| 1 | /* |
|---|---|
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrPathProcessor_DEFINED |
| 9 | #define GrPathProcessor_DEFINED |
| 10 | |
| 11 | #include "src/gpu/GrPrimitiveProcessor.h" |
| 12 | |
| 13 | /* |
| 14 | * The path equivalent of the GP. For now this just manages color. In the long term we plan on |
| 15 | * extending this class to handle all nvpr uniform / varying / program work. |
| 16 | */ |
| 17 | class GrPathProcessor : public GrPrimitiveProcessor { |
| 18 | public: |
| 19 | static GrPathProcessor* Create(const SkPMColor4f& color, |
| 20 | const SkMatrix& viewMatrix = SkMatrix::I(), |
| 21 | const SkMatrix& localMatrix = SkMatrix::I()) { |
| 22 | return new GrPathProcessor(color, viewMatrix, localMatrix); |
| 23 | } |
| 24 | |
| 25 | const char* name() const override { return "PathProcessor"; } |
| 26 | |
| 27 | const SkPMColor4f& color() const { return fColor; } |
| 28 | const SkMatrix& viewMatrix() const { return fViewMatrix; } |
| 29 | const SkMatrix& localMatrix() const { return fLocalMatrix; } |
| 30 | |
| 31 | void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; |
| 32 | |
| 33 | GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override; |
| 34 | |
| 35 | bool isPathRendering() const override { return true; } |
| 36 | |
| 37 | private: |
| 38 | GrPathProcessor(const SkPMColor4f&, const SkMatrix& viewMatrix, const SkMatrix& localMatrix); |
| 39 | |
| 40 | SkPMColor4f fColor; |
| 41 | const SkMatrix fViewMatrix; |
| 42 | const SkMatrix fLocalMatrix; |
| 43 | |
| 44 | typedef GrPrimitiveProcessor INHERITED; |
| 45 | }; |
| 46 | |
| 47 | #endif |
| 48 |