| 1 | /* |
| 2 | * Copyright (c) 2015, Intel Corporation |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions are met: |
| 6 | * |
| 7 | * * Redistributions of source code must retain the above copyright notice, |
| 8 | * this list of conditions and the following disclaimer. |
| 9 | * * Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * * Neither the name of Intel Corporation nor the names of its contributors |
| 13 | * may be used to endorse or promote products derived from this software |
| 14 | * without specific prior written permission. |
| 15 | * |
| 16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
| 20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | * POSSIBILITY OF SUCH DAMAGE. |
| 27 | */ |
| 28 | |
| 29 | /** \file |
| 30 | * \brief Sequence of Component objects. |
| 31 | */ |
| 32 | |
| 33 | |
| 34 | #include "ComponentSequence.h" |
| 35 | |
| 36 | #include "buildstate.h" |
| 37 | #include "ComponentAlternation.h" |
| 38 | #include "ComponentRepeat.h" |
| 39 | #include "Parser.h" |
| 40 | #include "ue2common.h" |
| 41 | #include "parse_error.h" |
| 42 | #include "position_dump.h" |
| 43 | #include "position_info.h" |
| 44 | #include "nfagraph/ng_builder.h" |
| 45 | #include "util/container.h" |
| 46 | #include "util/make_unique.h" |
| 47 | |
| 48 | #include <algorithm> |
| 49 | #include <cassert> |
| 50 | |
| 51 | using namespace std; |
| 52 | |
| 53 | namespace ue2 { |
| 54 | |
| 55 | ComponentSequence::ComponentSequence() : capture_index(NOT_CAPTURED) {} |
| 56 | |
| 57 | ComponentSequence::~ComponentSequence() {} |
| 58 | |
| 59 | ComponentSequence::ComponentSequence(const ComponentSequence &other) |
| 60 | : Component(other), capture_index(other.capture_index) { |
| 61 | // Deep copy children. |
| 62 | for (const auto &c : other.children) { |
| 63 | assert(c); |
| 64 | children.push_back(unique_ptr<Component>(c->clone())); |
| 65 | } |
| 66 | if (other.alternation) { |
| 67 | const ComponentAlternation &c = *other.alternation; |
| 68 | alternation.reset(c.clone()); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | ComponentSequence *ComponentSequence::clone() const { |
| 73 | return new ComponentSequence(*this); |
| 74 | } |
| 75 | |
| 76 | Component *ComponentSequence::accept(ComponentVisitor &v) { |
| 77 | assert(!alternation); // Sequence must be finalized first. |
| 78 | |
| 79 | Component *c = v.visit(this); |
| 80 | if (c != this) { |
| 81 | v.post(this); |
| 82 | return c; |
| 83 | } |
| 84 | |
| 85 | for (auto i = children.begin(), e = children.end(); i != e; ++i) { |
| 86 | Component *child = i->get(); |
| 87 | c = (*i)->accept(v); |
| 88 | if (c != child) { |
| 89 | // Child has been replaced (new Component pointer) or we've been |
| 90 | // instructed to delete it (null). |
| 91 | i->reset(c); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | // Remove deleted children. |
| 96 | children.erase(remove(children.begin(), children.end(), nullptr), |
| 97 | children.end()); |
| 98 | |
| 99 | v.post(this); |
| 100 | return this; |
| 101 | } |
| 102 | |
| 103 | void ComponentSequence::accept(ConstComponentVisitor &v) const { |
| 104 | assert(!alternation); // Sequence must be finalized first. |
| 105 | |
| 106 | v.pre(*this); |
| 107 | |
| 108 | for (auto i = children.begin(), e = children.end(); i != e; ++i) { |
| 109 | (*i)->accept(v); |
| 110 | |
| 111 | if (i + 1 != e) { |
| 112 | v.during(*this); |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | v.post(*this); |
| 117 | } |
| 118 | |
| 119 | void ComponentSequence::addComponent(unique_ptr<Component> comp) { |
| 120 | children.push_back(move(comp)); |
| 121 | } |
| 122 | |
| 123 | bool ComponentSequence::addRepeat(u32 min, u32 max, |
| 124 | ComponentRepeat::RepeatType type) { |
| 125 | if (children.empty() || min > max || max == 0) { |
| 126 | return false; |
| 127 | } |
| 128 | |
| 129 | // We can't apply a repeat to some types of component. |
| 130 | assert(children.back()); |
| 131 | if (!children.back()->repeatable()) { |
| 132 | return false; |
| 133 | } |
| 134 | |
| 135 | children.back() = makeComponentRepeat(move(children.back()), min, max, |
| 136 | type); |
| 137 | assert(children.back()); |
| 138 | return true; |
| 139 | } |
| 140 | |
| 141 | void ComponentSequence::addAlternation() { |
| 142 | if (!alternation) { |
| 143 | alternation = ue2::make_unique<ComponentAlternation>(); |
| 144 | } |
| 145 | |
| 146 | auto seq = ue2::make_unique<ComponentSequence>(); |
| 147 | seq->children.swap(children); |
| 148 | alternation->append(move(seq)); |
| 149 | } |
| 150 | |
| 151 | void ComponentSequence::finalize() { |
| 152 | if (alternation) { |
| 153 | addAlternation(); |
| 154 | assert(children.empty()); |
| 155 | children.push_back(move(alternation)); |
| 156 | alternation = nullptr; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | vector<PositionInfo> ComponentSequence::first() const { |
| 161 | vector<PositionInfo> firsts, subfirsts; |
| 162 | |
| 163 | for (const auto &c : children) { |
| 164 | subfirsts = c->first(); |
| 165 | replaceEpsilons(firsts, subfirsts); |
| 166 | if (!c->empty()) { |
| 167 | break; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | if (firsts.empty()) { |
| 172 | DEBUG_PRINTF("trivial empty sequence %zu\n" , firsts.size()); |
| 173 | assert(children.empty()); |
| 174 | firsts.push_back(GlushkovBuildState::POS_EPSILON); |
| 175 | } |
| 176 | |
| 177 | DEBUG_PRINTF("%zu firsts\n" , firsts.size()); |
| 178 | return firsts; |
| 179 | } |
| 180 | |
| 181 | namespace { |
| 182 | struct eps_info { |
| 183 | eps_info() : flags(0U) {} |
| 184 | u32 flags; |
| 185 | }; |
| 186 | } |
| 187 | |
| 188 | static |
| 189 | void epsilonVisit(vector<eps_info> *info, const vector<PositionInfo> &f) { |
| 190 | vector<eps_info> out; |
| 191 | out.reserve(info->size()); |
| 192 | |
| 193 | set<u32> seen_flags; |
| 194 | |
| 195 | assert(!info->empty()); |
| 196 | for (auto eps = find(f.begin(), f.end(), GlushkovBuildState::POS_EPSILON); |
| 197 | eps != f.end(); |
| 198 | eps = find(eps + 1, f.end(), GlushkovBuildState::POS_EPSILON)) { |
| 199 | for (auto it = info->begin(); it != info->end(); ++it) { |
| 200 | u32 flags = it->flags | eps->flags; |
| 201 | if (contains(seen_flags, flags)) { |
| 202 | continue; |
| 203 | } |
| 204 | |
| 205 | out.push_back(*it); |
| 206 | out.back().flags = flags; |
| 207 | seen_flags.insert(flags); |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | info->swap(out); |
| 212 | assert(!info->empty()); |
| 213 | } |
| 214 | |
| 215 | static |
| 216 | void applyEpsilonVisits(vector<PositionInfo> &lasts, |
| 217 | const vector<eps_info> &eps_visits) { |
| 218 | vector<PositionInfo> out; |
| 219 | out.reserve(lasts.size() * eps_visits.size()); |
| 220 | |
| 221 | for (const auto &last : lasts) { |
| 222 | for (const auto &e : eps_visits) { |
| 223 | out.push_back(last); |
| 224 | out.back().flags |= e.flags; |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | cleanupPositions(out); |
| 229 | lasts.swap(out); |
| 230 | } |
| 231 | |
| 232 | vector<PositionInfo> ComponentSequence::last() const { |
| 233 | vector<PositionInfo> lasts, sublasts; |
| 234 | vector<eps_info> visits(1); |
| 235 | |
| 236 | auto i = children.rbegin(), e = children.rend(); |
| 237 | for (; i != e; ++i) { |
| 238 | sublasts = (*i)->last(); |
| 239 | applyEpsilonVisits(sublasts, visits); |
| 240 | lasts.insert(lasts.end(), sublasts.begin(), sublasts.end()); |
| 241 | if ((*i)->empty()) { |
| 242 | // this epsilon's flags should propagate to subsequent lasts' |
| 243 | // enter/exit lists |
| 244 | epsilonVisit(&visits, (*i)->first()); |
| 245 | } else { |
| 246 | break; |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | DEBUG_PRINTF("lasts = %s\n" , |
| 251 | dumpPositions(lasts.begin(), lasts.end()).c_str()); |
| 252 | return lasts; |
| 253 | } |
| 254 | |
| 255 | bool ComponentSequence::empty(void) const { |
| 256 | // a sequence can be empty if all its subcomponents can be empty |
| 257 | for (const auto &c : children) { |
| 258 | if (!c->empty()) { |
| 259 | return false; |
| 260 | } |
| 261 | } |
| 262 | return true; |
| 263 | } |
| 264 | |
| 265 | void ComponentSequence::notePositions(GlushkovBuildState &bs) { |
| 266 | u32 pb = bs.getBuilder().numVertices(); |
| 267 | for (auto &c : children) { |
| 268 | c->notePositions(bs); |
| 269 | } |
| 270 | recordPosBounds(pb, bs.getBuilder().numVertices()); |
| 271 | } |
| 272 | |
| 273 | void ComponentSequence::buildFollowSet(GlushkovBuildState &bs, |
| 274 | const vector<PositionInfo> &lastPos) { |
| 275 | DEBUG_PRINTF("sequence of %zu components\n" , children.size()); |
| 276 | |
| 277 | // If no components, no work to do. |
| 278 | if (children.empty()) { |
| 279 | return; |
| 280 | } |
| 281 | |
| 282 | // First element |
| 283 | children.front()->buildFollowSet(bs, lastPos); |
| 284 | if (children.size() == 1) { |
| 285 | // If our sequence contains precisely one component, then we've done |
| 286 | // all our work. Hooking up its firsts and lasts will be done by our |
| 287 | // parent component. |
| 288 | return; |
| 289 | } |
| 290 | |
| 291 | // Remaining elements, wiring last to first in sequence. |
| 292 | |
| 293 | vector<PositionInfo> prevLasts = children.front()->last(); |
| 294 | |
| 295 | for (auto it = next(children.begin()), ite = children.end(); it != ite; ++it) { |
| 296 | assert(*it); |
| 297 | Component &c = *(*it); |
| 298 | |
| 299 | // Build subcomponent follow set |
| 300 | c.buildFollowSet(bs, prevLasts); |
| 301 | |
| 302 | // FIRST(curr) |
| 303 | vector<PositionInfo> currFirsts(c.first()); |
| 304 | |
| 305 | // LAST(prev) => FIRST(curr) |
| 306 | DEBUG_PRINTF("connecting lasts (|| %zu) to firsts of comp %zd\n" , |
| 307 | prevLasts.size(), it - children.begin()); |
| 308 | bs.connectRegions(prevLasts, currFirsts); |
| 309 | |
| 310 | // Generate a new LAST(prev) for the next iteration; either c->last() |
| 311 | // on its own if it can't be empty or c->last unioned with the previous |
| 312 | // last if c can be empty |
| 313 | vector<PositionInfo> currLasts(c.last()); |
| 314 | |
| 315 | if (!c.empty()) { |
| 316 | // Current component can't be empty, so use its lasts only |
| 317 | prevLasts.swap(currLasts); |
| 318 | DEBUG_PRINTF("swapped lasts\n" ); |
| 319 | } else { |
| 320 | // Add current lasts to previous lasts |
| 321 | DEBUG_PRINTF("doing stuff for empty comp\n" ); |
| 322 | prevLasts.insert(prevLasts.end(), currLasts.begin(), currLasts.end()); |
| 323 | DEBUG_PRINTF("done stuff for empty comp\n" ); |
| 324 | } |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | bool ComponentSequence::checkEmbeddedStartAnchor(bool at_start) const { |
| 329 | for (const auto &c : children) { |
| 330 | at_start = c->checkEmbeddedStartAnchor(at_start); |
| 331 | } |
| 332 | |
| 333 | return at_start; |
| 334 | } |
| 335 | |
| 336 | bool ComponentSequence::checkEmbeddedEndAnchor(bool at_end) const { |
| 337 | // Note reversed ordering. |
| 338 | for (auto i = children.rbegin(), e = children.rend(); i != e; ++i) { |
| 339 | at_end = (*i)->checkEmbeddedEndAnchor(at_end); |
| 340 | } |
| 341 | |
| 342 | return at_end; |
| 343 | } |
| 344 | |
| 345 | bool ComponentSequence::vacuous_everywhere() const { |
| 346 | for (const auto &c : children) { |
| 347 | if (!c->vacuous_everywhere()) { |
| 348 | return false; |
| 349 | } |
| 350 | } |
| 351 | return true; |
| 352 | } |
| 353 | |
| 354 | void ComponentSequence::optimise(bool connected_to_sds) { |
| 355 | DEBUG_PRINTF("opt %d\n" , (int)connected_to_sds); |
| 356 | for (u32 i = 0; i < children.size();) { |
| 357 | DEBUG_PRINTF("opt %u: ctsds: %d\n" , i, (int)connected_to_sds); |
| 358 | Component &sub = *children[i]; |
| 359 | |
| 360 | sub.optimise(connected_to_sds); |
| 361 | |
| 362 | bool vacuous = sub.vacuous_everywhere(); |
| 363 | |
| 364 | if (connected_to_sds && vacuous) { |
| 365 | DEBUG_PRINTF("delete opt %u\n" , i); |
| 366 | auto it = children.begin() + i; |
| 367 | children.erase(it); |
| 368 | continue; |
| 369 | } |
| 370 | |
| 371 | connected_to_sds = connected_to_sds && vacuous; |
| 372 | i++; |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | } // namespace ue2 |
| 377 | |