| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
| 6 | #include "Math/BsVector3.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Math |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** A plane represented by a normal and a distance. */ |
| 15 | class BS_UTILITY_EXPORT Plane |
| 16 | { |
| 17 | public: |
| 18 | /** |
| 19 | * The "positive side" of the plane is the half space to which the plane normal points. The "negative side" is the |
| 20 | * other half space. The flag "no side" indicates the plane itself. |
| 21 | */ |
| 22 | enum Side |
| 23 | { |
| 24 | NO_SIDE, |
| 25 | POSITIVE_SIDE, |
| 26 | NEGATIVE_SIDE, |
| 27 | BOTH_SIDE |
| 28 | }; |
| 29 | |
| 30 | public: |
| 31 | Plane() = default; |
| 32 | Plane(const Plane& copy) = default; |
| 33 | Plane(const Vector3& normal, float d); |
| 34 | Plane(float a, float b, float c, float d); |
| 35 | Plane(const Vector3& normal, const Vector3& point); |
| 36 | Plane(const Vector3& point0, const Vector3& point1, const Vector3& point2); |
| 37 | |
| 38 | Plane& operator= (const Plane& rhs) = default; |
| 39 | |
| 40 | /** |
| 41 | * Returns the side of the plane where the point is located on. |
| 42 | * |
| 43 | * @note NO_SIDE signifies the point is on the plane. |
| 44 | */ |
| 45 | Side getSide(const Vector3& point, float epsilon = 0.0f) const; |
| 46 | |
| 47 | /** |
| 48 | * Returns the side where the alignedBox is. The flag BOTH_SIDE indicates an intersecting box. |
| 49 | * One corner ON the plane is sufficient to consider the box and the plane intersecting. |
| 50 | */ |
| 51 | Side getSide(const AABox& box) const; |
| 52 | |
| 53 | /** Returns the side where the sphere is. The flag BOTH_SIDE indicates an intersecting sphere. */ |
| 54 | Side getSide(const Sphere& sphere) const; |
| 55 | |
| 56 | /** |
| 57 | * Returns a distance from point to plane. |
| 58 | * |
| 59 | * @note The sign of the return value is positive if the point is on the |
| 60 | * positive side of the plane, negative if the point is on the negative |
| 61 | * side, and zero if the point is on the plane. |
| 62 | */ |
| 63 | float getDistance(const Vector3& point) const; |
| 64 | |
| 65 | /** Project a vector onto the plane. */ |
| 66 | Vector3 projectVector(const Vector3& v) const; |
| 67 | |
| 68 | /** Normalizes the plane's normal and the length scale of d. */ |
| 69 | float normalize(); |
| 70 | |
| 71 | /** Box/plane intersection. */ |
| 72 | bool intersects(const AABox& box) const; |
| 73 | |
| 74 | /** Sphere/plane intersection. */ |
| 75 | bool intersects(const Sphere& sphere) const; |
| 76 | |
| 77 | /** Ray/plane intersection, returns boolean result and distance to intersection point. */ |
| 78 | std::pair<bool, float> intersects(const Ray& ray) const; |
| 79 | |
| 80 | bool operator==(const Plane& rhs) const |
| 81 | { |
| 82 | return (rhs.d == d && rhs.normal == normal); |
| 83 | } |
| 84 | bool operator!=(const Plane& rhs) const |
| 85 | { |
| 86 | return (rhs.d != d || rhs.normal != normal); |
| 87 | } |
| 88 | |
| 89 | public: |
| 90 | Vector3 normal{BsZero}; |
| 91 | float d = 0.0f; |
| 92 | }; |
| 93 | |
| 94 | BS_ALLOW_MEMCPY_SERIALIZATION(Plane) |
| 95 | |
| 96 | /** @} */ |
| 97 | } |
| 98 | |