| 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrReducedClip_DEFINED |
| 9 | #define GrReducedClip_DEFINED |
| 10 | |
| 11 | #include "src/core/SkClipStack.h" |
| 12 | #include "src/core/SkTLList.h" |
| 13 | #include "src/gpu/GrFragmentProcessor.h" |
| 14 | #include "src/gpu/GrWindowRectangles.h" |
| 15 | |
| 16 | class GrCoverageCountingPathRenderer; |
| 17 | class GrRecordingContext; |
| 18 | class GrRenderTargetContext; |
| 19 | |
| 20 | /** |
| 21 | * This class takes a clip stack and produces a reduced set of elements that are equivalent to |
| 22 | * applying that full stack within a specified query rectangle. |
| 23 | */ |
| 24 | class GrReducedClip { |
| 25 | public: |
| 26 | using Element = SkClipStack::Element; |
| 27 | using ElementList = SkTLList<SkClipStack::Element, 16>; |
| 28 | |
| 29 | GrReducedClip(const SkClipStack&, const SkRect& queryBounds, const GrCaps* caps, |
| 30 | int maxWindowRectangles = 0, int maxAnalyticElements = 0, |
| 31 | int maxCCPRClipPaths = 0); |
| 32 | |
| 33 | enum class InitialState : bool { |
| 34 | kAllIn, |
| 35 | kAllOut |
| 36 | }; |
| 37 | |
| 38 | InitialState initialState() const { return fInitialState; } |
| 39 | |
| 40 | /** |
| 41 | * If hasScissor() is true, the clip mask is not valid outside this rect and the caller must |
| 42 | * enforce this scissor during draw. |
| 43 | */ |
| 44 | const SkIRect& scissor() const { SkASSERT(fHasScissor); return fScissor; } |
| 45 | int left() const { return this->scissor().left(); } |
| 46 | int top() const { return this->scissor().top(); } |
| 47 | int width() const { return this->scissor().width(); } |
| 48 | int height() const { return this->scissor().height(); } |
| 49 | |
| 50 | /** |
| 51 | * Indicates whether scissor() is defined. It will always be defined if the maskElements() are |
| 52 | * nonempty. |
| 53 | */ |
| 54 | bool hasScissor() const { return fHasScissor; } |
| 55 | |
| 56 | /** |
| 57 | * Indicates if there is a clip shader, representing the merge of all shader elements of the |
| 58 | * original stack. |
| 59 | */ |
| 60 | bool hasShader() const { return SkToBool(fShader); } |
| 61 | sk_sp<SkShader> shader() const { SkASSERT(fShader); return fShader; } |
| 62 | |
| 63 | /** |
| 64 | * If nonempty, the clip mask is not valid inside these windows and the caller must clip them |
| 65 | * out using the window rectangles GPU extension. |
| 66 | */ |
| 67 | const GrWindowRectangles& windowRectangles() const { return fWindowRects; } |
| 68 | |
| 69 | /** |
| 70 | * An ordered list of clip elements that could not be skipped or implemented by other means. If |
| 71 | * nonempty, the caller must create an alpha and/or stencil mask for these elements and apply it |
| 72 | * during draw. |
| 73 | */ |
| 74 | const ElementList& maskElements() const { return fMaskElements; } |
| 75 | |
| 76 | /** |
| 77 | * If maskElements() are nonempty, uniquely identifies the region of the clip mask that falls |
| 78 | * inside of scissor(). |
| 79 | * |
| 80 | * NOTE: since clip elements might fall outside the query bounds, different regions of the same |
| 81 | * clip stack might have more or less restrictive IDs. |
| 82 | * |
| 83 | * FIXME: this prevents us from reusing a sub-rect of a perfectly good mask when that rect has |
| 84 | * been assigned a less restrictive ID. |
| 85 | */ |
| 86 | uint32_t maskGenID() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskGenID; } |
| 87 | |
| 88 | /** |
| 89 | * Indicates whether antialiasing is required to process any of the mask elements. |
| 90 | */ |
| 91 | bool maskRequiresAA() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskRequiresAA; } |
| 92 | |
| 93 | bool drawAlphaClipMask(GrRenderTargetContext*) const; |
| 94 | bool drawStencilClipMask(GrRecordingContext*, GrRenderTargetContext*) const; |
| 95 | |
| 96 | int numAnalyticElements() const; |
| 97 | |
| 98 | /** |
| 99 | * Called once the client knows the ID of the opsTask that the clip FPs will operate in. This |
| 100 | * method finishes any outstanding work that was waiting for the opsTask ID, then detaches and |
| 101 | * returns this class's list of FPs that complete the clip. |
| 102 | * |
| 103 | * NOTE: this must be called AFTER producing the clip mask (if any) because draw calls on |
| 104 | * the render target context, surface allocations, and even switching render targets (pre MDB) |
| 105 | * may cause flushes or otherwise change which opsTask the actual draw is going into. |
| 106 | */ |
| 107 | std::unique_ptr<GrFragmentProcessor> finishAndDetachAnalyticElements( |
| 108 | GrRecordingContext*, const SkMatrixProvider& matrixProvider, |
| 109 | GrCoverageCountingPathRenderer*, uint32_t opsTaskID); |
| 110 | |
| 111 | private: |
| 112 | void walkStack(const SkClipStack&, const SkRect& queryBounds); |
| 113 | |
| 114 | enum class ClipResult { |
| 115 | kNotClipped, |
| 116 | kClipped, |
| 117 | kMadeEmpty |
| 118 | }; |
| 119 | |
| 120 | // Intersects the clip with the element's interior, regardless of inverse fill type. |
| 121 | // NOTE: do not call for elements followed by ops that can grow the clip. |
| 122 | ClipResult clipInsideElement(const Element*); |
| 123 | |
| 124 | // Intersects the clip with the element's exterior, regardless of inverse fill type. |
| 125 | // NOTE: do not call for elements followed by ops that can grow the clip. |
| 126 | ClipResult clipOutsideElement(const Element*); |
| 127 | |
| 128 | void addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA); |
| 129 | |
| 130 | enum class Invert : bool { |
| 131 | kNo = false, |
| 132 | kYes = true |
| 133 | }; |
| 134 | |
| 135 | static GrClipEdgeType GetClipEdgeType(Invert, GrAA); |
| 136 | ClipResult addAnalyticRect(const SkRect& deviceSpaceRect, Invert, GrAA); |
| 137 | ClipResult addAnalyticRRect(const SkRRect& deviceSpaceRRect, Invert, GrAA); |
| 138 | ClipResult addAnalyticPath(const SkPath& deviceSpacePath, Invert, GrAA); |
| 139 | |
| 140 | void makeEmpty(); |
| 141 | |
| 142 | const GrCaps* fCaps; |
| 143 | const int fMaxWindowRectangles; |
| 144 | const int fMaxAnalyticElements; |
| 145 | const int fMaxCCPRClipPaths; |
| 146 | |
| 147 | InitialState fInitialState; |
| 148 | SkIRect fScissor; |
| 149 | bool fHasScissor = false; |
| 150 | SkRect fAAClipRect; |
| 151 | uint32_t fAAClipRectGenID = SK_InvalidGenID; // the GenID that the mask will have if the AA |
| 152 | // clip-rect is included |
| 153 | GrWindowRectangles fWindowRects; |
| 154 | ElementList fMaskElements; |
| 155 | uint32_t fMaskGenID = SK_InvalidGenID; |
| 156 | bool fMaskRequiresAA = false; |
| 157 | std::unique_ptr<GrFragmentProcessor> fAnalyticFP; |
| 158 | int fNumAnalyticElements = 0; |
| 159 | SkSTArray<4, SkPath> fCCPRClipPaths; // Converted to FPs once we have an opsTask ID for CCPR. |
| 160 | // Will be the combination of all kShader elements or null if there's no clip shader. |
| 161 | // Does not count against the analytic FP limit. |
| 162 | sk_sp<SkShader> fShader; |
| 163 | }; |
| 164 | |
| 165 | #endif |
| 166 | |