1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Math/BsRect2I.h" |
4 | #include "Math/BsVector2I.h" |
5 | #include "Math/BsMatrix4.h" |
6 | #include "Math/BsMath.h" |
7 | |
8 | namespace bs |
9 | { |
10 | const Rect2I Rect2I::EMPTY; |
11 | |
12 | bool Rect2I::contains(const Vector2I& point) const |
13 | { |
14 | if(point.x >= x && point.x < (x + (INT32)width)) |
15 | { |
16 | if(point.y >= y && point.y < (y + (INT32)height)) |
17 | return true; |
18 | } |
19 | |
20 | return false; |
21 | } |
22 | |
23 | bool Rect2I::overlaps(const Rect2I& other) const |
24 | { |
25 | INT32 otherRight = other.x + (INT32)other.width; |
26 | INT32 myRight = x + (INT32)width; |
27 | |
28 | INT32 otherBottom = other.y + (INT32)other.height; |
29 | INT32 myBottom = y + (INT32)height; |
30 | |
31 | if(x < otherRight && myRight > other.x && |
32 | y < otherBottom && myBottom > other.y) |
33 | return true; |
34 | |
35 | return false; |
36 | } |
37 | |
38 | void Rect2I::encapsulate(const Rect2I& other) |
39 | { |
40 | int myRight = x + (INT32)width; |
41 | int myBottom = y + (INT32)height; |
42 | int otherRight = other.x + (INT32)other.width; |
43 | int otherBottom = other.y + (INT32)other.height; |
44 | |
45 | if(other.x < x) |
46 | x = other.x; |
47 | |
48 | if(other.y < y) |
49 | y = other.y; |
50 | |
51 | if(otherRight > myRight) |
52 | width = otherRight - x; |
53 | else |
54 | width = myRight - x; |
55 | |
56 | if(otherBottom > myBottom) |
57 | height = otherBottom - y; |
58 | else |
59 | height = myBottom - y; |
60 | } |
61 | |
62 | void Rect2I::clip(const Rect2I& clipRect) |
63 | { |
64 | int newLeft = std::max(x, clipRect.x); |
65 | int newTop = std::max(y, clipRect.y); |
66 | |
67 | int newRight = std::min(x + (INT32)width, clipRect.x + (INT32)clipRect.width); |
68 | int newBottom = std::min(y + (INT32)height, clipRect.y + (INT32)clipRect.height); |
69 | |
70 | x = std::min(newLeft, newRight); |
71 | y = std::min(newTop, newBottom); |
72 | width = std::max(0, newRight - newLeft); |
73 | height = std::max(0, newBottom - newTop); |
74 | } |
75 | |
76 | void Rect2I::cut(const Rect2I& cutRect, Vector<Rect2I>& pieces) |
77 | { |
78 | UINT32 initialPieces = (UINT32)pieces.size(); |
79 | |
80 | // Cut horizontal |
81 | if (cutRect.x > x && cutRect.x < (x + (INT32)width)) |
82 | { |
83 | Rect2I leftPiece; |
84 | leftPiece.x = x; |
85 | leftPiece.width = cutRect.x - x; |
86 | leftPiece.y = y; |
87 | leftPiece.height = height; |
88 | |
89 | pieces.push_back(leftPiece); |
90 | } |
91 | |
92 | if ((cutRect.x + (INT32)cutRect.width) > x && (cutRect.x + (INT32)cutRect.width) < (x + (INT32)width)) |
93 | { |
94 | Rect2I rightPiece; |
95 | rightPiece.x = cutRect.x + cutRect.width; |
96 | rightPiece.width = (x + width) - (cutRect.x + cutRect.width); |
97 | rightPiece.y = y; |
98 | rightPiece.height = height; |
99 | |
100 | pieces.push_back(rightPiece); |
101 | } |
102 | |
103 | // Cut vertical |
104 | INT32 cutLeft = std::min(std::max(x, cutRect.x), x + (INT32)width); |
105 | INT32 cutRight = std::max(std::min(x + (INT32)width, cutRect.x + (INT32)cutRect.width), x); |
106 | |
107 | if (cutLeft != cutRight) |
108 | { |
109 | if (cutRect.y > y && cutRect.y < (y + (INT32)height)) |
110 | { |
111 | Rect2I topPiece; |
112 | topPiece.y = y; |
113 | topPiece.height = cutRect.y - y; |
114 | topPiece.x = cutLeft; |
115 | topPiece.width = cutRight - cutLeft; |
116 | |
117 | pieces.push_back(topPiece); |
118 | } |
119 | |
120 | if ((cutRect.y + (INT32)cutRect.height) > y && (cutRect.y + (INT32)cutRect.height) < (y + (INT32)height)) |
121 | { |
122 | Rect2I bottomPiece; |
123 | bottomPiece.y = cutRect.y + cutRect.height; |
124 | bottomPiece.height = (y + height) - (cutRect.y + cutRect.height); |
125 | bottomPiece.x = cutLeft; |
126 | bottomPiece.width = cutRight - cutLeft; |
127 | |
128 | pieces.push_back(bottomPiece); |
129 | } |
130 | } |
131 | |
132 | // No cut |
133 | if (initialPieces == (UINT32)pieces.size()) |
134 | { |
135 | if (cutRect.x <= x && (cutRect.x + (INT32)cutRect.width) >= (x + (INT32)width) && |
136 | cutRect.y <= y && (cutRect.y + (INT32)cutRect.height) >= (y + (INT32)height)) |
137 | { |
138 | // Cut rectangle completely encompasses this one |
139 | } |
140 | else |
141 | pieces.push_back(*this); // Cut rectangle doesn't even touch this one |
142 | } |
143 | } |
144 | |
145 | void Rect2I::cut(const Vector<Rect2I>& cutRects, Vector<Rect2I>& pieces) |
146 | { |
147 | Vector<Rect2I> tempPieces[2]; |
148 | UINT32 bufferIdx = 0; |
149 | |
150 | tempPieces[0].push_back(*this); |
151 | |
152 | for (auto& cutRect : cutRects) |
153 | { |
154 | UINT32 currentBufferIdx = bufferIdx; |
155 | |
156 | bufferIdx = (bufferIdx + 1) % 2; |
157 | tempPieces[bufferIdx].clear(); |
158 | |
159 | for (auto& rect : tempPieces[currentBufferIdx]) |
160 | rect.cut(cutRect, tempPieces[bufferIdx]); |
161 | } |
162 | |
163 | pieces = tempPieces[bufferIdx]; |
164 | } |
165 | |
166 | void Rect2I::transform(const Matrix4& matrix) |
167 | { |
168 | Vector4 verts[4]; |
169 | verts[0] = Vector4((float)x, (float)y, 0.0f, 1.0f); |
170 | verts[1] = Vector4((float)x + width, (float)y, 0.0f, 1.0f); |
171 | verts[2] = Vector4((float)x, (float)y + height, 0.0f, 1.0f); |
172 | verts[3] = Vector4((float)x + width, (float)y + height, 0.0f, 1.0f); |
173 | |
174 | for(UINT32 i = 0; i < 4; i++) |
175 | verts[i] = matrix.multiply(verts[i]); |
176 | |
177 | float minX = std::numeric_limits<float>::max(); |
178 | float maxX = std::numeric_limits<float>::min(); |
179 | float minY = std::numeric_limits<float>::max(); |
180 | float maxY = std::numeric_limits<float>::min(); |
181 | |
182 | for(UINT32 i = 0; i < 4; i++) |
183 | { |
184 | if(verts[i].x < minX) |
185 | minX = verts[i].x; |
186 | |
187 | if(verts[i].y < minY) |
188 | minY = verts[i].y; |
189 | |
190 | if(verts[i].x > maxX) |
191 | maxX = verts[i].x; |
192 | |
193 | if(verts[i].y > maxY) |
194 | maxY = verts[i].y; |
195 | } |
196 | |
197 | x = Math::floorToInt(minX); |
198 | y = Math::floorToInt(minY); |
199 | width = (UINT32)Math::ceilToInt(maxX) - x; |
200 | height = (UINT32)Math::ceilToInt(maxY) - y; |
201 | } |
202 | } |
203 | |