1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsRenderBeastPrerequisites.h" |
6 | #include "Utility/BsModule.h" |
7 | #include "Renderer/BsParamBlocks.h" |
8 | #include "Renderer/BsRendererMaterial.h" |
9 | #include "RenderAPI/BsGpuPipelineParamInfo.h" |
10 | |
11 | namespace bs { namespace ct |
12 | { |
13 | /** @addtogroup RenderBeast |
14 | * @{ |
15 | */ |
16 | |
17 | BS_PARAM_BLOCK_BEGIN(RadixSortParamsDef) |
18 | BS_PARAM_BLOCK_ENTRY(int, gBitOffset) |
19 | BS_PARAM_BLOCK_ENTRY(int, gTilesPerGroup) |
20 | BS_PARAM_BLOCK_ENTRY(int, gNumGroups) |
21 | BS_PARAM_BLOCK_ENTRY(int, ) |
22 | BS_PARAM_BLOCK_ENTRY(int, ) |
23 | BS_PARAM_BLOCK_END |
24 | |
25 | extern RadixSortParamsDef gRadixSortParamsDef; |
26 | |
27 | /** Buffers to contain both inputs and outputs for the GpuSort algorithm. */ |
28 | struct GpuSortBuffers |
29 | { |
30 | SPtr<GpuBuffer> keys[2]; |
31 | SPtr<GpuBuffer> values[2]; |
32 | }; |
33 | |
34 | /** Zeroes out the provided buffer. Should be called on the count output buffer before executing RadixSortCountMat. */ |
35 | class RadixSortClearMat : public RendererMaterial<RadixSortClearMat> |
36 | { |
37 | RMAT_DEF_CUSTOMIZED("RadixSortClear.bsl" ); |
38 | |
39 | public: |
40 | RadixSortClearMat(); |
41 | |
42 | /** |
43 | * Executes the material, running the compute kernel. |
44 | * |
45 | * @param[in] outputCounts Pre-allocated buffer to zero out. |
46 | */ |
47 | void execute(const SPtr<GpuBuffer>& outputCounts); |
48 | |
49 | GpuParamBuffer mOutputParam; |
50 | }; |
51 | |
52 | /** |
53 | * Counts the occurrences of each digit in the input key buffer. Keys are separated into chunks per group and generated |
54 | * counts only account for occurrences within that specific group. The resulting count can be provided to |
55 | * RadixSortPrefixScanMat to generate per-digit offsets. |
56 | */ |
57 | class RadixSortCountMat : public RendererMaterial<RadixSortCountMat> |
58 | { |
59 | RMAT_DEF_CUSTOMIZED("RadixSortCount.bsl" ); |
60 | |
61 | public: |
62 | RadixSortCountMat(); |
63 | |
64 | /** |
65 | * Executes the material, running the compute kernel. |
66 | * |
67 | * @param[in] numGroups Number of groups to separate the key inputs in. |
68 | * @param[in] params Allocated and initialized parameter buffer using RadixSortParamsDef definition. |
69 | * @param[in] inputKeys A set of keys to sort. @p params buffer needs to be initialized with data |
70 | * representing this buffer. |
71 | * @param[in] outputCounts Pre-allocated buffer to contain the resulting per-digit counts for each group. |
72 | */ |
73 | void execute(UINT32 numGroups, const SPtr<GpuParamBlockBuffer>& params, const SPtr<GpuBuffer>& inputKeys, |
74 | const SPtr<GpuBuffer>& outputCounts); |
75 | |
76 | GpuParamBuffer mInputKeysParam; |
77 | GpuParamBuffer mOutputCountsParam; |
78 | }; |
79 | |
80 | /** |
81 | * Calculates the offsets required for sorting a set of keys. The input is expected to be generated by |
82 | * RadixSortCountMat. The offsets are generated per-group and let RadixSortReorderMat know at which global location to |
83 | * place the keys in that group. |
84 | */ |
85 | class RadixSortPrefixScanMat : public RendererMaterial<RadixSortPrefixScanMat> |
86 | { |
87 | RMAT_DEF_CUSTOMIZED("RadixSortPrefixScan.bsl" ); |
88 | |
89 | public: |
90 | RadixSortPrefixScanMat(); |
91 | |
92 | /* |
93 | * Executes the material, running the compute kernel. |
94 | * |
95 | * @param[in] params Allocated and initialized parameter buffer using RadixSortParamsDef definition. |
96 | * @param[in] inputCounts Counts as output by the RadixSortCountMat material. |
97 | * @param[in] outputCounts Pre-allocated buffer to contain the resulting per-digit counts for each group. |
98 | */ |
99 | void execute(const SPtr<GpuParamBlockBuffer>& params, const SPtr<GpuBuffer>& inputCounts, |
100 | const SPtr<GpuBuffer>& outputOffsets); |
101 | |
102 | GpuParamBuffer mInputCountsParam; |
103 | GpuParamBuffer mOutputOffsetsParam; |
104 | }; |
105 | |
106 | /** |
107 | * Applies offsets calculated by RadixSortPrefixScanMat in order to reorder a set of keys and/or values. The reordered |
108 | * values are output into a second set of key/value buffers. |
109 | */ |
110 | class RadixSortReorderMat : public RendererMaterial<RadixSortReorderMat> |
111 | { |
112 | RMAT_DEF_CUSTOMIZED("RadixSortReorder.bsl" ); |
113 | |
114 | public: |
115 | RadixSortReorderMat(); |
116 | |
117 | /* |
118 | * Executes the material, running the compute kernel. |
119 | * |
120 | * @param[in] numGroups Number of groups to separate the key inputs in. |
121 | * @param[in] params Allocated and initialized parameter buffer using RadixSortParamsDef definition. |
122 | * @param[in] inputOffsets Offsets as output by the RadixSortPrefixScanMat material. |
123 | * @param[in] buffers A set of input and output buffers. Key buffers are required, while value buffers |
124 | * are optional. |
125 | * @param[in] inputBufferIdx Determines which of the two key/value buffers are considered to be inputs. The other |
126 | * buffers are considered outputs and will contain the output data. |
127 | * @return Index of the buffer that should be used as input for the next iteration of the |
128 | * algorithm. (In case the keys were only partially sorted) |
129 | */ |
130 | void execute(UINT32 numGroups, const SPtr<GpuParamBlockBuffer>& params, const SPtr<GpuBuffer>& inputOffsets, |
131 | const GpuSortBuffers& buffers, UINT32 inputBufferIdx); |
132 | |
133 | GpuParamBuffer mInputOffsetsBufferParam; |
134 | GpuParamBuffer mInputKeysBufferParam; |
135 | GpuParamBuffer mInputValuesBufferParam; |
136 | GpuParamBuffer mOutputKeysBufferParam; |
137 | GpuParamBuffer mOutputValuesBufferParam; |
138 | }; |
139 | |
140 | /** |
141 | * Performs a parallel radix sort using the GPU. Best used for sorting large amounts of data (5000+). (CPU is likely |
142 | * to be more performant for smaller sets). |
143 | */ |
144 | class GpuSort : public Module<GpuSort> |
145 | { |
146 | public: |
147 | GpuSort(); |
148 | |
149 | /** |
150 | * Sorts the input keys and outputs them in the provided buffer. Optionally also moves a set of values along with |
151 | * the keys. |
152 | * |
153 | * @param[in] buffers Buffers that contain the keys and values to sort, as well as space to put sorted keys |
154 | * and values in. Both key buffers must be provided however value buffers are optional and |
155 | * only required if you need to move values along with keys. All buffers must be be |
156 | * standard buffers with 32-bit unsigned integer elements, with random writes enabled. |
157 | * All buffers must be of the same size. Buffers respecting these rules can be created |
158 | * easily be calling createSortBuffers(). |
159 | * |
160 | * Buffers at index 0 will be used as input, and final output will be a buffer at the |
161 | * index as returned by this method. |
162 | * @param[in] numKeys Number of keys to sort. This must be smaller or equal to the number of elements in the |
163 | * provided buffers. |
164 | * @param[in] keyMask Mask that controls which portion of the keys are relevant for sorting. This serves as |
165 | * an optimization as less bits that need to be sorted, the faster can the algorithm run. |
166 | * (e.g. if you only need to sort the first 16 bits of the key, provide 0xFFFF as the |
167 | * mask). |
168 | * @return Index of the buffer in @p buffers that will contain the final sorted keys and/or values. |
169 | */ |
170 | UINT32 sort(const GpuSortBuffers& buffers, UINT32 numKeys, UINT32 keyMask = 0xFFFFFFFF); |
171 | |
172 | /** |
173 | * Creates a set of buffers buffer that can be used when calling the sort() method. |
174 | * |
175 | * @param[in] numElements Number of elements the buffers should contain. |
176 | * @param[in] values True if the value buffers should be created. If false only key buffers will be |
177 | * created. |
178 | * @return A set of buffers to store unsorted keys (and optionally values), as well as space |
179 | * for the resulting sorted keys (and optionally values). |
180 | */ |
181 | static GpuSortBuffers createSortBuffers(UINT32 numElements, bool values = false); |
182 | |
183 | private: |
184 | SPtr<GpuBuffer> mHelperBuffers[2]; |
185 | }; |
186 | |
187 | /* @} */ |
188 | }} |
189 | |