| 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLOpsRenderPass_DEFINED |
| 9 | #define GrGLOpsRenderPass_DEFINED |
| 10 | |
| 11 | #include "src/gpu/GrOpsRenderPass.h" |
| 12 | |
| 13 | #include "src/gpu/GrOpFlushState.h" |
| 14 | #include "src/gpu/gl/GrGLGpu.h" |
| 15 | #include "src/gpu/gl/GrGLRenderTarget.h" |
| 16 | |
| 17 | class GrGLGpu; |
| 18 | class GrGLRenderTarget; |
| 19 | |
| 20 | class GrGLOpsRenderPass : public GrOpsRenderPass { |
| 21 | /** |
| 22 | * We do not actually buffer up draws or do any work in the this class for GL. Instead commands |
| 23 | * are immediately sent to the gpu to execute. Thus all the commands in this class are simply |
| 24 | * pass through functions to corresponding calls in the GrGLGpu class. |
| 25 | */ |
| 26 | public: |
| 27 | GrGLOpsRenderPass(GrGLGpu* gpu) : fGpu(gpu) {} |
| 28 | |
| 29 | void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override { |
| 30 | state->doUpload(upload); |
| 31 | } |
| 32 | |
| 33 | void set(GrRenderTarget*, const SkIRect& contentBounds, GrSurfaceOrigin, |
| 34 | const LoadAndStoreInfo&, const StencilLoadAndStoreInfo&); |
| 35 | |
| 36 | void reset() { |
| 37 | fRenderTarget = nullptr; |
| 38 | } |
| 39 | |
| 40 | private: |
| 41 | GrGpu* gpu() override { return fGpu; } |
| 42 | |
| 43 | void bindInstanceBuffer(const GrBuffer*, int baseInstance); |
| 44 | void bindVertexBuffer(const GrBuffer*, int baseVertex); |
| 45 | |
| 46 | const void* offsetForBaseIndex(int baseIndex) const { |
| 47 | if (!fIndexPointer) { |
| 48 | // nullptr != 0. Adding an offset to a nullptr is undefined. |
| 49 | return (void*)(baseIndex * sizeof(uint16_t)); |
| 50 | } |
| 51 | return fIndexPointer + baseIndex; |
| 52 | } |
| 53 | |
| 54 | void onBegin() override; |
| 55 | void onEnd() override; |
| 56 | bool onBindPipeline(const GrProgramInfo& programInfo, const SkRect& drawBounds) override; |
| 57 | void onSetScissorRect(const SkIRect& scissor) override; |
| 58 | bool onBindTextures(const GrPrimitiveProcessor&, const GrSurfaceProxy* const primProcTextures[], |
| 59 | const GrPipeline& pipeline) override; |
| 60 | void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, |
| 61 | sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override; |
| 62 | void onDraw(int vertexCount, int baseVertex) override; |
| 63 | void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, |
| 64 | uint16_t maxIndexValue, int baseVertex) override; |
| 65 | void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, |
| 66 | int baseVertex) override; |
| 67 | void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance, |
| 68 | int baseVertex) override; |
| 69 | void onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, int drawCount) override; |
| 70 | void multiDrawArraysANGLE(const GrBuffer* drawIndirectBuffer, size_t offset, int drawCount); |
| 71 | void onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, |
| 72 | int drawCount) override; |
| 73 | void multiDrawElementsANGLE(const GrBuffer* drawIndirectBuffer, size_t offset, int drawCount); |
| 74 | void onClear(const GrScissorState& scissor, const SkPMColor4f& color) override; |
| 75 | void onClearStencilClip(const GrScissorState& scissor, bool insideStencilMask) override; |
| 76 | |
| 77 | GrGLGpu* fGpu; |
| 78 | SkIRect fContentBounds; |
| 79 | LoadAndStoreInfo fColorLoadAndStoreInfo; |
| 80 | StencilLoadAndStoreInfo fStencilLoadAndStoreInfo; |
| 81 | |
| 82 | // Per-pipeline state. |
| 83 | GrPrimitiveType fPrimitiveType; |
| 84 | GrGLAttribArrayState* fAttribArrayState = nullptr; |
| 85 | |
| 86 | // If using an index buffer, this gets set during onBindBuffers. It is either the CPU address of |
| 87 | // the indices, or nullptr if they reside physically in GPU memory. |
| 88 | const uint16_t* fIndexPointer; |
| 89 | |
| 90 | // This tracks whether or not we bound the respective buffers during the bindBuffers call. |
| 91 | SkDEBUGCODE(bool fDidBindVertexBuffer = false;) |
| 92 | SkDEBUGCODE(bool fDidBindInstanceBuffer = false;) |
| 93 | |
| 94 | typedef GrOpsRenderPass INHERITED; |
| 95 | }; |
| 96 | |
| 97 | #endif |
| 98 | |