| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Material/BsMaterial.h" |
| 7 | #include "Material/BsShader.h" |
| 8 | #include "Material/BsPass.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | /** @addtogroup Implementation |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** Contains a set of GpuParams used for a single technique within a Material. */ |
| 17 | template<bool Core> |
| 18 | class BS_CORE_EXPORT TGpuParamsSet |
| 19 | { |
| 20 | using GpuParamsType = CoreVariantType<GpuParams, Core>; |
| 21 | using MaterialParamsType = CoreVariantType<MaterialParams, Core>; |
| 22 | using ParamBlockPtrType = SPtr<CoreVariantType<GpuParamBlockBuffer, Core>>; |
| 23 | using TechniqueType = CoreVariantType<Technique, Core>; |
| 24 | using ShaderType = CoreVariantHandleType<Shader, Core>; |
| 25 | using PassType = CoreVariantType<Pass, Core>; |
| 26 | using GpuProgramPtrType = SPtr<CoreVariantType<GpuProgram, Core>>; |
| 27 | using ParamBlockType = CoreVariantType<GpuParamBlockBuffer, Core>; |
| 28 | using TextureType = CoreVariantHandleType<Texture, Core>; |
| 29 | using BufferType = SPtr<CoreVariantType<GpuBuffer, Core>>; |
| 30 | using SamplerStateType = SPtr<CoreVariantType<SamplerState, Core>>; |
| 31 | using GraphicsPipelineStateType = CoreVariantType<GraphicsPipelineState, Core>; |
| 32 | using ComputePipelineStateType = CoreVariantType<ComputePipelineState, Core>; |
| 33 | |
| 34 | /** Binding location for a single GPU param block buffer. */ |
| 35 | struct BlockBinding |
| 36 | { |
| 37 | UINT32 set; |
| 38 | UINT32 slot; |
| 39 | }; |
| 40 | |
| 41 | /** All bindings for GPU param block buffers, for a single pass. */ |
| 42 | struct PassBlockBindings |
| 43 | { |
| 44 | BlockBinding bindings[GPT_COUNT]; |
| 45 | }; |
| 46 | |
| 47 | /** Information about a parameter block buffer. */ |
| 48 | struct BlockInfo |
| 49 | { |
| 50 | BlockInfo(const String& name, UINT32 set, UINT32 slot, const ParamBlockPtrType& buffer, bool shareable) |
| 51 | : name(name), set(set), slot(slot), buffer(buffer), shareable(shareable), allowUpdate(true), isUsed(true) |
| 52 | , passData(nullptr) |
| 53 | { } |
| 54 | |
| 55 | String name; |
| 56 | UINT32 set; |
| 57 | UINT32 slot; |
| 58 | ParamBlockPtrType buffer; |
| 59 | bool shareable; |
| 60 | bool allowUpdate; |
| 61 | bool isUsed; |
| 62 | |
| 63 | PassBlockBindings* passData; |
| 64 | }; |
| 65 | |
| 66 | /** Information about how a data parameter maps from a material parameter into a parameter block buffer. */ |
| 67 | struct DataParamInfo |
| 68 | { |
| 69 | UINT32 paramIdx; |
| 70 | UINT32 blockIdx; |
| 71 | UINT32 offset; |
| 72 | UINT32 arrayStride; |
| 73 | }; |
| 74 | |
| 75 | /** Information about how an object parameter maps from a material parameter to a GPU stage slot. */ |
| 76 | struct ObjectParamInfo |
| 77 | { |
| 78 | UINT32 paramIdx; |
| 79 | UINT32 slotIdx; |
| 80 | UINT32 setIdx; |
| 81 | }; |
| 82 | |
| 83 | /** Information about all object parameters for a specific GPU programmable stage. */ |
| 84 | struct StageParamInfo |
| 85 | { |
| 86 | ObjectParamInfo* textures; |
| 87 | UINT32 numTextures; |
| 88 | ObjectParamInfo* loadStoreTextures; |
| 89 | UINT32 numLoadStoreTextures; |
| 90 | ObjectParamInfo* buffers; |
| 91 | UINT32 numBuffers; |
| 92 | ObjectParamInfo* samplerStates; |
| 93 | UINT32 numSamplerStates; |
| 94 | }; |
| 95 | |
| 96 | /** Information about all object parameters for a specific pass. */ |
| 97 | struct PassParamInfo |
| 98 | { |
| 99 | StageParamInfo stages[GPT_COUNT]; |
| 100 | }; |
| 101 | |
| 102 | public: |
| 103 | TGpuParamsSet() = default; |
| 104 | TGpuParamsSet(const SPtr<TechniqueType>& technique, const ShaderType& shader, |
| 105 | const SPtr<MaterialParamsType>& params); |
| 106 | ~TGpuParamsSet(); |
| 107 | |
| 108 | /** |
| 109 | * Returns a set of GPU parameters for the specified pass. |
| 110 | * |
| 111 | * @param[in] passIdx Pass in which to look the GPU program for in. |
| 112 | * @return GPU parameters object that can be used for setting parameters of all GPU programs |
| 113 | * in a pass. Returns null if pass doesn't exist. |
| 114 | */ |
| 115 | SPtr<GpuParamsType> getGpuParams(UINT32 passIdx = 0); |
| 116 | |
| 117 | /** |
| 118 | * Searches for a parameter block buffer with the specified name, and returns an index you can use for accessing it. |
| 119 | * Returns -1 if buffer was not found. |
| 120 | */ |
| 121 | UINT32 getParamBlockBufferIndex(const String& name) const; |
| 122 | |
| 123 | /** |
| 124 | * Assign a parameter block buffer with the specified index to all the relevant child GpuParams. |
| 125 | * |
| 126 | * @param[in] index Index of the buffer, as retrieved from getParamBlockBufferIndex(). |
| 127 | * @param[in] paramBlock Parameter block to assign. |
| 128 | * @param[in] ignoreInUpdate If true the buffer will not be updated during the update() call. This is useful |
| 129 | * if the caller wishes to manually update the buffer contents externally, to prevent |
| 130 | * overwriting manually written data during update. |
| 131 | * |
| 132 | * @note |
| 133 | * Parameter block buffers can be used as quick way of setting multiple parameters on a material at once, or |
| 134 | * potentially sharing parameters between multiple materials. This reduces driver overhead as the parameters |
| 135 | * in the buffers need only be set once and then reused multiple times. |
| 136 | */ |
| 137 | void setParamBlockBuffer(UINT32 index, const ParamBlockPtrType& paramBlock, bool ignoreInUpdate = false); |
| 138 | |
| 139 | /** |
| 140 | * Assign a parameter block buffer with the specified name to all the relevant child GpuParams. |
| 141 | * |
| 142 | * @param[in] name Name of the buffer to set. |
| 143 | * @param[in] paramBlock Parameter block to assign. |
| 144 | * @param[in] ignoreInUpdate If true the buffer will not be updated during the update() call. This is useful |
| 145 | * if the caller wishes to manually update the buffer contents externally, to prevent |
| 146 | * overwriting manually written data during update. |
| 147 | * |
| 148 | * @note |
| 149 | * Parameter block buffers can be used as quick way of setting multiple parameters on a material at once, or |
| 150 | * potentially sharing parameters between multiple materials. This reduces driver overhead as the parameters |
| 151 | * in the buffers need only be set once and then reused multiple times. |
| 152 | */ |
| 153 | void setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock, bool ignoreInUpdate = false); |
| 154 | |
| 155 | /** Returns the number of passes the set contains the parameters for. */ |
| 156 | UINT32 getNumPasses() const { return (UINT32)mPassParams.size(); } |
| 157 | |
| 158 | /** |
| 159 | * Updates parameter data in this object from the provided material parameters object. |
| 160 | * |
| 161 | * @param[in] params Object containing the parameter data to update from. Layout of the object must match |
| 162 | * the object used for creating this object (be created for the same shader). |
| 163 | * @param[in] t Time to evaluate animated parameters at (if any). |
| 164 | * @param[in] updateAll Normally the system will track dirty parameters since the last call to this method, |
| 165 | * and only update the dirty ones. Set this to true if you want to force all parameters |
| 166 | * to update, regardless of their dirty state. |
| 167 | */ |
| 168 | void update(const SPtr<MaterialParamsType>& params, float t = 0.0f, bool updateAll = false); |
| 169 | |
| 170 | static const UINT32 NUM_STAGES; |
| 171 | private: |
| 172 | template<bool Core2> friend class TMaterial; |
| 173 | |
| 174 | Vector<SPtr<GpuParamsType>> mPassParams; |
| 175 | Vector<BlockInfo> mBlocks; |
| 176 | Vector<DataParamInfo> mDataParamInfos; |
| 177 | PassParamInfo* mPassParamInfos; |
| 178 | |
| 179 | UINT64 mParamVersion; |
| 180 | UINT8* mData; |
| 181 | }; |
| 182 | |
| 183 | /** Sim thread version of TGpuParamsSet<Core>. */ |
| 184 | class BS_CORE_EXPORT GpuParamsSet : public TGpuParamsSet<false> |
| 185 | { |
| 186 | public: |
| 187 | GpuParamsSet() = default; |
| 188 | GpuParamsSet(const SPtr<Technique>& technique, const HShader& shader, |
| 189 | const SPtr<MaterialParams>& params) |
| 190 | :TGpuParamsSet(technique, shader, params) |
| 191 | { } |
| 192 | }; |
| 193 | |
| 194 | namespace ct |
| 195 | { |
| 196 | /** Core thread version of TGpuParamsSet<Core>. */ |
| 197 | class BS_CORE_EXPORT GpuParamsSet : public TGpuParamsSet<true> |
| 198 | { |
| 199 | public: |
| 200 | GpuParamsSet() = default; |
| 201 | GpuParamsSet(const SPtr<Technique>& technique, const SPtr<Shader>& shader, |
| 202 | const SPtr<MaterialParams>& params) |
| 203 | :TGpuParamsSet(technique, shader, params) |
| 204 | { } |
| 205 | }; |
| 206 | } |
| 207 | |
| 208 | /** @} */ |
| 209 | } |