| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "PixelProcessor.hpp" |
| 16 | |
| 17 | #include "Primitive.hpp" |
| 18 | #include "Pipeline/PixelProgram.hpp" |
| 19 | #include "Pipeline/Constants.hpp" |
| 20 | #include "Vulkan/VkDebug.hpp" |
| 21 | #include "Vulkan/VkImageView.hpp" |
| 22 | |
| 23 | #include <cstring> |
| 24 | |
| 25 | namespace sw |
| 26 | { |
| 27 | uint32_t PixelProcessor::States::computeHash() |
| 28 | { |
| 29 | uint32_t *state = reinterpret_cast<uint32_t*>(this); |
| 30 | uint32_t hash = 0; |
| 31 | |
| 32 | for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) |
| 33 | { |
| 34 | hash ^= state[i]; |
| 35 | } |
| 36 | |
| 37 | return hash; |
| 38 | } |
| 39 | |
| 40 | bool PixelProcessor::State::operator==(const State &state) const |
| 41 | { |
| 42 | if(hash != state.hash) |
| 43 | { |
| 44 | return false; |
| 45 | } |
| 46 | |
| 47 | static_assert(is_memcmparable<State>::value, "Cannot memcmp State" ); |
| 48 | return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; |
| 49 | } |
| 50 | |
| 51 | PixelProcessor::PixelProcessor() |
| 52 | { |
| 53 | routineCache = nullptr; |
| 54 | setRoutineCacheSize(1024); |
| 55 | } |
| 56 | |
| 57 | PixelProcessor::~PixelProcessor() |
| 58 | { |
| 59 | delete routineCache; |
| 60 | routineCache = nullptr; |
| 61 | } |
| 62 | |
| 63 | void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) |
| 64 | { |
| 65 | // TODO(b/140935644): Compact into generic function, cheack if clamp is required |
| 66 | factor.blendConstant4W[0][0] = |
| 67 | factor.blendConstant4W[0][1] = |
| 68 | factor.blendConstant4W[0][2] = |
| 69 | factor.blendConstant4W[0][3] = static_cast<uint16_t>(iround(65535.0f * blendConstant.r)); |
| 70 | |
| 71 | factor.blendConstant4W[1][0] = |
| 72 | factor.blendConstant4W[1][1] = |
| 73 | factor.blendConstant4W[1][2] = |
| 74 | factor.blendConstant4W[1][3] = static_cast<uint16_t>(iround(65535.0f * blendConstant.g)); |
| 75 | |
| 76 | factor.blendConstant4W[2][0] = |
| 77 | factor.blendConstant4W[2][1] = |
| 78 | factor.blendConstant4W[2][2] = |
| 79 | factor.blendConstant4W[2][3] = static_cast<uint16_t>(iround(65535.0f * blendConstant.b)); |
| 80 | |
| 81 | factor.blendConstant4W[3][0] = |
| 82 | factor.blendConstant4W[3][1] = |
| 83 | factor.blendConstant4W[3][2] = |
| 84 | factor.blendConstant4W[3][3] = static_cast<uint16_t>(iround(65535.0f * blendConstant.a)); |
| 85 | |
| 86 | factor.invBlendConstant4W[0][0] = |
| 87 | factor.invBlendConstant4W[0][1] = |
| 88 | factor.invBlendConstant4W[0][2] = |
| 89 | factor.invBlendConstant4W[0][3] = 0xFFFFu - factor.blendConstant4W[0][0]; |
| 90 | |
| 91 | factor.invBlendConstant4W[1][0] = |
| 92 | factor.invBlendConstant4W[1][1] = |
| 93 | factor.invBlendConstant4W[1][2] = |
| 94 | factor.invBlendConstant4W[1][3] = 0xFFFFu - factor.blendConstant4W[1][0]; |
| 95 | |
| 96 | factor.invBlendConstant4W[2][0] = |
| 97 | factor.invBlendConstant4W[2][1] = |
| 98 | factor.invBlendConstant4W[2][2] = |
| 99 | factor.invBlendConstant4W[2][3] = 0xFFFFu - factor.blendConstant4W[2][0]; |
| 100 | |
| 101 | factor.invBlendConstant4W[3][0] = |
| 102 | factor.invBlendConstant4W[3][1] = |
| 103 | factor.invBlendConstant4W[3][2] = |
| 104 | factor.invBlendConstant4W[3][3] = 0xFFFFu - factor.blendConstant4W[3][0]; |
| 105 | |
| 106 | factor.blendConstant4F[0][0] = |
| 107 | factor.blendConstant4F[0][1] = |
| 108 | factor.blendConstant4F[0][2] = |
| 109 | factor.blendConstant4F[0][3] = blendConstant.r; |
| 110 | |
| 111 | factor.blendConstant4F[1][0] = |
| 112 | factor.blendConstant4F[1][1] = |
| 113 | factor.blendConstant4F[1][2] = |
| 114 | factor.blendConstant4F[1][3] = blendConstant.g; |
| 115 | |
| 116 | factor.blendConstant4F[2][0] = |
| 117 | factor.blendConstant4F[2][1] = |
| 118 | factor.blendConstant4F[2][2] = |
| 119 | factor.blendConstant4F[2][3] = blendConstant.b; |
| 120 | |
| 121 | factor.blendConstant4F[3][0] = |
| 122 | factor.blendConstant4F[3][1] = |
| 123 | factor.blendConstant4F[3][2] = |
| 124 | factor.blendConstant4F[3][3] = blendConstant.a; |
| 125 | |
| 126 | factor.invBlendConstant4F[0][0] = |
| 127 | factor.invBlendConstant4F[0][1] = |
| 128 | factor.invBlendConstant4F[0][2] = |
| 129 | factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; |
| 130 | |
| 131 | factor.invBlendConstant4F[1][0] = |
| 132 | factor.invBlendConstant4F[1][1] = |
| 133 | factor.invBlendConstant4F[1][2] = |
| 134 | factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; |
| 135 | |
| 136 | factor.invBlendConstant4F[2][0] = |
| 137 | factor.invBlendConstant4F[2][1] = |
| 138 | factor.invBlendConstant4F[2][2] = |
| 139 | factor.invBlendConstant4F[2][3] = 1 - blendConstant.b; |
| 140 | |
| 141 | factor.invBlendConstant4F[3][0] = |
| 142 | factor.invBlendConstant4F[3][1] = |
| 143 | factor.invBlendConstant4F[3][2] = |
| 144 | factor.invBlendConstant4F[3][3] = 1 - blendConstant.a; |
| 145 | } |
| 146 | |
| 147 | void PixelProcessor::setRoutineCacheSize(int cacheSize) |
| 148 | { |
| 149 | delete routineCache; |
| 150 | routineCache = new RoutineCacheType(clamp(cacheSize, 1, 65536)); |
| 151 | } |
| 152 | |
| 153 | const PixelProcessor::State PixelProcessor::update(const Context* context) const |
| 154 | { |
| 155 | State state; |
| 156 | |
| 157 | if(context->pixelShader) |
| 158 | { |
| 159 | state.shaderID = context->pixelShader->getSerialID(); |
| 160 | } |
| 161 | else |
| 162 | { |
| 163 | state.shaderID = 0; |
| 164 | } |
| 165 | |
| 166 | state.alphaToCoverage = context->alphaToCoverage; |
| 167 | state.depthWriteEnable = context->depthWriteActive(); |
| 168 | |
| 169 | if(context->stencilActive()) |
| 170 | { |
| 171 | state.stencilActive = true; |
| 172 | state.frontStencil = context->frontStencil; |
| 173 | state.backStencil = context->backStencil; |
| 174 | } |
| 175 | |
| 176 | if(context->depthBufferActive()) |
| 177 | { |
| 178 | state.depthTestActive = true; |
| 179 | state.depthCompareMode = context->depthCompareMode; |
| 180 | state.quadLayoutDepthBuffer = context->depthBuffer->getFormat().hasQuadLayout(); |
| 181 | state.depthFormat = context->depthBuffer->getFormat(); |
| 182 | } |
| 183 | |
| 184 | state.occlusionEnabled = context->occlusionEnabled; |
| 185 | state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); |
| 186 | |
| 187 | for(int i = 0; i < RENDERTARGETS; i++) |
| 188 | { |
| 189 | state.colorWriteMask |= context->colorWriteActive(i) << (4 * i); |
| 190 | state.targetFormat[i] = context->renderTargetInternalFormat(i); |
| 191 | state.blendState[i] = context->getBlendState(i); |
| 192 | } |
| 193 | |
| 194 | state.multiSample = static_cast<unsigned int>(context->sampleCount); |
| 195 | state.multiSampleMask = context->multiSampleMask; |
| 196 | |
| 197 | if(state.multiSample > 1 && context->pixelShader) |
| 198 | { |
| 199 | state.centroid = context->pixelShader->getModes().NeedsCentroid; |
| 200 | } |
| 201 | |
| 202 | state.frontFace = context->frontFace; |
| 203 | |
| 204 | state.hash = state.computeHash(); |
| 205 | |
| 206 | return state; |
| 207 | } |
| 208 | |
| 209 | PixelProcessor::RoutineType PixelProcessor::routine(const State &state, |
| 210 | vk::PipelineLayout const *pipelineLayout, |
| 211 | SpirvShader const *pixelShader, |
| 212 | const vk::DescriptorSet::Bindings &descriptorSets) |
| 213 | { |
| 214 | auto routine = routineCache->query(state); |
| 215 | |
| 216 | if(!routine) |
| 217 | { |
| 218 | QuadRasterizer *generator = new PixelProgram(state, pipelineLayout, pixelShader, descriptorSets); |
| 219 | generator->generate(); |
| 220 | routine = (*generator)("PixelRoutine_%0.8X" , state.shaderID); |
| 221 | delete generator; |
| 222 | |
| 223 | routineCache->add(state, routine); |
| 224 | } |
| 225 | |
| 226 | return routine; |
| 227 | } |
| 228 | } |
| 229 | |