1 | /* |
2 | * Copyright 2016 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrReducedClip_DEFINED |
9 | #define GrReducedClip_DEFINED |
10 | |
11 | #include "src/core/SkClipStack.h" |
12 | #include "src/core/SkTLList.h" |
13 | #include "src/gpu/GrFragmentProcessor.h" |
14 | #include "src/gpu/GrWindowRectangles.h" |
15 | |
16 | class GrCoverageCountingPathRenderer; |
17 | class GrRecordingContext; |
18 | class GrRenderTargetContext; |
19 | |
20 | /** |
21 | * This class takes a clip stack and produces a reduced set of elements that are equivalent to |
22 | * applying that full stack within a specified query rectangle. |
23 | */ |
24 | class GrReducedClip { |
25 | public: |
26 | using Element = SkClipStack::Element; |
27 | using ElementList = SkTLList<SkClipStack::Element, 16>; |
28 | |
29 | GrReducedClip(const SkClipStack&, const SkRect& queryBounds, const GrCaps* caps, |
30 | int maxWindowRectangles = 0, int maxAnalyticElements = 0, |
31 | int maxCCPRClipPaths = 0); |
32 | |
33 | enum class InitialState : bool { |
34 | kAllIn, |
35 | kAllOut |
36 | }; |
37 | |
38 | InitialState initialState() const { return fInitialState; } |
39 | |
40 | /** |
41 | * If hasScissor() is true, the clip mask is not valid outside this rect and the caller must |
42 | * enforce this scissor during draw. |
43 | */ |
44 | const SkIRect& scissor() const { SkASSERT(fHasScissor); return fScissor; } |
45 | int left() const { return this->scissor().left(); } |
46 | int top() const { return this->scissor().top(); } |
47 | int width() const { return this->scissor().width(); } |
48 | int height() const { return this->scissor().height(); } |
49 | |
50 | /** |
51 | * Indicates whether scissor() is defined. It will always be defined if the maskElements() are |
52 | * nonempty. |
53 | */ |
54 | bool hasScissor() const { return fHasScissor; } |
55 | |
56 | /** |
57 | * Indicates if there is a clip shader, representing the merge of all shader elements of the |
58 | * original stack. |
59 | */ |
60 | bool hasShader() const { return SkToBool(fShader); } |
61 | sk_sp<SkShader> shader() const { SkASSERT(fShader); return fShader; } |
62 | |
63 | /** |
64 | * If nonempty, the clip mask is not valid inside these windows and the caller must clip them |
65 | * out using the window rectangles GPU extension. |
66 | */ |
67 | const GrWindowRectangles& windowRectangles() const { return fWindowRects; } |
68 | |
69 | /** |
70 | * An ordered list of clip elements that could not be skipped or implemented by other means. If |
71 | * nonempty, the caller must create an alpha and/or stencil mask for these elements and apply it |
72 | * during draw. |
73 | */ |
74 | const ElementList& maskElements() const { return fMaskElements; } |
75 | |
76 | /** |
77 | * If maskElements() are nonempty, uniquely identifies the region of the clip mask that falls |
78 | * inside of scissor(). |
79 | * |
80 | * NOTE: since clip elements might fall outside the query bounds, different regions of the same |
81 | * clip stack might have more or less restrictive IDs. |
82 | * |
83 | * FIXME: this prevents us from reusing a sub-rect of a perfectly good mask when that rect has |
84 | * been assigned a less restrictive ID. |
85 | */ |
86 | uint32_t maskGenID() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskGenID; } |
87 | |
88 | /** |
89 | * Indicates whether antialiasing is required to process any of the mask elements. |
90 | */ |
91 | bool maskRequiresAA() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskRequiresAA; } |
92 | |
93 | bool drawAlphaClipMask(GrRenderTargetContext*) const; |
94 | bool drawStencilClipMask(GrRecordingContext*, GrRenderTargetContext*) const; |
95 | |
96 | int numAnalyticElements() const; |
97 | |
98 | /** |
99 | * Called once the client knows the ID of the opsTask that the clip FPs will operate in. This |
100 | * method finishes any outstanding work that was waiting for the opsTask ID, then detaches and |
101 | * returns this class's list of FPs that complete the clip. |
102 | * |
103 | * NOTE: this must be called AFTER producing the clip mask (if any) because draw calls on |
104 | * the render target context, surface allocations, and even switching render targets (pre MDB) |
105 | * may cause flushes or otherwise change which opsTask the actual draw is going into. |
106 | */ |
107 | std::unique_ptr<GrFragmentProcessor> finishAndDetachAnalyticElements( |
108 | GrRecordingContext*, const SkMatrixProvider& matrixProvider, |
109 | GrCoverageCountingPathRenderer*, uint32_t opsTaskID); |
110 | |
111 | private: |
112 | void walkStack(const SkClipStack&, const SkRect& queryBounds); |
113 | |
114 | enum class ClipResult { |
115 | kNotClipped, |
116 | kClipped, |
117 | kMadeEmpty |
118 | }; |
119 | |
120 | // Intersects the clip with the element's interior, regardless of inverse fill type. |
121 | // NOTE: do not call for elements followed by ops that can grow the clip. |
122 | ClipResult clipInsideElement(const Element*); |
123 | |
124 | // Intersects the clip with the element's exterior, regardless of inverse fill type. |
125 | // NOTE: do not call for elements followed by ops that can grow the clip. |
126 | ClipResult clipOutsideElement(const Element*); |
127 | |
128 | void addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA); |
129 | |
130 | enum class Invert : bool { |
131 | kNo = false, |
132 | kYes = true |
133 | }; |
134 | |
135 | static GrClipEdgeType GetClipEdgeType(Invert, GrAA); |
136 | ClipResult addAnalyticRect(const SkRect& deviceSpaceRect, Invert, GrAA); |
137 | ClipResult addAnalyticRRect(const SkRRect& deviceSpaceRRect, Invert, GrAA); |
138 | ClipResult addAnalyticPath(const SkPath& deviceSpacePath, Invert, GrAA); |
139 | |
140 | void makeEmpty(); |
141 | |
142 | const GrCaps* fCaps; |
143 | const int fMaxWindowRectangles; |
144 | const int fMaxAnalyticElements; |
145 | const int fMaxCCPRClipPaths; |
146 | |
147 | InitialState fInitialState; |
148 | SkIRect fScissor; |
149 | bool fHasScissor = false; |
150 | SkRect fAAClipRect; |
151 | uint32_t fAAClipRectGenID = SK_InvalidGenID; // the GenID that the mask will have if the AA |
152 | // clip-rect is included |
153 | GrWindowRectangles fWindowRects; |
154 | ElementList fMaskElements; |
155 | uint32_t fMaskGenID = SK_InvalidGenID; |
156 | bool fMaskRequiresAA = false; |
157 | std::unique_ptr<GrFragmentProcessor> fAnalyticFP; |
158 | int fNumAnalyticElements = 0; |
159 | SkSTArray<4, SkPath> fCCPRClipPaths; // Converted to FPs once we have an opsTask ID for CCPR. |
160 | // Will be the combination of all kShader elements or null if there's no clip shader. |
161 | // Does not count against the analytic FP limit. |
162 | sk_sp<SkShader> fShader; |
163 | }; |
164 | |
165 | #endif |
166 | |