| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPhysXPrerequisites.h" |
| 6 | #include "Physics/BsPlaneCollider.h" |
| 7 | #include "PxPhysics.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup PhysX |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** PhysX implementation of the PlaneCollider. */ |
| 16 | class PhysXPlaneCollider : public PlaneCollider |
| 17 | { |
| 18 | public: |
| 19 | PhysXPlaneCollider(physx::PxPhysics* physx, physx::PxScene* scene, const Vector3& position, |
| 20 | const Quaternion& rotation); |
| 21 | ~PhysXPlaneCollider(); |
| 22 | |
| 23 | private: |
| 24 | /** Returns the PhysX collider implementation common to all colliders. */ |
| 25 | FPhysXCollider* getInternal() const; |
| 26 | }; |
| 27 | |
| 28 | /** @} */ |
| 29 | } |