1 | /* |
2 | * Copyright 2013 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGLSLGeometryProcessor_DEFINED |
9 | #define GrGLSLGeometryProcessor_DEFINED |
10 | |
11 | #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" |
12 | |
13 | class GrGLSLGPBuilder; |
14 | |
15 | /** |
16 | * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit |
17 | * from this class. Since paths don't have vertices, this class is only meant to be used internally |
18 | * by skia, for special cases. |
19 | */ |
20 | class GrGLSLGeometryProcessor : public GrGLSLPrimitiveProcessor { |
21 | public: |
22 | /* Any general emit code goes in the base class emitCode. Subclasses override onEmitCode */ |
23 | void emitCode(EmitArgs&) final; |
24 | |
25 | // Generate the final code for assigning transformed coordinates to the varyings recorded in |
26 | // the call to collectTransforms(). This must happen after FP code emission so that it has |
27 | // access to any uniforms the FPs registered for uniform sample matrix invocations. |
28 | void emitTransformCode(GrGLSLVertexBuilder* vb, |
29 | GrGLSLUniformHandler* uniformHandler) override; |
30 | |
31 | protected: |
32 | // A helper for setting the matrix on a uniform handle initialized through |
33 | // writeOutputPosition or writeLocalCoord. Automatically handles elided uniforms, |
34 | // scale+translate matrices, and state tracking (if provided state pointer is non-null). |
35 | void setTransform(const GrGLSLProgramDataManager& pdman, const UniformHandle& uniform, |
36 | const SkMatrix& matrix, SkMatrix* state=nullptr) const; |
37 | |
38 | struct GrGPArgs { |
39 | // Used to specify the output variable used by the GP to store its device position. It can |
40 | // either be a float2 or a float3 (in order to handle perspective). The subclass sets this |
41 | // in its onEmitCode(). |
42 | GrShaderVar fPositionVar; |
43 | // Used to specify the variable storing the draw's local coordinates. It can be either a |
44 | // float2, float3, or void. It can only be void when no FP needs local coordinates. This |
45 | // variable can be an attribute or local variable, but should not itself be a varying. |
46 | // GrGLSLGeometryProcessor automatically determines if this must be passed to a FS. |
47 | GrShaderVar fLocalCoordVar; |
48 | }; |
49 | |
50 | // Helpers for adding code to write the transformed vertex position. The first simple version |
51 | // just writes a variable named by 'posName' into the position output variable with the |
52 | // assumption that the position is 2D. The second version transforms the input position by a |
53 | // view matrix and the output variable is 2D or 3D depending on whether the view matrix is |
54 | // perspective. Both versions declare the output position variable and will set |
55 | // GrGPArgs::fPositionVar. |
56 | void writeOutputPosition(GrGLSLVertexBuilder*, GrGPArgs*, const char* posName); |
57 | void writeOutputPosition(GrGLSLVertexBuilder*, |
58 | GrGLSLUniformHandler* uniformHandler, |
59 | GrGPArgs*, |
60 | const char* posName, |
61 | const SkMatrix& mat, |
62 | UniformHandle* viewMatrixUniform); |
63 | |
64 | // Helper to transform an existing variable by a given local matrix (e.g. the inverse view |
65 | // matrix). It will declare the transformed local coord variable and will set |
66 | // GrGPArgs::fLocalCoordVar. |
67 | void writeLocalCoord(GrGLSLVertexBuilder*, GrGLSLUniformHandler*, GrGPArgs*, |
68 | GrShaderVar localVar, const SkMatrix& localMatrix, |
69 | UniformHandle* localMatrixUniform); |
70 | |
71 | // GPs that use writeOutputPosition and/or writeLocalCoord must incorporate the matrix type |
72 | // into their key, and should use this function or one of the other related helpers. |
73 | static uint32_t ComputeMatrixKey(const SkMatrix& mat) { |
74 | if (mat.isIdentity()) { |
75 | return 0b00; |
76 | } else if (mat.isScaleTranslate()) { |
77 | return 0b01; |
78 | } else if (!mat.hasPerspective()) { |
79 | return 0b10; |
80 | } else { |
81 | return 0b11; |
82 | } |
83 | } |
84 | static uint32_t ComputeMatrixKeys(const SkMatrix& viewMatrix, const SkMatrix& localMatrix) { |
85 | return (ComputeMatrixKey(viewMatrix) << kMatrixKeyBits) | ComputeMatrixKey(localMatrix); |
86 | } |
87 | static uint32_t AddMatrixKeys(uint32_t flags, const SkMatrix& viewMatrix, |
88 | const SkMatrix& localMatrix) { |
89 | // Shifting to make room for the matrix keys shouldn't lose bits |
90 | SkASSERT(((flags << (2 * kMatrixKeyBits)) >> (2 * kMatrixKeyBits)) == flags); |
91 | return (flags << (2 * kMatrixKeyBits)) | ComputeMatrixKeys(viewMatrix, localMatrix); |
92 | } |
93 | static constexpr int kMatrixKeyBits = 2; |
94 | |
95 | private: |
96 | virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; |
97 | |
98 | // Iterates over the FPs in 'handler' to register additional varyings and uniforms to support |
99 | // VS-promoted local coord evaluation for the FPs. Subclasses must call this with |
100 | // 'localCoordsVar' set to an SkSL variable expression of type 'float2' or 'float3' representing |
101 | // the original local coordinates of the draw. |
102 | // |
103 | // This must happen before FP code emission so that the FPs can find the appropriate varying |
104 | // handles they use in place of explicit coord sampling; it is automatically called after |
105 | // onEmitCode() returns using the value stored in GpArgs::fLocalCoordVar. |
106 | void collectTransforms(GrGLSLVertexBuilder* vb, |
107 | GrGLSLVaryingHandler* varyingHandler, |
108 | GrGLSLUniformHandler* uniformHandler, |
109 | const GrShaderVar& localCoordsVar, |
110 | FPCoordTransformHandler* handler); |
111 | |
112 | struct TransformInfo { |
113 | // The vertex-shader output variable to assign the transformed coordinates to |
114 | GrShaderVar fOutputCoords; |
115 | // The coordinate to be transformed |
116 | GrShaderVar fLocalCoords; |
117 | // The leaf FP of a transform hierarchy to be evaluated in the vertex shader; |
118 | // this FP will be const-uniform sampled, and all of its parents will have a sample matrix |
119 | // type of none or const-uniform. |
120 | const GrFragmentProcessor* fFP; |
121 | }; |
122 | SkTArray<TransformInfo> fTransformInfos; |
123 | |
124 | typedef GrGLSLPrimitiveProcessor INHERITED; |
125 | }; |
126 | |
127 | #endif |
128 | |