a center point and a radius. */ | 
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| 15 | class BS_UTILITY_EXPORT Sphere | 
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| 16 | { | 
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| 17 | public: | 
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| 18 | /** Default constructor. Creates a unit sphere around the origin. */ | 
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| 19 | Sphere() = default; | 
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| 20 |  | 
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| 21 | Sphere(const Vector3& center, float radius) | 
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| 22 | :mRadius(radius), mCenter(center) | 
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| 23 | { } | 
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| 24 |  | 
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| 25 | /** Returns the radius of the sphere. */ | 
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| 26 | float getRadius() const { return mRadius; } | 
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| 27 |  | 
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| 28 | /** Sets the radius of the sphere. */ | 
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| 29 | void setRadius(float radius) { mRadius = radius; } | 
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| 30 |  | 
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| 31 | /** Returns the center point of the sphere. */ | 
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| 32 | const Vector3& getCenter() const { return mCenter; } | 
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| 33 |  | 
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| 34 | /** Sets the center point of the sphere. */ | 
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| 35 | void setCenter(const Vector3& center) { mCenter = center; } | 
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| 36 |  | 
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| 37 | /** Merges the two spheres, creating a new sphere that encapsulates them both. */ | 
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| 38 | void merge(const Sphere& rhs); | 
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| 39 |  | 
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| 40 | /** Expands the sphere so it includes the provided point. */ | 
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| 41 | void merge(const Vector3& point); | 
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| 42 |  | 
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| 43 | /** Transforms the sphere by the given matrix. */ | 
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| 44 | void transform(const Matrix4& matrix); | 
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| 45 |  | 
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| 46 | /** Returns whether or not this sphere contains the provided point. */ | 
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| 47 | inline bool contains(const Vector3& v) const; | 
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| 48 |  | 
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| 49 | /** Returns whether or not this sphere intersects another sphere. */ | 
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| 50 | bool intersects(const Sphere& s) const; | 
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| 51 |  | 
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| 52 | /** Returns whether or not this sphere intersects a box. */ | 
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| 53 | bool intersects(const AABox& box) const; | 
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| 54 |  | 
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| 55 | /** Returns whether or not this sphere intersects a plane. */ | 
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| 56 | bool intersects(const Plane& plane) const; | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | * Ray/sphere intersection, returns boolean result and distance to nearest intersection. | 
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| 60 | * | 
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| 61 | * @param[in]	ray				Ray to intersect with the sphere. | 
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| 62 | * @param[in]	discardInside	(optional) If true the intersection will be discarded if ray origin | 
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| 63 | * 								is located within the sphere. | 
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| 64 | */ | 
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| 65 | std::pair<bool, float> intersects(const Ray& ray, bool discardInside = true) const; | 
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| 66 |  | 
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| 67 | private: | 
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| 68 | float mRadius = 1.0f; | 
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| 69 | Vector3 mCenter{Vector3::ZERO}; | 
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| 70 | }; | 
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| 71 |  | 
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| 72 | /** @} */ | 
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| 73 |  | 
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| 74 | /** @cond SPECIALIZATIONS */ | 
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| 75 | BS_ALLOW_MEMCPY_SERIALIZATION(Sphere); | 
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| 76 | /** @endcond */ | 
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| 77 | } | 
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| 78 |  | 
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