| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Math/BsRect2I.h" |
| 4 | #include "Math/BsVector2I.h" |
| 5 | #include "Math/BsMatrix4.h" |
| 6 | #include "Math/BsMath.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | const Rect2I Rect2I::EMPTY; |
| 11 | |
| 12 | bool Rect2I::contains(const Vector2I& point) const |
| 13 | { |
| 14 | if(point.x >= x && point.x < (x + (INT32)width)) |
| 15 | { |
| 16 | if(point.y >= y && point.y < (y + (INT32)height)) |
| 17 | return true; |
| 18 | } |
| 19 | |
| 20 | return false; |
| 21 | } |
| 22 | |
| 23 | bool Rect2I::overlaps(const Rect2I& other) const |
| 24 | { |
| 25 | INT32 otherRight = other.x + (INT32)other.width; |
| 26 | INT32 myRight = x + (INT32)width; |
| 27 | |
| 28 | INT32 otherBottom = other.y + (INT32)other.height; |
| 29 | INT32 myBottom = y + (INT32)height; |
| 30 | |
| 31 | if(x < otherRight && myRight > other.x && |
| 32 | y < otherBottom && myBottom > other.y) |
| 33 | return true; |
| 34 | |
| 35 | return false; |
| 36 | } |
| 37 | |
| 38 | void Rect2I::encapsulate(const Rect2I& other) |
| 39 | { |
| 40 | int myRight = x + (INT32)width; |
| 41 | int myBottom = y + (INT32)height; |
| 42 | int otherRight = other.x + (INT32)other.width; |
| 43 | int otherBottom = other.y + (INT32)other.height; |
| 44 | |
| 45 | if(other.x < x) |
| 46 | x = other.x; |
| 47 | |
| 48 | if(other.y < y) |
| 49 | y = other.y; |
| 50 | |
| 51 | if(otherRight > myRight) |
| 52 | width = otherRight - x; |
| 53 | else |
| 54 | width = myRight - x; |
| 55 | |
| 56 | if(otherBottom > myBottom) |
| 57 | height = otherBottom - y; |
| 58 | else |
| 59 | height = myBottom - y; |
| 60 | } |
| 61 | |
| 62 | void Rect2I::clip(const Rect2I& clipRect) |
| 63 | { |
| 64 | int newLeft = std::max(x, clipRect.x); |
| 65 | int newTop = std::max(y, clipRect.y); |
| 66 | |
| 67 | int newRight = std::min(x + (INT32)width, clipRect.x + (INT32)clipRect.width); |
| 68 | int newBottom = std::min(y + (INT32)height, clipRect.y + (INT32)clipRect.height); |
| 69 | |
| 70 | x = std::min(newLeft, newRight); |
| 71 | y = std::min(newTop, newBottom); |
| 72 | width = std::max(0, newRight - newLeft); |
| 73 | height = std::max(0, newBottom - newTop); |
| 74 | } |
| 75 | |
| 76 | void Rect2I::cut(const Rect2I& cutRect, Vector<Rect2I>& pieces) |
| 77 | { |
| 78 | UINT32 initialPieces = (UINT32)pieces.size(); |
| 79 | |
| 80 | // Cut horizontal |
| 81 | if (cutRect.x > x && cutRect.x < (x + (INT32)width)) |
| 82 | { |
| 83 | Rect2I leftPiece; |
| 84 | leftPiece.x = x; |
| 85 | leftPiece.width = cutRect.x - x; |
| 86 | leftPiece.y = y; |
| 87 | leftPiece.height = height; |
| 88 | |
| 89 | pieces.push_back(leftPiece); |
| 90 | } |
| 91 | |
| 92 | if ((cutRect.x + (INT32)cutRect.width) > x && (cutRect.x + (INT32)cutRect.width) < (x + (INT32)width)) |
| 93 | { |
| 94 | Rect2I rightPiece; |
| 95 | rightPiece.x = cutRect.x + cutRect.width; |
| 96 | rightPiece.width = (x + width) - (cutRect.x + cutRect.width); |
| 97 | rightPiece.y = y; |
| 98 | rightPiece.height = height; |
| 99 | |
| 100 | pieces.push_back(rightPiece); |
| 101 | } |
| 102 | |
| 103 | // Cut vertical |
| 104 | INT32 cutLeft = std::min(std::max(x, cutRect.x), x + (INT32)width); |
| 105 | INT32 cutRight = std::max(std::min(x + (INT32)width, cutRect.x + (INT32)cutRect.width), x); |
| 106 | |
| 107 | if (cutLeft != cutRight) |
| 108 | { |
| 109 | if (cutRect.y > y && cutRect.y < (y + (INT32)height)) |
| 110 | { |
| 111 | Rect2I topPiece; |
| 112 | topPiece.y = y; |
| 113 | topPiece.height = cutRect.y - y; |
| 114 | topPiece.x = cutLeft; |
| 115 | topPiece.width = cutRight - cutLeft; |
| 116 | |
| 117 | pieces.push_back(topPiece); |
| 118 | } |
| 119 | |
| 120 | if ((cutRect.y + (INT32)cutRect.height) > y && (cutRect.y + (INT32)cutRect.height) < (y + (INT32)height)) |
| 121 | { |
| 122 | Rect2I bottomPiece; |
| 123 | bottomPiece.y = cutRect.y + cutRect.height; |
| 124 | bottomPiece.height = (y + height) - (cutRect.y + cutRect.height); |
| 125 | bottomPiece.x = cutLeft; |
| 126 | bottomPiece.width = cutRight - cutLeft; |
| 127 | |
| 128 | pieces.push_back(bottomPiece); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | // No cut |
| 133 | if (initialPieces == (UINT32)pieces.size()) |
| 134 | { |
| 135 | if (cutRect.x <= x && (cutRect.x + (INT32)cutRect.width) >= (x + (INT32)width) && |
| 136 | cutRect.y <= y && (cutRect.y + (INT32)cutRect.height) >= (y + (INT32)height)) |
| 137 | { |
| 138 | // Cut rectangle completely encompasses this one |
| 139 | } |
| 140 | else |
| 141 | pieces.push_back(*this); // Cut rectangle doesn't even touch this one |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | void Rect2I::cut(const Vector<Rect2I>& cutRects, Vector<Rect2I>& pieces) |
| 146 | { |
| 147 | Vector<Rect2I> tempPieces[2]; |
| 148 | UINT32 bufferIdx = 0; |
| 149 | |
| 150 | tempPieces[0].push_back(*this); |
| 151 | |
| 152 | for (auto& cutRect : cutRects) |
| 153 | { |
| 154 | UINT32 currentBufferIdx = bufferIdx; |
| 155 | |
| 156 | bufferIdx = (bufferIdx + 1) % 2; |
| 157 | tempPieces[bufferIdx].clear(); |
| 158 | |
| 159 | for (auto& rect : tempPieces[currentBufferIdx]) |
| 160 | rect.cut(cutRect, tempPieces[bufferIdx]); |
| 161 | } |
| 162 | |
| 163 | pieces = tempPieces[bufferIdx]; |
| 164 | } |
| 165 | |
| 166 | void Rect2I::transform(const Matrix4& matrix) |
| 167 | { |
| 168 | Vector4 verts[4]; |
| 169 | verts[0] = Vector4((float)x, (float)y, 0.0f, 1.0f); |
| 170 | verts[1] = Vector4((float)x + width, (float)y, 0.0f, 1.0f); |
| 171 | verts[2] = Vector4((float)x, (float)y + height, 0.0f, 1.0f); |
| 172 | verts[3] = Vector4((float)x + width, (float)y + height, 0.0f, 1.0f); |
| 173 | |
| 174 | for(UINT32 i = 0; i < 4; i++) |
| 175 | verts[i] = matrix.multiply(verts[i]); |
| 176 | |
| 177 | float minX = std::numeric_limits<float>::max(); |
| 178 | float maxX = std::numeric_limits<float>::min(); |
| 179 | float minY = std::numeric_limits<float>::max(); |
| 180 | float maxY = std::numeric_limits<float>::min(); |
| 181 | |
| 182 | for(UINT32 i = 0; i < 4; i++) |
| 183 | { |
| 184 | if(verts[i].x < minX) |
| 185 | minX = verts[i].x; |
| 186 | |
| 187 | if(verts[i].y < minY) |
| 188 | minY = verts[i].y; |
| 189 | |
| 190 | if(verts[i].x > maxX) |
| 191 | maxX = verts[i].x; |
| 192 | |
| 193 | if(verts[i].y > maxY) |
| 194 | maxY = verts[i].y; |
| 195 | } |
| 196 | |
| 197 | x = Math::floorToInt(minX); |
| 198 | y = Math::floorToInt(minY); |
| 199 | width = (UINT32)Math::ceilToInt(maxX) - x; |
| 200 | height = (UINT32)Math::ceilToInt(maxY) - y; |
| 201 | } |
| 202 | } |
| 203 | |