| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPhysXPrerequisites.h" |
| 6 | #include "Physics/BsSphereCollider.h" |
| 7 | #include "PxPhysics.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup PhysX |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** PhysX implementation of a SphereCollider. */ |
| 16 | class PhysXSphereCollider : public SphereCollider |
| 17 | { |
| 18 | public: |
| 19 | PhysXSphereCollider(physx::PxPhysics* physx, physx::PxScene* scene, const Vector3& position, |
| 20 | const Quaternion& rotation, float radius); |
| 21 | ~PhysXSphereCollider(); |
| 22 | |
| 23 | /** @copydoc SphereCollider::setScale */ |
| 24 | void setScale(const Vector3& scale) override; |
| 25 | |
| 26 | /** @copydoc SphereCollider::setRadius */ |
| 27 | void setRadius(float radius) override; |
| 28 | |
| 29 | /** @copydoc SphereCollider::getRadius */ |
| 30 | float getRadius() const override; |
| 31 | |
| 32 | private: |
| 33 | /** Returns the PhysX collider implementation common to all colliders. */ |
| 34 | FPhysXCollider* getInternal() const; |
| 35 | |
| 36 | /** Applies the sphere geometry to the internal object based on set radius and scale. */ |
| 37 | void applyGeometry(); |
| 38 | |
| 39 | float mRadius; |
| 40 | }; |
| 41 | |
| 42 | /** @} */ |
| 43 | } |