1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
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2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "BsGLHardwareBufferManager.h" |
4 | #include "BsGLVertexBuffer.h" |
5 | #include "BsGLVertexArrayObjectManager.h" |
6 | #include "Profiling/BsRenderStats.h" |
7 | #include "BsGLCommandBuffer.h" |
8 | |
9 | namespace bs { namespace ct |
10 | { |
11 | static void deleteBuffer(HardwareBuffer* buffer) |
12 | { |
13 | bs_pool_delete(static_cast<GLHardwareBuffer*>(buffer)); |
14 | } |
15 | |
16 | GLVertexBuffer::GLVertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) |
17 | :VertexBuffer(desc, deviceMask) |
18 | { |
19 | assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on OpenGL."); |
20 | } |
21 | |
22 | GLVertexBuffer::~GLVertexBuffer() |
23 | { |
24 | while (!mVAObjects.empty()) |
25 | GLVertexArrayObjectManager::instance().notifyBufferDestroyed(mVAObjects[0]); |
26 | } |
27 | |
28 | void GLVertexBuffer::initialize() |
29 | { |
30 | mBuffer = bs_pool_new<GLHardwareBuffer>(GL_ARRAY_BUFFER, mSize, mUsage); |
31 | mBufferDeleter = &deleteBuffer; |
32 | |
33 | VertexBuffer::initialize(); |
34 | } |
35 | |
36 | void GLVertexBuffer::registerVAO(const GLVertexArrayObject& vao) |
37 | { |
38 | mVAObjects.push_back(vao); |
39 | } |
40 | |
41 | void GLVertexBuffer::unregisterVAO(const GLVertexArrayObject& vao) |
42 | { |
43 | const auto iterFind = std::find(mVAObjects.begin(), mVAObjects.end(), vao); |
44 | |
45 | if (iterFind != mVAObjects.end()) |
46 | mVAObjects.erase(iterFind); |
47 | } |
48 | }} |
49 |