| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPhysXPrerequisites.h" |
| 6 | #include "Physics/BsRigidbody.h" |
| 7 | #include "Math/BsVector3.h" |
| 8 | #include "Math/BsQuaternion.h" |
| 9 | #include "PxPhysics.h" |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | /** @addtogroup PhysX |
| 14 | * @{ |
| 15 | */ |
| 16 | |
| 17 | /** PhysX implementation of a Rigidbody. */ |
| 18 | class PhysXRigidbody : public Rigidbody |
| 19 | { |
| 20 | public: |
| 21 | PhysXRigidbody(physx::PxPhysics* physx, physx::PxScene* scene, const HSceneObject& linkedSO); |
| 22 | ~PhysXRigidbody(); |
| 23 | |
| 24 | /** @copydoc Rigidbody::move */ |
| 25 | void move(const Vector3& position) override; |
| 26 | |
| 27 | /** @copydoc Rigidbody::rotate */ |
| 28 | void rotate(const Quaternion& rotation) override; |
| 29 | |
| 30 | /** @copydoc Rigidbody::getPosition */ |
| 31 | Vector3 getPosition() const override; |
| 32 | |
| 33 | /** @copydoc Rigidbody::getRotation */ |
| 34 | Quaternion getRotation() const override; |
| 35 | |
| 36 | /** @copydoc Rigidbody::setTransform */ |
| 37 | void setTransform(const Vector3& pos, const Quaternion& rot) override; |
| 38 | |
| 39 | /** @copydoc Rigidbody::setMass */ |
| 40 | void setMass(float mass) override; |
| 41 | |
| 42 | /** @copydoc Rigidbody::getMass */ |
| 43 | float getMass() const override; |
| 44 | |
| 45 | /** @copydoc Rigidbody::setIsKinematic */ |
| 46 | void setIsKinematic(bool kinematic) override; |
| 47 | |
| 48 | /** @copydoc Rigidbody::getIsKinematic */ |
| 49 | bool getIsKinematic() const override; |
| 50 | |
| 51 | /** @copydoc Rigidbody::isSleeping */ |
| 52 | bool isSleeping() const override; |
| 53 | |
| 54 | /** @copydoc Rigidbody::sleep */ |
| 55 | void sleep() override; |
| 56 | |
| 57 | /** @copydoc Rigidbody::wakeUp */ |
| 58 | void wakeUp() override; |
| 59 | |
| 60 | /** @copydoc Rigidbody::setSleepThreshold */ |
| 61 | void setSleepThreshold(float threshold) override; |
| 62 | |
| 63 | /** @copydoc Rigidbody::getSleepThreshold */ |
| 64 | float getSleepThreshold() const override; |
| 65 | |
| 66 | /** @copydoc Rigidbody::setUseGravity */ |
| 67 | void setUseGravity(bool gravity) override; |
| 68 | |
| 69 | /** @copydoc Rigidbody::getUseGravity */ |
| 70 | bool getUseGravity() const override; |
| 71 | |
| 72 | /** @copydoc Rigidbody::setVelocity */ |
| 73 | void setVelocity(const Vector3& velocity) override; |
| 74 | |
| 75 | /** @copydoc Rigidbody::getVelocity */ |
| 76 | Vector3 getVelocity() const override; |
| 77 | |
| 78 | /** @copydoc Rigidbody::setAngularVelocity */ |
| 79 | void setAngularVelocity(const Vector3& velocity) override; |
| 80 | |
| 81 | /** @copydoc Rigidbody::getAngularVelocity */ |
| 82 | Vector3 getAngularVelocity() const override; |
| 83 | |
| 84 | /** @copydoc Rigidbody::setDrag */ |
| 85 | void setDrag(float drag) override; |
| 86 | |
| 87 | /** @copydoc Rigidbody::getDrag */ |
| 88 | float getDrag() const override; |
| 89 | |
| 90 | /** @copydoc Rigidbody::setAngularDrag */ |
| 91 | void setAngularDrag(float drag) override; |
| 92 | |
| 93 | /** @copydoc Rigidbody::getAngularDrag */ |
| 94 | float getAngularDrag() const override; |
| 95 | |
| 96 | /** @copydoc Rigidbody::setInertiaTensor */ |
| 97 | void setInertiaTensor(const Vector3& tensor) override; |
| 98 | |
| 99 | /** @copydoc Rigidbody::getInertiaTensor */ |
| 100 | Vector3 getInertiaTensor() const override; |
| 101 | |
| 102 | /** @copydoc Rigidbody::setMaxAngularVelocity */ |
| 103 | void setMaxAngularVelocity(float maxVelocity) override; |
| 104 | |
| 105 | /** @copydoc Rigidbody::getMaxAngularVelocity */ |
| 106 | float getMaxAngularVelocity() const override; |
| 107 | |
| 108 | /** @copydoc Rigidbody::setCenterOfMass */ |
| 109 | void setCenterOfMass(const Vector3& position, const Quaternion& rotation) override; |
| 110 | |
| 111 | /** @copydoc Rigidbody::getCenterOfMassPosition */ |
| 112 | Vector3 getCenterOfMassPosition() const override; |
| 113 | |
| 114 | /** @copydoc Rigidbody::getCenterOfMassRotation */ |
| 115 | Quaternion getCenterOfMassRotation() const override; |
| 116 | |
| 117 | /** @copydoc Rigidbody::setPositionSolverCount */ |
| 118 | void setPositionSolverCount(UINT32 count) override; |
| 119 | |
| 120 | /** @copydoc Rigidbody::getPositionSolverCount */ |
| 121 | UINT32 getPositionSolverCount() const override; |
| 122 | |
| 123 | /** @copydoc Rigidbody::setVelocitySolverCount */ |
| 124 | void setVelocitySolverCount(UINT32 count) override; |
| 125 | |
| 126 | /** @copydoc Rigidbody::getVelocitySolverCount */ |
| 127 | UINT32 getVelocitySolverCount() const override; |
| 128 | |
| 129 | /** @copydoc Rigidbody::setFlags */ |
| 130 | void setFlags(RigidbodyFlag flags) override; |
| 131 | |
| 132 | /** @copydoc Rigidbody::addForce */ |
| 133 | void addForce(const Vector3& force, ForceMode mode = ForceMode::Force) override; |
| 134 | |
| 135 | /** @copydoc Rigidbody::addTorque */ |
| 136 | void addTorque(const Vector3& torque, ForceMode mode = ForceMode::Force) override; |
| 137 | |
| 138 | /** @copydoc Rigidbody::addForceAtPoint */ |
| 139 | void addForceAtPoint(const Vector3& force, const Vector3& position, |
| 140 | PointForceMode mode = PointForceMode::Force) override; |
| 141 | |
| 142 | /** @copydoc Rigidbody::getVelocityAtPoint */ |
| 143 | Vector3 getVelocityAtPoint(const Vector3& point) const override; |
| 144 | |
| 145 | /** @copydoc Rigidbody::addCollider */ |
| 146 | void addCollider(Collider* collider) override; |
| 147 | |
| 148 | /** @copydoc Rigidbody::removeCollider */ |
| 149 | void removeCollider(Collider* collider) override; |
| 150 | |
| 151 | /** @copydoc Rigidbody::removeColliders */ |
| 152 | void removeColliders() override; |
| 153 | |
| 154 | /** @copydoc Rigidbody::updateMassDistribution */ |
| 155 | void updateMassDistribution() override; |
| 156 | |
| 157 | /** Returns the internal PhysX dynamic actor. */ |
| 158 | physx::PxRigidDynamic* _getInternal() const { return mInternal; } |
| 159 | |
| 160 | private: |
| 161 | physx::PxRigidDynamic* mInternal; |
| 162 | }; |
| 163 | |
| 164 | /** @} */ |
| 165 | } |