| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" | 
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| 6 | #include "Math/BsVector3.h" | 
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| 7 |  | 
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| 8 | namespace bs | 
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| 9 | { | 
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| 10 | /** @addtogroup Math | 
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| 11 | *  @{ | 
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| 12 | */ | 
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| 13 |  | 
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| 14 | /** A plane represented by a normal and a distance. */ | 
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| 15 | class BS_UTILITY_EXPORT Plane | 
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| 16 | { | 
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| 17 | public: | 
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| 18 | /** | 
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| 19 | * The "positive side" of the plane is the half space to which the plane normal points. The "negative side" is the | 
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| 20 | * other half space. The flag "no side" indicates the plane itself. | 
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| 21 | */ | 
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| 22 | enum Side | 
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| 23 | { | 
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| 24 | NO_SIDE, | 
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| 25 | POSITIVE_SIDE, | 
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| 26 | NEGATIVE_SIDE, | 
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| 27 | BOTH_SIDE | 
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| 28 | }; | 
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| 29 |  | 
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| 30 | public: | 
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| 31 | Plane() = default; | 
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| 32 | Plane(const Plane& copy) = default; | 
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| 33 | Plane(const Vector3& normal, float d); | 
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| 34 | Plane(float a, float b, float c, float d); | 
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| 35 | Plane(const Vector3& normal, const Vector3& point); | 
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| 36 | Plane(const Vector3& point0, const Vector3& point1, const Vector3& point2); | 
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| 37 |  | 
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| 38 | Plane& operator= (const Plane& rhs) = default; | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | * Returns the side of the plane where the point is located on. | 
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| 42 | * | 
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| 43 | * @note	NO_SIDE signifies the point is on the plane. | 
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| 44 | */ | 
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| 45 | Side getSide(const Vector3& point, float epsilon = 0.0f) const; | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | * Returns the side where the alignedBox is. The flag BOTH_SIDE indicates an intersecting box. | 
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| 49 | * One corner ON the plane is sufficient to consider the box and the plane intersecting. | 
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| 50 | */ | 
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| 51 | Side getSide(const AABox& box) const; | 
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| 52 |  | 
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| 53 | /** Returns the side where the sphere is. The flag BOTH_SIDE indicates an intersecting sphere. */ | 
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| 54 | Side getSide(const Sphere& sphere) const; | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | * Returns a distance from point to plane. | 
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| 58 | * | 
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| 59 | * @note	The sign of the return value is positive if the point is on the | 
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| 60 | * 			positive side of the plane, negative if the point is on the negative | 
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| 61 | * 			side, and zero if the point is on the plane. | 
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| 62 | */ | 
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| 63 | float getDistance(const Vector3& point) const; | 
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| 64 |  | 
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| 65 | /** Project a vector onto the plane. */ | 
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| 66 | Vector3 projectVector(const Vector3& v) const; | 
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| 67 |  | 
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| 68 | /** Normalizes the plane's normal and the length scale of d. */ | 
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| 69 | float normalize(); | 
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| 70 |  | 
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| 71 | /** Box/plane intersection. */ | 
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| 72 | bool intersects(const AABox& box) const; | 
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| 73 |  | 
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| 74 | /** Sphere/plane intersection. */ | 
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| 75 | bool intersects(const Sphere& sphere) const; | 
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| 76 |  | 
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| 77 | /** Ray/plane intersection, returns boolean result and distance to intersection point. */ | 
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| 78 | std::pair<bool, float> intersects(const Ray& ray) const; | 
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| 79 |  | 
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| 80 | bool operator==(const Plane& rhs) const | 
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| 81 | { | 
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| 82 | return (rhs.d == d && rhs.normal == normal); | 
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| 83 | } | 
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| 84 | bool operator!=(const Plane& rhs) const | 
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| 85 | { | 
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| 86 | return (rhs.d != d || rhs.normal != normal); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | public: | 
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| 90 | Vector3 normal{BsZero}; | 
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| 91 | float d = 0.0f; | 
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| 92 | }; | 
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| 93 |  | 
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| 94 | BS_ALLOW_MEMCPY_SERIALIZATION(Plane) | 
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| 95 |  | 
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| 96 | /** @} */ | 
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| 97 | } | 
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| 98 |  | 
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