| 1 | /* | 
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| 2 | * Copyright 2014 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/glsl/GrGLSLXferProcessor.h" | 
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| 9 |  | 
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| 10 | #include "src/gpu/GrShaderCaps.h" | 
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| 11 | #include "src/gpu/GrTexture.h" | 
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| 12 | #include "src/gpu/GrXferProcessor.h" | 
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| 13 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
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| 14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | 
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| 15 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" | 
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| 16 |  | 
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| 17 | // This is only called for cases where we are doing LCD coverage and not using in shader blending. | 
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| 18 | // For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha | 
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| 19 | // coverage since src alpha will always be greater than or equal to dst alpha. | 
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| 20 | static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder, | 
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| 21 | const char* srcCoverage, | 
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| 22 | const GrXferProcessor& proc) { | 
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| 23 | if (srcCoverage && proc.isLCD()) { | 
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| 24 | fragBuilder->codeAppendf( "%s.a = max(max(%s.r, %s.g), %s.b);", | 
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| 25 | srcCoverage, srcCoverage, srcCoverage, srcCoverage); | 
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| 26 | } | 
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| 27 | } | 
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| 28 |  | 
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| 29 |  | 
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| 30 | void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { | 
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| 31 | if (!args.fXP.willReadDstColor()) { | 
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| 32 | adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP); | 
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| 33 | this->emitOutputsForBlendState(args); | 
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| 34 | } else { | 
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| 35 | GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; | 
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| 36 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 
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| 37 | const char* dstColor = fragBuilder->dstColor(); | 
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| 38 |  | 
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| 39 | bool needsLocalOutColor = false; | 
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| 40 |  | 
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| 41 | if (args.fDstTextureSamplerHandle.isValid()) { | 
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| 42 | bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; | 
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| 43 |  | 
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| 44 | if (args.fInputCoverage) { | 
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| 45 | // We don't think any shaders actually output negative coverage, but just as a | 
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| 46 | // safety check for floating point precision errors we compare with <= here. We just | 
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| 47 | // check the rgb values of the coverage since the alpha may not have been set when | 
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| 48 | // using lcd. If we are using single channel coverage alpha will equal to rgb | 
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| 49 | // anyways. | 
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| 50 | // | 
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| 51 | // The discard here also helps for batching text draws together which need to read | 
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| 52 | // from a dst copy for blends. Though this only helps the case where the outer | 
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| 53 | // bounding boxes of each letter overlap and not two actually parts of the text. | 
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| 54 | fragBuilder->codeAppendf( "if (all(lessThanEqual(%s.rgb, half3(0)))) {" | 
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| 55 | "    discard;" | 
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| 56 | "}", args.fInputCoverage); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | const char* dstTopLeftName; | 
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| 60 | const char* dstCoordScaleName; | 
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| 61 |  | 
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| 62 | fDstTopLeftUni = uniformHandler->addUniform(nullptr, | 
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| 63 | kFragment_GrShaderFlag, | 
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| 64 | kHalf2_GrSLType, | 
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| 65 | "DstTextureUpperLeft", | 
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| 66 | &dstTopLeftName); | 
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| 67 | fDstScaleUni = uniformHandler->addUniform(nullptr, | 
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| 68 | kFragment_GrShaderFlag, | 
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| 69 | kHalf2_GrSLType, | 
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| 70 | "DstTextureCoordScale", | 
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| 71 | &dstCoordScaleName); | 
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| 72 |  | 
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| 73 | fragBuilder->codeAppend( "// Read color from copy of the destination.\n"); | 
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| 74 | fragBuilder->codeAppendf( "half2 _dstTexCoord = (half2(sk_FragCoord.xy) - %s) * %s;", | 
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| 75 | dstTopLeftName, dstCoordScaleName); | 
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| 76 |  | 
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| 77 | if (flipY) { | 
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| 78 | fragBuilder->codeAppend( "_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | fragBuilder->codeAppendf( "half4 %s = ", dstColor); | 
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| 82 | fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord"); | 
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| 83 | fragBuilder->codeAppend( ";"); | 
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| 84 | } else { | 
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| 85 | needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch(); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | const char* outColor = "_localColorOut"; | 
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| 89 | if (!needsLocalOutColor) { | 
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| 90 | outColor = args.fOutputPrimary; | 
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| 91 | } else { | 
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| 92 | fragBuilder->codeAppendf( "half4 %s;", outColor); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | this->emitBlendCodeForDstRead(fragBuilder, | 
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| 96 | uniformHandler, | 
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| 97 | args.fInputColor, | 
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| 98 | args.fInputCoverage, | 
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| 99 | dstColor, | 
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| 100 | outColor, | 
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| 101 | args.fOutputSecondary, | 
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| 102 | args.fXP); | 
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| 103 | if (needsLocalOutColor) { | 
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| 104 | fragBuilder->codeAppendf( "%s = %s;", args.fOutputPrimary, outColor); | 
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| 105 | } | 
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| 106 | } | 
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| 107 |  | 
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| 108 | // Swizzle the fragment shader outputs if necessary. | 
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| 109 | this->emitWriteSwizzle(args.fXPFragBuilder, args.fWriteSwizzle, args.fOutputPrimary, | 
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| 110 | args.fOutputSecondary); | 
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| 111 | } | 
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| 112 |  | 
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| 113 | void GrGLSLXferProcessor::emitWriteSwizzle(GrGLSLXPFragmentBuilder* x, | 
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| 114 | const GrSwizzle& swizzle, | 
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| 115 | const char* outColor, | 
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| 116 | const char* outColorSecondary) const { | 
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| 117 | if (GrSwizzle::RGBA() != swizzle) { | 
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| 118 | x->codeAppendf( "%s = %s.%s;", outColor, outColor, swizzle.asString().c_str()); | 
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| 119 | if (outColorSecondary) { | 
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| 120 | x->codeAppendf( "%s = %s.%s;", outColorSecondary, outColorSecondary, | 
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| 121 | swizzle.asString().c_str()); | 
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| 122 | } | 
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| 123 | } | 
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| 124 | } | 
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| 125 |  | 
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| 126 | void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp, | 
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| 127 | const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { | 
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| 128 | if (dstTexture) { | 
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| 129 | if (fDstTopLeftUni.isValid()) { | 
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| 130 | pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX), | 
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| 131 | static_cast<float>(dstTextureOffset.fY)); | 
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| 132 | pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); | 
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| 133 | } else { | 
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| 134 | SkASSERT(!fDstScaleUni.isValid()); | 
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| 135 | } | 
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| 136 | } else { | 
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| 137 | SkASSERT(!fDstTopLeftUni.isValid()); | 
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| 138 | SkASSERT(!fDstScaleUni.isValid()); | 
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| 139 | } | 
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| 140 | this->onSetData(pdm, xp); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, | 
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| 144 | const char* srcCoverage, | 
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| 145 | const char* dstColor, | 
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| 146 | const char* outColor, | 
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| 147 | const char* outColorSecondary, | 
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| 148 | const GrXferProcessor& proc) { | 
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| 149 | if (proc.dstReadUsesMixedSamples()) { | 
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| 150 | if (srcCoverage) { | 
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| 151 | // TODO: Once we are no longer using legacy mesh ops, it will not be possible to even | 
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| 152 | // create a mixed sample with lcd so we can uncomment the below assert. In practice | 
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| 153 | // today this never happens except for GLPrograms test which can make one. skia:6661 | 
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| 154 | // SkASSERT(!proc.isLCD()); | 
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| 155 | fragBuilder->codeAppendf( "%s *= %s;", outColor, srcCoverage); | 
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| 156 | fragBuilder->codeAppendf( "%s = %s;", outColorSecondary, srcCoverage); | 
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| 157 | } else { | 
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| 158 | fragBuilder->codeAppendf( "%s = half4(1.0);", outColorSecondary); | 
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| 159 | } | 
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| 160 | } else if (srcCoverage) { | 
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| 161 | if (proc.isLCD()) { | 
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| 162 | fragBuilder->codeAppendf( "half lerpRed = mix(%s.a, %s.a, %s.r);", | 
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| 163 | dstColor, outColor, srcCoverage); | 
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| 164 | fragBuilder->codeAppendf( "half lerpBlue = mix(%s.a, %s.a, %s.g);", | 
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| 165 | dstColor, outColor, srcCoverage); | 
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| 166 | fragBuilder->codeAppendf( "half lerpGreen = mix(%s.a, %s.a, %s.b);", | 
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| 167 | dstColor, outColor, srcCoverage); | 
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| 168 | } | 
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| 169 | fragBuilder->codeAppendf( "%s = %s * %s + (half4(1.0) - %s) * %s;", | 
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| 170 | outColor, srcCoverage, outColor, srcCoverage, dstColor); | 
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| 171 | if (proc.isLCD()) { | 
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| 172 | fragBuilder->codeAppendf( "%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor); | 
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| 173 | } | 
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| 174 | } | 
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| 175 | } | 
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| 176 |  | 
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| 177 |  | 
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