1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/gpu/gl/GrGLProgram.h" |
9 | |
10 | #include "src/gpu/GrPathProcessor.h" |
11 | #include "src/gpu/GrPipeline.h" |
12 | #include "src/gpu/GrProcessor.h" |
13 | #include "src/gpu/GrProgramInfo.h" |
14 | #include "src/gpu/GrTexture.h" |
15 | #include "src/gpu/GrXferProcessor.h" |
16 | #include "src/gpu/gl/GrGLBuffer.h" |
17 | #include "src/gpu/gl/GrGLGpu.h" |
18 | #include "src/gpu/gl/GrGLPathRendering.h" |
19 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
20 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
21 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
22 | |
23 | #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
24 | #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
25 | |
26 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
27 | |
28 | sk_sp<GrGLProgram> GrGLProgram::Make( |
29 | GrGLGpu* gpu, |
30 | const GrGLSLBuiltinUniformHandles& builtinUniforms, |
31 | GrGLuint programID, |
32 | const UniformInfoArray& uniforms, |
33 | const UniformInfoArray& textureSamplers, |
34 | const VaryingInfoArray& pathProcVaryings, |
35 | std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, |
36 | std::unique_ptr<GrGLSLXferProcessor> xferProcessor, |
37 | std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fps, |
38 | std::unique_ptr<Attribute[]> attributes, |
39 | int vertexAttributeCnt, |
40 | int instanceAttributeCnt, |
41 | int vertexStride, |
42 | int instanceStride) { |
43 | sk_sp<GrGLProgram> program(new GrGLProgram(gpu, |
44 | builtinUniforms, |
45 | programID, |
46 | uniforms, |
47 | textureSamplers, |
48 | pathProcVaryings, |
49 | std::move(geometryProcessor), |
50 | std::move(xferProcessor), |
51 | std::move(fps), |
52 | std::move(attributes), |
53 | vertexAttributeCnt, |
54 | instanceAttributeCnt, |
55 | vertexStride, |
56 | instanceStride)); |
57 | // Assign texture units to sampler uniforms one time up front. |
58 | gpu->flushProgram(program); |
59 | program->fProgramDataManager.setSamplerUniforms(textureSamplers, 0); |
60 | return program; |
61 | } |
62 | |
63 | GrGLProgram::GrGLProgram( |
64 | GrGLGpu* gpu, |
65 | const GrGLSLBuiltinUniformHandles& builtinUniforms, |
66 | GrGLuint programID, |
67 | const UniformInfoArray& uniforms, |
68 | const UniformInfoArray& textureSamplers, |
69 | const VaryingInfoArray& pathProcVaryings, |
70 | std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, |
71 | std::unique_ptr<GrGLSLXferProcessor> xferProcessor, |
72 | std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fps, |
73 | std::unique_ptr<Attribute[]> attributes, |
74 | int vertexAttributeCnt, |
75 | int instanceAttributeCnt, |
76 | int vertexStride, |
77 | int instanceStride) |
78 | : fBuiltinUniformHandles(builtinUniforms) |
79 | , fProgramID(programID) |
80 | , fPrimitiveProcessor(std::move(geometryProcessor)) |
81 | , fXferProcessor(std::move(xferProcessor)) |
82 | , fFragmentProcessors(std::move(fps)) |
83 | , fAttributes(std::move(attributes)) |
84 | , fVertexAttributeCnt(vertexAttributeCnt) |
85 | , fInstanceAttributeCnt(instanceAttributeCnt) |
86 | , fVertexStride(vertexStride) |
87 | , fInstanceStride(instanceStride) |
88 | , fGpu(gpu) |
89 | , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) |
90 | , fNumTextureSamplers(textureSamplers.count()) { |
91 | } |
92 | |
93 | GrGLProgram::~GrGLProgram() { |
94 | if (fProgramID) { |
95 | GL_CALL(DeleteProgram(fProgramID)); |
96 | } |
97 | } |
98 | |
99 | void GrGLProgram::abandon() { |
100 | fProgramID = 0; |
101 | } |
102 | |
103 | /////////////////////////////////////////////////////////////////////////////// |
104 | |
105 | void GrGLProgram::updateUniforms(const GrRenderTarget* renderTarget, |
106 | const GrProgramInfo& programInfo) { |
107 | this->setRenderTargetState(renderTarget, programInfo.origin(), programInfo.primProc()); |
108 | |
109 | // we set the uniforms for installed processors in a generic way, but subclasses of GLProgram |
110 | // determine how to set coord transforms |
111 | |
112 | // We must bind to texture units in the same order in which we set the uniforms in |
113 | // GrGLProgramDataManager. That is, we bind textures for processors in this order: |
114 | // primProc, fragProcs, XP. |
115 | fPrimitiveProcessor->setData(fProgramDataManager, programInfo.primProc()); |
116 | |
117 | for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) { |
118 | auto& pipelineFP = programInfo.pipeline().getFragmentProcessor(i); |
119 | auto& baseGLSLFP = *fFragmentProcessors[i]; |
120 | for (auto [fp, glslFP] : GrGLSLFragmentProcessor::ParallelRange(pipelineFP, baseGLSLFP)) { |
121 | glslFP.setData(fProgramDataManager, fp); |
122 | } |
123 | } |
124 | |
125 | const GrXferProcessor& xp = programInfo.pipeline().getXferProcessor(); |
126 | SkIPoint offset; |
127 | GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); |
128 | |
129 | fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset); |
130 | } |
131 | |
132 | void GrGLProgram::bindTextures(const GrPrimitiveProcessor& primProc, |
133 | const GrSurfaceProxy* const primProcTextures[], |
134 | const GrPipeline& pipeline) { |
135 | for (int i = 0; i < primProc.numTextureSamplers(); ++i) { |
136 | SkASSERT(primProcTextures[i]->asTextureProxy()); |
137 | auto* overrideTexture = static_cast<GrGLTexture*>(primProcTextures[i]->peekTexture()); |
138 | fGpu->bindTexture(i, primProc.textureSampler(i).samplerState(), |
139 | primProc.textureSampler(i).swizzle(), overrideTexture); |
140 | } |
141 | int nextTexSamplerIdx = primProc.numTextureSamplers(); |
142 | |
143 | pipeline.visitTextureEffects([&](const GrTextureEffect& te) { |
144 | GrSamplerState samplerState = te.samplerState(); |
145 | GrSwizzle swizzle = te.view().swizzle(); |
146 | auto* texture = static_cast<GrGLTexture*>(te.texture()); |
147 | fGpu->bindTexture(nextTexSamplerIdx++, samplerState, swizzle, texture); |
148 | }); |
149 | |
150 | SkIPoint offset; |
151 | GrTexture* dstTexture = pipeline.peekDstTexture(&offset); |
152 | if (dstTexture) { |
153 | fGpu->bindTexture(nextTexSamplerIdx++, GrSamplerState::Filter::kNearest, |
154 | pipeline.dstProxyView().swizzle(), static_cast<GrGLTexture*>(dstTexture)); |
155 | } |
156 | SkASSERT(nextTexSamplerIdx == fNumTextureSamplers); |
157 | } |
158 | |
159 | void GrGLProgram::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin, |
160 | const GrPrimitiveProcessor& primProc) { |
161 | // Load the RT size uniforms if they are needed |
162 | if (fBuiltinUniformHandles.fRTWidthUni.isValid() && |
163 | fRenderTargetState.fRenderTargetSize.fWidth != rt->width()) { |
164 | fProgramDataManager.set1f(fBuiltinUniformHandles.fRTWidthUni, SkIntToScalar(rt->width())); |
165 | } |
166 | if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
167 | fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) { |
168 | fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); |
169 | } |
170 | |
171 | // set RT adjustment |
172 | SkISize dimensions = rt->dimensions(); |
173 | if (!primProc.isPathRendering()) { |
174 | if (fRenderTargetState.fRenderTargetOrigin != origin || |
175 | fRenderTargetState.fRenderTargetSize != dimensions) { |
176 | fRenderTargetState.fRenderTargetSize = dimensions; |
177 | fRenderTargetState.fRenderTargetOrigin = origin; |
178 | |
179 | float rtAdjustmentVec[4]; |
180 | fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
181 | fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
182 | } |
183 | } else { |
184 | SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); |
185 | const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); |
186 | fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), dimensions, origin); |
187 | } |
188 | } |
189 | |