| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // entry_points.cpp: GL entry points exports and definition |
| 16 | |
| 17 | #include "main.h" |
| 18 | #include "entry_points.h" |
| 19 | #include "libEGL/main.h" |
| 20 | |
| 21 | extern "C" |
| 22 | { |
| 23 | GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture) |
| 24 | { |
| 25 | return gl::ActiveTexture(texture); |
| 26 | } |
| 27 | |
| 28 | GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) |
| 29 | { |
| 30 | return gl::AttachShader(program, shader); |
| 31 | } |
| 32 | |
| 33 | GL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name) |
| 34 | { |
| 35 | return gl::BeginQueryEXT(target, name); |
| 36 | } |
| 37 | |
| 38 | GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| 39 | { |
| 40 | return gl::BindAttribLocation(program, index, name); |
| 41 | } |
| 42 | |
| 43 | GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) |
| 44 | { |
| 45 | return gl::BindBuffer(target, buffer); |
| 46 | } |
| 47 | |
| 48 | GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) |
| 49 | { |
| 50 | return gl::BindFramebuffer(target, framebuffer); |
| 51 | } |
| 52 | |
| 53 | GL_APICALL void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) |
| 54 | { |
| 55 | return gl::BindFramebuffer(target, framebuffer); |
| 56 | } |
| 57 | |
| 58 | GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 59 | { |
| 60 | return gl::BindRenderbuffer(target, renderbuffer); |
| 61 | } |
| 62 | |
| 63 | GL_APICALL void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) |
| 64 | { |
| 65 | return gl::BindRenderbuffer(target, renderbuffer); |
| 66 | } |
| 67 | |
| 68 | GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) |
| 69 | { |
| 70 | return gl::BindTexture(target, texture); |
| 71 | } |
| 72 | |
| 73 | GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 74 | { |
| 75 | return gl::BlendColor(red, green, blue, alpha); |
| 76 | } |
| 77 | |
| 78 | GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode) |
| 79 | { |
| 80 | return gl::BlendEquation(mode); |
| 81 | } |
| 82 | |
| 83 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 84 | { |
| 85 | return gl::BlendEquationSeparate(modeRGB, modeAlpha); |
| 86 | } |
| 87 | |
| 88 | GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) |
| 89 | { |
| 90 | return gl::BlendFunc(sfactor, dfactor); |
| 91 | } |
| 92 | |
| 93 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 94 | { |
| 95 | return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 96 | } |
| 97 | |
| 98 | GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| 99 | { |
| 100 | return gl::BufferData(target, size, data, usage); |
| 101 | } |
| 102 | |
| 103 | GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| 104 | { |
| 105 | return gl::BufferSubData(target, offset, size, data); |
| 106 | } |
| 107 | |
| 108 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) |
| 109 | { |
| 110 | return gl::CheckFramebufferStatus(target); |
| 111 | } |
| 112 | |
| 113 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target) |
| 114 | { |
| 115 | return gl::CheckFramebufferStatus(target); |
| 116 | } |
| 117 | |
| 118 | GL_APICALL void GL_APIENTRY glClear(GLbitfield mask) |
| 119 | { |
| 120 | return gl::Clear(mask); |
| 121 | } |
| 122 | |
| 123 | GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 124 | { |
| 125 | return gl::ClearColor(red, green, blue, alpha); |
| 126 | } |
| 127 | |
| 128 | GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth) |
| 129 | { |
| 130 | return gl::ClearDepthf(depth); |
| 131 | } |
| 132 | |
| 133 | GL_APICALL void GL_APIENTRY glClearStencil(GLint s) |
| 134 | { |
| 135 | return gl::ClearStencil(s); |
| 136 | } |
| 137 | |
| 138 | GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 139 | { |
| 140 | return gl::ColorMask(red, green, blue, alpha); |
| 141 | } |
| 142 | |
| 143 | GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader) |
| 144 | { |
| 145 | return gl::CompileShader(shader); |
| 146 | } |
| 147 | |
| 148 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| 149 | GLint border, GLsizei imageSize, const GLvoid* data) |
| 150 | { |
| 151 | return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| 152 | } |
| 153 | |
| 154 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 155 | GLenum format, GLsizei imageSize, const GLvoid* data) |
| 156 | { |
| 157 | return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 158 | } |
| 159 | |
| 160 | GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 161 | { |
| 162 | return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| 163 | } |
| 164 | |
| 165 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 166 | { |
| 167 | return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| 168 | } |
| 169 | |
| 170 | GL_APICALL GLuint GL_APIENTRY glCreateProgram(void) |
| 171 | { |
| 172 | return gl::CreateProgram(); |
| 173 | } |
| 174 | |
| 175 | GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type) |
| 176 | { |
| 177 | return gl::CreateShader(type); |
| 178 | } |
| 179 | |
| 180 | GL_APICALL void GL_APIENTRY glCullFace(GLenum mode) |
| 181 | { |
| 182 | return gl::CullFace(mode); |
| 183 | } |
| 184 | |
| 185 | GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| 186 | { |
| 187 | return gl::DeleteBuffers(n, buffers); |
| 188 | } |
| 189 | |
| 190 | GL_APICALL void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| 191 | { |
| 192 | return gl::DeleteFencesNV(n, fences); |
| 193 | } |
| 194 | |
| 195 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| 196 | { |
| 197 | return gl::DeleteFramebuffers(n, framebuffers); |
| 198 | } |
| 199 | |
| 200 | GL_APICALL void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) |
| 201 | { |
| 202 | return gl::DeleteFramebuffers(n, framebuffers); |
| 203 | } |
| 204 | |
| 205 | GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program) |
| 206 | { |
| 207 | return gl::DeleteProgram(program); |
| 208 | } |
| 209 | |
| 210 | GL_APICALL void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| 211 | { |
| 212 | return gl::DeleteQueriesEXT(n, ids); |
| 213 | } |
| 214 | |
| 215 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| 216 | { |
| 217 | return gl::DeleteRenderbuffers(n, renderbuffers); |
| 218 | } |
| 219 | |
| 220 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) |
| 221 | { |
| 222 | return gl::DeleteRenderbuffers(n, renderbuffers); |
| 223 | } |
| 224 | |
| 225 | GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader) |
| 226 | { |
| 227 | return gl::DeleteShader(shader); |
| 228 | } |
| 229 | |
| 230 | GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) |
| 231 | { |
| 232 | return gl::DeleteTextures(n, textures); |
| 233 | } |
| 234 | |
| 235 | GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func) |
| 236 | { |
| 237 | return gl::DepthFunc(func); |
| 238 | } |
| 239 | |
| 240 | GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag) |
| 241 | { |
| 242 | return gl::DepthMask(flag); |
| 243 | } |
| 244 | |
| 245 | GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) |
| 246 | { |
| 247 | return gl::DepthRangef(zNear, zFar); |
| 248 | } |
| 249 | |
| 250 | GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) |
| 251 | { |
| 252 | return gl::DetachShader(program, shader); |
| 253 | } |
| 254 | |
| 255 | GL_APICALL void GL_APIENTRY glDisable(GLenum cap) |
| 256 | { |
| 257 | return gl::Disable(cap); |
| 258 | } |
| 259 | |
| 260 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index) |
| 261 | { |
| 262 | return gl::DisableVertexAttribArray(index); |
| 263 | } |
| 264 | |
| 265 | GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| 266 | { |
| 267 | return gl::DrawArrays(mode, first, count); |
| 268 | } |
| 269 | |
| 270 | GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| 271 | { |
| 272 | return gl::DrawElements(mode, count, type, indices); |
| 273 | } |
| 274 | |
| 275 | GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| 276 | { |
| 277 | return gl::DrawArraysInstancedEXT(mode, first, count, instanceCount); |
| 278 | } |
| 279 | |
| 280 | GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| 281 | { |
| 282 | return gl::DrawElementsInstancedEXT(mode, count, type, indices, instanceCount); |
| 283 | } |
| 284 | |
| 285 | GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor) |
| 286 | { |
| 287 | return gl::VertexAttribDivisorEXT(index, divisor); |
| 288 | } |
| 289 | |
| 290 | GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| 291 | { |
| 292 | return gl::DrawArraysInstancedANGLE(mode, first, count, instanceCount); |
| 293 | } |
| 294 | |
| 295 | GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| 296 | { |
| 297 | return gl::DrawElementsInstancedANGLE(mode, count, type, indices, instanceCount); |
| 298 | } |
| 299 | |
| 300 | GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
| 301 | { |
| 302 | return gl::VertexAttribDivisorANGLE(index, divisor); |
| 303 | } |
| 304 | |
| 305 | GL_APICALL void GL_APIENTRY glEnable(GLenum cap) |
| 306 | { |
| 307 | return gl::Enable(cap); |
| 308 | } |
| 309 | |
| 310 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index) |
| 311 | { |
| 312 | return gl::EnableVertexAttribArray(index); |
| 313 | } |
| 314 | |
| 315 | GL_APICALL void GL_APIENTRY glEndQueryEXT(GLenum target) |
| 316 | { |
| 317 | return gl::EndQueryEXT(target); |
| 318 | } |
| 319 | |
| 320 | GL_APICALL void GL_APIENTRY glFinishFenceNV(GLuint fence) |
| 321 | { |
| 322 | return gl::FinishFenceNV(fence); |
| 323 | } |
| 324 | |
| 325 | GL_APICALL void GL_APIENTRY glFinish(void) |
| 326 | { |
| 327 | return gl::Finish(); |
| 328 | } |
| 329 | |
| 330 | GL_APICALL void GL_APIENTRY glFlush(void) |
| 331 | { |
| 332 | return gl::Flush(); |
| 333 | } |
| 334 | |
| 335 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 336 | { |
| 337 | return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 338 | } |
| 339 | |
| 340 | GL_APICALL void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 341 | { |
| 342 | return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 343 | } |
| 344 | |
| 345 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 346 | { |
| 347 | return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); |
| 348 | } |
| 349 | |
| 350 | GL_APICALL void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 351 | { |
| 352 | return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); |
| 353 | } |
| 354 | |
| 355 | GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode) |
| 356 | { |
| 357 | return gl::FrontFace(mode); |
| 358 | } |
| 359 | |
| 360 | GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) |
| 361 | { |
| 362 | return gl::GenBuffers(n, buffers); |
| 363 | } |
| 364 | |
| 365 | GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target) |
| 366 | { |
| 367 | return gl::GenerateMipmap(target); |
| 368 | } |
| 369 | |
| 370 | GL_APICALL void GL_APIENTRY glGenerateMipmapOES(GLenum target) |
| 371 | { |
| 372 | return gl::GenerateMipmap(target); |
| 373 | } |
| 374 | |
| 375 | GL_APICALL void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) |
| 376 | { |
| 377 | return gl::GenFencesNV(n, fences); |
| 378 | } |
| 379 | |
| 380 | GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| 381 | { |
| 382 | return gl::GenFramebuffers(n, framebuffers); |
| 383 | } |
| 384 | |
| 385 | GL_APICALL void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) |
| 386 | { |
| 387 | return gl::GenFramebuffers(n, framebuffers); |
| 388 | } |
| 389 | |
| 390 | GL_APICALL void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) |
| 391 | { |
| 392 | return gl::GenQueriesEXT(n, ids); |
| 393 | } |
| 394 | |
| 395 | GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| 396 | { |
| 397 | return gl::GenRenderbuffers(n, renderbuffers); |
| 398 | } |
| 399 | |
| 400 | GL_APICALL void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) |
| 401 | { |
| 402 | return gl::GenRenderbuffers(n, renderbuffers); |
| 403 | } |
| 404 | |
| 405 | GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) |
| 406 | { |
| 407 | return gl::GenTextures(n, textures); |
| 408 | } |
| 409 | |
| 410 | GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 411 | { |
| 412 | return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name); |
| 413 | } |
| 414 | |
| 415 | GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| 416 | { |
| 417 | return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); |
| 418 | } |
| 419 | |
| 420 | GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 421 | { |
| 422 | return gl::GetAttachedShaders(program, maxcount, count, shaders); |
| 423 | } |
| 424 | |
| 425 | GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) |
| 426 | { |
| 427 | return gl::GetAttribLocation(program, name); |
| 428 | } |
| 429 | |
| 430 | GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) |
| 431 | { |
| 432 | return gl::GetBooleanv(pname, params); |
| 433 | } |
| 434 | |
| 435 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 436 | { |
| 437 | return gl::GetBufferParameteriv(target, pname, params); |
| 438 | } |
| 439 | |
| 440 | GL_APICALL GLenum GL_APIENTRY glGetError(void) |
| 441 | { |
| 442 | return gl::GetError(); |
| 443 | } |
| 444 | |
| 445 | GL_APICALL void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| 446 | { |
| 447 | return gl::GetFenceivNV(fence, pname, params); |
| 448 | } |
| 449 | |
| 450 | GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) |
| 451 | { |
| 452 | return gl::GetFloatv(pname, params); |
| 453 | } |
| 454 | |
| 455 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 456 | { |
| 457 | return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| 458 | } |
| 459 | |
| 460 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 461 | { |
| 462 | return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| 463 | } |
| 464 | |
| 465 | GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) |
| 466 | { |
| 467 | return gl::GetGraphicsResetStatusEXT(); |
| 468 | } |
| 469 | |
| 470 | GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) |
| 471 | { |
| 472 | return gl::GetIntegerv(pname, params); |
| 473 | } |
| 474 | |
| 475 | GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| 476 | { |
| 477 | return gl::GetProgramiv(program, pname, params); |
| 478 | } |
| 479 | |
| 480 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| 481 | { |
| 482 | return gl::GetProgramInfoLog(program, bufsize, length, infolog); |
| 483 | } |
| 484 | |
| 485 | GL_APICALL void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| 486 | { |
| 487 | return gl::GetQueryivEXT(target, pname, params); |
| 488 | } |
| 489 | |
| 490 | GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) |
| 491 | { |
| 492 | return gl::GetQueryObjectuivEXT(name, pname, params); |
| 493 | } |
| 494 | |
| 495 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 496 | { |
| 497 | return gl::GetRenderbufferParameteriv(target, pname, params); |
| 498 | } |
| 499 | |
| 500 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) |
| 501 | { |
| 502 | return gl::GetRenderbufferParameteriv(target, pname, params); |
| 503 | } |
| 504 | |
| 505 | GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| 506 | { |
| 507 | return gl::GetShaderiv(shader, pname, params); |
| 508 | } |
| 509 | |
| 510 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| 511 | { |
| 512 | return gl::GetShaderInfoLog(shader, bufsize, length, infolog); |
| 513 | } |
| 514 | |
| 515 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 516 | { |
| 517 | return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| 518 | } |
| 519 | |
| 520 | GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| 521 | { |
| 522 | return gl::GetShaderSource(shader, bufsize, length, source); |
| 523 | } |
| 524 | |
| 525 | GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name) |
| 526 | { |
| 527 | return gl::GetString(name); |
| 528 | } |
| 529 | |
| 530 | GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| 531 | { |
| 532 | return gl::GetTexParameterfv(target, pname, params); |
| 533 | } |
| 534 | |
| 535 | GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| 536 | { |
| 537 | return gl::GetTexParameteriv(target, pname, params); |
| 538 | } |
| 539 | |
| 540 | GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
| 541 | { |
| 542 | return gl::GetnUniformfvEXT(program, location, bufSize, params); |
| 543 | } |
| 544 | |
| 545 | GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| 546 | { |
| 547 | return gl::GetUniformfv(program, location, params); |
| 548 | } |
| 549 | |
| 550 | GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
| 551 | { |
| 552 | return gl::GetnUniformivEXT(program, location, bufSize, params); |
| 553 | } |
| 554 | |
| 555 | GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) |
| 556 | { |
| 557 | return gl::GetUniformiv(program, location, params); |
| 558 | } |
| 559 | |
| 560 | GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) |
| 561 | { |
| 562 | return gl::GetUniformLocation(program, name); |
| 563 | } |
| 564 | |
| 565 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| 566 | { |
| 567 | return gl::GetVertexAttribfv(index, pname, params); |
| 568 | } |
| 569 | |
| 570 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| 571 | { |
| 572 | return gl::GetVertexAttribiv(index, pname, params); |
| 573 | } |
| 574 | |
| 575 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| 576 | { |
| 577 | return gl::GetVertexAttribPointerv(index, pname, pointer); |
| 578 | } |
| 579 | |
| 580 | GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode) |
| 581 | { |
| 582 | return gl::Hint(target, mode); |
| 583 | } |
| 584 | |
| 585 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) |
| 586 | { |
| 587 | return gl::IsBuffer(buffer); |
| 588 | } |
| 589 | |
| 590 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap) |
| 591 | { |
| 592 | return gl::IsEnabled(cap); |
| 593 | } |
| 594 | |
| 595 | GL_APICALL GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) |
| 596 | { |
| 597 | return gl::IsFenceNV(fence); |
| 598 | } |
| 599 | |
| 600 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) |
| 601 | { |
| 602 | return gl::IsFramebuffer(framebuffer); |
| 603 | } |
| 604 | |
| 605 | GL_APICALL GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer) |
| 606 | { |
| 607 | return gl::IsFramebuffer(framebuffer); |
| 608 | } |
| 609 | |
| 610 | GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program) |
| 611 | { |
| 612 | return gl::IsProgram(program); |
| 613 | } |
| 614 | |
| 615 | GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT(GLuint name) |
| 616 | { |
| 617 | return gl::IsQueryEXT(name); |
| 618 | } |
| 619 | |
| 620 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) |
| 621 | { |
| 622 | return gl::IsRenderbuffer(renderbuffer); |
| 623 | } |
| 624 | |
| 625 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) |
| 626 | { |
| 627 | return gl::IsRenderbuffer(renderbuffer); |
| 628 | } |
| 629 | |
| 630 | GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader) |
| 631 | { |
| 632 | return gl::IsShader(shader); |
| 633 | } |
| 634 | |
| 635 | GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture) |
| 636 | { |
| 637 | return gl::IsTexture(texture); |
| 638 | } |
| 639 | |
| 640 | GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width) |
| 641 | { |
| 642 | return gl::LineWidth(width); |
| 643 | } |
| 644 | |
| 645 | GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program) |
| 646 | { |
| 647 | return gl::LinkProgram(program); |
| 648 | } |
| 649 | |
| 650 | GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) |
| 651 | { |
| 652 | return gl::PixelStorei(pname, param); |
| 653 | } |
| 654 | |
| 655 | GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) |
| 656 | { |
| 657 | return gl::PolygonOffset(factor, units); |
| 658 | } |
| 659 | |
| 660 | GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| 661 | GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) |
| 662 | { |
| 663 | return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); |
| 664 | } |
| 665 | |
| 666 | GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| 667 | { |
| 668 | return gl::ReadPixels(x, y, width, height, format, type, pixels); |
| 669 | } |
| 670 | |
| 671 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void) |
| 672 | { |
| 673 | return gl::ReleaseShaderCompiler(); |
| 674 | } |
| 675 | |
| 676 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| 677 | { |
| 678 | return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| 679 | } |
| 680 | |
| 681 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| 682 | { |
| 683 | return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); |
| 684 | } |
| 685 | |
| 686 | GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 687 | { |
| 688 | return gl::RenderbufferStorage(target, internalformat, width, height); |
| 689 | } |
| 690 | |
| 691 | GL_APICALL void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 692 | { |
| 693 | return gl::RenderbufferStorage(target, internalformat, width, height); |
| 694 | } |
| 695 | |
| 696 | GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) |
| 697 | { |
| 698 | return gl::SampleCoverage(value, invert); |
| 699 | } |
| 700 | |
| 701 | GL_APICALL void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) |
| 702 | { |
| 703 | return gl::SetFenceNV(fence, condition); |
| 704 | } |
| 705 | |
| 706 | GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| 707 | { |
| 708 | return gl::Scissor(x, y, width, height); |
| 709 | } |
| 710 | |
| 711 | GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| 712 | { |
| 713 | return gl::ShaderBinary(n, shaders, binaryformat, binary, length); |
| 714 | } |
| 715 | |
| 716 | GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
| 717 | { |
| 718 | return gl::ShaderSource(shader, count, string, length); |
| 719 | } |
| 720 | |
| 721 | GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| 722 | { |
| 723 | return gl::StencilFunc(func, ref, mask); |
| 724 | } |
| 725 | |
| 726 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 727 | { |
| 728 | return gl::StencilFuncSeparate(face, func, ref, mask); |
| 729 | } |
| 730 | |
| 731 | GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask) |
| 732 | { |
| 733 | return gl::StencilMask(mask); |
| 734 | } |
| 735 | |
| 736 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) |
| 737 | { |
| 738 | return gl::StencilMaskSeparate(face, mask); |
| 739 | } |
| 740 | |
| 741 | GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| 742 | { |
| 743 | return gl::StencilOp(fail, zfail, zpass); |
| 744 | } |
| 745 | |
| 746 | GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 747 | { |
| 748 | return gl::StencilOpSeparate(face, fail, zfail, zpass); |
| 749 | } |
| 750 | |
| 751 | GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) |
| 752 | { |
| 753 | return gl::TestFenceNV(fence); |
| 754 | } |
| 755 | |
| 756 | GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| 757 | GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| 758 | { |
| 759 | return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| 760 | } |
| 761 | |
| 762 | GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| 763 | { |
| 764 | return gl::TexParameterf(target, pname, param); |
| 765 | } |
| 766 | |
| 767 | GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| 768 | { |
| 769 | return gl::TexParameterfv(target, pname, params); |
| 770 | } |
| 771 | |
| 772 | GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) |
| 773 | { |
| 774 | return gl::TexParameteri(target, pname, param); |
| 775 | } |
| 776 | |
| 777 | GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| 778 | { |
| 779 | return gl::TexParameteriv(target, pname, params); |
| 780 | } |
| 781 | |
| 782 | GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 783 | GLenum format, GLenum type, const GLvoid* pixels) |
| 784 | { |
| 785 | return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| 786 | } |
| 787 | |
| 788 | GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x) |
| 789 | { |
| 790 | return gl::Uniform1f(location, x); |
| 791 | } |
| 792 | |
| 793 | GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 794 | { |
| 795 | return gl::Uniform1fv(location, count, v); |
| 796 | } |
| 797 | |
| 798 | GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x) |
| 799 | { |
| 800 | return gl::Uniform1i(location, x); |
| 801 | } |
| 802 | |
| 803 | GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| 804 | { |
| 805 | return gl::Uniform1iv(location, count, v); |
| 806 | } |
| 807 | |
| 808 | GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) |
| 809 | { |
| 810 | return gl::Uniform2f(location, x, y); |
| 811 | } |
| 812 | |
| 813 | GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| 814 | { |
| 815 | return gl::Uniform2fv(location, count, v); |
| 816 | } |
| 817 | |
| 818 | GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) |
| 819 | { |
| 820 | return gl::Uniform2i(location, x, y); |
| 821 | } |
| 822 | |
| 823 | GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| 824 | { |
| 825 | return gl::Uniform2iv(location, count, v); |
| 826 | } |
| 827 | |
| 828 | GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 829 | { |
| 830 | return gl::Uniform3f(location, x, y, z); |
| 831 | } |
| 832 | |
| 833 | GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| 834 | { |
| 835 | return gl::Uniform3fv(location, count, v); |
| 836 | } |
| 837 | |
| 838 | GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| 839 | { |
| 840 | return gl::Uniform3i(location, x, y, z); |
| 841 | } |
| 842 | |
| 843 | GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| 844 | { |
| 845 | return gl::Uniform3iv(location, count, v); |
| 846 | } |
| 847 | |
| 848 | GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 849 | { |
| 850 | return gl::Uniform4f(location, x, y, z, w); |
| 851 | } |
| 852 | |
| 853 | GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| 854 | { |
| 855 | return gl::Uniform4fv(location, count, v); |
| 856 | } |
| 857 | |
| 858 | GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| 859 | { |
| 860 | return gl::Uniform4i(location, x, y, z, w); |
| 861 | } |
| 862 | |
| 863 | GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| 864 | { |
| 865 | return gl::Uniform4iv(location, count, v); |
| 866 | } |
| 867 | |
| 868 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 869 | { |
| 870 | return gl::UniformMatrix2fv(location, count, transpose, value); |
| 871 | } |
| 872 | |
| 873 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 874 | { |
| 875 | return gl::UniformMatrix3fv(location, count, transpose, value); |
| 876 | } |
| 877 | |
| 878 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 879 | { |
| 880 | return gl::UniformMatrix4fv(location, count, transpose, value); |
| 881 | } |
| 882 | |
| 883 | GL_APICALL void GL_APIENTRY glUseProgram(GLuint program) |
| 884 | { |
| 885 | return gl::UseProgram(program); |
| 886 | } |
| 887 | |
| 888 | GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program) |
| 889 | { |
| 890 | return gl::ValidateProgram(program); |
| 891 | } |
| 892 | |
| 893 | GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) |
| 894 | { |
| 895 | return gl::VertexAttrib1f(index, x); |
| 896 | } |
| 897 | |
| 898 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| 899 | { |
| 900 | return gl::VertexAttrib1fv(index, values); |
| 901 | } |
| 902 | |
| 903 | GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| 904 | { |
| 905 | return gl::VertexAttrib2f(index, x, y); |
| 906 | } |
| 907 | |
| 908 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| 909 | { |
| 910 | return gl::VertexAttrib2fv(index, values); |
| 911 | } |
| 912 | |
| 913 | GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| 914 | { |
| 915 | return gl::VertexAttrib3f(index, x, y, z); |
| 916 | } |
| 917 | |
| 918 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| 919 | { |
| 920 | return gl::VertexAttrib3fv(index, values); |
| 921 | } |
| 922 | |
| 923 | GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 924 | { |
| 925 | return gl::VertexAttrib4f(index, x, y, z, w); |
| 926 | } |
| 927 | |
| 928 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| 929 | { |
| 930 | return gl::VertexAttrib4fv(index, values); |
| 931 | } |
| 932 | |
| 933 | GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| 934 | { |
| 935 | return gl::VertexAttribPointer(index, size, type, normalized, stride, ptr); |
| 936 | } |
| 937 | |
| 938 | GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| 939 | { |
| 940 | return gl::Viewport(x, y, width, height); |
| 941 | } |
| 942 | |
| 943 | GL_APICALL void GL_APIENTRY glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 944 | { |
| 945 | return gl::BlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 946 | } |
| 947 | |
| 948 | GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 949 | GLbitfield mask, GLenum filter) |
| 950 | { |
| 951 | return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 952 | } |
| 953 | |
| 954 | GL_APICALL void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| 955 | GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| 956 | { |
| 957 | return gl::TexImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| 958 | } |
| 959 | |
| 960 | GL_APICALL void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
| 961 | { |
| 962 | return gl::TexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| 963 | } |
| 964 | |
| 965 | GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 966 | { |
| 967 | return gl::CopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| 968 | } |
| 969 | |
| 970 | GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| 971 | { |
| 972 | return gl::CompressedTexImage3DOES(target, level,internalformat, width, height, depth, border, imageSize, data); |
| 973 | } |
| 974 | |
| 975 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| 976 | { |
| 977 | return gl::CompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| 978 | } |
| 979 | |
| 980 | GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| 981 | { |
| 982 | return gl::FramebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset); |
| 983 | } |
| 984 | |
| 985 | GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) |
| 986 | { |
| 987 | return gl::EGLImageTargetTexture2DOES(target, image); |
| 988 | } |
| 989 | |
| 990 | GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) |
| 991 | { |
| 992 | return gl::EGLImageTargetRenderbufferStorageOES(target, image); |
| 993 | } |
| 994 | |
| 995 | GL_APICALL void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) |
| 996 | { |
| 997 | return gl::DrawBuffersEXT(n, bufs); |
| 998 | } |
| 999 | |
| 1000 | GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src) |
| 1001 | { |
| 1002 | return gl::ReadBuffer(src); |
| 1003 | } |
| 1004 | |
| 1005 | GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) |
| 1006 | { |
| 1007 | return gl::DrawRangeElements(mode, start, end, count, type, indices); |
| 1008 | } |
| 1009 | |
| 1010 | GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data) |
| 1011 | { |
| 1012 | return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, data); |
| 1013 | } |
| 1014 | |
| 1015 | GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) |
| 1016 | { |
| 1017 | return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); |
| 1018 | } |
| 1019 | |
| 1020 | GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 1021 | { |
| 1022 | return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| 1023 | } |
| 1024 | |
| 1025 | GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| 1026 | { |
| 1027 | return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
| 1028 | } |
| 1029 | |
| 1030 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| 1031 | { |
| 1032 | return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| 1033 | } |
| 1034 | |
| 1035 | GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) |
| 1036 | { |
| 1037 | return gl::GenQueries(n, ids); |
| 1038 | } |
| 1039 | |
| 1040 | GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) |
| 1041 | { |
| 1042 | return gl::DeleteQueries(n, ids); |
| 1043 | } |
| 1044 | |
| 1045 | GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint id) |
| 1046 | { |
| 1047 | return gl::IsQuery(id); |
| 1048 | } |
| 1049 | |
| 1050 | GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) |
| 1051 | { |
| 1052 | return gl::BeginQuery(target, id); |
| 1053 | } |
| 1054 | |
| 1055 | GL_APICALL void GL_APIENTRY glEndQuery(GLenum target) |
| 1056 | { |
| 1057 | return gl::EndQuery(target); |
| 1058 | } |
| 1059 | |
| 1060 | GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| 1061 | { |
| 1062 | return gl::GetQueryiv(target, pname, params); |
| 1063 | } |
| 1064 | |
| 1065 | GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| 1066 | { |
| 1067 | return gl::GetQueryObjectuiv(id, pname, params); |
| 1068 | } |
| 1069 | |
| 1070 | GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) |
| 1071 | { |
| 1072 | return gl::UnmapBuffer(target); |
| 1073 | } |
| 1074 | |
| 1075 | GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) |
| 1076 | { |
| 1077 | return gl::GetBufferPointerv(target, pname, params); |
| 1078 | } |
| 1079 | |
| 1080 | GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) |
| 1081 | { |
| 1082 | return gl::DrawBuffers(n, bufs); |
| 1083 | } |
| 1084 | |
| 1085 | GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1086 | { |
| 1087 | return gl::UniformMatrix2x3fv(location, count, transpose, value); |
| 1088 | } |
| 1089 | |
| 1090 | GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1091 | { |
| 1092 | return gl::UniformMatrix3x2fv(location, count, transpose, value); |
| 1093 | } |
| 1094 | |
| 1095 | GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1096 | { |
| 1097 | return gl::UniformMatrix2x4fv(location, count, transpose, value); |
| 1098 | } |
| 1099 | |
| 1100 | GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1101 | { |
| 1102 | return gl::UniformMatrix4x2fv(location, count, transpose, value); |
| 1103 | } |
| 1104 | |
| 1105 | GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1106 | { |
| 1107 | return gl::UniformMatrix3x4fv(location, count, transpose, value); |
| 1108 | } |
| 1109 | |
| 1110 | GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1111 | { |
| 1112 | return gl::UniformMatrix4x3fv(location, count, transpose, value); |
| 1113 | } |
| 1114 | |
| 1115 | GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 1116 | { |
| 1117 | return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 1118 | } |
| 1119 | |
| 1120 | GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| 1121 | { |
| 1122 | return gl::FramebufferTextureLayer(target, attachment, texture, level, layer); |
| 1123 | } |
| 1124 | |
| 1125 | GL_APICALL void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| 1126 | { |
| 1127 | return gl::MapBufferRange(target, offset, length, access); |
| 1128 | } |
| 1129 | |
| 1130 | GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| 1131 | { |
| 1132 | return gl::FlushMappedBufferRange(target, offset, length); |
| 1133 | } |
| 1134 | |
| 1135 | GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array) |
| 1136 | { |
| 1137 | return gl::BindVertexArray(array); |
| 1138 | } |
| 1139 | |
| 1140 | GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array) |
| 1141 | { |
| 1142 | return gl::BindVertexArrayOES(array); |
| 1143 | } |
| 1144 | |
| 1145 | GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| 1146 | { |
| 1147 | return gl::DeleteVertexArrays(n, arrays); |
| 1148 | } |
| 1149 | |
| 1150 | GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) |
| 1151 | { |
| 1152 | return gl::DeleteFramebuffersOES(n, arrays); |
| 1153 | } |
| 1154 | |
| 1155 | GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) |
| 1156 | { |
| 1157 | return gl::GenVertexArrays(n, arrays); |
| 1158 | } |
| 1159 | |
| 1160 | GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) |
| 1161 | { |
| 1162 | return gl::GenVertexArraysOES(n, arrays); |
| 1163 | } |
| 1164 | |
| 1165 | GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array) |
| 1166 | { |
| 1167 | return gl::IsVertexArray(array); |
| 1168 | } |
| 1169 | |
| 1170 | GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) |
| 1171 | { |
| 1172 | return gl::IsVertexArrayOES(array); |
| 1173 | } |
| 1174 | |
| 1175 | GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| 1176 | { |
| 1177 | return gl::GetIntegeri_v(target, index, data); |
| 1178 | } |
| 1179 | |
| 1180 | GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) |
| 1181 | { |
| 1182 | return gl::BeginTransformFeedback(primitiveMode); |
| 1183 | } |
| 1184 | |
| 1185 | GL_APICALL void GL_APIENTRY glEndTransformFeedback(void) |
| 1186 | { |
| 1187 | return gl::EndTransformFeedback(); |
| 1188 | } |
| 1189 | |
| 1190 | GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| 1191 | { |
| 1192 | return gl::BindBufferRange(target, index, buffer, offset, size); |
| 1193 | } |
| 1194 | |
| 1195 | GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| 1196 | { |
| 1197 | return gl::BindBufferBase(target, index, buffer); |
| 1198 | } |
| 1199 | |
| 1200 | GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
| 1201 | { |
| 1202 | return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| 1203 | } |
| 1204 | |
| 1205 | GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| 1206 | { |
| 1207 | return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| 1208 | } |
| 1209 | |
| 1210 | GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
| 1211 | { |
| 1212 | return gl::VertexAttribIPointer(index, size, type, stride, pointer); |
| 1213 | } |
| 1214 | |
| 1215 | GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| 1216 | { |
| 1217 | return gl::GetVertexAttribIiv(index, pname, params); |
| 1218 | } |
| 1219 | |
| 1220 | GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| 1221 | { |
| 1222 | return gl::GetVertexAttribIuiv(index, pname, params); |
| 1223 | } |
| 1224 | |
| 1225 | GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| 1226 | { |
| 1227 | return gl::VertexAttribI4i(index, x, y, z, w); |
| 1228 | } |
| 1229 | |
| 1230 | GL_APICALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| 1231 | { |
| 1232 | return gl::VertexAttribI4ui(index, x, y, z, w); |
| 1233 | } |
| 1234 | |
| 1235 | GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) |
| 1236 | { |
| 1237 | return gl::VertexAttribI4iv(index, v); |
| 1238 | } |
| 1239 | |
| 1240 | GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) |
| 1241 | { |
| 1242 | return gl::VertexAttribI4uiv(index, v); |
| 1243 | } |
| 1244 | |
| 1245 | GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| 1246 | { |
| 1247 | return gl::GetUniformuiv(program, location, params); |
| 1248 | } |
| 1249 | |
| 1250 | GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) |
| 1251 | { |
| 1252 | return gl::GetFragDataLocation(program, name); |
| 1253 | } |
| 1254 | |
| 1255 | GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) |
| 1256 | { |
| 1257 | return gl::Uniform1ui(location, v0); |
| 1258 | } |
| 1259 | |
| 1260 | GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| 1261 | { |
| 1262 | return gl::Uniform2ui(location, v0, v1); |
| 1263 | } |
| 1264 | |
| 1265 | GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| 1266 | { |
| 1267 | return gl::Uniform3ui(location, v0, v1, v2); |
| 1268 | } |
| 1269 | |
| 1270 | GL_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| 1271 | { |
| 1272 | return gl::Uniform4ui(location, v0, v1, v2, v3); |
| 1273 | } |
| 1274 | |
| 1275 | GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| 1276 | { |
| 1277 | return gl::Uniform1uiv(location, count, value); |
| 1278 | } |
| 1279 | |
| 1280 | GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| 1281 | { |
| 1282 | return gl::Uniform2uiv(location, count, value); |
| 1283 | } |
| 1284 | |
| 1285 | GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| 1286 | { |
| 1287 | return gl::Uniform3uiv(location, count, value); |
| 1288 | } |
| 1289 | |
| 1290 | GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| 1291 | { |
| 1292 | return gl::Uniform4uiv(location, count, value); |
| 1293 | } |
| 1294 | |
| 1295 | GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| 1296 | { |
| 1297 | return gl::ClearBufferiv(buffer, drawbuffer, value); |
| 1298 | } |
| 1299 | |
| 1300 | GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| 1301 | { |
| 1302 | return gl::ClearBufferuiv(buffer, drawbuffer, value); |
| 1303 | } |
| 1304 | |
| 1305 | GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| 1306 | { |
| 1307 | return gl::ClearBufferfv(buffer, drawbuffer, value); |
| 1308 | } |
| 1309 | |
| 1310 | GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| 1311 | { |
| 1312 | return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| 1313 | } |
| 1314 | |
| 1315 | GL_APICALL const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) |
| 1316 | { |
| 1317 | return gl::GetStringi(name, index); |
| 1318 | } |
| 1319 | |
| 1320 | GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| 1321 | { |
| 1322 | return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
| 1323 | } |
| 1324 | |
| 1325 | GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
| 1326 | { |
| 1327 | return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
| 1328 | } |
| 1329 | |
| 1330 | GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| 1331 | { |
| 1332 | return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
| 1333 | } |
| 1334 | |
| 1335 | GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| 1336 | { |
| 1337 | return gl::GetUniformBlockIndex(program, uniformBlockName); |
| 1338 | } |
| 1339 | |
| 1340 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| 1341 | { |
| 1342 | return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| 1343 | } |
| 1344 | |
| 1345 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| 1346 | { |
| 1347 | return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| 1348 | } |
| 1349 | |
| 1350 | GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| 1351 | { |
| 1352 | return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
| 1353 | } |
| 1354 | |
| 1355 | GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| 1356 | { |
| 1357 | return gl::DrawArraysInstanced(mode, first, count, instanceCount); |
| 1358 | } |
| 1359 | |
| 1360 | GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| 1361 | { |
| 1362 | return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount); |
| 1363 | } |
| 1364 | |
| 1365 | GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) |
| 1366 | { |
| 1367 | return gl::FenceSync(condition, flags); |
| 1368 | } |
| 1369 | |
| 1370 | GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync) |
| 1371 | { |
| 1372 | return gl::IsSync(sync); |
| 1373 | } |
| 1374 | |
| 1375 | GL_APICALL void GL_APIENTRY glDeleteSync(GLsync sync) |
| 1376 | { |
| 1377 | return gl::DeleteSync(sync); |
| 1378 | } |
| 1379 | |
| 1380 | GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| 1381 | { |
| 1382 | return gl::ClientWaitSync(sync, flags, timeout); |
| 1383 | } |
| 1384 | |
| 1385 | GL_APICALL void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| 1386 | { |
| 1387 | return gl::WaitSync(sync, flags, timeout); |
| 1388 | } |
| 1389 | |
| 1390 | GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data) |
| 1391 | { |
| 1392 | return gl::GetInteger64v(pname, data); |
| 1393 | } |
| 1394 | |
| 1395 | GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| 1396 | { |
| 1397 | return gl::GetSynciv(sync, pname, bufSize, length, values); |
| 1398 | } |
| 1399 | |
| 1400 | GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| 1401 | { |
| 1402 | return gl::GetInteger64i_v(target, index, data); |
| 1403 | } |
| 1404 | |
| 1405 | GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| 1406 | { |
| 1407 | return gl::GetBufferParameteri64v(target, pname, params); |
| 1408 | } |
| 1409 | |
| 1410 | GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) |
| 1411 | { |
| 1412 | return gl::GenSamplers(count, samplers); |
| 1413 | } |
| 1414 | |
| 1415 | GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) |
| 1416 | { |
| 1417 | return gl::DeleteSamplers(count, samplers); |
| 1418 | } |
| 1419 | |
| 1420 | GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler) |
| 1421 | { |
| 1422 | return gl::IsSampler(sampler); |
| 1423 | } |
| 1424 | |
| 1425 | GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) |
| 1426 | { |
| 1427 | return gl::BindSampler(unit, sampler); |
| 1428 | } |
| 1429 | |
| 1430 | GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| 1431 | { |
| 1432 | return gl::SamplerParameteri(sampler, pname, param); |
| 1433 | } |
| 1434 | |
| 1435 | GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
| 1436 | { |
| 1437 | return gl::SamplerParameteriv(sampler, pname, param); |
| 1438 | } |
| 1439 | |
| 1440 | GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| 1441 | { |
| 1442 | return gl::SamplerParameterf(sampler, pname, param); |
| 1443 | } |
| 1444 | |
| 1445 | GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
| 1446 | { |
| 1447 | return gl::SamplerParameterfv(sampler, pname, param); |
| 1448 | } |
| 1449 | |
| 1450 | GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
| 1451 | { |
| 1452 | return gl::GetSamplerParameteriv(sampler, pname, params); |
| 1453 | } |
| 1454 | |
| 1455 | GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
| 1456 | { |
| 1457 | return gl::GetSamplerParameterfv(sampler, pname, params); |
| 1458 | } |
| 1459 | |
| 1460 | GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) |
| 1461 | { |
| 1462 | return gl::VertexAttribDivisor(index, divisor); |
| 1463 | } |
| 1464 | |
| 1465 | GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) |
| 1466 | { |
| 1467 | return gl::BindTransformFeedback(target, id); |
| 1468 | } |
| 1469 | |
| 1470 | GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
| 1471 | { |
| 1472 | return gl::DeleteTransformFeedbacks(n, ids); |
| 1473 | } |
| 1474 | |
| 1475 | GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
| 1476 | { |
| 1477 | return gl::GenTransformFeedbacks(n, ids); |
| 1478 | } |
| 1479 | |
| 1480 | GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) |
| 1481 | { |
| 1482 | return gl::IsTransformFeedback(id); |
| 1483 | } |
| 1484 | |
| 1485 | GL_APICALL void GL_APIENTRY glPauseTransformFeedback(void) |
| 1486 | { |
| 1487 | return gl::PauseTransformFeedback(); |
| 1488 | } |
| 1489 | |
| 1490 | GL_APICALL void GL_APIENTRY glResumeTransformFeedback(void) |
| 1491 | { |
| 1492 | return gl::ResumeTransformFeedback(); |
| 1493 | } |
| 1494 | |
| 1495 | GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
| 1496 | { |
| 1497 | return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary); |
| 1498 | } |
| 1499 | |
| 1500 | GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
| 1501 | { |
| 1502 | return gl::ProgramBinary(program, binaryFormat, binary, length); |
| 1503 | } |
| 1504 | |
| 1505 | GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) |
| 1506 | { |
| 1507 | return gl::ProgramParameteri(program, pname, value); |
| 1508 | } |
| 1509 | |
| 1510 | GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) |
| 1511 | { |
| 1512 | return gl::InvalidateFramebuffer(target, numAttachments, attachments); |
| 1513 | } |
| 1514 | |
| 1515 | GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
| 1516 | { |
| 1517 | return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); |
| 1518 | } |
| 1519 | |
| 1520 | GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| 1521 | { |
| 1522 | return gl::TexStorage2D(target, levels, internalformat, width, height); |
| 1523 | } |
| 1524 | |
| 1525 | GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| 1526 | { |
| 1527 | return gl::TexStorage3D(target, levels, internalformat, width, height, depth); |
| 1528 | } |
| 1529 | |
| 1530 | GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
| 1531 | { |
| 1532 | return gl::GetInternalformativ(target, internalformat, pname, bufSize, params); |
| 1533 | } |
| 1534 | } |
| 1535 | |
| 1536 | egl::Context *es2CreateContext(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); |
| 1537 | extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname); |
| 1538 | egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth); |
| 1539 | egl::Image *createBackBufferFromClientBuffer(const egl::ClientBuffer& clientBuffer); |
| 1540 | egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth); |
| 1541 | sw::FrameBuffer *createFrameBuffer(void *nativeDisplay, EGLNativeWindowType window, int width, int height); |
| 1542 | |
| 1543 | LibGLESv2exports::LibGLESv2exports() |
| 1544 | { |
| 1545 | this->glActiveTexture = gl::ActiveTexture; |
| 1546 | this->glAttachShader = gl::AttachShader; |
| 1547 | this->glBeginQueryEXT = gl::BeginQueryEXT; |
| 1548 | this->glBindAttribLocation = gl::BindAttribLocation; |
| 1549 | this->glBindBuffer = gl::BindBuffer; |
| 1550 | this->glBindFramebuffer = gl::BindFramebuffer; |
| 1551 | this->glBindRenderbuffer = gl::BindRenderbuffer; |
| 1552 | this->glBindTexture = gl::BindTexture; |
| 1553 | this->glBlendColor = gl::BlendColor; |
| 1554 | this->glBlendEquation = gl::BlendEquation; |
| 1555 | this->glBlendEquationSeparate = gl::BlendEquationSeparate; |
| 1556 | this->glBlendFunc = gl::BlendFunc; |
| 1557 | this->glBlendFuncSeparate = gl::BlendFuncSeparate; |
| 1558 | this->glBufferData = gl::BufferData; |
| 1559 | this->glBufferSubData = gl::BufferSubData; |
| 1560 | this->glCheckFramebufferStatus = gl::CheckFramebufferStatus; |
| 1561 | this->glClear = gl::Clear; |
| 1562 | this->glClearColor = gl::ClearColor; |
| 1563 | this->glClearDepthf = gl::ClearDepthf; |
| 1564 | this->glClearStencil = gl::ClearStencil; |
| 1565 | this->glColorMask = gl::ColorMask; |
| 1566 | this->glCompileShader = gl::CompileShader; |
| 1567 | this->glCompressedTexImage2D = gl::CompressedTexImage2D; |
| 1568 | this->glCompressedTexSubImage2D = gl::CompressedTexSubImage2D; |
| 1569 | this->glCopyTexImage2D = gl::CopyTexImage2D; |
| 1570 | this->glCopyTexSubImage2D = gl::CopyTexSubImage2D; |
| 1571 | this->glCreateProgram = gl::CreateProgram; |
| 1572 | this->glCreateShader = gl::CreateShader; |
| 1573 | this->glCullFace = gl::CullFace; |
| 1574 | this->glDeleteBuffers = gl::DeleteBuffers; |
| 1575 | this->glDeleteFencesNV = gl::DeleteFencesNV; |
| 1576 | this->glDeleteFramebuffers = gl::DeleteFramebuffers; |
| 1577 | this->glDeleteProgram = gl::DeleteProgram; |
| 1578 | this->glDeleteQueriesEXT = gl::DeleteQueriesEXT; |
| 1579 | this->glDeleteRenderbuffers = gl::DeleteRenderbuffers; |
| 1580 | this->glDeleteShader = gl::DeleteShader; |
| 1581 | this->glDeleteTextures = gl::DeleteTextures; |
| 1582 | this->glDepthFunc = gl::DepthFunc; |
| 1583 | this->glDepthMask = gl::DepthMask; |
| 1584 | this->glDepthRangef = gl::DepthRangef; |
| 1585 | this->glDetachShader = gl::DetachShader; |
| 1586 | this->glDisable = gl::Disable; |
| 1587 | this->glDisableVertexAttribArray = gl::DisableVertexAttribArray; |
| 1588 | this->glDrawArrays = gl::DrawArrays; |
| 1589 | this->glDrawElements = gl::DrawElements; |
| 1590 | this->glDrawArraysInstancedEXT = gl::DrawArraysInstancedEXT; |
| 1591 | this->glDrawElementsInstancedEXT = gl::DrawElementsInstancedEXT; |
| 1592 | this->glVertexAttribDivisorEXT = gl::VertexAttribDivisorEXT; |
| 1593 | this->glDrawArraysInstancedANGLE = gl::DrawArraysInstancedANGLE; |
| 1594 | this->glDrawElementsInstancedANGLE = gl::DrawElementsInstancedANGLE; |
| 1595 | this->glVertexAttribDivisorANGLE = gl::VertexAttribDivisorANGLE; |
| 1596 | this->glEnable = gl::Enable; |
| 1597 | this->glEnableVertexAttribArray = gl::EnableVertexAttribArray; |
| 1598 | this->glEndQueryEXT = gl::EndQueryEXT; |
| 1599 | this->glFinishFenceNV = gl::FinishFenceNV; |
| 1600 | this->glFinish = gl::Finish; |
| 1601 | this->glFlush = gl::Flush; |
| 1602 | this->glFramebufferRenderbuffer = gl::FramebufferRenderbuffer; |
| 1603 | this->glFramebufferTexture2D = gl::FramebufferTexture2D; |
| 1604 | this->glFrontFace = gl::FrontFace; |
| 1605 | this->glGenBuffers = gl::GenBuffers; |
| 1606 | this->glGenerateMipmap = gl::GenerateMipmap; |
| 1607 | this->glGenFencesNV = gl::GenFencesNV; |
| 1608 | this->glGenFramebuffers = gl::GenFramebuffers; |
| 1609 | this->glGenQueriesEXT = gl::GenQueriesEXT; |
| 1610 | this->glGenRenderbuffers = gl::GenRenderbuffers; |
| 1611 | this->glGenTextures = gl::GenTextures; |
| 1612 | this->glGetActiveAttrib = gl::GetActiveAttrib; |
| 1613 | this->glGetActiveUniform = gl::GetActiveUniform; |
| 1614 | this->glGetAttachedShaders = gl::GetAttachedShaders; |
| 1615 | this->glGetAttribLocation = gl::GetAttribLocation; |
| 1616 | this->glGetBooleanv = gl::GetBooleanv; |
| 1617 | this->glGetBufferParameteriv = gl::GetBufferParameteriv; |
| 1618 | this->glGetError = gl::GetError; |
| 1619 | this->glGetFenceivNV = gl::GetFenceivNV; |
| 1620 | this->glGetFloatv = gl::GetFloatv; |
| 1621 | this->glGetFramebufferAttachmentParameteriv = gl::GetFramebufferAttachmentParameteriv; |
| 1622 | this->glGetGraphicsResetStatusEXT = gl::GetGraphicsResetStatusEXT; |
| 1623 | this->glGetIntegerv = gl::GetIntegerv; |
| 1624 | this->glGetProgramiv = gl::GetProgramiv; |
| 1625 | this->glGetProgramInfoLog = gl::GetProgramInfoLog; |
| 1626 | this->glGetQueryivEXT = gl::GetQueryivEXT; |
| 1627 | this->glGetQueryObjectuivEXT = gl::GetQueryObjectuivEXT; |
| 1628 | this->glGetRenderbufferParameteriv = gl::GetRenderbufferParameteriv; |
| 1629 | this->glGetShaderiv = gl::GetShaderiv; |
| 1630 | this->glGetShaderInfoLog = gl::GetShaderInfoLog; |
| 1631 | this->glGetShaderPrecisionFormat = gl::GetShaderPrecisionFormat; |
| 1632 | this->glGetShaderSource = gl::GetShaderSource; |
| 1633 | this->glGetString = gl::GetString; |
| 1634 | this->glGetTexParameterfv = gl::GetTexParameterfv; |
| 1635 | this->glGetTexParameteriv = gl::GetTexParameteriv; |
| 1636 | this->glGetnUniformfvEXT = gl::GetnUniformfvEXT; |
| 1637 | this->glGetUniformfv = gl::GetUniformfv; |
| 1638 | this->glGetnUniformivEXT = gl::GetnUniformivEXT; |
| 1639 | this->glGetUniformiv = gl::GetUniformiv; |
| 1640 | this->glGetUniformLocation = gl::GetUniformLocation; |
| 1641 | this->glGetVertexAttribfv = gl::GetVertexAttribfv; |
| 1642 | this->glGetVertexAttribiv = gl::GetVertexAttribiv; |
| 1643 | this->glGetVertexAttribPointerv = gl::GetVertexAttribPointerv; |
| 1644 | this->glHint = gl::Hint; |
| 1645 | this->glIsBuffer = gl::IsBuffer; |
| 1646 | this->glIsEnabled = gl::IsEnabled; |
| 1647 | this->glIsFenceNV = gl::IsFenceNV; |
| 1648 | this->glIsFramebuffer = gl::IsFramebuffer; |
| 1649 | this->glIsProgram = gl::IsProgram; |
| 1650 | this->glIsQueryEXT = gl::IsQueryEXT; |
| 1651 | this->glIsRenderbuffer = gl::IsRenderbuffer; |
| 1652 | this->glIsShader = gl::IsShader; |
| 1653 | this->glIsTexture = gl::IsTexture; |
| 1654 | this->glLineWidth = gl::LineWidth; |
| 1655 | this->glLinkProgram = gl::LinkProgram; |
| 1656 | this->glPixelStorei = gl::PixelStorei; |
| 1657 | this->glPolygonOffset = gl::PolygonOffset; |
| 1658 | this->glReadnPixelsEXT = gl::ReadnPixelsEXT; |
| 1659 | this->glReadPixels = gl::ReadPixels; |
| 1660 | this->glReleaseShaderCompiler = gl::ReleaseShaderCompiler; |
| 1661 | this->glRenderbufferStorageMultisample = gl::RenderbufferStorageMultisample; |
| 1662 | this->glRenderbufferStorageMultisampleANGLE = gl::RenderbufferStorageMultisampleANGLE; |
| 1663 | this->glRenderbufferStorage = gl::RenderbufferStorage; |
| 1664 | this->glSampleCoverage = gl::SampleCoverage; |
| 1665 | this->glSetFenceNV = gl::SetFenceNV; |
| 1666 | this->glScissor = gl::Scissor; |
| 1667 | this->glShaderBinary = gl::ShaderBinary; |
| 1668 | this->glShaderSource = gl::ShaderSource; |
| 1669 | this->glStencilFunc = gl::StencilFunc; |
| 1670 | this->glStencilFuncSeparate = gl::StencilFuncSeparate; |
| 1671 | this->glStencilMask = gl::StencilMask; |
| 1672 | this->glStencilMaskSeparate = gl::StencilMaskSeparate; |
| 1673 | this->glStencilOp = gl::StencilOp; |
| 1674 | this->glStencilOpSeparate = gl::StencilOpSeparate; |
| 1675 | this->glTestFenceNV = gl::TestFenceNV; |
| 1676 | this->glTexImage2D = gl::TexImage2D; |
| 1677 | this->glTexParameterf = gl::TexParameterf; |
| 1678 | this->glTexParameterfv = gl::TexParameterfv; |
| 1679 | this->glTexParameteri = gl::TexParameteri; |
| 1680 | this->glTexParameteriv = gl::TexParameteriv; |
| 1681 | this->glTexSubImage2D = gl::TexSubImage2D; |
| 1682 | this->glUniform1f = gl::Uniform1f; |
| 1683 | this->glUniform1fv = gl::Uniform1fv; |
| 1684 | this->glUniform1i = gl::Uniform1i; |
| 1685 | this->glUniform1iv = gl::Uniform1iv; |
| 1686 | this->glUniform2f = gl::Uniform2f; |
| 1687 | this->glUniform2fv = gl::Uniform2fv; |
| 1688 | this->glUniform2i = gl::Uniform2i; |
| 1689 | this->glUniform2iv = gl::Uniform2iv; |
| 1690 | this->glUniform3f = gl::Uniform3f; |
| 1691 | this->glUniform3fv = gl::Uniform3fv; |
| 1692 | this->glUniform3i = gl::Uniform3i; |
| 1693 | this->glUniform3iv = gl::Uniform3iv; |
| 1694 | this->glUniform4f = gl::Uniform4f; |
| 1695 | this->glUniform4fv = gl::Uniform4fv; |
| 1696 | this->glUniform4i = gl::Uniform4i; |
| 1697 | this->glUniform4iv = gl::Uniform4iv; |
| 1698 | this->glUniformMatrix2fv = gl::UniformMatrix2fv; |
| 1699 | this->glUniformMatrix3fv = gl::UniformMatrix3fv; |
| 1700 | this->glUniformMatrix4fv = gl::UniformMatrix4fv; |
| 1701 | this->glUseProgram = gl::UseProgram; |
| 1702 | this->glValidateProgram = gl::ValidateProgram; |
| 1703 | this->glVertexAttrib1f = gl::VertexAttrib1f; |
| 1704 | this->glVertexAttrib1fv = gl::VertexAttrib1fv; |
| 1705 | this->glVertexAttrib2f = gl::VertexAttrib2f; |
| 1706 | this->glVertexAttrib2fv = gl::VertexAttrib2fv; |
| 1707 | this->glVertexAttrib3f = gl::VertexAttrib3f; |
| 1708 | this->glVertexAttrib3fv = gl::VertexAttrib3fv; |
| 1709 | this->glVertexAttrib4f = gl::VertexAttrib4f; |
| 1710 | this->glVertexAttrib4fv = gl::VertexAttrib4fv; |
| 1711 | this->glVertexAttribPointer = gl::VertexAttribPointer; |
| 1712 | this->glViewport = gl::Viewport; |
| 1713 | this->glBlitFramebufferNV = gl::BlitFramebufferNV; |
| 1714 | this->glBlitFramebufferANGLE = gl::BlitFramebufferANGLE; |
| 1715 | this->glTexImage3DOES = gl::TexImage3DOES; |
| 1716 | this->glTexSubImage3DOES = gl::TexSubImage3DOES; |
| 1717 | this->glCopyTexSubImage3DOES = gl::CopyTexSubImage3DOES; |
| 1718 | this->glCompressedTexImage3DOES = gl::CompressedTexImage3DOES; |
| 1719 | this->glCompressedTexSubImage3DOES = gl::CompressedTexSubImage3DOES; |
| 1720 | this->glFramebufferTexture3DOES = gl::FramebufferTexture3DOES; |
| 1721 | this->glEGLImageTargetTexture2DOES = gl::EGLImageTargetTexture2DOES; |
| 1722 | this->glEGLImageTargetRenderbufferStorageOES = gl::EGLImageTargetRenderbufferStorageOES; |
| 1723 | this->glIsRenderbufferOES = gl::IsRenderbufferOES; |
| 1724 | this->glBindRenderbufferOES = gl::BindRenderbufferOES; |
| 1725 | this->glDeleteRenderbuffersOES = gl::DeleteRenderbuffersOES; |
| 1726 | this->glGenRenderbuffersOES = gl::GenRenderbuffersOES; |
| 1727 | this->glRenderbufferStorageOES = gl::RenderbufferStorageOES; |
| 1728 | this->glGetRenderbufferParameterivOES = gl::GetRenderbufferParameterivOES; |
| 1729 | this->glIsFramebufferOES = gl::IsFramebufferOES; |
| 1730 | this->glBindFramebufferOES = gl::BindFramebufferOES; |
| 1731 | this->glDeleteFramebuffersOES = gl::DeleteFramebuffersOES; |
| 1732 | this->glGenFramebuffersOES = gl::GenFramebuffersOES; |
| 1733 | this->glCheckFramebufferStatusOES = gl::CheckFramebufferStatusOES; |
| 1734 | this->glFramebufferRenderbufferOES = gl::FramebufferRenderbufferOES; |
| 1735 | this->glFramebufferTexture2DOES = gl::FramebufferTexture2DOES; |
| 1736 | this->glGetFramebufferAttachmentParameterivOES = gl::GetFramebufferAttachmentParameterivOES; |
| 1737 | this->glGenerateMipmapOES = gl::GenerateMipmapOES; |
| 1738 | this->glDrawBuffersEXT = gl::DrawBuffersEXT; |
| 1739 | |
| 1740 | this->es2CreateContext = ::es2CreateContext; |
| 1741 | this->es2GetProcAddress = ::es2GetProcAddress; |
| 1742 | this->createBackBuffer = ::createBackBuffer; |
| 1743 | this->createBackBufferFromClientBuffer = ::createBackBufferFromClientBuffer; |
| 1744 | this->createDepthStencil = ::createDepthStencil; |
| 1745 | this->createFrameBuffer = ::createFrameBuffer; |
| 1746 | } |
| 1747 | |
| 1748 | extern "C" GL_APICALL LibGLESv2exports *libGLESv2_swiftshader() |
| 1749 | { |
| 1750 | static LibGLESv2exports libGLESv2; |
| 1751 | return &libGLESv2; |
| 1752 | } |
| 1753 | |
| 1754 | LibEGL libEGL; |
| 1755 | LibGLES_CM libGLES_CM; |
| 1756 | |