| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsSamplerOverrides.h" |
| 4 | #include "BsRenderBeastOptions.h" |
| 5 | #include "Material/BsMaterial.h" |
| 6 | #include "RenderAPI/BsGpuParams.h" |
| 7 | #include "Material/BsGpuParamsSet.h" |
| 8 | #include "RenderAPI/BsGpuParamDesc.h" |
| 9 | #include "Material/BsMaterialParams.h" |
| 10 | #include "RenderAPI/BsSamplerState.h" |
| 11 | #include "Managers/BsRenderStateManager.h" |
| 12 | |
| 13 | namespace bs { namespace ct |
| 14 | { |
| 15 | MaterialSamplerOverrides* SamplerOverrideUtility::generateSamplerOverrides(const SPtr<Shader>& shader, |
| 16 | const SPtr<MaterialParams>& params, const SPtr<GpuParamsSet>& paramsSet, |
| 17 | const SPtr<RenderBeastOptions>& options) |
| 18 | { |
| 19 | MaterialSamplerOverrides* output = nullptr; |
| 20 | |
| 21 | if (shader == nullptr) |
| 22 | return nullptr; |
| 23 | |
| 24 | bs_frame_mark(); |
| 25 | { |
| 26 | // Generate a list of all sampler state overrides |
| 27 | FrameUnorderedMap<String, UINT32> overrideLookup; |
| 28 | Vector<SamplerOverride> overrides; |
| 29 | |
| 30 | auto& samplerParams = shader->getSamplerParams(); |
| 31 | for(auto& samplerParam : samplerParams) |
| 32 | { |
| 33 | UINT32 paramIdx; |
| 34 | auto result = params->getParamIndex(samplerParam.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, |
| 35 | 0, paramIdx); |
| 36 | |
| 37 | // Parameter shouldn't be in the valid parameter list if it cannot be found |
| 38 | assert(result == MaterialParams::GetParamResult::Success); |
| 39 | const MaterialParamsBase::ParamData* materialParamData = params->getParamData(paramIdx); |
| 40 | |
| 41 | UINT32 overrideIdx = (UINT32)overrides.size(); |
| 42 | overrides.push_back(SamplerOverride()); |
| 43 | SamplerOverride& override = overrides.back(); |
| 44 | |
| 45 | SPtr<SamplerState> samplerState; |
| 46 | params->getSamplerState(*materialParamData, samplerState); |
| 47 | |
| 48 | if (samplerState == nullptr) |
| 49 | samplerState = SamplerState::getDefault(); |
| 50 | |
| 51 | override.paramIdx = paramIdx; |
| 52 | |
| 53 | if (checkNeedsOverride(samplerState, options)) |
| 54 | override.state = generateSamplerOverride(samplerState, options); |
| 55 | else |
| 56 | override.state = samplerState; |
| 57 | |
| 58 | override.originalStateHash = override.state->getProperties().getHash(); |
| 59 | |
| 60 | for (auto& entry : samplerParam.second.gpuVariableNames) |
| 61 | overrideLookup[entry] = overrideIdx; |
| 62 | } |
| 63 | |
| 64 | UINT32 numPasses = paramsSet->getNumPasses(); |
| 65 | |
| 66 | // First pass just determine if we even need to override and count the number of sampler states |
| 67 | UINT32* numSetsPerPass = (UINT32*)bs_stack_alloc<UINT32>(numPasses); |
| 68 | memset(numSetsPerPass, 0, sizeof(UINT32) * numPasses); |
| 69 | |
| 70 | UINT32 totalNumSets = 0; |
| 71 | for (UINT32 i = 0; i < numPasses; i++) |
| 72 | { |
| 73 | UINT32 maxSamplerSet = 0; |
| 74 | |
| 75 | SPtr<GpuParams> paramsPtr = paramsSet->getGpuParams(i); |
| 76 | for (UINT32 j = 0; j < GpuParamsSet::NUM_STAGES; j++) |
| 77 | { |
| 78 | GpuProgramType progType = (GpuProgramType)j; |
| 79 | SPtr<GpuParamDesc> paramDesc = paramsPtr->getParamDesc(progType); |
| 80 | if (paramDesc == nullptr) |
| 81 | continue; |
| 82 | |
| 83 | for (auto iter = paramDesc->samplers.begin(); iter != paramDesc->samplers.end(); ++iter) |
| 84 | { |
| 85 | UINT32 set = iter->second.set; |
| 86 | maxSamplerSet = std::max(maxSamplerSet, set + 1); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | numSetsPerPass[i] = maxSamplerSet; |
| 91 | totalNumSets += maxSamplerSet; |
| 92 | } |
| 93 | |
| 94 | UINT32 totalNumSamplerStates = 0; |
| 95 | UINT32* slotsPerSet = (UINT32*)bs_stack_alloc<UINT32>(totalNumSets); |
| 96 | memset(slotsPerSet, 0, sizeof(UINT32) * totalNumSets); |
| 97 | |
| 98 | UINT32* slotsPerSetIter = slotsPerSet; |
| 99 | for (UINT32 i = 0; i < numPasses; i++) |
| 100 | { |
| 101 | SPtr<GpuParams> paramsPtr = paramsSet->getGpuParams(i); |
| 102 | for (UINT32 j = 0; j < GpuParamsSet::NUM_STAGES; j++) |
| 103 | { |
| 104 | GpuProgramType progType = (GpuProgramType)j; |
| 105 | SPtr<GpuParamDesc> paramDesc = paramsPtr->getParamDesc(progType); |
| 106 | if (paramDesc == nullptr) |
| 107 | continue; |
| 108 | |
| 109 | for (auto iter = paramDesc->samplers.begin(); iter != paramDesc->samplers.end(); ++iter) |
| 110 | { |
| 111 | UINT32 set = iter->second.set; |
| 112 | UINT32 slot = iter->second.slot; |
| 113 | slotsPerSetIter[set] = std::max(slotsPerSetIter[set], slot + 1); |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | for(UINT32 j = 0; j < numSetsPerPass[i]; j++) |
| 118 | totalNumSamplerStates += slotsPerSetIter[j]; |
| 119 | |
| 120 | slotsPerSetIter += numSetsPerPass[i]; |
| 121 | } |
| 122 | |
| 123 | UINT32 outputSize = sizeof(MaterialSamplerOverrides) + |
| 124 | numPasses * sizeof(PassSamplerOverrides) + |
| 125 | totalNumSets * sizeof(UINT32*) + |
| 126 | totalNumSamplerStates * sizeof(UINT32) + |
| 127 | (UINT32)overrides.size() * sizeof(SamplerOverride); |
| 128 | |
| 129 | UINT8* outputData = (UINT8*)bs_alloc(outputSize); |
| 130 | output = (MaterialSamplerOverrides*)outputData; |
| 131 | outputData += sizeof(MaterialSamplerOverrides); |
| 132 | |
| 133 | output->refCount = 0; |
| 134 | output->numPasses = numPasses; |
| 135 | output->passes = (PassSamplerOverrides*)outputData; |
| 136 | output->isDirty = true; |
| 137 | outputData += sizeof(PassSamplerOverrides) * numPasses; |
| 138 | |
| 139 | slotsPerSetIter = slotsPerSet; |
| 140 | for (UINT32 i = 0; i < numPasses; i++) |
| 141 | { |
| 142 | SPtr<GpuParams> paramsPtr = paramsSet->getGpuParams(i); |
| 143 | |
| 144 | PassSamplerOverrides& passOverrides = output->passes[i]; |
| 145 | passOverrides.numSets = numSetsPerPass[i]; |
| 146 | passOverrides.stateOverrides = (UINT32**)outputData; |
| 147 | outputData += sizeof(UINT32*) * passOverrides.numSets; |
| 148 | |
| 149 | for (UINT32 j = 0; j < passOverrides.numSets; j++) |
| 150 | { |
| 151 | passOverrides.stateOverrides[j] = (UINT32*)outputData; |
| 152 | outputData += sizeof(UINT32) * slotsPerSetIter[j]; |
| 153 | } |
| 154 | |
| 155 | for (UINT32 j = 0; j < GpuParamsSet::NUM_STAGES; j++) |
| 156 | { |
| 157 | GpuProgramType progType = (GpuProgramType)j; |
| 158 | SPtr<GpuParamDesc> paramDesc = paramsPtr->getParamDesc(progType); |
| 159 | if (paramDesc == nullptr) |
| 160 | continue; |
| 161 | |
| 162 | UINT32 numStates = 0; |
| 163 | for (auto iter = paramDesc->samplers.begin(); iter != paramDesc->samplers.end(); ++iter) |
| 164 | { |
| 165 | UINT32 set = iter->second.set; |
| 166 | UINT32 slot = iter->second.slot; |
| 167 | while (slot > numStates) |
| 168 | { |
| 169 | passOverrides.stateOverrides[set][numStates] = (UINT32)-1; |
| 170 | numStates++; |
| 171 | } |
| 172 | |
| 173 | numStates = std::max(numStates, slot + 1); |
| 174 | |
| 175 | auto iterFind = overrideLookup.find(iter->first); |
| 176 | if (iterFind != overrideLookup.end()) |
| 177 | passOverrides.stateOverrides[set][slot] = iterFind->second; |
| 178 | else |
| 179 | passOverrides.stateOverrides[set][slot] = (UINT32)-1; |
| 180 | } |
| 181 | } |
| 182 | |
| 183 | slotsPerSetIter += passOverrides.numSets; |
| 184 | } |
| 185 | |
| 186 | output->numOverrides = (UINT32)overrides.size(); |
| 187 | output->overrides = (SamplerOverride*)outputData; |
| 188 | |
| 189 | for(UINT32 i = 0; i < output->numOverrides; i++) |
| 190 | { |
| 191 | new (&output->overrides[i].state) SPtr<SamplerState>(); |
| 192 | output->overrides[i] = overrides[i]; |
| 193 | } |
| 194 | |
| 195 | bs_stack_free(slotsPerSet); |
| 196 | bs_stack_free(numSetsPerPass); |
| 197 | } |
| 198 | bs_frame_clear(); |
| 199 | |
| 200 | return output; |
| 201 | } |
| 202 | |
| 203 | void SamplerOverrideUtility::destroySamplerOverrides(MaterialSamplerOverrides* overrides) |
| 204 | { |
| 205 | if (overrides != nullptr) |
| 206 | { |
| 207 | for (UINT32 i = 0; i < overrides->numOverrides; i++) |
| 208 | overrides->overrides[i].state.~SPtr<SamplerState>(); |
| 209 | |
| 210 | bs_free(overrides); |
| 211 | overrides = nullptr; |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | bool SamplerOverrideUtility::checkNeedsOverride(const SPtr<SamplerState>& samplerState, const SPtr<RenderBeastOptions>& options) |
| 216 | { |
| 217 | const SamplerProperties& props = samplerState->getProperties(); |
| 218 | |
| 219 | switch (options->filtering) |
| 220 | { |
| 221 | case RenderBeastFiltering::Bilinear: |
| 222 | { |
| 223 | if (props.getTextureFiltering(FT_MIN) != FO_LINEAR) |
| 224 | return true; |
| 225 | |
| 226 | if (props.getTextureFiltering(FT_MAG) != FO_LINEAR) |
| 227 | return true; |
| 228 | |
| 229 | if (props.getTextureFiltering(FT_MIP) != FO_POINT) |
| 230 | return true; |
| 231 | } |
| 232 | break; |
| 233 | case RenderBeastFiltering::Trilinear: |
| 234 | { |
| 235 | if (props.getTextureFiltering(FT_MIN) != FO_LINEAR) |
| 236 | return true; |
| 237 | |
| 238 | if (props.getTextureFiltering(FT_MAG) != FO_LINEAR) |
| 239 | return true; |
| 240 | |
| 241 | if (props.getTextureFiltering(FT_MIP) != FO_LINEAR) |
| 242 | return true; |
| 243 | } |
| 244 | break; |
| 245 | case RenderBeastFiltering::Anisotropic: |
| 246 | { |
| 247 | if (props.getTextureFiltering(FT_MIN) != FO_ANISOTROPIC) |
| 248 | return true; |
| 249 | |
| 250 | if (props.getTextureFiltering(FT_MAG) != FO_ANISOTROPIC) |
| 251 | return true; |
| 252 | |
| 253 | if (props.getTextureFiltering(FT_MIP) != FO_ANISOTROPIC) |
| 254 | return true; |
| 255 | |
| 256 | if (props.getTextureAnisotropy() != options->anisotropyMax) |
| 257 | return true; |
| 258 | } |
| 259 | break; |
| 260 | } |
| 261 | |
| 262 | return false; |
| 263 | } |
| 264 | |
| 265 | SPtr<SamplerState> SamplerOverrideUtility::generateSamplerOverride(const SPtr<SamplerState>& samplerState, const SPtr<RenderBeastOptions>& options) |
| 266 | { |
| 267 | const SamplerProperties& props = samplerState->getProperties(); |
| 268 | SAMPLER_STATE_DESC desc = props.getDesc(); |
| 269 | |
| 270 | switch (options->filtering) |
| 271 | { |
| 272 | case RenderBeastFiltering::Bilinear: |
| 273 | desc.minFilter = FO_LINEAR; |
| 274 | desc.magFilter = FO_LINEAR; |
| 275 | desc.mipFilter = FO_POINT; |
| 276 | break; |
| 277 | case RenderBeastFiltering::Trilinear: |
| 278 | desc.minFilter = FO_LINEAR; |
| 279 | desc.magFilter = FO_LINEAR; |
| 280 | desc.mipFilter = FO_LINEAR; |
| 281 | break; |
| 282 | case RenderBeastFiltering::Anisotropic: |
| 283 | desc.minFilter = FO_ANISOTROPIC; |
| 284 | desc.magFilter = FO_ANISOTROPIC; |
| 285 | desc.mipFilter = FO_ANISOTROPIC; |
| 286 | break; |
| 287 | } |
| 288 | |
| 289 | desc.maxAniso = options->anisotropyMax; |
| 290 | |
| 291 | return RenderStateManager::instance().createSamplerState(desc); |
| 292 | } |
| 293 | }} |