1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "Prerequisites/BsPrerequisitesUtil.h" |
6 | #include "Math/BsVector3.h" |
7 | #include "Math/BsMatrix4.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup Math |
12 | * @{ |
13 | */ |
14 | |
15 | /** Axis aligned box represented by minimum and maximum point. */ |
16 | class BS_UTILITY_EXPORT AABox |
17 | { |
18 | public: |
19 | /** Different corners of a box. */ |
20 | /* |
21 | 1-----2 |
22 | /| /| |
23 | / | / | |
24 | 5-----4 | |
25 | | 0--|--3 |
26 | | / | / |
27 | |/ |/ |
28 | 6-----7 |
29 | */ |
30 | enum Corner |
31 | { |
32 | FAR_LEFT_BOTTOM = 0, |
33 | FAR_LEFT_TOP = 1, |
34 | FAR_RIGHT_TOP = 2, |
35 | FAR_RIGHT_BOTTOM = 3, |
36 | NEAR_RIGHT_BOTTOM = 7, |
37 | NEAR_LEFT_BOTTOM = 6, |
38 | NEAR_LEFT_TOP = 5, |
39 | NEAR_RIGHT_TOP = 4 |
40 | }; |
41 | |
42 | AABox(); |
43 | AABox(const AABox& copy) = default; |
44 | AABox(const Vector3& min, const Vector3& max); |
45 | |
46 | ~AABox() = default; |
47 | |
48 | /** Gets the corner of the box with minimum values (opposite to maximum corner). */ |
49 | const Vector3& getMin() const { return mMinimum; } |
50 | |
51 | /** Gets the corner of the box with maximum values (opposite to minimum corner). */ |
52 | const Vector3& getMax() const { return mMaximum; } |
53 | |
54 | /** Sets the corner of the box with minimum values (opposite to maximum corner). */ |
55 | void setMin(const Vector3& vec) { mMinimum = vec; } |
56 | |
57 | /** Sets the corner of the box with maximum values (opposite to minimum corner). */ |
58 | void setMax(const Vector3& vec) { mMaximum = vec; } |
59 | |
60 | /** Sets the minimum and maximum corners. */ |
61 | void setExtents(const Vector3& min, const Vector3& max); |
62 | |
63 | /** Scales the box around the center by multiplying its extents with the provided scale. */ |
64 | void scale(const Vector3& s); |
65 | |
66 | /** Returns the coordinates of a specific corner. */ |
67 | Vector3 getCorner(Corner cornerToGet) const; |
68 | |
69 | /** Merges the two boxes, creating a new bounding box that encapsulates them both. */ |
70 | void merge(const AABox& rhs); |
71 | |
72 | /** Expands the bounding box so it includes the provided point. */ |
73 | void merge(const Vector3& point); |
74 | |
75 | /** |
76 | * Transforms the bounding box by the given matrix. |
77 | * |
78 | * @note |
79 | * As the resulting box will no longer be axis aligned, an axis align box |
80 | * is instead created by encompassing the transformed oriented bounding box. |
81 | * Retrieving the value as an actual OBB would provide a tighter fit. |
82 | */ |
83 | void transform(const Matrix4& matrix); |
84 | |
85 | /** |
86 | * Transforms the bounding box by the given matrix. |
87 | * |
88 | * @note |
89 | * As the resulting box will no longer be axis aligned, an axis align box |
90 | * is instead created by encompassing the transformed oriented bounding box. |
91 | * Retrieving the value as an actual OBB would provide a tighter fit. |
92 | * |
93 | * @note |
94 | * Provided matrix must be affine. |
95 | */ |
96 | void transformAffine(const Matrix4& matrix); |
97 | |
98 | /** Returns true if this and the provided box intersect. */ |
99 | bool intersects(const AABox& b2) const; |
100 | |
101 | /** Returns true if the sphere intersects the bounding box. */ |
102 | bool intersects(const Sphere& s) const; |
103 | |
104 | /** Returns true if the plane intersects the bounding box. */ |
105 | bool intersects(const Plane& p) const; |
106 | |
107 | /** Ray / box intersection, returns a boolean result and nearest distance to intersection. */ |
108 | std::pair<bool, float> intersects(const Ray& ray) const; |
109 | |
110 | /** Ray / box intersection, returns boolean result and near and far intersection distance. */ |
111 | bool intersects(const Ray& ray, float& d1, float& d2) const; |
112 | |
113 | /** Center of the box. */ |
114 | Vector3 getCenter() const; |
115 | |
116 | /** Size of the box (difference between minimum and maximum corners) */ |
117 | Vector3 getSize() const; |
118 | |
119 | /** Extents of the box (distance from center to one of the corners) */ |
120 | Vector3 getHalfSize() const; |
121 | |
122 | /** Radius of a sphere that fully encompasses the box. */ |
123 | float getRadius() const; |
124 | |
125 | /** Size of the volume in the box. */ |
126 | float getVolume() const; |
127 | |
128 | /** Returns true if the provided point is inside the bounding box. */ |
129 | bool contains(const Vector3& v) const; |
130 | |
131 | /** |
132 | * Returns true if the provided point is inside the bounding box while expanding the bounds by @p extra in every |
133 | * direction. |
134 | */ |
135 | bool contains(const Vector3& v, float ) const; |
136 | |
137 | /** Returns true if the provided bounding box is completely inside the bounding box. */ |
138 | bool contains(const AABox& other) const; |
139 | |
140 | bool operator== (const AABox& rhs) const; |
141 | bool operator!= (const AABox& rhs) const; |
142 | |
143 | static const AABox BOX_EMPTY; |
144 | static const AABox UNIT_BOX; |
145 | static const AABox INF_BOX; |
146 | |
147 | /** |
148 | * Indices that can be used for rendering a box constructed from 8 corner vertices, using AABox::Corner for |
149 | * mapping. |
150 | */ |
151 | static const UINT32 CUBE_INDICES[36]; |
152 | |
153 | protected: |
154 | Vector3 mMinimum{Vector3::ZERO}; |
155 | Vector3 mMaximum{Vector3::ONE}; |
156 | }; |
157 | |
158 | /** @} */ |
159 | |
160 | /** @cond SPECIALIZATIONS */ |
161 | BS_ALLOW_MEMCPY_SERIALIZATION(AABox); |
162 | /** @endcond */ |
163 | } |
164 | |