1 | /* |
2 | * Copyright 2016 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/sksl/SkSLGLSLCodeGenerator.h" |
9 | |
10 | #include <memory> |
11 | |
12 | #include "src/sksl/SkSLCompiler.h" |
13 | #include "src/sksl/ir/SkSLExpressionStatement.h" |
14 | #include "src/sksl/ir/SkSLExtension.h" |
15 | #include "src/sksl/ir/SkSLIndexExpression.h" |
16 | #include "src/sksl/ir/SkSLModifiersDeclaration.h" |
17 | #include "src/sksl/ir/SkSLNop.h" |
18 | #include "src/sksl/ir/SkSLVariableReference.h" |
19 | |
20 | #ifndef SKSL_STANDALONE |
21 | #include "include/private/SkOnce.h" |
22 | #endif |
23 | |
24 | namespace SkSL { |
25 | |
26 | void GLSLCodeGenerator::write(const char* s) { |
27 | if (s[0] == 0) { |
28 | return; |
29 | } |
30 | if (fAtLineStart) { |
31 | for (int i = 0; i < fIndentation; i++) { |
32 | fOut->writeText(" " ); |
33 | } |
34 | } |
35 | fOut->writeText(s); |
36 | fAtLineStart = false; |
37 | } |
38 | |
39 | void GLSLCodeGenerator::writeLine(const char* s) { |
40 | this->write(s); |
41 | fOut->writeText(fLineEnding); |
42 | fAtLineStart = true; |
43 | } |
44 | |
45 | void GLSLCodeGenerator::write(const String& s) { |
46 | this->write(s.c_str()); |
47 | } |
48 | |
49 | void GLSLCodeGenerator::write(StringFragment s) { |
50 | if (!s.fLength) { |
51 | return; |
52 | } |
53 | if (fAtLineStart) { |
54 | for (int i = 0; i < fIndentation; i++) { |
55 | fOut->writeText(" " ); |
56 | } |
57 | } |
58 | fOut->write(s.fChars, s.fLength); |
59 | fAtLineStart = false; |
60 | } |
61 | |
62 | void GLSLCodeGenerator::writeLine(const String& s) { |
63 | this->writeLine(s.c_str()); |
64 | } |
65 | |
66 | void GLSLCodeGenerator::writeLine() { |
67 | this->writeLine("" ); |
68 | } |
69 | |
70 | void GLSLCodeGenerator::writeExtension(const String& name) { |
71 | this->writeExtension(name, true); |
72 | } |
73 | |
74 | void GLSLCodeGenerator::writeExtension(const String& name, bool require) { |
75 | fExtensions.writeText("#extension " ); |
76 | fExtensions.write(name.c_str(), name.length()); |
77 | fExtensions.writeText(require ? " : require\n" : " : enable\n" ); |
78 | } |
79 | |
80 | bool GLSLCodeGenerator::usesPrecisionModifiers() const { |
81 | return fProgram.fSettings.fCaps->usesPrecisionModifiers(); |
82 | } |
83 | |
84 | String GLSLCodeGenerator::getTypeName(const Type& type) { |
85 | switch (type.kind()) { |
86 | case Type::kVector_Kind: { |
87 | const Type& component = type.componentType(); |
88 | String result; |
89 | if (component == *fContext.fFloat_Type || component == *fContext.fHalf_Type) { |
90 | result = "vec" ; |
91 | } |
92 | else if (component.isSigned()) { |
93 | result = "ivec" ; |
94 | } |
95 | else if (component.isUnsigned()) { |
96 | result = "uvec" ; |
97 | } |
98 | else if (component == *fContext.fBool_Type) { |
99 | result = "bvec" ; |
100 | } |
101 | else { |
102 | ABORT("unsupported vector type" ); |
103 | } |
104 | result += to_string(type.columns()); |
105 | return result; |
106 | } |
107 | case Type::kMatrix_Kind: { |
108 | String result; |
109 | const Type& component = type.componentType(); |
110 | if (component == *fContext.fFloat_Type || component == *fContext.fHalf_Type) { |
111 | result = "mat" ; |
112 | } |
113 | else { |
114 | ABORT("unsupported matrix type" ); |
115 | } |
116 | result += to_string(type.columns()); |
117 | if (type.columns() != type.rows()) { |
118 | result += "x" ; |
119 | result += to_string(type.rows()); |
120 | } |
121 | return result; |
122 | } |
123 | case Type::kArray_Kind: { |
124 | String result = this->getTypeName(type.componentType()) + "[" ; |
125 | if (type.columns() != -1) { |
126 | result += to_string(type.columns()); |
127 | } |
128 | result += "]" ; |
129 | return result; |
130 | } |
131 | case Type::kScalar_Kind: { |
132 | if (type == *fContext.fHalf_Type) { |
133 | return "float" ; |
134 | } |
135 | else if (type == *fContext.fShort_Type) { |
136 | return "int" ; |
137 | } |
138 | else if (type == *fContext.fUShort_Type) { |
139 | return "uint" ; |
140 | } |
141 | else if (type == *fContext.fByte_Type) { |
142 | return "int" ; |
143 | } |
144 | else if (type == *fContext.fUByte_Type) { |
145 | return "uint" ; |
146 | } |
147 | else { |
148 | return type.name(); |
149 | } |
150 | break; |
151 | } |
152 | case Type::kEnum_Kind: |
153 | return "int" ; |
154 | default: |
155 | return type.name(); |
156 | } |
157 | } |
158 | |
159 | void GLSLCodeGenerator::writeType(const Type& type) { |
160 | if (type.kind() == Type::kStruct_Kind) { |
161 | for (const Type* search : fWrittenStructs) { |
162 | if (*search == type) { |
163 | // already written |
164 | this->write(type.fName); |
165 | return; |
166 | } |
167 | } |
168 | fWrittenStructs.push_back(&type); |
169 | this->write("struct " ); |
170 | this->write(type.fName); |
171 | this->writeLine(" {" ); |
172 | fIndentation++; |
173 | for (const auto& f : type.fields()) { |
174 | this->writeModifiers(f.fModifiers, false); |
175 | this->writeTypePrecision(*f.fType); |
176 | // sizes (which must be static in structs) are part of the type name here |
177 | this->writeType(*f.fType); |
178 | this->write(" " ); |
179 | this->write(f.fName); |
180 | this->writeLine(";" ); |
181 | } |
182 | fIndentation--; |
183 | this->write("}" ); |
184 | } else { |
185 | this->write(this->getTypeName(type)); |
186 | } |
187 | } |
188 | |
189 | void GLSLCodeGenerator::writeExpression(const Expression& expr, Precedence parentPrecedence) { |
190 | switch (expr.fKind) { |
191 | case Expression::kBinary_Kind: |
192 | this->writeBinaryExpression((BinaryExpression&) expr, parentPrecedence); |
193 | break; |
194 | case Expression::kBoolLiteral_Kind: |
195 | this->writeBoolLiteral((BoolLiteral&) expr); |
196 | break; |
197 | case Expression::kConstructor_Kind: |
198 | this->writeConstructor((Constructor&) expr, parentPrecedence); |
199 | break; |
200 | case Expression::kIntLiteral_Kind: |
201 | this->writeIntLiteral((IntLiteral&) expr); |
202 | break; |
203 | case Expression::kFieldAccess_Kind: |
204 | this->writeFieldAccess(((FieldAccess&) expr)); |
205 | break; |
206 | case Expression::kFloatLiteral_Kind: |
207 | this->writeFloatLiteral(((FloatLiteral&) expr)); |
208 | break; |
209 | case Expression::kFunctionCall_Kind: |
210 | this->writeFunctionCall((FunctionCall&) expr); |
211 | break; |
212 | case Expression::kPrefix_Kind: |
213 | this->writePrefixExpression((PrefixExpression&) expr, parentPrecedence); |
214 | break; |
215 | case Expression::kPostfix_Kind: |
216 | this->writePostfixExpression((PostfixExpression&) expr, parentPrecedence); |
217 | break; |
218 | case Expression::kSetting_Kind: |
219 | this->writeSetting((Setting&) expr); |
220 | break; |
221 | case Expression::kSwizzle_Kind: |
222 | this->writeSwizzle((Swizzle&) expr); |
223 | break; |
224 | case Expression::kVariableReference_Kind: |
225 | this->writeVariableReference((VariableReference&) expr); |
226 | break; |
227 | case Expression::kTernary_Kind: |
228 | this->writeTernaryExpression((TernaryExpression&) expr, parentPrecedence); |
229 | break; |
230 | case Expression::kIndex_Kind: |
231 | this->writeIndexExpression((IndexExpression&) expr); |
232 | break; |
233 | default: |
234 | #ifdef SK_DEBUG |
235 | ABORT("unsupported expression: %s" , expr.description().c_str()); |
236 | #endif |
237 | break; |
238 | } |
239 | } |
240 | |
241 | static bool is_abs(Expression& expr) { |
242 | if (expr.fKind != Expression::kFunctionCall_Kind) { |
243 | return false; |
244 | } |
245 | return ((FunctionCall&) expr).fFunction.fName == "abs" ; |
246 | } |
247 | |
248 | // turns min(abs(x), y) into ((tmpVar1 = abs(x)) < (tmpVar2 = y) ? tmpVar1 : tmpVar2) to avoid a |
249 | // Tegra3 compiler bug. |
250 | void GLSLCodeGenerator::writeMinAbsHack(Expression& absExpr, Expression& otherExpr) { |
251 | SkASSERT(!fProgram.fSettings.fCaps->canUseMinAndAbsTogether()); |
252 | String tmpVar1 = "minAbsHackVar" + to_string(fVarCount++); |
253 | String tmpVar2 = "minAbsHackVar" + to_string(fVarCount++); |
254 | this->fFunctionHeader += String(" " ) + this->getTypePrecision(absExpr.fType) + |
255 | this->getTypeName(absExpr.fType) + " " + tmpVar1 + ";\n" ; |
256 | this->fFunctionHeader += String(" " ) + this->getTypePrecision(otherExpr.fType) + |
257 | this->getTypeName(otherExpr.fType) + " " + tmpVar2 + ";\n" ; |
258 | this->write("((" + tmpVar1 + " = " ); |
259 | this->writeExpression(absExpr, kTopLevel_Precedence); |
260 | this->write(") < (" + tmpVar2 + " = " ); |
261 | this->writeExpression(otherExpr, kAssignment_Precedence); |
262 | this->write(") ? " + tmpVar1 + " : " + tmpVar2 + ")" ); |
263 | } |
264 | |
265 | void GLSLCodeGenerator::writeInverseSqrtHack(const Expression& x) { |
266 | this->write("(1.0 / sqrt(" ); |
267 | this->writeExpression(x, kTopLevel_Precedence); |
268 | this->write("))" ); |
269 | } |
270 | |
271 | void GLSLCodeGenerator::writeDeterminantHack(const Expression& mat) { |
272 | String name; |
273 | if (mat.fType == *fContext.fFloat2x2_Type || mat.fType == *fContext.fHalf2x2_Type) { |
274 | name = "_determinant2" ; |
275 | if (fWrittenIntrinsics.find(name) == fWrittenIntrinsics.end()) { |
276 | fWrittenIntrinsics.insert(name); |
277 | fExtraFunctions.writeText(( |
278 | "float " + name + "(mat2 m) {" |
279 | " return m[0][0] * m[1][1] - m[0][1] * m[1][0];" |
280 | "}" |
281 | ).c_str()); |
282 | } |
283 | } |
284 | else if (mat.fType == *fContext.fFloat3x3_Type || mat.fType == *fContext.fHalf3x3_Type) { |
285 | name = "_determinant3" ; |
286 | if (fWrittenIntrinsics.find(name) == fWrittenIntrinsics.end()) { |
287 | fWrittenIntrinsics.insert(name); |
288 | fExtraFunctions.writeText(( |
289 | "float " + name + "(mat3 m) {" |
290 | " float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2];" |
291 | " float a10 = m[1][0], a11 = m[1][1], a12 = m[1][2];" |
292 | " float a20 = m[2][0], a21 = m[2][1], a22 = m[2][2];" |
293 | " float b01 = a22 * a11 - a12 * a21;" |
294 | " float b11 = -a22 * a10 + a12 * a20;" |
295 | " float b21 = a21 * a10 - a11 * a20;" |
296 | " return a00 * b01 + a01 * b11 + a02 * b21;" |
297 | "}" |
298 | ).c_str()); |
299 | } |
300 | } |
301 | else if (mat.fType == *fContext.fFloat4x4_Type || mat.fType == *fContext.fHalf4x4_Type) { |
302 | name = "_determinant3" ; |
303 | if (fWrittenIntrinsics.find(name) == fWrittenIntrinsics.end()) { |
304 | fWrittenIntrinsics.insert(name); |
305 | fExtraFunctions.writeText(( |
306 | "mat4 " + name + "(mat4 m) {" |
307 | " float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2], a03 = m[0][3];" |
308 | " float a10 = m[1][0], a11 = m[1][1], a12 = m[1][2], a13 = m[1][3];" |
309 | " float a20 = m[2][0], a21 = m[2][1], a22 = m[2][2], a23 = m[2][3];" |
310 | " float a30 = m[3][0], a31 = m[3][1], a32 = m[3][2], a33 = m[3][3];" |
311 | " float b00 = a00 * a11 - a01 * a10;" |
312 | " float b01 = a00 * a12 - a02 * a10;" |
313 | " float b02 = a00 * a13 - a03 * a10;" |
314 | " float b03 = a01 * a12 - a02 * a11;" |
315 | " float b04 = a01 * a13 - a03 * a11;" |
316 | " float b05 = a02 * a13 - a03 * a12;" |
317 | " float b06 = a20 * a31 - a21 * a30;" |
318 | " float b07 = a20 * a32 - a22 * a30;" |
319 | " float b08 = a20 * a33 - a23 * a30;" |
320 | " float b09 = a21 * a32 - a22 * a31;" |
321 | " float b10 = a21 * a33 - a23 * a31;" |
322 | " float b11 = a22 * a33 - a23 * a32;" |
323 | " return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;" |
324 | "}" |
325 | ).c_str()); |
326 | } |
327 | } |
328 | else { |
329 | SkASSERT(false); |
330 | } |
331 | this->write(name + "(" ); |
332 | this->writeExpression(mat, kTopLevel_Precedence); |
333 | this->write(")" ); |
334 | } |
335 | |
336 | void GLSLCodeGenerator::writeInverseHack(const Expression& mat) { |
337 | String name; |
338 | if (mat.fType == *fContext.fFloat2x2_Type || mat.fType == *fContext.fHalf2x2_Type) { |
339 | name = "_inverse2" ; |
340 | if (fWrittenIntrinsics.find(name) == fWrittenIntrinsics.end()) { |
341 | fWrittenIntrinsics.insert(name); |
342 | fExtraFunctions.writeText(( |
343 | "mat2 " + name + "(mat2 m) {" |
344 | " return mat2(m[1][1], -m[0][1], -m[1][0], m[0][0]) / " |
345 | "(m[0][0] * m[1][1] - m[0][1] * m[1][0]);" |
346 | "}" |
347 | ).c_str()); |
348 | } |
349 | } |
350 | else if (mat.fType == *fContext.fFloat3x3_Type || mat.fType == *fContext.fHalf3x3_Type) { |
351 | name = "_inverse3" ; |
352 | if (fWrittenIntrinsics.find(name) == fWrittenIntrinsics.end()) { |
353 | fWrittenIntrinsics.insert(name); |
354 | fExtraFunctions.writeText(( |
355 | "mat3 " + name + "(mat3 m) {" |
356 | " float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2];" |
357 | " float a10 = m[1][0], a11 = m[1][1], a12 = m[1][2];" |
358 | " float a20 = m[2][0], a21 = m[2][1], a22 = m[2][2];" |
359 | " float b01 = a22 * a11 - a12 * a21;" |
360 | " float b11 = -a22 * a10 + a12 * a20;" |
361 | " float b21 = a21 * a10 - a11 * a20;" |
362 | " float det = a00 * b01 + a01 * b11 + a02 * b21;" |
363 | " return mat3(b01, (-a22 * a01 + a02 * a21), (a12 * a01 - a02 * a11)," |
364 | " b11, (a22 * a00 - a02 * a20), (-a12 * a00 + a02 * a10)," |
365 | " b21, (-a21 * a00 + a01 * a20), (a11 * a00 - a01 * a10)) / det;" |
366 | "}" |
367 | ).c_str()); |
368 | } |
369 | } |
370 | else if (mat.fType == *fContext.fFloat4x4_Type || mat.fType == *fContext.fHalf4x4_Type) { |
371 | name = "_inverse4" ; |
372 | if (fWrittenIntrinsics.find(name) == fWrittenIntrinsics.end()) { |
373 | fWrittenIntrinsics.insert(name); |
374 | fExtraFunctions.writeText(( |
375 | "mat4 " + name + "(mat4 m) {" |
376 | " float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2], a03 = m[0][3];" |
377 | " float a10 = m[1][0], a11 = m[1][1], a12 = m[1][2], a13 = m[1][3];" |
378 | " float a20 = m[2][0], a21 = m[2][1], a22 = m[2][2], a23 = m[2][3];" |
379 | " float a30 = m[3][0], a31 = m[3][1], a32 = m[3][2], a33 = m[3][3];" |
380 | " float b00 = a00 * a11 - a01 * a10;" |
381 | " float b01 = a00 * a12 - a02 * a10;" |
382 | " float b02 = a00 * a13 - a03 * a10;" |
383 | " float b03 = a01 * a12 - a02 * a11;" |
384 | " float b04 = a01 * a13 - a03 * a11;" |
385 | " float b05 = a02 * a13 - a03 * a12;" |
386 | " float b06 = a20 * a31 - a21 * a30;" |
387 | " float b07 = a20 * a32 - a22 * a30;" |
388 | " float b08 = a20 * a33 - a23 * a30;" |
389 | " float b09 = a21 * a32 - a22 * a31;" |
390 | " float b10 = a21 * a33 - a23 * a31;" |
391 | " float b11 = a22 * a33 - a23 * a32;" |
392 | " float det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - " |
393 | " b04 * b07 + b05 * b06;" |
394 | " return mat4(" |
395 | " a11 * b11 - a12 * b10 + a13 * b09," |
396 | " a02 * b10 - a01 * b11 - a03 * b09," |
397 | " a31 * b05 - a32 * b04 + a33 * b03," |
398 | " a22 * b04 - a21 * b05 - a23 * b03," |
399 | " a12 * b08 - a10 * b11 - a13 * b07," |
400 | " a00 * b11 - a02 * b08 + a03 * b07," |
401 | " a32 * b02 - a30 * b05 - a33 * b01," |
402 | " a20 * b05 - a22 * b02 + a23 * b01," |
403 | " a10 * b10 - a11 * b08 + a13 * b06," |
404 | " a01 * b08 - a00 * b10 - a03 * b06," |
405 | " a30 * b04 - a31 * b02 + a33 * b00," |
406 | " a21 * b02 - a20 * b04 - a23 * b00," |
407 | " a11 * b07 - a10 * b09 - a12 * b06," |
408 | " a00 * b09 - a01 * b07 + a02 * b06," |
409 | " a31 * b01 - a30 * b03 - a32 * b00," |
410 | " a20 * b03 - a21 * b01 + a22 * b00) / det;" |
411 | "}" |
412 | ).c_str()); |
413 | } |
414 | } |
415 | else { |
416 | SkASSERT(false); |
417 | } |
418 | this->write(name + "(" ); |
419 | this->writeExpression(mat, kTopLevel_Precedence); |
420 | this->write(")" ); |
421 | } |
422 | |
423 | void GLSLCodeGenerator::writeTransposeHack(const Expression& mat) { |
424 | String name = "transpose" + to_string(mat.fType.columns()) + to_string(mat.fType.rows()); |
425 | if (fWrittenIntrinsics.find(name) == fWrittenIntrinsics.end()) { |
426 | fWrittenIntrinsics.insert(name); |
427 | String type = this->getTypeName(mat.fType); |
428 | const Type& base = mat.fType.componentType(); |
429 | String transposed = this->getTypeName(base.toCompound(fContext, |
430 | mat.fType.rows(), |
431 | mat.fType.columns())); |
432 | fExtraFunctions.writeText((transposed + " " + name + "(" + type + " m) {\nreturn " + |
433 | transposed + "(" ).c_str()); |
434 | const char* separator = "" ; |
435 | for (int row = 0; row < mat.fType.rows(); ++row) { |
436 | for (int column = 0; column < mat.fType.columns(); ++column) { |
437 | fExtraFunctions.writeText(separator); |
438 | fExtraFunctions.writeText(("m[" + to_string(column) + "][" + to_string(row) + |
439 | "]" ).c_str()); |
440 | separator = ", " ; |
441 | } |
442 | } |
443 | fExtraFunctions.writeText("); }" ); |
444 | } |
445 | this->write(name + "(" ); |
446 | this->writeExpression(mat, kTopLevel_Precedence); |
447 | this->write(")" ); |
448 | } |
449 | |
450 | std::unordered_map<StringFragment, GLSLCodeGenerator::FunctionClass>* |
451 | GLSLCodeGenerator::fFunctionClasses = nullptr; |
452 | |
453 | void GLSLCodeGenerator::writeFunctionCall(const FunctionCall& c) { |
454 | #ifdef SKSL_STANDALONE |
455 | if (!fFunctionClasses) { |
456 | #else |
457 | static SkOnce once; |
458 | once([] { |
459 | #endif |
460 | fFunctionClasses = new std::unordered_map<StringFragment, FunctionClass>(); |
461 | (*fFunctionClasses)["abs" ] = FunctionClass::kAbs; |
462 | (*fFunctionClasses)["atan" ] = FunctionClass::kAtan; |
463 | (*fFunctionClasses)["determinant" ] = FunctionClass::kDeterminant; |
464 | (*fFunctionClasses)["dFdx" ] = FunctionClass::kDFdx; |
465 | (*fFunctionClasses)["dFdy" ] = FunctionClass::kDFdy; |
466 | (*fFunctionClasses)["fwidth" ] = FunctionClass::kFwidth; |
467 | (*fFunctionClasses)["fma" ] = FunctionClass::kFMA; |
468 | (*fFunctionClasses)["fract" ] = FunctionClass::kFract; |
469 | (*fFunctionClasses)["inverse" ] = FunctionClass::kInverse; |
470 | (*fFunctionClasses)["inverseSqrt" ] = FunctionClass::kInverseSqrt; |
471 | (*fFunctionClasses)["min" ] = FunctionClass::kMin; |
472 | (*fFunctionClasses)["pow" ] = FunctionClass::kPow; |
473 | (*fFunctionClasses)["saturate" ] = FunctionClass::kSaturate; |
474 | (*fFunctionClasses)["sample" ] = FunctionClass::kTexture; |
475 | (*fFunctionClasses)["transpose" ] = FunctionClass::kTranspose; |
476 | } |
477 | #ifndef SKSL_STANDALONE |
478 | ); |
479 | #endif |
480 | const auto found = c.fFunction.fBuiltin ? fFunctionClasses->find(c.fFunction.fName) : |
481 | fFunctionClasses->end(); |
482 | bool isTextureFunctionWithBias = false; |
483 | bool nameWritten = false; |
484 | if (found != fFunctionClasses->end()) { |
485 | switch (found->second) { |
486 | case FunctionClass::kAbs: { |
487 | if (!fProgram.fSettings.fCaps->emulateAbsIntFunction()) |
488 | break; |
489 | SkASSERT(c.fArguments.size() == 1); |
490 | if (c.fArguments[0]->fType != *fContext.fInt_Type) |
491 | break; |
492 | // abs(int) on Intel OSX is incorrect, so emulate it: |
493 | String name = "_absemulation" ; |
494 | this->write(name); |
495 | nameWritten = true; |
496 | if (fWrittenIntrinsics.find(name) == fWrittenIntrinsics.end()) { |
497 | fWrittenIntrinsics.insert(name); |
498 | fExtraFunctions.writeText(( |
499 | "int " + name + "(int x) {\n" |
500 | " return x * sign(x);\n" |
501 | "}\n" |
502 | ).c_str()); |
503 | } |
504 | break; |
505 | } |
506 | case FunctionClass::kAtan: |
507 | if (fProgram.fSettings.fCaps->mustForceNegatedAtanParamToFloat() && |
508 | c.fArguments.size() == 2 && |
509 | c.fArguments[1]->fKind == Expression::kPrefix_Kind) { |
510 | const PrefixExpression& p = (PrefixExpression&) *c.fArguments[1]; |
511 | if (p.fOperator == Token::Kind::TK_MINUS) { |
512 | this->write("atan(" ); |
513 | this->writeExpression(*c.fArguments[0], kSequence_Precedence); |
514 | this->write(", -1.0 * " ); |
515 | this->writeExpression(*p.fOperand, kMultiplicative_Precedence); |
516 | this->write(")" ); |
517 | return; |
518 | } |
519 | } |
520 | break; |
521 | case FunctionClass::kDFdy: |
522 | if (fProgram.fSettings.fFlipY) { |
523 | // Flipping Y also negates the Y derivatives. |
524 | this->write("-dFdy" ); |
525 | nameWritten = true; |
526 | } |
527 | [[fallthrough]]; |
528 | case FunctionClass::kDFdx: |
529 | case FunctionClass::kFwidth: |
530 | if (!fFoundDerivatives && |
531 | fProgram.fSettings.fCaps->shaderDerivativeExtensionString()) { |
532 | SkASSERT(fProgram.fSettings.fCaps->shaderDerivativeSupport()); |
533 | this->writeExtension(fProgram.fSettings.fCaps->shaderDerivativeExtensionString()); |
534 | fFoundDerivatives = true; |
535 | } |
536 | break; |
537 | case FunctionClass::kDeterminant: |
538 | if (fProgram.fSettings.fCaps->generation() < k150_GrGLSLGeneration) { |
539 | SkASSERT(c.fArguments.size() == 1); |
540 | this->writeDeterminantHack(*c.fArguments[0]); |
541 | return; |
542 | } |
543 | break; |
544 | case FunctionClass::kFMA: |
545 | if (!fProgram.fSettings.fCaps->builtinFMASupport()) { |
546 | SkASSERT(c.fArguments.size() == 3); |
547 | this->write("((" ); |
548 | this->writeExpression(*c.fArguments[0], kSequence_Precedence); |
549 | this->write(") * (" ); |
550 | this->writeExpression(*c.fArguments[1], kSequence_Precedence); |
551 | this->write(") + (" ); |
552 | this->writeExpression(*c.fArguments[2], kSequence_Precedence); |
553 | this->write("))" ); |
554 | return; |
555 | } |
556 | break; |
557 | case FunctionClass::kFract: |
558 | if (!fProgram.fSettings.fCaps->canUseFractForNegativeValues()) { |
559 | SkASSERT(c.fArguments.size() == 1); |
560 | this->write("(0.5 - sign(" ); |
561 | this->writeExpression(*c.fArguments[0], kSequence_Precedence); |
562 | this->write(") * (0.5 - fract(abs(" ); |
563 | this->writeExpression(*c.fArguments[0], kSequence_Precedence); |
564 | this->write("))))" ); |
565 | return; |
566 | } |
567 | break; |
568 | case FunctionClass::kInverse: |
569 | if (fProgram.fSettings.fCaps->generation() < k140_GrGLSLGeneration) { |
570 | SkASSERT(c.fArguments.size() == 1); |
571 | this->writeInverseHack(*c.fArguments[0]); |
572 | return; |
573 | } |
574 | break; |
575 | case FunctionClass::kInverseSqrt: |
576 | if (fProgram.fSettings.fCaps->generation() < k130_GrGLSLGeneration) { |
577 | SkASSERT(c.fArguments.size() == 1); |
578 | this->writeInverseSqrtHack(*c.fArguments[0]); |
579 | return; |
580 | } |
581 | break; |
582 | case FunctionClass::kMin: |
583 | if (!fProgram.fSettings.fCaps->canUseMinAndAbsTogether()) { |
584 | SkASSERT(c.fArguments.size() == 2); |
585 | if (is_abs(*c.fArguments[0])) { |
586 | this->writeMinAbsHack(*c.fArguments[0], *c.fArguments[1]); |
587 | return; |
588 | } |
589 | if (is_abs(*c.fArguments[1])) { |
590 | // note that this violates the GLSL left-to-right evaluation semantics. |
591 | // I doubt it will ever end up mattering, but it's worth calling out. |
592 | this->writeMinAbsHack(*c.fArguments[1], *c.fArguments[0]); |
593 | return; |
594 | } |
595 | } |
596 | break; |
597 | case FunctionClass::kPow: |
598 | if (!fProgram.fSettings.fCaps->removePowWithConstantExponent()) { |
599 | break; |
600 | } |
601 | // pow(x, y) on some NVIDIA drivers causes crashes if y is a |
602 | // constant. It's hard to tell what constitutes "constant" here |
603 | // so just replace in all cases. |
604 | |
605 | // Change pow(x, y) into exp2(y * log2(x)) |
606 | this->write("exp2(" ); |
607 | this->writeExpression(*c.fArguments[1], kMultiplicative_Precedence); |
608 | this->write(" * log2(" ); |
609 | this->writeExpression(*c.fArguments[0], kSequence_Precedence); |
610 | this->write("))" ); |
611 | return; |
612 | case FunctionClass::kSaturate: |
613 | SkASSERT(c.fArguments.size() == 1); |
614 | this->write("clamp(" ); |
615 | this->writeExpression(*c.fArguments[0], kSequence_Precedence); |
616 | this->write(", 0.0, 1.0)" ); |
617 | return; |
618 | case FunctionClass::kTexture: { |
619 | const char* dim = "" ; |
620 | bool proj = false; |
621 | switch (c.fArguments[0]->fType.dimensions()) { |
622 | case SpvDim1D: |
623 | dim = "1D" ; |
624 | isTextureFunctionWithBias = true; |
625 | if (c.fArguments[1]->fType == *fContext.fFloat_Type) { |
626 | proj = false; |
627 | } else { |
628 | SkASSERT(c.fArguments[1]->fType == *fContext.fFloat2_Type); |
629 | proj = true; |
630 | } |
631 | break; |
632 | case SpvDim2D: |
633 | dim = "2D" ; |
634 | if (c.fArguments[0]->fType != *fContext.fSamplerExternalOES_Type) { |
635 | isTextureFunctionWithBias = true; |
636 | } |
637 | if (c.fArguments[1]->fType == *fContext.fFloat2_Type) { |
638 | proj = false; |
639 | } else { |
640 | SkASSERT(c.fArguments[1]->fType == *fContext.fFloat3_Type); |
641 | proj = true; |
642 | } |
643 | break; |
644 | case SpvDim3D: |
645 | dim = "3D" ; |
646 | isTextureFunctionWithBias = true; |
647 | if (c.fArguments[1]->fType == *fContext.fFloat3_Type) { |
648 | proj = false; |
649 | } else { |
650 | SkASSERT(c.fArguments[1]->fType == *fContext.fFloat4_Type); |
651 | proj = true; |
652 | } |
653 | break; |
654 | case SpvDimCube: |
655 | dim = "Cube" ; |
656 | isTextureFunctionWithBias = true; |
657 | proj = false; |
658 | break; |
659 | case SpvDimRect: |
660 | dim = "2DRect" ; |
661 | proj = false; |
662 | break; |
663 | case SpvDimBuffer: |
664 | SkASSERT(false); // doesn't exist |
665 | dim = "Buffer" ; |
666 | proj = false; |
667 | break; |
668 | case SpvDimSubpassData: |
669 | SkASSERT(false); // doesn't exist |
670 | dim = "SubpassData" ; |
671 | proj = false; |
672 | break; |
673 | } |
674 | if (fTextureFunctionOverride != "" ) { |
675 | this->write(fTextureFunctionOverride.c_str()); |
676 | } else { |
677 | this->write("texture" ); |
678 | if (fProgram.fSettings.fCaps->generation() < k130_GrGLSLGeneration) { |
679 | this->write(dim); |
680 | } |
681 | if (proj) { |
682 | this->write("Proj" ); |
683 | } |
684 | } |
685 | nameWritten = true; |
686 | break; |
687 | } |
688 | case FunctionClass::kTranspose: |
689 | if (fProgram.fSettings.fCaps->generation() < k130_GrGLSLGeneration) { |
690 | SkASSERT(c.fArguments.size() == 1); |
691 | this->writeTransposeHack(*c.fArguments[0]); |
692 | return; |
693 | } |
694 | break; |
695 | } |
696 | } |
697 | if (!nameWritten) { |
698 | this->write(c.fFunction.fName); |
699 | } |
700 | this->write("(" ); |
701 | const char* separator = "" ; |
702 | for (const auto& arg : c.fArguments) { |
703 | this->write(separator); |
704 | separator = ", " ; |
705 | this->writeExpression(*arg, kSequence_Precedence); |
706 | } |
707 | if (fProgram.fSettings.fSharpenTextures && isTextureFunctionWithBias) { |
708 | this->write(", -0.5" ); |
709 | } |
710 | this->write(")" ); |
711 | } |
712 | |
713 | void GLSLCodeGenerator::writeConstructor(const Constructor& c, Precedence parentPrecedence) { |
714 | if (c.fArguments.size() == 1 && |
715 | (this->getTypeName(c.fType) == this->getTypeName(c.fArguments[0]->fType) || |
716 | (c.fType.kind() == Type::kScalar_Kind && |
717 | c.fArguments[0]->fType == *fContext.fFloatLiteral_Type))) { |
718 | // in cases like half(float), they're different types as far as SkSL is concerned but the |
719 | // same type as far as GLSL is concerned. We avoid a redundant float(float) by just writing |
720 | // out the inner expression here. |
721 | this->writeExpression(*c.fArguments[0], parentPrecedence); |
722 | return; |
723 | } |
724 | this->writeType(c.fType); |
725 | this->write("(" ); |
726 | const char* separator = "" ; |
727 | for (const auto& arg : c.fArguments) { |
728 | this->write(separator); |
729 | separator = ", " ; |
730 | this->writeExpression(*arg, kSequence_Precedence); |
731 | } |
732 | this->write(")" ); |
733 | } |
734 | |
735 | void GLSLCodeGenerator::writeFragCoord() { |
736 | if (!fProgram.fSettings.fCaps->canUseFragCoord()) { |
737 | if (!fSetupFragCoordWorkaround) { |
738 | const char* precision = usesPrecisionModifiers() ? "highp " : "" ; |
739 | fFunctionHeader += precision; |
740 | fFunctionHeader += " float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;\n" ; |
741 | fFunctionHeader += precision; |
742 | fFunctionHeader += " vec4 sk_FragCoord_Resolved = " |
743 | "vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW);\n" ; |
744 | // Ensure that we get exact .5 values for x and y. |
745 | fFunctionHeader += " sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + " |
746 | "vec2(.5);\n" ; |
747 | fSetupFragCoordWorkaround = true; |
748 | } |
749 | this->write("sk_FragCoord_Resolved" ); |
750 | return; |
751 | } |
752 | |
753 | // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers |
754 | // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the |
755 | // declaration varies in earlier GLSL specs. So it is simpler to omit it. |
756 | if (!fProgram.fSettings.fFlipY) { |
757 | this->write("gl_FragCoord" ); |
758 | } else if (const char* extension = |
759 | fProgram.fSettings.fCaps->fragCoordConventionsExtensionString()) { |
760 | if (!fSetupFragPositionGlobal) { |
761 | if (fProgram.fSettings.fCaps->generation() < k150_GrGLSLGeneration) { |
762 | this->writeExtension(extension); |
763 | } |
764 | fGlobals.writeText("layout(origin_upper_left) in vec4 gl_FragCoord;\n" ); |
765 | fSetupFragPositionGlobal = true; |
766 | } |
767 | this->write("gl_FragCoord" ); |
768 | } else { |
769 | if (!fSetupFragPositionLocal) { |
770 | fFunctionHeader += usesPrecisionModifiers() ? "highp " : "" ; |
771 | fFunctionHeader += " vec4 sk_FragCoord = vec4(gl_FragCoord.x, " SKSL_RTHEIGHT_NAME |
772 | " - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);\n" ; |
773 | fSetupFragPositionLocal = true; |
774 | } |
775 | this->write("sk_FragCoord" ); |
776 | } |
777 | } |
778 | |
779 | void GLSLCodeGenerator::writeVariableReference(const VariableReference& ref) { |
780 | switch (ref.fVariable.fModifiers.fLayout.fBuiltin) { |
781 | case SK_FRAGCOLOR_BUILTIN: |
782 | if (fProgram.fSettings.fCaps->mustDeclareFragmentShaderOutput()) { |
783 | this->write("sk_FragColor" ); |
784 | } else { |
785 | this->write("gl_FragColor" ); |
786 | } |
787 | break; |
788 | case SK_FRAGCOORD_BUILTIN: |
789 | this->writeFragCoord(); |
790 | break; |
791 | case SK_WIDTH_BUILTIN: |
792 | this->write("u_skRTWidth" ); |
793 | break; |
794 | case SK_HEIGHT_BUILTIN: |
795 | this->write("u_skRTHeight" ); |
796 | break; |
797 | case SK_CLOCKWISE_BUILTIN: |
798 | this->write(fProgram.fSettings.fFlipY ? "(!gl_FrontFacing)" : "gl_FrontFacing" ); |
799 | break; |
800 | case SK_SAMPLEMASK_BUILTIN: |
801 | SkASSERT(fProgram.fSettings.fCaps->sampleMaskSupport()); |
802 | this->write("gl_SampleMask" ); |
803 | break; |
804 | case SK_VERTEXID_BUILTIN: |
805 | this->write("gl_VertexID" ); |
806 | break; |
807 | case SK_INSTANCEID_BUILTIN: |
808 | this->write("gl_InstanceID" ); |
809 | break; |
810 | case SK_CLIPDISTANCE_BUILTIN: |
811 | this->write("gl_ClipDistance" ); |
812 | break; |
813 | case SK_IN_BUILTIN: |
814 | this->write("gl_in" ); |
815 | break; |
816 | case SK_INVOCATIONID_BUILTIN: |
817 | this->write("gl_InvocationID" ); |
818 | break; |
819 | case SK_LASTFRAGCOLOR_BUILTIN: |
820 | this->write(fProgram.fSettings.fCaps->fbFetchColorName()); |
821 | break; |
822 | default: |
823 | this->write(ref.fVariable.fName); |
824 | } |
825 | } |
826 | |
827 | void GLSLCodeGenerator::writeIndexExpression(const IndexExpression& expr) { |
828 | this->writeExpression(*expr.fBase, kPostfix_Precedence); |
829 | this->write("[" ); |
830 | this->writeExpression(*expr.fIndex, kTopLevel_Precedence); |
831 | this->write("]" ); |
832 | } |
833 | |
834 | bool is_sk_position(const FieldAccess& f) { |
835 | return "sk_Position" == f.fBase->fType.fields()[f.fFieldIndex].fName; |
836 | } |
837 | |
838 | void GLSLCodeGenerator::writeFieldAccess(const FieldAccess& f) { |
839 | if (f.fOwnerKind == FieldAccess::kDefault_OwnerKind) { |
840 | this->writeExpression(*f.fBase, kPostfix_Precedence); |
841 | this->write("." ); |
842 | } |
843 | switch (f.fBase->fType.fields()[f.fFieldIndex].fModifiers.fLayout.fBuiltin) { |
844 | case SK_CLIPDISTANCE_BUILTIN: |
845 | this->write("gl_ClipDistance" ); |
846 | break; |
847 | default: |
848 | StringFragment name = f.fBase->fType.fields()[f.fFieldIndex].fName; |
849 | if (name == "sk_Position" ) { |
850 | this->write("gl_Position" ); |
851 | } else if (name == "sk_PointSize" ) { |
852 | this->write("gl_PointSize" ); |
853 | } else { |
854 | this->write(f.fBase->fType.fields()[f.fFieldIndex].fName); |
855 | } |
856 | } |
857 | } |
858 | |
859 | void GLSLCodeGenerator::writeConstantSwizzle(const Swizzle& swizzle, const String& constants) { |
860 | this->writeType(swizzle.fType); |
861 | this->write("(" ); |
862 | this->write(constants); |
863 | this->write(")" ); |
864 | } |
865 | |
866 | void GLSLCodeGenerator::writeSwizzleMask(const Swizzle& swizzle, const String& mask) { |
867 | this->writeExpression(*swizzle.fBase, kPostfix_Precedence); |
868 | this->write("." ); |
869 | this->write(mask); |
870 | } |
871 | |
872 | void GLSLCodeGenerator::writeSwizzleConstructor(const Swizzle& swizzle, const String& constants, |
873 | const String& mask, |
874 | GLSLCodeGenerator::SwizzleOrder order) { |
875 | this->writeType(swizzle.fType); |
876 | this->write("(" ); |
877 | if (order == SwizzleOrder::CONSTANTS_FIRST) { |
878 | this->write(constants); |
879 | this->write(", " ); |
880 | this->writeSwizzleMask(swizzle, mask); |
881 | } else { |
882 | this->writeSwizzleMask(swizzle, mask); |
883 | this->write(", " ); |
884 | this->write(constants); |
885 | } |
886 | this->write(")" ); |
887 | } |
888 | |
889 | void GLSLCodeGenerator::writeSwizzleConstructor(const Swizzle& swizzle, const String& constants, |
890 | const String& mask, const String& reswizzle) { |
891 | this->writeSwizzleConstructor(swizzle, constants, mask, SwizzleOrder::MASK_FIRST); |
892 | this->write("." ); |
893 | this->write(reswizzle); |
894 | } |
895 | |
896 | // Writing a swizzle is complicated due to the handling of constant swizzle components. The most |
897 | // problematic case is a mask like '.r00a'. A naive approach might turn that into |
898 | // 'vec4(base.r, 0, 0, base.a)', but that would cause 'base' to be evaluated twice. We instead |
899 | // group the swizzle mask ('ra') and constants ('0, 0') together and use a secondary swizzle to put |
900 | // them back into the right order, so in this case we end up with something like |
901 | // 'vec4(base4.ra, 0, 0).rbag'. |
902 | void GLSLCodeGenerator::writeSwizzle(const Swizzle& swizzle) { |
903 | // has a 1 bit in every position for which the swizzle mask is a constant, so 'r0b1' would |
904 | // yield binary 0101. |
905 | int constantBits = 0; |
906 | String mask; |
907 | String constants; |
908 | // compute mask ("ra") and constant ("0, 0") strings, and fill in constantBits |
909 | for (int c : swizzle.fComponents) { |
910 | constantBits <<= 1; |
911 | switch (c) { |
912 | case SKSL_SWIZZLE_0: |
913 | constantBits |= 1; |
914 | if (constants.length() > 0) { |
915 | constants += ", " ; |
916 | } |
917 | constants += "0" ; |
918 | break; |
919 | case SKSL_SWIZZLE_1: |
920 | constantBits |= 1; |
921 | if (constants.length() > 0) { |
922 | constants += ", " ; |
923 | } |
924 | constants += "1" ; |
925 | break; |
926 | case 0: |
927 | mask += "x" ; |
928 | break; |
929 | case 1: |
930 | mask += "y" ; |
931 | break; |
932 | case 2: |
933 | mask += "z" ; |
934 | break; |
935 | case 3: |
936 | mask += "w" ; |
937 | break; |
938 | default: |
939 | SkASSERT(false); |
940 | } |
941 | } |
942 | switch (swizzle.fComponents.size()) { |
943 | case 1: |
944 | if (constantBits == 1) { |
945 | this->write(constants); |
946 | } |
947 | else { |
948 | this->writeSwizzleMask(swizzle, mask); |
949 | } |
950 | break; |
951 | case 2: |
952 | switch (constantBits) { |
953 | case 0: // 00 |
954 | this->writeSwizzleMask(swizzle, mask); |
955 | break; |
956 | case 1: // 01 |
957 | this->writeSwizzleConstructor(swizzle, constants, mask, |
958 | SwizzleOrder::MASK_FIRST); |
959 | break; |
960 | case 2: // 10 |
961 | this->writeSwizzleConstructor(swizzle, constants, mask, |
962 | SwizzleOrder::CONSTANTS_FIRST); |
963 | break; |
964 | case 3: // 11 |
965 | this->writeConstantSwizzle(swizzle, constants); |
966 | break; |
967 | default: |
968 | SkASSERT(false); |
969 | } |
970 | break; |
971 | case 3: |
972 | switch (constantBits) { |
973 | case 0: // 000 |
974 | this->writeSwizzleMask(swizzle, mask); |
975 | break; |
976 | case 1: // 001 |
977 | case 3: // 011 |
978 | this->writeSwizzleConstructor(swizzle, constants, mask, |
979 | SwizzleOrder::MASK_FIRST); |
980 | break; |
981 | case 4: // 100 |
982 | case 6: // 110 |
983 | this->writeSwizzleConstructor(swizzle, constants, mask, |
984 | SwizzleOrder::CONSTANTS_FIRST); |
985 | break; |
986 | case 2: // 010 |
987 | this->writeSwizzleConstructor(swizzle, constants, mask, "xzy" ); |
988 | break; |
989 | case 5: // 101 |
990 | this->writeSwizzleConstructor(swizzle, constants, mask, "yxz" ); |
991 | break; |
992 | case 7: // 111 |
993 | this->writeConstantSwizzle(swizzle, constants); |
994 | break; |
995 | } |
996 | break; |
997 | case 4: |
998 | switch (constantBits) { |
999 | case 0: // 0000 |
1000 | this->writeSwizzleMask(swizzle, mask); |
1001 | break; |
1002 | case 1: // 0001 |
1003 | case 3: // 0011 |
1004 | case 7: // 0111 |
1005 | this->writeSwizzleConstructor(swizzle, constants, mask, |
1006 | SwizzleOrder::MASK_FIRST); |
1007 | break; |
1008 | case 8: // 1000 |
1009 | case 12: // 1100 |
1010 | case 14: // 1110 |
1011 | this->writeSwizzleConstructor(swizzle, constants, mask, |
1012 | SwizzleOrder::CONSTANTS_FIRST); |
1013 | break; |
1014 | case 2: // 0010 |
1015 | this->writeSwizzleConstructor(swizzle, constants, mask, "xywz" ); |
1016 | break; |
1017 | case 4: // 0100 |
1018 | this->writeSwizzleConstructor(swizzle, constants, mask, "xwyz" ); |
1019 | break; |
1020 | case 5: // 0101 |
1021 | this->writeSwizzleConstructor(swizzle, constants, mask, "xzyw" ); |
1022 | break; |
1023 | case 6: // 0110 |
1024 | this->writeSwizzleConstructor(swizzle, constants, mask, "xzwy" ); |
1025 | break; |
1026 | case 9: // 1001 |
1027 | this->writeSwizzleConstructor(swizzle, constants, mask, "zxyw" ); |
1028 | break; |
1029 | case 10: // 1010 |
1030 | this->writeSwizzleConstructor(swizzle, constants, mask, "zxwy" ); |
1031 | break; |
1032 | case 11: // 1011 |
1033 | this->writeSwizzleConstructor(swizzle, constants, mask, "yxzw" ); |
1034 | break; |
1035 | case 13: // 1101 |
1036 | this->writeSwizzleConstructor(swizzle, constants, mask, "yzxw" ); |
1037 | break; |
1038 | case 15: // 1111 |
1039 | this->writeConstantSwizzle(swizzle, constants); |
1040 | break; |
1041 | } |
1042 | } |
1043 | } |
1044 | |
1045 | GLSLCodeGenerator::Precedence GLSLCodeGenerator::GetBinaryPrecedence(Token::Kind op) { |
1046 | switch (op) { |
1047 | case Token::Kind::TK_STAR: // fall through |
1048 | case Token::Kind::TK_SLASH: // fall through |
1049 | case Token::Kind::TK_PERCENT: return GLSLCodeGenerator::kMultiplicative_Precedence; |
1050 | case Token::Kind::TK_PLUS: // fall through |
1051 | case Token::Kind::TK_MINUS: return GLSLCodeGenerator::kAdditive_Precedence; |
1052 | case Token::Kind::TK_SHL: // fall through |
1053 | case Token::Kind::TK_SHR: return GLSLCodeGenerator::kShift_Precedence; |
1054 | case Token::Kind::TK_LT: // fall through |
1055 | case Token::Kind::TK_GT: // fall through |
1056 | case Token::Kind::TK_LTEQ: // fall through |
1057 | case Token::Kind::TK_GTEQ: return GLSLCodeGenerator::kRelational_Precedence; |
1058 | case Token::Kind::TK_EQEQ: // fall through |
1059 | case Token::Kind::TK_NEQ: return GLSLCodeGenerator::kEquality_Precedence; |
1060 | case Token::Kind::TK_BITWISEAND: return GLSLCodeGenerator::kBitwiseAnd_Precedence; |
1061 | case Token::Kind::TK_BITWISEXOR: return GLSLCodeGenerator::kBitwiseXor_Precedence; |
1062 | case Token::Kind::TK_BITWISEOR: return GLSLCodeGenerator::kBitwiseOr_Precedence; |
1063 | case Token::Kind::TK_LOGICALAND: return GLSLCodeGenerator::kLogicalAnd_Precedence; |
1064 | case Token::Kind::TK_LOGICALXOR: return GLSLCodeGenerator::kLogicalXor_Precedence; |
1065 | case Token::Kind::TK_LOGICALOR: return GLSLCodeGenerator::kLogicalOr_Precedence; |
1066 | case Token::Kind::TK_EQ: // fall through |
1067 | case Token::Kind::TK_PLUSEQ: // fall through |
1068 | case Token::Kind::TK_MINUSEQ: // fall through |
1069 | case Token::Kind::TK_STAREQ: // fall through |
1070 | case Token::Kind::TK_SLASHEQ: // fall through |
1071 | case Token::Kind::TK_PERCENTEQ: // fall through |
1072 | case Token::Kind::TK_SHLEQ: // fall through |
1073 | case Token::Kind::TK_SHREQ: // fall through |
1074 | case Token::Kind::TK_LOGICALANDEQ: // fall through |
1075 | case Token::Kind::TK_LOGICALXOREQ: // fall through |
1076 | case Token::Kind::TK_LOGICALOREQ: // fall through |
1077 | case Token::Kind::TK_BITWISEANDEQ: // fall through |
1078 | case Token::Kind::TK_BITWISEXOREQ: // fall through |
1079 | case Token::Kind::TK_BITWISEOREQ: return GLSLCodeGenerator::kAssignment_Precedence; |
1080 | case Token::Kind::TK_COMMA: return GLSLCodeGenerator::kSequence_Precedence; |
1081 | default: ABORT("unsupported binary operator" ); |
1082 | } |
1083 | } |
1084 | |
1085 | void GLSLCodeGenerator::writeBinaryExpression(const BinaryExpression& b, |
1086 | Precedence parentPrecedence) { |
1087 | if (fProgram.fSettings.fCaps->unfoldShortCircuitAsTernary() && |
1088 | (b.fOperator == Token::Kind::TK_LOGICALAND || |
1089 | b.fOperator == Token::Kind::TK_LOGICALOR)) { |
1090 | this->writeShortCircuitWorkaroundExpression(b, parentPrecedence); |
1091 | return; |
1092 | } |
1093 | |
1094 | Precedence precedence = GetBinaryPrecedence(b.fOperator); |
1095 | if (precedence >= parentPrecedence) { |
1096 | this->write("(" ); |
1097 | } |
1098 | bool positionWorkaround = fProgramKind == Program::Kind::kVertex_Kind && |
1099 | Compiler::IsAssignment(b.fOperator) && |
1100 | Expression::kFieldAccess_Kind == b.fLeft->fKind && |
1101 | is_sk_position((FieldAccess&) *b.fLeft) && |
1102 | !b.fRight->containsRTAdjust() && |
1103 | !fProgram.fSettings.fCaps->canUseFragCoord(); |
1104 | if (positionWorkaround) { |
1105 | this->write("sk_FragCoord_Workaround = (" ); |
1106 | } |
1107 | this->writeExpression(*b.fLeft, precedence); |
1108 | this->write(" " ); |
1109 | this->write(Compiler::OperatorName(b.fOperator)); |
1110 | this->write(" " ); |
1111 | this->writeExpression(*b.fRight, precedence); |
1112 | if (positionWorkaround) { |
1113 | this->write(")" ); |
1114 | } |
1115 | if (precedence >= parentPrecedence) { |
1116 | this->write(")" ); |
1117 | } |
1118 | } |
1119 | |
1120 | void GLSLCodeGenerator::writeShortCircuitWorkaroundExpression(const BinaryExpression& b, |
1121 | Precedence parentPrecedence) { |
1122 | if (kTernary_Precedence >= parentPrecedence) { |
1123 | this->write("(" ); |
1124 | } |
1125 | |
1126 | // Transform: |
1127 | // a && b => a ? b : false |
1128 | // a || b => a ? true : b |
1129 | this->writeExpression(*b.fLeft, kTernary_Precedence); |
1130 | this->write(" ? " ); |
1131 | if (b.fOperator == Token::Kind::TK_LOGICALAND) { |
1132 | this->writeExpression(*b.fRight, kTernary_Precedence); |
1133 | } else { |
1134 | BoolLiteral boolTrue(fContext, -1, true); |
1135 | this->writeBoolLiteral(boolTrue); |
1136 | } |
1137 | this->write(" : " ); |
1138 | if (b.fOperator == Token::Kind::TK_LOGICALAND) { |
1139 | BoolLiteral boolFalse(fContext, -1, false); |
1140 | this->writeBoolLiteral(boolFalse); |
1141 | } else { |
1142 | this->writeExpression(*b.fRight, kTernary_Precedence); |
1143 | } |
1144 | if (kTernary_Precedence >= parentPrecedence) { |
1145 | this->write(")" ); |
1146 | } |
1147 | } |
1148 | |
1149 | void GLSLCodeGenerator::writeTernaryExpression(const TernaryExpression& t, |
1150 | Precedence parentPrecedence) { |
1151 | if (kTernary_Precedence >= parentPrecedence) { |
1152 | this->write("(" ); |
1153 | } |
1154 | this->writeExpression(*t.fTest, kTernary_Precedence); |
1155 | this->write(" ? " ); |
1156 | this->writeExpression(*t.fIfTrue, kTernary_Precedence); |
1157 | this->write(" : " ); |
1158 | this->writeExpression(*t.fIfFalse, kTernary_Precedence); |
1159 | if (kTernary_Precedence >= parentPrecedence) { |
1160 | this->write(")" ); |
1161 | } |
1162 | } |
1163 | |
1164 | void GLSLCodeGenerator::writePrefixExpression(const PrefixExpression& p, |
1165 | Precedence parentPrecedence) { |
1166 | if (kPrefix_Precedence >= parentPrecedence) { |
1167 | this->write("(" ); |
1168 | } |
1169 | this->write(Compiler::OperatorName(p.fOperator)); |
1170 | this->writeExpression(*p.fOperand, kPrefix_Precedence); |
1171 | if (kPrefix_Precedence >= parentPrecedence) { |
1172 | this->write(")" ); |
1173 | } |
1174 | } |
1175 | |
1176 | void GLSLCodeGenerator::writePostfixExpression(const PostfixExpression& p, |
1177 | Precedence parentPrecedence) { |
1178 | if (kPostfix_Precedence >= parentPrecedence) { |
1179 | this->write("(" ); |
1180 | } |
1181 | this->writeExpression(*p.fOperand, kPostfix_Precedence); |
1182 | this->write(Compiler::OperatorName(p.fOperator)); |
1183 | if (kPostfix_Precedence >= parentPrecedence) { |
1184 | this->write(")" ); |
1185 | } |
1186 | } |
1187 | |
1188 | void GLSLCodeGenerator::writeBoolLiteral(const BoolLiteral& b) { |
1189 | this->write(b.fValue ? "true" : "false" ); |
1190 | } |
1191 | |
1192 | void GLSLCodeGenerator::writeIntLiteral(const IntLiteral& i) { |
1193 | if (i.fType == *fContext.fUInt_Type) { |
1194 | this->write(to_string(i.fValue & 0xffffffff) + "u" ); |
1195 | } else if (i.fType == *fContext.fUShort_Type) { |
1196 | this->write(to_string(i.fValue & 0xffff) + "u" ); |
1197 | } else if (i.fType == *fContext.fUByte_Type) { |
1198 | this->write(to_string(i.fValue & 0xff) + "u" ); |
1199 | } else { |
1200 | this->write(to_string((int32_t) i.fValue)); |
1201 | } |
1202 | } |
1203 | |
1204 | void GLSLCodeGenerator::writeFloatLiteral(const FloatLiteral& f) { |
1205 | this->write(to_string(f.fValue)); |
1206 | } |
1207 | |
1208 | void GLSLCodeGenerator::writeSetting(const Setting& s) { |
1209 | ABORT("internal error; setting was not folded to a constant during compilation\n" ); |
1210 | } |
1211 | |
1212 | void GLSLCodeGenerator::writeFunction(const FunctionDefinition& f) { |
1213 | fSetupFragPositionLocal = false; |
1214 | fSetupFragCoordWorkaround = false; |
1215 | if (fProgramKind != Program::kPipelineStage_Kind) { |
1216 | this->writeTypePrecision(f.fDeclaration.fReturnType); |
1217 | this->writeType(f.fDeclaration.fReturnType); |
1218 | this->write(" " + f.fDeclaration.fName + "(" ); |
1219 | const char* separator = "" ; |
1220 | for (const auto& param : f.fDeclaration.fParameters) { |
1221 | this->write(separator); |
1222 | separator = ", " ; |
1223 | this->writeModifiers(param->fModifiers, false); |
1224 | std::vector<int> sizes; |
1225 | const Type* type = ¶m->fType; |
1226 | while (type->kind() == Type::kArray_Kind) { |
1227 | sizes.push_back(type->columns()); |
1228 | type = &type->componentType(); |
1229 | } |
1230 | this->writeTypePrecision(*type); |
1231 | this->writeType(*type); |
1232 | this->write(" " + param->fName); |
1233 | for (int s : sizes) { |
1234 | if (s <= 0) { |
1235 | this->write("[]" ); |
1236 | } else { |
1237 | this->write("[" + to_string(s) + "]" ); |
1238 | } |
1239 | } |
1240 | } |
1241 | this->writeLine(") {" ); |
1242 | fIndentation++; |
1243 | } |
1244 | fFunctionHeader = "" ; |
1245 | OutputStream* oldOut = fOut; |
1246 | StringStream buffer; |
1247 | fOut = &buffer; |
1248 | this->writeStatements(((Block&) *f.fBody).fStatements); |
1249 | if (fProgramKind != Program::kPipelineStage_Kind) { |
1250 | fIndentation--; |
1251 | this->writeLine("}" ); |
1252 | } |
1253 | |
1254 | fOut = oldOut; |
1255 | this->write(fFunctionHeader); |
1256 | this->write(buffer.str()); |
1257 | } |
1258 | |
1259 | void GLSLCodeGenerator::writeModifiers(const Modifiers& modifiers, |
1260 | bool globalContext) { |
1261 | if (modifiers.fFlags & Modifiers::kFlat_Flag) { |
1262 | this->write("flat " ); |
1263 | } |
1264 | if (modifiers.fFlags & Modifiers::kNoPerspective_Flag) { |
1265 | this->write("noperspective " ); |
1266 | } |
1267 | String layout = modifiers.fLayout.description(); |
1268 | if (layout.size()) { |
1269 | this->write(layout + " " ); |
1270 | } |
1271 | if (modifiers.fFlags & Modifiers::kReadOnly_Flag) { |
1272 | this->write("readonly " ); |
1273 | } |
1274 | if (modifiers.fFlags & Modifiers::kWriteOnly_Flag) { |
1275 | this->write("writeonly " ); |
1276 | } |
1277 | if (modifiers.fFlags & Modifiers::kCoherent_Flag) { |
1278 | this->write("coherent " ); |
1279 | } |
1280 | if (modifiers.fFlags & Modifiers::kVolatile_Flag) { |
1281 | this->write("volatile " ); |
1282 | } |
1283 | if (modifiers.fFlags & Modifiers::kRestrict_Flag) { |
1284 | this->write("restrict " ); |
1285 | } |
1286 | if ((modifiers.fFlags & Modifiers::kIn_Flag) && |
1287 | (modifiers.fFlags & Modifiers::kOut_Flag)) { |
1288 | this->write("inout " ); |
1289 | } else if (modifiers.fFlags & Modifiers::kIn_Flag) { |
1290 | if (globalContext && |
1291 | fProgram.fSettings.fCaps->generation() < GrGLSLGeneration::k130_GrGLSLGeneration) { |
1292 | this->write(fProgramKind == Program::kVertex_Kind ? "attribute " |
1293 | : "varying " ); |
1294 | } else { |
1295 | this->write("in " ); |
1296 | } |
1297 | } else if (modifiers.fFlags & Modifiers::kOut_Flag) { |
1298 | if (globalContext && |
1299 | fProgram.fSettings.fCaps->generation() < GrGLSLGeneration::k130_GrGLSLGeneration) { |
1300 | this->write("varying " ); |
1301 | } else { |
1302 | this->write("out " ); |
1303 | } |
1304 | } |
1305 | if (modifiers.fFlags & Modifiers::kUniform_Flag) { |
1306 | this->write("uniform " ); |
1307 | } |
1308 | if (modifiers.fFlags & Modifiers::kConst_Flag) { |
1309 | this->write("const " ); |
1310 | } |
1311 | if (modifiers.fFlags & Modifiers::kPLS_Flag) { |
1312 | this->write("__pixel_localEXT " ); |
1313 | } |
1314 | if (modifiers.fFlags & Modifiers::kPLSIn_Flag) { |
1315 | this->write("__pixel_local_inEXT " ); |
1316 | } |
1317 | if (modifiers.fFlags & Modifiers::kPLSOut_Flag) { |
1318 | this->write("__pixel_local_outEXT " ); |
1319 | } |
1320 | switch (modifiers.fLayout.fFormat) { |
1321 | case Layout::Format::kUnspecified: |
1322 | break; |
1323 | case Layout::Format::kRGBA32F: // fall through |
1324 | case Layout::Format::kR32F: |
1325 | this->write("highp " ); |
1326 | break; |
1327 | case Layout::Format::kRGBA16F: // fall through |
1328 | case Layout::Format::kR16F: // fall through |
1329 | case Layout::Format::kLUMINANCE16F: // fall through |
1330 | case Layout::Format::kRG16F: |
1331 | this->write("mediump " ); |
1332 | break; |
1333 | case Layout::Format::kRGBA8: // fall through |
1334 | case Layout::Format::kR8: // fall through |
1335 | case Layout::Format::kRGBA8I: // fall through |
1336 | case Layout::Format::kR8I: |
1337 | this->write("lowp " ); |
1338 | break; |
1339 | } |
1340 | } |
1341 | |
1342 | void GLSLCodeGenerator::writeInterfaceBlock(const InterfaceBlock& intf) { |
1343 | if (intf.fTypeName == "sk_PerVertex" ) { |
1344 | return; |
1345 | } |
1346 | this->writeModifiers(intf.fVariable.fModifiers, true); |
1347 | this->writeLine(intf.fTypeName + " {" ); |
1348 | fIndentation++; |
1349 | const Type* structType = &intf.fVariable.fType; |
1350 | while (structType->kind() == Type::kArray_Kind) { |
1351 | structType = &structType->componentType(); |
1352 | } |
1353 | for (const auto& f : structType->fields()) { |
1354 | this->writeModifiers(f.fModifiers, false); |
1355 | this->writeTypePrecision(*f.fType); |
1356 | this->writeType(*f.fType); |
1357 | this->writeLine(" " + f.fName + ";" ); |
1358 | } |
1359 | fIndentation--; |
1360 | this->write("}" ); |
1361 | if (intf.fInstanceName.size()) { |
1362 | this->write(" " ); |
1363 | this->write(intf.fInstanceName); |
1364 | for (const auto& size : intf.fSizes) { |
1365 | this->write("[" ); |
1366 | if (size) { |
1367 | this->writeExpression(*size, kTopLevel_Precedence); |
1368 | } |
1369 | this->write("]" ); |
1370 | } |
1371 | } |
1372 | this->writeLine(";" ); |
1373 | } |
1374 | |
1375 | void GLSLCodeGenerator::writeVarInitializer(const Variable& var, const Expression& value) { |
1376 | this->writeExpression(value, kTopLevel_Precedence); |
1377 | } |
1378 | |
1379 | const char* GLSLCodeGenerator::getTypePrecision(const Type& type) { |
1380 | if (usesPrecisionModifiers()) { |
1381 | switch (type.kind()) { |
1382 | case Type::kScalar_Kind: |
1383 | if (type == *fContext.fShort_Type || type == *fContext.fUShort_Type || |
1384 | type == *fContext.fByte_Type || type == *fContext.fUByte_Type) { |
1385 | if (fProgram.fSettings.fForceHighPrecision || |
1386 | fProgram.fSettings.fCaps->incompleteShortIntPrecision()) { |
1387 | return "highp " ; |
1388 | } |
1389 | return "mediump " ; |
1390 | } |
1391 | if (type == *fContext.fHalf_Type) { |
1392 | return fProgram.fSettings.fForceHighPrecision ? "highp " : "mediump " ; |
1393 | } |
1394 | if (type == *fContext.fFloat_Type || type == *fContext.fInt_Type || |
1395 | type == *fContext.fUInt_Type) { |
1396 | return "highp " ; |
1397 | } |
1398 | return "" ; |
1399 | case Type::kVector_Kind: // fall through |
1400 | case Type::kMatrix_Kind: |
1401 | return this->getTypePrecision(type.componentType()); |
1402 | default: |
1403 | break; |
1404 | } |
1405 | } |
1406 | return "" ; |
1407 | } |
1408 | |
1409 | void GLSLCodeGenerator::writeTypePrecision(const Type& type) { |
1410 | this->write(this->getTypePrecision(type)); |
1411 | } |
1412 | |
1413 | void GLSLCodeGenerator::writeVarDeclarations(const VarDeclarations& decl, bool global) { |
1414 | if (!decl.fVars.size()) { |
1415 | return; |
1416 | } |
1417 | bool wroteType = false; |
1418 | for (const auto& stmt : decl.fVars) { |
1419 | VarDeclaration& var = (VarDeclaration&) *stmt; |
1420 | if (wroteType) { |
1421 | this->write(", " ); |
1422 | } else { |
1423 | this->writeModifiers(var.fVar->fModifiers, global); |
1424 | this->writeTypePrecision(decl.fBaseType); |
1425 | this->writeType(decl.fBaseType); |
1426 | this->write(" " ); |
1427 | wroteType = true; |
1428 | } |
1429 | this->write(var.fVar->fName); |
1430 | for (const auto& size : var.fSizes) { |
1431 | this->write("[" ); |
1432 | if (size) { |
1433 | this->writeExpression(*size, kTopLevel_Precedence); |
1434 | } |
1435 | this->write("]" ); |
1436 | } |
1437 | if (var.fValue) { |
1438 | this->write(" = " ); |
1439 | this->writeVarInitializer(*var.fVar, *var.fValue); |
1440 | } |
1441 | if (!fFoundExternalSamplerDecl && var.fVar->fType == *fContext.fSamplerExternalOES_Type) { |
1442 | if (fProgram.fSettings.fCaps->externalTextureExtensionString()) { |
1443 | this->writeExtension(fProgram.fSettings.fCaps->externalTextureExtensionString()); |
1444 | } |
1445 | if (fProgram.fSettings.fCaps->secondExternalTextureExtensionString()) { |
1446 | this->writeExtension( |
1447 | fProgram.fSettings.fCaps->secondExternalTextureExtensionString()); |
1448 | } |
1449 | fFoundExternalSamplerDecl = true; |
1450 | } |
1451 | if (!fFoundRectSamplerDecl && var.fVar->fType == *fContext.fSampler2DRect_Type) { |
1452 | fFoundRectSamplerDecl = true; |
1453 | } |
1454 | } |
1455 | if (wroteType) { |
1456 | this->write(";" ); |
1457 | } |
1458 | } |
1459 | |
1460 | void GLSLCodeGenerator::writeStatement(const Statement& s) { |
1461 | switch (s.fKind) { |
1462 | case Statement::kBlock_Kind: |
1463 | this->writeBlock((Block&) s); |
1464 | break; |
1465 | case Statement::kExpression_Kind: |
1466 | this->writeExpression(*((ExpressionStatement&) s).fExpression, kTopLevel_Precedence); |
1467 | this->write(";" ); |
1468 | break; |
1469 | case Statement::kReturn_Kind: |
1470 | this->writeReturnStatement((ReturnStatement&) s); |
1471 | break; |
1472 | case Statement::kVarDeclarations_Kind: |
1473 | this->writeVarDeclarations(*((VarDeclarationsStatement&) s).fDeclaration, false); |
1474 | break; |
1475 | case Statement::kIf_Kind: |
1476 | this->writeIfStatement((IfStatement&) s); |
1477 | break; |
1478 | case Statement::kFor_Kind: |
1479 | this->writeForStatement((ForStatement&) s); |
1480 | break; |
1481 | case Statement::kWhile_Kind: |
1482 | this->writeWhileStatement((WhileStatement&) s); |
1483 | break; |
1484 | case Statement::kDo_Kind: |
1485 | this->writeDoStatement((DoStatement&) s); |
1486 | break; |
1487 | case Statement::kSwitch_Kind: |
1488 | this->writeSwitchStatement((SwitchStatement&) s); |
1489 | break; |
1490 | case Statement::kBreak_Kind: |
1491 | this->write("break;" ); |
1492 | break; |
1493 | case Statement::kContinue_Kind: |
1494 | this->write("continue;" ); |
1495 | break; |
1496 | case Statement::kDiscard_Kind: |
1497 | this->write("discard;" ); |
1498 | break; |
1499 | case Statement::kNop_Kind: |
1500 | this->write(";" ); |
1501 | break; |
1502 | default: |
1503 | #ifdef SK_DEBUG |
1504 | ABORT("unsupported statement: %s" , s.description().c_str()); |
1505 | #endif |
1506 | break; |
1507 | } |
1508 | } |
1509 | |
1510 | void GLSLCodeGenerator::writeStatements(const std::vector<std::unique_ptr<Statement>>& statements) { |
1511 | for (const auto& s : statements) { |
1512 | if (!s->isEmpty()) { |
1513 | this->writeStatement(*s); |
1514 | this->writeLine(); |
1515 | } |
1516 | } |
1517 | } |
1518 | |
1519 | void GLSLCodeGenerator::writeBlock(const Block& b) { |
1520 | if (b.fIsScope) { |
1521 | this->writeLine("{" ); |
1522 | fIndentation++; |
1523 | } |
1524 | this->writeStatements(b.fStatements); |
1525 | if (b.fIsScope) { |
1526 | fIndentation--; |
1527 | this->write("}" ); |
1528 | } |
1529 | } |
1530 | |
1531 | void GLSLCodeGenerator::writeIfStatement(const IfStatement& stmt) { |
1532 | this->write("if (" ); |
1533 | this->writeExpression(*stmt.fTest, kTopLevel_Precedence); |
1534 | this->write(") " ); |
1535 | this->writeStatement(*stmt.fIfTrue); |
1536 | if (stmt.fIfFalse) { |
1537 | this->write(" else " ); |
1538 | this->writeStatement(*stmt.fIfFalse); |
1539 | } |
1540 | } |
1541 | |
1542 | void GLSLCodeGenerator::writeForStatement(const ForStatement& f) { |
1543 | this->write("for (" ); |
1544 | if (f.fInitializer && !f.fInitializer->isEmpty()) { |
1545 | this->writeStatement(*f.fInitializer); |
1546 | } else { |
1547 | this->write("; " ); |
1548 | } |
1549 | if (f.fTest) { |
1550 | if (fProgram.fSettings.fCaps->addAndTrueToLoopCondition()) { |
1551 | std::unique_ptr<Expression> and_true(new BinaryExpression( |
1552 | -1, f.fTest->clone(), Token::Kind::TK_LOGICALAND, |
1553 | std::make_unique<BoolLiteral>(fContext, -1, true), |
1554 | *fContext.fBool_Type)); |
1555 | this->writeExpression(*and_true, kTopLevel_Precedence); |
1556 | } else { |
1557 | this->writeExpression(*f.fTest, kTopLevel_Precedence); |
1558 | } |
1559 | } |
1560 | this->write("; " ); |
1561 | if (f.fNext) { |
1562 | this->writeExpression(*f.fNext, kTopLevel_Precedence); |
1563 | } |
1564 | this->write(") " ); |
1565 | this->writeStatement(*f.fStatement); |
1566 | } |
1567 | |
1568 | void GLSLCodeGenerator::writeWhileStatement(const WhileStatement& w) { |
1569 | this->write("while (" ); |
1570 | this->writeExpression(*w.fTest, kTopLevel_Precedence); |
1571 | this->write(") " ); |
1572 | this->writeStatement(*w.fStatement); |
1573 | } |
1574 | |
1575 | void GLSLCodeGenerator::writeDoStatement(const DoStatement& d) { |
1576 | if (!fProgram.fSettings.fCaps->rewriteDoWhileLoops()) { |
1577 | this->write("do " ); |
1578 | this->writeStatement(*d.fStatement); |
1579 | this->write(" while (" ); |
1580 | this->writeExpression(*d.fTest, kTopLevel_Precedence); |
1581 | this->write(");" ); |
1582 | return; |
1583 | } |
1584 | |
1585 | // Otherwise, do the do while loop workaround, to rewrite loops of the form: |
1586 | // do { |
1587 | // CODE; |
1588 | // } while (CONDITION) |
1589 | // |
1590 | // to loops of the form |
1591 | // bool temp = false; |
1592 | // while (true) { |
1593 | // if (temp) { |
1594 | // if (!CONDITION) { |
1595 | // break; |
1596 | // } |
1597 | // } |
1598 | // temp = true; |
1599 | // CODE; |
1600 | // } |
1601 | String tmpVar = "_tmpLoopSeenOnce" + to_string(fVarCount++); |
1602 | this->write("bool " ); |
1603 | this->write(tmpVar); |
1604 | this->writeLine(" = false;" ); |
1605 | this->writeLine("while (true) {" ); |
1606 | fIndentation++; |
1607 | this->write("if (" ); |
1608 | this->write(tmpVar); |
1609 | this->writeLine(") {" ); |
1610 | fIndentation++; |
1611 | this->write("if (!" ); |
1612 | this->writeExpression(*d.fTest, kPrefix_Precedence); |
1613 | this->writeLine(") {" ); |
1614 | fIndentation++; |
1615 | this->writeLine("break;" ); |
1616 | fIndentation--; |
1617 | this->writeLine("}" ); |
1618 | fIndentation--; |
1619 | this->writeLine("}" ); |
1620 | this->write(tmpVar); |
1621 | this->writeLine(" = true;" ); |
1622 | this->writeStatement(*d.fStatement); |
1623 | this->writeLine(); |
1624 | fIndentation--; |
1625 | this->write("}" ); |
1626 | } |
1627 | |
1628 | void GLSLCodeGenerator::writeSwitchStatement(const SwitchStatement& s) { |
1629 | this->write("switch (" ); |
1630 | this->writeExpression(*s.fValue, kTopLevel_Precedence); |
1631 | this->writeLine(") {" ); |
1632 | fIndentation++; |
1633 | for (const auto& c : s.fCases) { |
1634 | if (c->fValue) { |
1635 | this->write("case " ); |
1636 | this->writeExpression(*c->fValue, kTopLevel_Precedence); |
1637 | this->writeLine(":" ); |
1638 | } else { |
1639 | this->writeLine("default:" ); |
1640 | } |
1641 | fIndentation++; |
1642 | for (const auto& stmt : c->fStatements) { |
1643 | this->writeStatement(*stmt); |
1644 | this->writeLine(); |
1645 | } |
1646 | fIndentation--; |
1647 | } |
1648 | fIndentation--; |
1649 | this->write("}" ); |
1650 | } |
1651 | |
1652 | void GLSLCodeGenerator::writeReturnStatement(const ReturnStatement& r) { |
1653 | this->write("return" ); |
1654 | if (r.fExpression) { |
1655 | this->write(" " ); |
1656 | this->writeExpression(*r.fExpression, kTopLevel_Precedence); |
1657 | } |
1658 | this->write(";" ); |
1659 | } |
1660 | |
1661 | void GLSLCodeGenerator::() { |
1662 | this->write(fProgram.fSettings.fCaps->versionDeclString()); |
1663 | this->writeLine(); |
1664 | } |
1665 | |
1666 | void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) { |
1667 | switch (e.fKind) { |
1668 | case ProgramElement::kExtension_Kind: |
1669 | this->writeExtension(((Extension&) e).fName); |
1670 | break; |
1671 | case ProgramElement::kVar_Kind: { |
1672 | VarDeclarations& decl = (VarDeclarations&) e; |
1673 | if (decl.fVars.size() > 0) { |
1674 | int builtin = ((VarDeclaration&) *decl.fVars[0]).fVar->fModifiers.fLayout.fBuiltin; |
1675 | if (builtin == -1) { |
1676 | // normal var |
1677 | this->writeVarDeclarations(decl, true); |
1678 | this->writeLine(); |
1679 | } else if (builtin == SK_FRAGCOLOR_BUILTIN && |
1680 | fProgram.fSettings.fCaps->mustDeclareFragmentShaderOutput() && |
1681 | ((VarDeclaration&) *decl.fVars[0]).fVar->fWriteCount) { |
1682 | if (fProgram.fSettings.fFragColorIsInOut) { |
1683 | this->write("inout " ); |
1684 | } else { |
1685 | this->write("out " ); |
1686 | } |
1687 | if (usesPrecisionModifiers()) { |
1688 | this->write("mediump " ); |
1689 | } |
1690 | this->writeLine("vec4 sk_FragColor;" ); |
1691 | } |
1692 | } |
1693 | break; |
1694 | } |
1695 | case ProgramElement::kInterfaceBlock_Kind: |
1696 | this->writeInterfaceBlock((InterfaceBlock&) e); |
1697 | break; |
1698 | case ProgramElement::kFunction_Kind: |
1699 | this->writeFunction((FunctionDefinition&) e); |
1700 | break; |
1701 | case ProgramElement::kModifiers_Kind: { |
1702 | const Modifiers& modifiers = ((ModifiersDeclaration&) e).fModifiers; |
1703 | if (!fFoundGSInvocations && modifiers.fLayout.fInvocations >= 0) { |
1704 | if (fProgram.fSettings.fCaps->gsInvocationsExtensionString()) { |
1705 | this->writeExtension(fProgram.fSettings.fCaps->gsInvocationsExtensionString()); |
1706 | } |
1707 | fFoundGSInvocations = true; |
1708 | } |
1709 | this->writeModifiers(modifiers, true); |
1710 | this->writeLine(";" ); |
1711 | break; |
1712 | } |
1713 | case ProgramElement::kEnum_Kind: |
1714 | break; |
1715 | default: |
1716 | #ifdef SK_DEBUG |
1717 | printf("unsupported program element %s\n" , e.description().c_str()); |
1718 | #endif |
1719 | SkASSERT(false); |
1720 | } |
1721 | } |
1722 | |
1723 | void GLSLCodeGenerator::writeInputVars() { |
1724 | if (fProgram.fInputs.fRTWidth) { |
1725 | const char* precision = usesPrecisionModifiers() ? "highp " : "" ; |
1726 | fGlobals.writeText("uniform " ); |
1727 | fGlobals.writeText(precision); |
1728 | fGlobals.writeText("float " SKSL_RTWIDTH_NAME ";\n" ); |
1729 | } |
1730 | if (fProgram.fInputs.fRTHeight) { |
1731 | const char* precision = usesPrecisionModifiers() ? "highp " : "" ; |
1732 | fGlobals.writeText("uniform " ); |
1733 | fGlobals.writeText(precision); |
1734 | fGlobals.writeText("float " SKSL_RTHEIGHT_NAME ";\n" ); |
1735 | } |
1736 | } |
1737 | |
1738 | bool GLSLCodeGenerator::generateCode() { |
1739 | if (fProgramKind != Program::kPipelineStage_Kind) { |
1740 | this->writeHeader(); |
1741 | } |
1742 | if (Program::kGeometry_Kind == fProgramKind && |
1743 | fProgram.fSettings.fCaps->geometryShaderExtensionString()) { |
1744 | this->writeExtension(fProgram.fSettings.fCaps->geometryShaderExtensionString()); |
1745 | } |
1746 | OutputStream* rawOut = fOut; |
1747 | StringStream body; |
1748 | fOut = &body; |
1749 | for (const auto& e : fProgram) { |
1750 | this->writeProgramElement(e); |
1751 | } |
1752 | fOut = rawOut; |
1753 | |
1754 | write_stringstream(fExtensions, *rawOut); |
1755 | this->writeInputVars(); |
1756 | write_stringstream(fGlobals, *rawOut); |
1757 | |
1758 | if (!fProgram.fSettings.fCaps->canUseFragCoord()) { |
1759 | Layout layout; |
1760 | switch (fProgram.fKind) { |
1761 | case Program::kVertex_Kind: { |
1762 | Modifiers modifiers(layout, Modifiers::kOut_Flag); |
1763 | this->writeModifiers(modifiers, true); |
1764 | if (this->usesPrecisionModifiers()) { |
1765 | this->write("highp " ); |
1766 | } |
1767 | this->write("vec4 sk_FragCoord_Workaround;\n" ); |
1768 | break; |
1769 | } |
1770 | case Program::kFragment_Kind: { |
1771 | Modifiers modifiers(layout, Modifiers::kIn_Flag); |
1772 | this->writeModifiers(modifiers, true); |
1773 | if (this->usesPrecisionModifiers()) { |
1774 | this->write("highp " ); |
1775 | } |
1776 | this->write("vec4 sk_FragCoord_Workaround;\n" ); |
1777 | break; |
1778 | } |
1779 | default: |
1780 | break; |
1781 | } |
1782 | } |
1783 | |
1784 | if (this->usesPrecisionModifiers()) { |
1785 | this->writeLine("precision mediump float;" ); |
1786 | this->writeLine("precision mediump sampler2D;" ); |
1787 | if (fFoundExternalSamplerDecl && |
1788 | !fProgram.fSettings.fCaps->noDefaultPrecisionForExternalSamplers()) { |
1789 | this->writeLine("precision mediump samplerExternalOES;" ); |
1790 | } |
1791 | if (fFoundRectSamplerDecl) { |
1792 | this->writeLine("precision mediump sampler2DRect;" ); |
1793 | } |
1794 | } |
1795 | write_stringstream(fExtraFunctions, *rawOut); |
1796 | write_stringstream(body, *rawOut); |
1797 | return 0 == fErrors.errorCount(); |
1798 | } |
1799 | |
1800 | } // namespace SkSL |
1801 | |