| 1 | // Copyright 2018 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "VkCommandBuffer.hpp" |
| 16 | #include "VkBuffer.hpp" |
| 17 | #include "VkEvent.hpp" |
| 18 | #include "VkFence.hpp" |
| 19 | #include "VkFramebuffer.hpp" |
| 20 | #include "VkImage.hpp" |
| 21 | #include "VkImageView.hpp" |
| 22 | #include "VkPipeline.hpp" |
| 23 | #include "VkPipelineLayout.hpp" |
| 24 | #include "VkQueryPool.hpp" |
| 25 | #include "VkRenderPass.hpp" |
| 26 | #include "Device/Renderer.hpp" |
| 27 | |
| 28 | #include <cstring> |
| 29 | |
| 30 | namespace vk |
| 31 | { |
| 32 | |
| 33 | class CommandBuffer::Command |
| 34 | { |
| 35 | public: |
| 36 | // FIXME (b/119421344): change the commandBuffer argument to a CommandBuffer state |
| 37 | virtual void play(CommandBuffer::ExecutionState& executionState) = 0; |
| 38 | virtual ~Command() {} |
| 39 | }; |
| 40 | |
| 41 | class BeginRenderPass : public CommandBuffer::Command |
| 42 | { |
| 43 | public: |
| 44 | BeginRenderPass(RenderPass* renderPass, Framebuffer* framebuffer, VkRect2D renderArea, |
| 45 | uint32_t clearValueCount, const VkClearValue* pClearValues) : |
| 46 | renderPass(renderPass), framebuffer(framebuffer), renderArea(renderArea), |
| 47 | clearValueCount(clearValueCount) |
| 48 | { |
| 49 | // FIXME (b/119409619): use an allocator here so we can control all memory allocations |
| 50 | clearValues = new VkClearValue[clearValueCount]; |
| 51 | memcpy(clearValues, pClearValues, clearValueCount * sizeof(VkClearValue)); |
| 52 | } |
| 53 | |
| 54 | ~BeginRenderPass() override |
| 55 | { |
| 56 | delete [] clearValues; |
| 57 | } |
| 58 | |
| 59 | protected: |
| 60 | void play(CommandBuffer::ExecutionState& executionState) override |
| 61 | { |
| 62 | executionState.renderPass = renderPass; |
| 63 | executionState.renderPassFramebuffer = framebuffer; |
| 64 | executionState.subpassIndex = 0; |
| 65 | framebuffer->clear(executionState.renderPass, clearValueCount, clearValues, renderArea); |
| 66 | } |
| 67 | |
| 68 | private: |
| 69 | RenderPass* renderPass; |
| 70 | Framebuffer* framebuffer; |
| 71 | VkRect2D renderArea; |
| 72 | uint32_t clearValueCount; |
| 73 | VkClearValue* clearValues; |
| 74 | }; |
| 75 | |
| 76 | class NextSubpass : public CommandBuffer::Command |
| 77 | { |
| 78 | public: |
| 79 | NextSubpass() |
| 80 | { |
| 81 | } |
| 82 | |
| 83 | protected: |
| 84 | void play(CommandBuffer::ExecutionState& executionState) override |
| 85 | { |
| 86 | bool hasResolveAttachments = (executionState.renderPass->getSubpass(executionState.subpassIndex).pResolveAttachments != nullptr); |
| 87 | if(hasResolveAttachments) |
| 88 | { |
| 89 | // FIXME(sugoi): remove the following lines and resolve in Renderer::finishRendering() |
| 90 | // for a Draw command or after the last command of the current subpass |
| 91 | // which modifies pixels. |
| 92 | executionState.renderer->synchronize(); |
| 93 | executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassIndex); |
| 94 | } |
| 95 | |
| 96 | ++executionState.subpassIndex; |
| 97 | } |
| 98 | }; |
| 99 | |
| 100 | class EndRenderPass : public CommandBuffer::Command |
| 101 | { |
| 102 | public: |
| 103 | EndRenderPass() |
| 104 | { |
| 105 | } |
| 106 | |
| 107 | protected: |
| 108 | void play(CommandBuffer::ExecutionState& executionState) override |
| 109 | { |
| 110 | // Execute (implicit or explicit) VkSubpassDependency to VK_SUBPASS_EXTERNAL |
| 111 | // This is somewhat heavier than the actual ordering required. |
| 112 | executionState.renderer->synchronize(); |
| 113 | |
| 114 | // FIXME(sugoi): remove the following line and resolve in Renderer::finishRendering() |
| 115 | // for a Draw command or after the last command of the current subpass |
| 116 | // which modifies pixels. |
| 117 | executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassIndex); |
| 118 | executionState.renderPass = nullptr; |
| 119 | executionState.renderPassFramebuffer = nullptr; |
| 120 | } |
| 121 | }; |
| 122 | |
| 123 | class ExecuteCommands : public CommandBuffer::Command |
| 124 | { |
| 125 | public: |
| 126 | ExecuteCommands(const CommandBuffer* commandBuffer) : commandBuffer(commandBuffer) |
| 127 | { |
| 128 | } |
| 129 | |
| 130 | protected: |
| 131 | void play(CommandBuffer::ExecutionState& executionState) override |
| 132 | { |
| 133 | commandBuffer->submitSecondary(executionState); |
| 134 | } |
| 135 | |
| 136 | private: |
| 137 | const CommandBuffer* commandBuffer; |
| 138 | }; |
| 139 | |
| 140 | class PipelineBind : public CommandBuffer::Command |
| 141 | { |
| 142 | public: |
| 143 | PipelineBind(VkPipelineBindPoint pipelineBindPoint, Pipeline* pipeline) : |
| 144 | pipelineBindPoint(pipelineBindPoint), pipeline(pipeline) |
| 145 | { |
| 146 | } |
| 147 | |
| 148 | protected: |
| 149 | void play(CommandBuffer::ExecutionState& executionState) override |
| 150 | { |
| 151 | executionState.pipelineState[pipelineBindPoint].pipeline = pipeline; |
| 152 | } |
| 153 | |
| 154 | private: |
| 155 | VkPipelineBindPoint pipelineBindPoint; |
| 156 | Pipeline* pipeline; |
| 157 | }; |
| 158 | |
| 159 | class Dispatch : public CommandBuffer::Command |
| 160 | { |
| 161 | public: |
| 162 | Dispatch(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) : |
| 163 | baseGroupX(baseGroupX), baseGroupY(baseGroupY), baseGroupZ(baseGroupZ), |
| 164 | groupCountX(groupCountX), groupCountY(groupCountY), groupCountZ(groupCountZ) |
| 165 | { |
| 166 | } |
| 167 | |
| 168 | protected: |
| 169 | void play(CommandBuffer::ExecutionState& executionState) override |
| 170 | { |
| 171 | auto const &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_COMPUTE]; |
| 172 | |
| 173 | ComputePipeline* pipeline = static_cast<ComputePipeline*>(pipelineState.pipeline); |
| 174 | pipeline->run(baseGroupX, baseGroupY, baseGroupZ, |
| 175 | groupCountX, groupCountY, groupCountZ, |
| 176 | pipelineState.descriptorSets, |
| 177 | pipelineState.descriptorDynamicOffsets, |
| 178 | executionState.pushConstants); |
| 179 | } |
| 180 | |
| 181 | private: |
| 182 | uint32_t baseGroupX; |
| 183 | uint32_t baseGroupY; |
| 184 | uint32_t baseGroupZ; |
| 185 | uint32_t groupCountX; |
| 186 | uint32_t groupCountY; |
| 187 | uint32_t groupCountZ; |
| 188 | }; |
| 189 | |
| 190 | class DispatchIndirect : public CommandBuffer::Command |
| 191 | { |
| 192 | public: |
| 193 | DispatchIndirect(Buffer* buffer, VkDeviceSize offset) : |
| 194 | buffer(buffer), offset(offset) |
| 195 | { |
| 196 | } |
| 197 | |
| 198 | protected: |
| 199 | void play(CommandBuffer::ExecutionState& executionState) override |
| 200 | { |
| 201 | auto cmd = reinterpret_cast<VkDispatchIndirectCommand const *>(buffer->getOffsetPointer(offset)); |
| 202 | |
| 203 | auto const &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_COMPUTE]; |
| 204 | |
| 205 | ComputePipeline* pipeline = static_cast<ComputePipeline*>(pipelineState.pipeline); |
| 206 | pipeline->run(0, 0, 0, cmd->x, cmd->y, cmd->z, |
| 207 | pipelineState.descriptorSets, |
| 208 | pipelineState.descriptorDynamicOffsets, |
| 209 | executionState.pushConstants); |
| 210 | } |
| 211 | |
| 212 | private: |
| 213 | const Buffer* buffer; |
| 214 | VkDeviceSize offset; |
| 215 | }; |
| 216 | |
| 217 | struct VertexBufferBind : public CommandBuffer::Command |
| 218 | { |
| 219 | VertexBufferBind(uint32_t binding, Buffer* buffer, const VkDeviceSize offset) : |
| 220 | binding(binding), buffer(buffer), offset(offset) |
| 221 | { |
| 222 | } |
| 223 | |
| 224 | void play(CommandBuffer::ExecutionState& executionState) override |
| 225 | { |
| 226 | executionState.vertexInputBindings[binding] = { buffer, offset }; |
| 227 | } |
| 228 | |
| 229 | private: |
| 230 | uint32_t binding; |
| 231 | Buffer* buffer; |
| 232 | const VkDeviceSize offset; |
| 233 | }; |
| 234 | |
| 235 | struct IndexBufferBind : public CommandBuffer::Command |
| 236 | { |
| 237 | IndexBufferBind(Buffer* buffer, const VkDeviceSize offset, const VkIndexType indexType) : |
| 238 | buffer(buffer), offset(offset), indexType(indexType) |
| 239 | { |
| 240 | |
| 241 | } |
| 242 | |
| 243 | void play(CommandBuffer::ExecutionState& executionState) override |
| 244 | { |
| 245 | executionState.indexBufferBinding = { buffer, offset }; |
| 246 | executionState.indexType = indexType; |
| 247 | } |
| 248 | |
| 249 | private: |
| 250 | Buffer* buffer; |
| 251 | const VkDeviceSize offset; |
| 252 | const VkIndexType indexType; |
| 253 | }; |
| 254 | |
| 255 | struct SetViewport : public CommandBuffer::Command |
| 256 | { |
| 257 | SetViewport(const VkViewport& viewport, uint32_t viewportID) : |
| 258 | viewport(viewport), viewportID(viewportID) |
| 259 | { |
| 260 | } |
| 261 | |
| 262 | void play(CommandBuffer::ExecutionState& executionState) override |
| 263 | { |
| 264 | executionState.dynamicState.viewport = viewport; |
| 265 | } |
| 266 | |
| 267 | private: |
| 268 | const VkViewport viewport; |
| 269 | uint32_t viewportID; |
| 270 | }; |
| 271 | |
| 272 | struct SetScissor : public CommandBuffer::Command |
| 273 | { |
| 274 | SetScissor(const VkRect2D& scissor, uint32_t scissorID) : |
| 275 | scissor(scissor), scissorID(scissorID) |
| 276 | { |
| 277 | } |
| 278 | |
| 279 | void play(CommandBuffer::ExecutionState& executionState) override |
| 280 | { |
| 281 | executionState.dynamicState.scissor = scissor; |
| 282 | } |
| 283 | |
| 284 | private: |
| 285 | const VkRect2D scissor; |
| 286 | uint32_t scissorID; |
| 287 | }; |
| 288 | |
| 289 | struct SetDepthBias : public CommandBuffer::Command |
| 290 | { |
| 291 | SetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) : |
| 292 | depthBiasConstantFactor(depthBiasConstantFactor), depthBiasClamp(depthBiasClamp), depthBiasSlopeFactor(depthBiasSlopeFactor) |
| 293 | { |
| 294 | } |
| 295 | |
| 296 | void play(CommandBuffer::ExecutionState& executionState) override |
| 297 | { |
| 298 | executionState.dynamicState.depthBiasConstantFactor = depthBiasConstantFactor; |
| 299 | executionState.dynamicState.depthBiasClamp = depthBiasClamp; |
| 300 | executionState.dynamicState.depthBiasSlopeFactor = depthBiasSlopeFactor; |
| 301 | } |
| 302 | |
| 303 | private: |
| 304 | float depthBiasConstantFactor; |
| 305 | float depthBiasClamp; |
| 306 | float depthBiasSlopeFactor; |
| 307 | }; |
| 308 | |
| 309 | struct SetBlendConstants : public CommandBuffer::Command |
| 310 | { |
| 311 | SetBlendConstants(const float blendConstants[4]) |
| 312 | { |
| 313 | memcpy(this->blendConstants, blendConstants, sizeof(this->blendConstants)); |
| 314 | } |
| 315 | |
| 316 | void play(CommandBuffer::ExecutionState& executionState) override |
| 317 | { |
| 318 | memcpy(&(executionState.dynamicState.blendConstants[0]), blendConstants, sizeof(blendConstants)); |
| 319 | } |
| 320 | |
| 321 | private: |
| 322 | float blendConstants[4]; |
| 323 | }; |
| 324 | |
| 325 | struct SetDepthBounds : public CommandBuffer::Command |
| 326 | { |
| 327 | SetDepthBounds(float minDepthBounds, float maxDepthBounds) : |
| 328 | minDepthBounds(minDepthBounds), maxDepthBounds(maxDepthBounds) |
| 329 | { |
| 330 | } |
| 331 | |
| 332 | void play(CommandBuffer::ExecutionState& executionState) override |
| 333 | { |
| 334 | executionState.dynamicState.minDepthBounds = minDepthBounds; |
| 335 | executionState.dynamicState.maxDepthBounds = maxDepthBounds; |
| 336 | } |
| 337 | |
| 338 | private: |
| 339 | float minDepthBounds; |
| 340 | float maxDepthBounds; |
| 341 | }; |
| 342 | struct SetStencilCompareMask : public CommandBuffer::Command |
| 343 | { |
| 344 | SetStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask) : |
| 345 | faceMask(faceMask), compareMask(compareMask) |
| 346 | { |
| 347 | } |
| 348 | |
| 349 | void play(CommandBuffer::ExecutionState& executionState) override |
| 350 | { |
| 351 | if(faceMask & VK_STENCIL_FACE_FRONT_BIT) |
| 352 | { |
| 353 | executionState.dynamicState.compareMask[0] = compareMask; |
| 354 | } |
| 355 | if(faceMask & VK_STENCIL_FACE_BACK_BIT) |
| 356 | { |
| 357 | executionState.dynamicState.compareMask[1] = compareMask; |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | private: |
| 362 | VkStencilFaceFlags faceMask; |
| 363 | uint32_t compareMask; |
| 364 | }; |
| 365 | |
| 366 | struct SetStencilWriteMask : public CommandBuffer::Command |
| 367 | { |
| 368 | SetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask) : |
| 369 | faceMask(faceMask), writeMask(writeMask) |
| 370 | { |
| 371 | } |
| 372 | |
| 373 | void play(CommandBuffer::ExecutionState& executionState) override |
| 374 | { |
| 375 | if(faceMask & VK_STENCIL_FACE_FRONT_BIT) |
| 376 | { |
| 377 | executionState.dynamicState.writeMask[0] = writeMask; |
| 378 | } |
| 379 | if(faceMask & VK_STENCIL_FACE_BACK_BIT) |
| 380 | { |
| 381 | executionState.dynamicState.writeMask[1] = writeMask; |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | private: |
| 386 | VkStencilFaceFlags faceMask; |
| 387 | uint32_t writeMask; |
| 388 | }; |
| 389 | |
| 390 | struct SetStencilReference : public CommandBuffer::Command |
| 391 | { |
| 392 | SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference) : |
| 393 | faceMask(faceMask), reference(reference) |
| 394 | { |
| 395 | } |
| 396 | |
| 397 | void play(CommandBuffer::ExecutionState& executionState) override |
| 398 | { |
| 399 | if(faceMask & VK_STENCIL_FACE_FRONT_BIT) |
| 400 | { |
| 401 | executionState.dynamicState.reference[0] = reference; |
| 402 | } |
| 403 | if(faceMask & VK_STENCIL_FACE_BACK_BIT) |
| 404 | { |
| 405 | executionState.dynamicState.reference[1] = reference; |
| 406 | } |
| 407 | } |
| 408 | |
| 409 | private: |
| 410 | VkStencilFaceFlags faceMask; |
| 411 | uint32_t reference; |
| 412 | }; |
| 413 | |
| 414 | void CommandBuffer::ExecutionState::bindVertexInputs(sw::Context& context, int firstInstance) |
| 415 | { |
| 416 | for(uint32_t i = 0; i < MAX_VERTEX_INPUT_BINDINGS; i++) |
| 417 | { |
| 418 | auto &attrib = context.input[i]; |
| 419 | if (attrib.count) |
| 420 | { |
| 421 | const auto &vertexInput = vertexInputBindings[attrib.binding]; |
| 422 | VkDeviceSize offset = attrib.offset + vertexInput.offset + |
| 423 | attrib.instanceStride * firstInstance; |
| 424 | attrib.buffer = vertexInput.buffer ? vertexInput.buffer->getOffsetPointer(offset) : nullptr; |
| 425 | |
| 426 | VkDeviceSize size = vertexInput.buffer ? vertexInput.buffer->getSize() : 0; |
| 427 | attrib.robustnessSize = (size > offset) ? size - offset : 0; |
| 428 | } |
| 429 | } |
| 430 | } |
| 431 | |
| 432 | void CommandBuffer::ExecutionState::bindAttachments(sw::Context& context) |
| 433 | { |
| 434 | // Binds all the attachments for the current subpass |
| 435 | // Ideally this would be performed by BeginRenderPass and NextSubpass, but |
| 436 | // there is too much stomping of the renderer's state by setContext() in |
| 437 | // draws. |
| 438 | |
| 439 | auto const & subpass = renderPass->getSubpass(subpassIndex); |
| 440 | |
| 441 | for (auto i = 0u; i < subpass.colorAttachmentCount; i++) |
| 442 | { |
| 443 | auto attachmentReference = subpass.pColorAttachments[i]; |
| 444 | if (attachmentReference.attachment != VK_ATTACHMENT_UNUSED) |
| 445 | { |
| 446 | context.renderTarget[i] = renderPassFramebuffer->getAttachment(attachmentReference.attachment); |
| 447 | } |
| 448 | } |
| 449 | |
| 450 | auto attachmentReference = subpass.pDepthStencilAttachment; |
| 451 | if (attachmentReference && attachmentReference->attachment != VK_ATTACHMENT_UNUSED) |
| 452 | { |
| 453 | auto attachment = renderPassFramebuffer->getAttachment(attachmentReference->attachment); |
| 454 | if (attachment->hasDepthAspect()) |
| 455 | { |
| 456 | context.depthBuffer = attachment; |
| 457 | } |
| 458 | if (attachment->hasStencilAspect()) |
| 459 | { |
| 460 | context.stencilBuffer = attachment; |
| 461 | } |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | struct DrawBase : public CommandBuffer::Command |
| 466 | { |
| 467 | int bytesPerIndex(CommandBuffer::ExecutionState const& executionState) |
| 468 | { |
| 469 | return executionState.indexType == VK_INDEX_TYPE_UINT16 ? 2 : 4; |
| 470 | } |
| 471 | |
| 472 | template<typename T> |
| 473 | void processPrimitiveRestart(T* indexBuffer, |
| 474 | uint32_t count, |
| 475 | GraphicsPipeline* pipeline, |
| 476 | std::vector<std::pair<uint32_t, void*>>& indexBuffers) |
| 477 | { |
| 478 | static const T RestartIndex = static_cast<T>(-1); |
| 479 | T* indexBufferStart = indexBuffer; |
| 480 | uint32_t vertexCount = 0; |
| 481 | for(uint32_t i = 0; i < count; i++) |
| 482 | { |
| 483 | if(indexBuffer[i] == RestartIndex) |
| 484 | { |
| 485 | // Record previous segment |
| 486 | if(vertexCount > 0) |
| 487 | { |
| 488 | uint32_t primitiveCount = pipeline->computePrimitiveCount(vertexCount); |
| 489 | if(primitiveCount > 0) |
| 490 | { |
| 491 | indexBuffers.push_back({ primitiveCount, indexBufferStart }); |
| 492 | } |
| 493 | } |
| 494 | vertexCount = 0; |
| 495 | } |
| 496 | else |
| 497 | { |
| 498 | if(vertexCount == 0) |
| 499 | { |
| 500 | indexBufferStart = indexBuffer + i; |
| 501 | } |
| 502 | vertexCount++; |
| 503 | } |
| 504 | } |
| 505 | |
| 506 | // Record last segment |
| 507 | if(vertexCount > 0) |
| 508 | { |
| 509 | uint32_t primitiveCount = pipeline->computePrimitiveCount(vertexCount); |
| 510 | if(primitiveCount > 0) |
| 511 | { |
| 512 | indexBuffers.push_back({ primitiveCount, indexBufferStart }); |
| 513 | } |
| 514 | } |
| 515 | } |
| 516 | |
| 517 | void draw(CommandBuffer::ExecutionState& executionState, bool indexed, |
| 518 | uint32_t count, uint32_t instanceCount, uint32_t first, int32_t vertexOffset, uint32_t firstInstance) |
| 519 | { |
| 520 | auto const &pipelineState = executionState.pipelineState[VK_PIPELINE_BIND_POINT_GRAPHICS]; |
| 521 | |
| 522 | GraphicsPipeline *pipeline = static_cast<GraphicsPipeline *>(pipelineState.pipeline); |
| 523 | |
| 524 | sw::Context context = pipeline->getContext(); |
| 525 | |
| 526 | executionState.bindVertexInputs(context, firstInstance); |
| 527 | |
| 528 | context.descriptorSets = pipelineState.descriptorSets; |
| 529 | context.descriptorDynamicOffsets = pipelineState.descriptorDynamicOffsets; |
| 530 | |
| 531 | // Apply either pipeline state or dynamic state |
| 532 | executionState.renderer->setScissor(pipeline->hasDynamicState(VK_DYNAMIC_STATE_SCISSOR) ? |
| 533 | executionState.dynamicState.scissor : pipeline->getScissor()); |
| 534 | executionState.renderer->setViewport(pipeline->hasDynamicState(VK_DYNAMIC_STATE_VIEWPORT) ? |
| 535 | executionState.dynamicState.viewport : pipeline->getViewport()); |
| 536 | executionState.renderer->setBlendConstant(pipeline->hasDynamicState(VK_DYNAMIC_STATE_BLEND_CONSTANTS) ? |
| 537 | executionState.dynamicState.blendConstants : pipeline->getBlendConstants()); |
| 538 | |
| 539 | if (pipeline->hasDynamicState(VK_DYNAMIC_STATE_DEPTH_BIAS)) |
| 540 | { |
| 541 | // If the depth bias clamping feature is not enabled, depthBiasClamp must be 0.0 |
| 542 | ASSERT(executionState.dynamicState.depthBiasClamp == 0.0f); |
| 543 | |
| 544 | context.depthBias = executionState.dynamicState.depthBiasConstantFactor; |
| 545 | context.slopeDepthBias = executionState.dynamicState.depthBiasSlopeFactor; |
| 546 | } |
| 547 | if (pipeline->hasDynamicState(VK_DYNAMIC_STATE_DEPTH_BOUNDS) && context.depthBoundsTestEnable) |
| 548 | { |
| 549 | // Unless the VK_EXT_depth_range_unrestricted extension is enabled minDepthBounds and maxDepthBounds must be between 0.0 and 1.0, inclusive |
| 550 | ASSERT(executionState.dynamicState.minDepthBounds >= 0.0f && |
| 551 | executionState.dynamicState.minDepthBounds <= 1.0f); |
| 552 | ASSERT(executionState.dynamicState.maxDepthBounds >= 0.0f && |
| 553 | executionState.dynamicState.maxDepthBounds <= 1.0f); |
| 554 | |
| 555 | UNIMPLEMENTED("depthBoundsTestEnable" ); |
| 556 | } |
| 557 | if (pipeline->hasDynamicState(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK) && context.stencilEnable) |
| 558 | { |
| 559 | context.frontStencil.compareMask = executionState.dynamicState.compareMask[0]; |
| 560 | context.backStencil.compareMask = executionState.dynamicState.compareMask[1]; |
| 561 | } |
| 562 | if (pipeline->hasDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK) && context.stencilEnable) |
| 563 | { |
| 564 | context.frontStencil.writeMask = executionState.dynamicState.writeMask[0]; |
| 565 | context.backStencil.writeMask = executionState.dynamicState.writeMask[1]; |
| 566 | } |
| 567 | if (pipeline->hasDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE) && context.stencilEnable) |
| 568 | { |
| 569 | context.frontStencil.reference = executionState.dynamicState.reference[0]; |
| 570 | context.backStencil.reference = executionState.dynamicState.reference[1]; |
| 571 | } |
| 572 | |
| 573 | executionState.bindAttachments(context); |
| 574 | |
| 575 | context.occlusionEnabled = executionState.renderer->hasOcclusionQuery(); |
| 576 | |
| 577 | std::vector<std::pair<uint32_t, void *>> indexBuffers; |
| 578 | if (indexed) |
| 579 | { |
| 580 | void *indexBuffer = executionState.indexBufferBinding.buffer->getOffsetPointer( |
| 581 | executionState.indexBufferBinding.offset + first * bytesPerIndex(executionState)); |
| 582 | if (pipeline->hasPrimitiveRestartEnable()) |
| 583 | { |
| 584 | switch (executionState.indexType) |
| 585 | { |
| 586 | case VK_INDEX_TYPE_UINT16: |
| 587 | processPrimitiveRestart(static_cast<uint16_t *>(indexBuffer), count, pipeline, indexBuffers); |
| 588 | break; |
| 589 | case VK_INDEX_TYPE_UINT32: |
| 590 | processPrimitiveRestart(static_cast<uint32_t *>(indexBuffer), count, pipeline, indexBuffers); |
| 591 | break; |
| 592 | default: |
| 593 | UNIMPLEMENTED("executionState.indexType %d" , int(executionState.indexType)); |
| 594 | } |
| 595 | } |
| 596 | else |
| 597 | { |
| 598 | indexBuffers.push_back({pipeline->computePrimitiveCount(count), indexBuffer}); |
| 599 | } |
| 600 | } |
| 601 | else |
| 602 | { |
| 603 | indexBuffers.push_back({pipeline->computePrimitiveCount(count), nullptr}); |
| 604 | } |
| 605 | |
| 606 | for (uint32_t instance = firstInstance; instance != firstInstance + instanceCount; instance++) |
| 607 | { |
| 608 | // FIXME: reconsider instances/views nesting. |
| 609 | auto viewMask = executionState.renderPass->getViewMask(executionState.subpassIndex); |
| 610 | while (viewMask) |
| 611 | { |
| 612 | int viewID = sw::log2i(viewMask); |
| 613 | viewMask &= ~(1 << viewID); |
| 614 | |
| 615 | for (auto indexBuffer : indexBuffers) |
| 616 | { |
| 617 | executionState.renderer->draw(&context, executionState.indexType, indexBuffer.first, vertexOffset, |
| 618 | executionState.events, instance, viewID, indexBuffer.second, |
| 619 | executionState.renderPassFramebuffer->getExtent(), |
| 620 | executionState.pushConstants); |
| 621 | } |
| 622 | } |
| 623 | |
| 624 | executionState.renderer->advanceInstanceAttributes(context.input); |
| 625 | } |
| 626 | } |
| 627 | }; |
| 628 | |
| 629 | struct Draw : public DrawBase |
| 630 | { |
| 631 | Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) |
| 632 | : vertexCount(vertexCount), instanceCount(instanceCount), firstVertex(firstVertex), firstInstance(firstInstance) |
| 633 | { |
| 634 | } |
| 635 | |
| 636 | void play(CommandBuffer::ExecutionState& executionState) override |
| 637 | { |
| 638 | draw(executionState, false, vertexCount, instanceCount, 0, firstVertex, firstInstance); |
| 639 | } |
| 640 | |
| 641 | private: |
| 642 | uint32_t vertexCount; |
| 643 | uint32_t instanceCount; |
| 644 | uint32_t firstVertex; |
| 645 | uint32_t firstInstance; |
| 646 | }; |
| 647 | |
| 648 | struct DrawIndexed : public DrawBase |
| 649 | { |
| 650 | DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) |
| 651 | : indexCount(indexCount), instanceCount(instanceCount), firstIndex(firstIndex), vertexOffset(vertexOffset), firstInstance(firstInstance) |
| 652 | { |
| 653 | } |
| 654 | |
| 655 | void play(CommandBuffer::ExecutionState& executionState) override |
| 656 | { |
| 657 | draw(executionState, true, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); |
| 658 | } |
| 659 | |
| 660 | private: |
| 661 | uint32_t indexCount; |
| 662 | uint32_t instanceCount; |
| 663 | uint32_t firstIndex; |
| 664 | int32_t vertexOffset; |
| 665 | uint32_t firstInstance; |
| 666 | }; |
| 667 | |
| 668 | struct DrawIndirect : public DrawBase |
| 669 | { |
| 670 | DrawIndirect(Buffer* buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) |
| 671 | : buffer(buffer), offset(offset), drawCount(drawCount), stride(stride) |
| 672 | { |
| 673 | } |
| 674 | |
| 675 | void play(CommandBuffer::ExecutionState& executionState) override |
| 676 | { |
| 677 | for (auto drawId = 0u; drawId < drawCount; drawId++) |
| 678 | { |
| 679 | auto cmd = reinterpret_cast<VkDrawIndirectCommand const *>(buffer->getOffsetPointer(offset + drawId * stride)); |
| 680 | draw(executionState, false, cmd->vertexCount, cmd->instanceCount, 0, cmd->firstVertex, cmd->firstInstance); |
| 681 | } |
| 682 | } |
| 683 | |
| 684 | private: |
| 685 | const Buffer* buffer; |
| 686 | VkDeviceSize offset; |
| 687 | uint32_t drawCount; |
| 688 | uint32_t stride; |
| 689 | }; |
| 690 | |
| 691 | struct DrawIndexedIndirect : public DrawBase |
| 692 | { |
| 693 | DrawIndexedIndirect(Buffer* buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) |
| 694 | : buffer(buffer), offset(offset), drawCount(drawCount), stride(stride) |
| 695 | { |
| 696 | } |
| 697 | |
| 698 | void play(CommandBuffer::ExecutionState& executionState) override |
| 699 | { |
| 700 | for (auto drawId = 0u; drawId < drawCount; drawId++) |
| 701 | { |
| 702 | auto cmd = reinterpret_cast<VkDrawIndexedIndirectCommand const *>(buffer->getOffsetPointer(offset + drawId * stride)); |
| 703 | draw(executionState, true, cmd->indexCount, cmd->instanceCount, cmd->firstIndex, cmd->vertexOffset, cmd->firstInstance); |
| 704 | } |
| 705 | } |
| 706 | |
| 707 | private: |
| 708 | const Buffer* buffer; |
| 709 | VkDeviceSize offset; |
| 710 | uint32_t drawCount; |
| 711 | uint32_t stride; |
| 712 | }; |
| 713 | |
| 714 | struct ImageToImageCopy : public CommandBuffer::Command |
| 715 | { |
| 716 | ImageToImageCopy(const Image* srcImage, Image* dstImage, const VkImageCopy& region) : |
| 717 | srcImage(srcImage), dstImage(dstImage), region(region) |
| 718 | { |
| 719 | } |
| 720 | |
| 721 | void play(CommandBuffer::ExecutionState& executionState) override |
| 722 | { |
| 723 | srcImage->copyTo(dstImage, region); |
| 724 | } |
| 725 | |
| 726 | private: |
| 727 | const Image* srcImage; |
| 728 | Image* dstImage; |
| 729 | const VkImageCopy region; |
| 730 | }; |
| 731 | |
| 732 | struct BufferToBufferCopy : public CommandBuffer::Command |
| 733 | { |
| 734 | BufferToBufferCopy(const Buffer* srcBuffer, Buffer* dstBuffer, const VkBufferCopy& region) : |
| 735 | srcBuffer(srcBuffer), dstBuffer(dstBuffer), region(region) |
| 736 | { |
| 737 | } |
| 738 | |
| 739 | void play(CommandBuffer::ExecutionState& executionState) override |
| 740 | { |
| 741 | srcBuffer->copyTo(dstBuffer, region); |
| 742 | } |
| 743 | |
| 744 | private: |
| 745 | const Buffer* srcBuffer; |
| 746 | Buffer* dstBuffer; |
| 747 | const VkBufferCopy region; |
| 748 | }; |
| 749 | |
| 750 | struct ImageToBufferCopy : public CommandBuffer::Command |
| 751 | { |
| 752 | ImageToBufferCopy(Image* srcImage, Buffer* dstBuffer, const VkBufferImageCopy& region) : |
| 753 | srcImage(srcImage), dstBuffer(dstBuffer), region(region) |
| 754 | { |
| 755 | } |
| 756 | |
| 757 | void play(CommandBuffer::ExecutionState& executionState) override |
| 758 | { |
| 759 | srcImage->copyTo(dstBuffer, region); |
| 760 | } |
| 761 | |
| 762 | private: |
| 763 | Image* srcImage; |
| 764 | Buffer* dstBuffer; |
| 765 | const VkBufferImageCopy region; |
| 766 | }; |
| 767 | |
| 768 | struct BufferToImageCopy : public CommandBuffer::Command |
| 769 | { |
| 770 | BufferToImageCopy(Buffer* srcBuffer, Image* dstImage, const VkBufferImageCopy& region) : |
| 771 | srcBuffer(srcBuffer), dstImage(dstImage), region(region) |
| 772 | { |
| 773 | } |
| 774 | |
| 775 | void play(CommandBuffer::ExecutionState& executionState) override |
| 776 | { |
| 777 | dstImage->copyFrom(srcBuffer, region); |
| 778 | } |
| 779 | |
| 780 | private: |
| 781 | Buffer* srcBuffer; |
| 782 | Image* dstImage; |
| 783 | const VkBufferImageCopy region; |
| 784 | }; |
| 785 | |
| 786 | struct FillBuffer : public CommandBuffer::Command |
| 787 | { |
| 788 | FillBuffer(Buffer* dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data) : |
| 789 | dstBuffer(dstBuffer), dstOffset(dstOffset), size(size), data(data) |
| 790 | { |
| 791 | } |
| 792 | |
| 793 | void play(CommandBuffer::ExecutionState& executionState) override |
| 794 | { |
| 795 | dstBuffer->fill(dstOffset, size, data); |
| 796 | } |
| 797 | |
| 798 | private: |
| 799 | Buffer* dstBuffer; |
| 800 | VkDeviceSize dstOffset; |
| 801 | VkDeviceSize size; |
| 802 | uint32_t data; |
| 803 | }; |
| 804 | |
| 805 | struct UpdateBuffer : public CommandBuffer::Command |
| 806 | { |
| 807 | UpdateBuffer(Buffer* dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint8_t* pData) : |
| 808 | dstBuffer(dstBuffer), dstOffset(dstOffset), data(pData, &pData[dataSize]) |
| 809 | { |
| 810 | } |
| 811 | |
| 812 | void play(CommandBuffer::ExecutionState& executionState) override |
| 813 | { |
| 814 | dstBuffer->update(dstOffset, data.size(), data.data()); |
| 815 | } |
| 816 | |
| 817 | private: |
| 818 | Buffer* dstBuffer; |
| 819 | VkDeviceSize dstOffset; |
| 820 | std::vector<uint8_t> data; // FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations |
| 821 | }; |
| 822 | |
| 823 | struct ClearColorImage : public CommandBuffer::Command |
| 824 | { |
| 825 | ClearColorImage(Image* image, const VkClearColorValue& color, const VkImageSubresourceRange& range) : |
| 826 | image(image), color(color), range(range) |
| 827 | { |
| 828 | } |
| 829 | |
| 830 | void play(CommandBuffer::ExecutionState& executionState) override |
| 831 | { |
| 832 | image->clear(color, range); |
| 833 | } |
| 834 | |
| 835 | private: |
| 836 | Image* image; |
| 837 | const VkClearColorValue color; |
| 838 | const VkImageSubresourceRange range; |
| 839 | }; |
| 840 | |
| 841 | struct ClearDepthStencilImage : public CommandBuffer::Command |
| 842 | { |
| 843 | ClearDepthStencilImage(Image* image, const VkClearDepthStencilValue& depthStencil, const VkImageSubresourceRange& range) : |
| 844 | image(image), depthStencil(depthStencil), range(range) |
| 845 | { |
| 846 | } |
| 847 | |
| 848 | void play(CommandBuffer::ExecutionState& executionState) override |
| 849 | { |
| 850 | image->clear(depthStencil, range); |
| 851 | } |
| 852 | |
| 853 | private: |
| 854 | Image* image; |
| 855 | const VkClearDepthStencilValue depthStencil; |
| 856 | const VkImageSubresourceRange range; |
| 857 | }; |
| 858 | |
| 859 | struct ClearAttachment : public CommandBuffer::Command |
| 860 | { |
| 861 | ClearAttachment(const VkClearAttachment& attachment, const VkClearRect& rect) : |
| 862 | attachment(attachment), rect(rect) |
| 863 | { |
| 864 | } |
| 865 | |
| 866 | void play(CommandBuffer::ExecutionState& executionState) override |
| 867 | { |
| 868 | // attachment clears are drawing operations, and so have rasterization-order guarantees. |
| 869 | // however, we don't do the clear through the rasterizer, so need to ensure prior drawing |
| 870 | // has completed first. |
| 871 | executionState.renderer->synchronize(); |
| 872 | executionState.renderPassFramebuffer->clearAttachment(executionState.renderPass, executionState.subpassIndex, attachment, rect); |
| 873 | } |
| 874 | |
| 875 | private: |
| 876 | const VkClearAttachment attachment; |
| 877 | const VkClearRect rect; |
| 878 | }; |
| 879 | |
| 880 | struct BlitImage : public CommandBuffer::Command |
| 881 | { |
| 882 | BlitImage(const Image* srcImage, Image* dstImage, const VkImageBlit& region, VkFilter filter) : |
| 883 | srcImage(srcImage), dstImage(dstImage), region(region), filter(filter) |
| 884 | { |
| 885 | } |
| 886 | |
| 887 | void play(CommandBuffer::ExecutionState& executionState) override |
| 888 | { |
| 889 | srcImage->blit(dstImage, region, filter); |
| 890 | } |
| 891 | |
| 892 | private: |
| 893 | const Image* srcImage; |
| 894 | Image* dstImage; |
| 895 | VkImageBlit region; |
| 896 | VkFilter filter; |
| 897 | }; |
| 898 | |
| 899 | struct ResolveImage : public CommandBuffer::Command |
| 900 | { |
| 901 | ResolveImage(const Image* srcImage, Image* dstImage, const VkImageResolve& region) : |
| 902 | srcImage(srcImage), dstImage(dstImage), region(region) |
| 903 | { |
| 904 | } |
| 905 | |
| 906 | void play(CommandBuffer::ExecutionState& executionState) override |
| 907 | { |
| 908 | srcImage->resolve(dstImage, region); |
| 909 | } |
| 910 | |
| 911 | private: |
| 912 | const Image* srcImage; |
| 913 | Image* dstImage; |
| 914 | VkImageResolve region; |
| 915 | }; |
| 916 | |
| 917 | struct PipelineBarrier : public CommandBuffer::Command |
| 918 | { |
| 919 | PipelineBarrier() |
| 920 | { |
| 921 | } |
| 922 | |
| 923 | void play(CommandBuffer::ExecutionState& executionState) override |
| 924 | { |
| 925 | // This is a very simple implementation that simply calls sw::Renderer::synchronize(), |
| 926 | // since the driver is free to move the source stage towards the bottom of the pipe |
| 927 | // and the target stage towards the top, so a full pipeline sync is spec compliant. |
| 928 | executionState.renderer->synchronize(); |
| 929 | |
| 930 | // Right now all buffers are read-only in drawcalls but a similar mechanism will be required once we support SSBOs. |
| 931 | |
| 932 | // Also note that this would be a good moment to update cube map borders or decompress compressed textures, if necessary. |
| 933 | } |
| 934 | |
| 935 | private: |
| 936 | }; |
| 937 | |
| 938 | struct SignalEvent : public CommandBuffer::Command |
| 939 | { |
| 940 | SignalEvent(Event* ev, VkPipelineStageFlags stageMask) : ev(ev), stageMask(stageMask) |
| 941 | { |
| 942 | } |
| 943 | |
| 944 | void play(CommandBuffer::ExecutionState& executionState) override |
| 945 | { |
| 946 | executionState.renderer->synchronize(); |
| 947 | ev->signal(); |
| 948 | } |
| 949 | |
| 950 | private: |
| 951 | Event* ev; |
| 952 | VkPipelineStageFlags stageMask; // FIXME(b/117835459) : We currently ignore the flags and signal the event at the last stage |
| 953 | }; |
| 954 | |
| 955 | struct ResetEvent : public CommandBuffer::Command |
| 956 | { |
| 957 | ResetEvent(Event* ev, VkPipelineStageFlags stageMask) : ev(ev), stageMask(stageMask) |
| 958 | { |
| 959 | } |
| 960 | |
| 961 | void play(CommandBuffer::ExecutionState& executionState) override |
| 962 | { |
| 963 | ev->reset(); |
| 964 | } |
| 965 | |
| 966 | private: |
| 967 | Event* ev; |
| 968 | VkPipelineStageFlags stageMask; // FIXME(b/117835459) : We currently ignore the flags and reset the event at the last stage |
| 969 | }; |
| 970 | |
| 971 | struct WaitEvent : public CommandBuffer::Command |
| 972 | { |
| 973 | WaitEvent(Event* ev) : ev(ev) |
| 974 | { |
| 975 | } |
| 976 | |
| 977 | void play(CommandBuffer::ExecutionState& executionState) override |
| 978 | { |
| 979 | executionState.renderer->synchronize(); |
| 980 | ev->wait(); |
| 981 | } |
| 982 | |
| 983 | private: |
| 984 | Event* ev; |
| 985 | }; |
| 986 | |
| 987 | struct BindDescriptorSet : public CommandBuffer::Command |
| 988 | { |
| 989 | BindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout *pipelineLayout, uint32_t set, DescriptorSet* descriptorSet, |
| 990 | uint32_t dynamicOffsetCount, uint32_t const *dynamicOffsets) |
| 991 | : pipelineBindPoint(pipelineBindPoint), pipelineLayout(pipelineLayout), set(set), descriptorSet(descriptorSet), |
| 992 | dynamicOffsetCount(dynamicOffsetCount) |
| 993 | { |
| 994 | for (uint32_t i = 0; i < dynamicOffsetCount; i++) |
| 995 | { |
| 996 | this->dynamicOffsets[i] = dynamicOffsets[i]; |
| 997 | } |
| 998 | } |
| 999 | |
| 1000 | void play(CommandBuffer::ExecutionState& executionState) |
| 1001 | { |
| 1002 | ASSERT_OR_RETURN((pipelineBindPoint < VK_PIPELINE_BIND_POINT_RANGE_SIZE) && (set < MAX_BOUND_DESCRIPTOR_SETS)); |
| 1003 | auto &pipelineState = executionState.pipelineState[pipelineBindPoint]; |
| 1004 | auto dynamicOffsetBase = pipelineLayout->getDynamicOffsetBase(set); |
| 1005 | ASSERT_OR_RETURN(dynamicOffsetBase + dynamicOffsetCount <= MAX_DESCRIPTOR_SET_COMBINED_BUFFERS_DYNAMIC); |
| 1006 | |
| 1007 | pipelineState.descriptorSets[set] = descriptorSet; |
| 1008 | for (uint32_t i = 0; i < dynamicOffsetCount; i++) |
| 1009 | { |
| 1010 | pipelineState.descriptorDynamicOffsets[dynamicOffsetBase + i] = dynamicOffsets[i]; |
| 1011 | } |
| 1012 | } |
| 1013 | |
| 1014 | private: |
| 1015 | VkPipelineBindPoint pipelineBindPoint; |
| 1016 | const PipelineLayout *pipelineLayout; |
| 1017 | uint32_t set; |
| 1018 | vk::DescriptorSet* descriptorSet; |
| 1019 | uint32_t dynamicOffsetCount; |
| 1020 | DescriptorSet::DynamicOffsets dynamicOffsets; |
| 1021 | }; |
| 1022 | |
| 1023 | struct SetPushConstants : public CommandBuffer::Command |
| 1024 | { |
| 1025 | SetPushConstants(uint32_t offset, uint32_t size, void const *pValues) |
| 1026 | : offset(offset), size(size) |
| 1027 | { |
| 1028 | ASSERT(offset < MAX_PUSH_CONSTANT_SIZE); |
| 1029 | ASSERT(offset + size <= MAX_PUSH_CONSTANT_SIZE); |
| 1030 | |
| 1031 | memcpy(data, pValues, size); |
| 1032 | } |
| 1033 | |
| 1034 | void play(CommandBuffer::ExecutionState& executionState) |
| 1035 | { |
| 1036 | memcpy(&executionState.pushConstants.data[offset], data, size); |
| 1037 | } |
| 1038 | |
| 1039 | private: |
| 1040 | uint32_t offset; |
| 1041 | uint32_t size; |
| 1042 | unsigned char data[MAX_PUSH_CONSTANT_SIZE]; |
| 1043 | }; |
| 1044 | |
| 1045 | struct BeginQuery : public CommandBuffer::Command |
| 1046 | { |
| 1047 | BeginQuery(QueryPool* queryPool, uint32_t query, VkQueryControlFlags flags) |
| 1048 | : queryPool(queryPool), query(query), flags(flags) |
| 1049 | { |
| 1050 | } |
| 1051 | |
| 1052 | void play(CommandBuffer::ExecutionState& executionState) |
| 1053 | { |
| 1054 | queryPool->begin(query, flags); |
| 1055 | executionState.renderer->addQuery(queryPool->getQuery(query)); |
| 1056 | } |
| 1057 | |
| 1058 | private: |
| 1059 | QueryPool* queryPool; |
| 1060 | uint32_t query; |
| 1061 | VkQueryControlFlags flags; |
| 1062 | }; |
| 1063 | |
| 1064 | struct EndQuery : public CommandBuffer::Command |
| 1065 | { |
| 1066 | EndQuery(QueryPool* queryPool, uint32_t query) |
| 1067 | : queryPool(queryPool), query(query) |
| 1068 | { |
| 1069 | } |
| 1070 | |
| 1071 | void play(CommandBuffer::ExecutionState& executionState) |
| 1072 | { |
| 1073 | executionState.renderer->removeQuery(queryPool->getQuery(query)); |
| 1074 | queryPool->end(query); |
| 1075 | } |
| 1076 | |
| 1077 | private: |
| 1078 | QueryPool* queryPool; |
| 1079 | uint32_t query; |
| 1080 | }; |
| 1081 | |
| 1082 | struct ResetQueryPool : public CommandBuffer::Command |
| 1083 | { |
| 1084 | ResetQueryPool(QueryPool* queryPool, uint32_t firstQuery, uint32_t queryCount) |
| 1085 | : queryPool(queryPool), firstQuery(firstQuery), queryCount(queryCount) |
| 1086 | { |
| 1087 | } |
| 1088 | |
| 1089 | void play(CommandBuffer::ExecutionState& executionState) |
| 1090 | { |
| 1091 | queryPool->reset(firstQuery, queryCount); |
| 1092 | } |
| 1093 | |
| 1094 | private: |
| 1095 | QueryPool* queryPool; |
| 1096 | uint32_t firstQuery; |
| 1097 | uint32_t queryCount; |
| 1098 | }; |
| 1099 | |
| 1100 | struct WriteTimeStamp : public CommandBuffer::Command |
| 1101 | { |
| 1102 | WriteTimeStamp(QueryPool* queryPool, uint32_t query, VkPipelineStageFlagBits stage) |
| 1103 | : queryPool(queryPool), query(query), stage(stage) |
| 1104 | { |
| 1105 | } |
| 1106 | |
| 1107 | void play(CommandBuffer::ExecutionState& executionState) |
| 1108 | { |
| 1109 | if (stage & ~(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT)) |
| 1110 | { |
| 1111 | // The `top of pipe` and `draw indirect` stages are handled in command buffer processing so a timestamp write |
| 1112 | // done in those stages can just be done here without any additional synchronization. |
| 1113 | // Everything else is deferred to the Renderer; we will treat those stages all as if they were |
| 1114 | // `bottom of pipe`. |
| 1115 | // |
| 1116 | // FIXME(chrisforbes): once Marl is integrated, do this in a task so we don't have to stall here. |
| 1117 | executionState.renderer->synchronize(); |
| 1118 | } |
| 1119 | |
| 1120 | queryPool->writeTimestamp(query); |
| 1121 | } |
| 1122 | |
| 1123 | private: |
| 1124 | QueryPool* queryPool; |
| 1125 | uint32_t query; |
| 1126 | VkPipelineStageFlagBits stage; |
| 1127 | }; |
| 1128 | |
| 1129 | struct CopyQueryPoolResults : public CommandBuffer::Command |
| 1130 | { |
| 1131 | CopyQueryPoolResults(const QueryPool* queryPool, uint32_t firstQuery, uint32_t queryCount, |
| 1132 | Buffer* dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags) |
| 1133 | : queryPool(queryPool), firstQuery(firstQuery), queryCount(queryCount), |
| 1134 | dstBuffer(dstBuffer), dstOffset(dstOffset), stride(stride), flags(flags) |
| 1135 | { |
| 1136 | } |
| 1137 | |
| 1138 | void play(CommandBuffer::ExecutionState& executionState) |
| 1139 | { |
| 1140 | queryPool->getResults(firstQuery, queryCount, dstBuffer->getSize() - dstOffset, |
| 1141 | dstBuffer->getOffsetPointer(dstOffset), stride, flags); |
| 1142 | } |
| 1143 | |
| 1144 | private: |
| 1145 | const QueryPool* queryPool; |
| 1146 | uint32_t firstQuery; |
| 1147 | uint32_t queryCount; |
| 1148 | Buffer* dstBuffer; |
| 1149 | VkDeviceSize dstOffset; |
| 1150 | VkDeviceSize stride; |
| 1151 | VkQueryResultFlags flags; |
| 1152 | }; |
| 1153 | |
| 1154 | CommandBuffer::CommandBuffer(VkCommandBufferLevel pLevel) : level(pLevel) |
| 1155 | { |
| 1156 | // FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations |
| 1157 | commands = new std::vector<std::unique_ptr<Command> >(); |
| 1158 | } |
| 1159 | |
| 1160 | void CommandBuffer::destroy(const VkAllocationCallbacks* pAllocator) |
| 1161 | { |
| 1162 | delete commands; |
| 1163 | } |
| 1164 | |
| 1165 | void CommandBuffer::resetState() |
| 1166 | { |
| 1167 | // FIXME (b/119409619): replace this vector by an allocator so we can control all memory allocations |
| 1168 | commands->clear(); |
| 1169 | |
| 1170 | state = INITIAL; |
| 1171 | } |
| 1172 | |
| 1173 | VkResult CommandBuffer::begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo* pInheritanceInfo) |
| 1174 | { |
| 1175 | ASSERT((state != RECORDING) && (state != PENDING)); |
| 1176 | |
| 1177 | // Nothing interesting to do based on flags. We don't have any optimizations |
| 1178 | // to apply for ONE_TIME_SUBMIT or (lack of) SIMULTANEOUS_USE. RENDER_PASS_CONTINUE |
| 1179 | // must also provide a non-null pInheritanceInfo, which we don't implement yet, but is caught below. |
| 1180 | (void) flags; |
| 1181 | |
| 1182 | // pInheritanceInfo merely contains optimization hints, so we currently ignore it |
| 1183 | |
| 1184 | if(state != INITIAL) |
| 1185 | { |
| 1186 | // Implicit reset |
| 1187 | resetState(); |
| 1188 | } |
| 1189 | |
| 1190 | state = RECORDING; |
| 1191 | |
| 1192 | return VK_SUCCESS; |
| 1193 | } |
| 1194 | |
| 1195 | VkResult CommandBuffer::end() |
| 1196 | { |
| 1197 | ASSERT(state == RECORDING); |
| 1198 | |
| 1199 | state = EXECUTABLE; |
| 1200 | |
| 1201 | return VK_SUCCESS; |
| 1202 | } |
| 1203 | |
| 1204 | VkResult CommandBuffer::reset(VkCommandPoolResetFlags flags) |
| 1205 | { |
| 1206 | ASSERT(state != PENDING); |
| 1207 | |
| 1208 | resetState(); |
| 1209 | |
| 1210 | return VK_SUCCESS; |
| 1211 | } |
| 1212 | |
| 1213 | template<typename T, typename... Args> |
| 1214 | void CommandBuffer::addCommand(Args&&... args) |
| 1215 | { |
| 1216 | // FIXME (b/119409619): use an allocator here so we can control all memory allocations |
| 1217 | commands->push_back(std::unique_ptr<T>(new T(std::forward<Args>(args)...))); |
| 1218 | } |
| 1219 | |
| 1220 | void CommandBuffer::beginRenderPass(RenderPass* renderPass, Framebuffer* framebuffer, VkRect2D renderArea, |
| 1221 | uint32_t clearValueCount, const VkClearValue* clearValues, VkSubpassContents contents) |
| 1222 | { |
| 1223 | ASSERT(state == RECORDING); |
| 1224 | |
| 1225 | addCommand<BeginRenderPass>(renderPass, framebuffer, renderArea, clearValueCount, clearValues); |
| 1226 | } |
| 1227 | |
| 1228 | void CommandBuffer::nextSubpass(VkSubpassContents contents) |
| 1229 | { |
| 1230 | ASSERT(state == RECORDING); |
| 1231 | |
| 1232 | addCommand<NextSubpass>(); |
| 1233 | } |
| 1234 | |
| 1235 | void CommandBuffer::endRenderPass() |
| 1236 | { |
| 1237 | addCommand<EndRenderPass>(); |
| 1238 | } |
| 1239 | |
| 1240 | void CommandBuffer::executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers) |
| 1241 | { |
| 1242 | ASSERT(state == RECORDING); |
| 1243 | |
| 1244 | for(uint32_t i = 0; i < commandBufferCount; ++i) |
| 1245 | { |
| 1246 | addCommand<ExecuteCommands>(vk::Cast(pCommandBuffers[i])); |
| 1247 | } |
| 1248 | } |
| 1249 | |
| 1250 | void CommandBuffer::setDeviceMask(uint32_t deviceMask) |
| 1251 | { |
| 1252 | // SwiftShader only has one device, so we ignore the device mask |
| 1253 | } |
| 1254 | |
| 1255 | void CommandBuffer::dispatchBase(uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, |
| 1256 | uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) |
| 1257 | { |
| 1258 | addCommand<Dispatch>(baseGroupX, baseGroupY, baseGroupZ, groupCountX, groupCountY, groupCountZ); |
| 1259 | } |
| 1260 | |
| 1261 | void CommandBuffer::pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, |
| 1262 | VkDependencyFlags dependencyFlags, |
| 1263 | uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, |
| 1264 | uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, |
| 1265 | uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers) |
| 1266 | { |
| 1267 | addCommand<PipelineBarrier>(); |
| 1268 | } |
| 1269 | |
| 1270 | void CommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, Pipeline* pipeline) |
| 1271 | { |
| 1272 | switch(pipelineBindPoint) |
| 1273 | { |
| 1274 | case VK_PIPELINE_BIND_POINT_COMPUTE: |
| 1275 | case VK_PIPELINE_BIND_POINT_GRAPHICS: |
| 1276 | addCommand<PipelineBind>(pipelineBindPoint, pipeline); |
| 1277 | break; |
| 1278 | default: |
| 1279 | UNIMPLEMENTED("pipelineBindPoint" ); |
| 1280 | } |
| 1281 | } |
| 1282 | |
| 1283 | void CommandBuffer::bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, |
| 1284 | const VkBuffer* pBuffers, const VkDeviceSize* pOffsets) |
| 1285 | { |
| 1286 | for(uint32_t i = 0; i < bindingCount; ++i) |
| 1287 | { |
| 1288 | addCommand<VertexBufferBind>(i + firstBinding, vk::Cast(pBuffers[i]), pOffsets[i]); |
| 1289 | } |
| 1290 | } |
| 1291 | |
| 1292 | void CommandBuffer::beginQuery(QueryPool* queryPool, uint32_t query, VkQueryControlFlags flags) |
| 1293 | { |
| 1294 | addCommand<BeginQuery>(queryPool, query, flags); |
| 1295 | } |
| 1296 | |
| 1297 | void CommandBuffer::endQuery(QueryPool* queryPool, uint32_t query) |
| 1298 | { |
| 1299 | addCommand<EndQuery>(queryPool, query); |
| 1300 | } |
| 1301 | |
| 1302 | void CommandBuffer::resetQueryPool(QueryPool* queryPool, uint32_t firstQuery, uint32_t queryCount) |
| 1303 | { |
| 1304 | addCommand<ResetQueryPool>(queryPool, firstQuery, queryCount); |
| 1305 | } |
| 1306 | |
| 1307 | void CommandBuffer::writeTimestamp(VkPipelineStageFlagBits pipelineStage, QueryPool* queryPool, uint32_t query) |
| 1308 | { |
| 1309 | addCommand<WriteTimeStamp>(queryPool, query, pipelineStage); |
| 1310 | } |
| 1311 | |
| 1312 | void CommandBuffer::copyQueryPoolResults(const QueryPool* queryPool, uint32_t firstQuery, uint32_t queryCount, |
| 1313 | Buffer* dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags) |
| 1314 | { |
| 1315 | addCommand<CopyQueryPoolResults>(queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags); |
| 1316 | } |
| 1317 | |
| 1318 | void CommandBuffer::pushConstants(PipelineLayout* layout, VkShaderStageFlags stageFlags, |
| 1319 | uint32_t offset, uint32_t size, const void* pValues) |
| 1320 | { |
| 1321 | addCommand<SetPushConstants>(offset, size, pValues); |
| 1322 | } |
| 1323 | |
| 1324 | void CommandBuffer::setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports) |
| 1325 | { |
| 1326 | if(firstViewport != 0 || viewportCount > 1) |
| 1327 | { |
| 1328 | UNIMPLEMENTED("viewport" ); |
| 1329 | } |
| 1330 | |
| 1331 | for(uint32_t i = 0; i < viewportCount; i++) |
| 1332 | { |
| 1333 | addCommand<SetViewport>(pViewports[i], i + firstViewport); |
| 1334 | } |
| 1335 | } |
| 1336 | |
| 1337 | void CommandBuffer::setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors) |
| 1338 | { |
| 1339 | if(firstScissor != 0 || scissorCount > 1) |
| 1340 | { |
| 1341 | UNIMPLEMENTED("scissor" ); |
| 1342 | } |
| 1343 | |
| 1344 | for(uint32_t i = 0; i < scissorCount; i++) |
| 1345 | { |
| 1346 | addCommand<SetScissor>(pScissors[i], i + firstScissor); |
| 1347 | } |
| 1348 | } |
| 1349 | |
| 1350 | void CommandBuffer::setLineWidth(float lineWidth) |
| 1351 | { |
| 1352 | // If the wide lines feature is not enabled, lineWidth must be 1.0 |
| 1353 | ASSERT(lineWidth == 1.0f); |
| 1354 | } |
| 1355 | |
| 1356 | void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) |
| 1357 | { |
| 1358 | addCommand<SetDepthBias>(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); |
| 1359 | } |
| 1360 | |
| 1361 | void CommandBuffer::setBlendConstants(const float blendConstants[4]) |
| 1362 | { |
| 1363 | addCommand<SetBlendConstants>(blendConstants); |
| 1364 | } |
| 1365 | |
| 1366 | void CommandBuffer::setDepthBounds(float minDepthBounds, float maxDepthBounds) |
| 1367 | { |
| 1368 | addCommand<SetDepthBounds>(minDepthBounds, maxDepthBounds); |
| 1369 | } |
| 1370 | |
| 1371 | void CommandBuffer::setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask) |
| 1372 | { |
| 1373 | // faceMask must not be 0 |
| 1374 | ASSERT(faceMask != 0); |
| 1375 | |
| 1376 | addCommand<SetStencilCompareMask>(faceMask, compareMask); |
| 1377 | } |
| 1378 | |
| 1379 | void CommandBuffer::setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask) |
| 1380 | { |
| 1381 | // faceMask must not be 0 |
| 1382 | ASSERT(faceMask != 0); |
| 1383 | |
| 1384 | addCommand<SetStencilWriteMask>(faceMask, writeMask); |
| 1385 | } |
| 1386 | |
| 1387 | void CommandBuffer::setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference) |
| 1388 | { |
| 1389 | // faceMask must not be 0 |
| 1390 | ASSERT(faceMask != 0); |
| 1391 | |
| 1392 | addCommand<SetStencilReference>(faceMask, reference); |
| 1393 | } |
| 1394 | |
| 1395 | void CommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, const PipelineLayout* layout, |
| 1396 | uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, |
| 1397 | uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets) |
| 1398 | { |
| 1399 | ASSERT(state == RECORDING); |
| 1400 | |
| 1401 | for(uint32_t i = 0; i < descriptorSetCount; i++) |
| 1402 | { |
| 1403 | auto descriptorSetIndex = firstSet + i; |
| 1404 | auto setLayout = layout->getDescriptorSetLayout(descriptorSetIndex); |
| 1405 | |
| 1406 | auto numDynamicDescriptors = setLayout->getDynamicDescriptorCount(); |
| 1407 | ASSERT(numDynamicDescriptors == 0 || pDynamicOffsets != nullptr); |
| 1408 | ASSERT(dynamicOffsetCount >= numDynamicDescriptors); |
| 1409 | |
| 1410 | addCommand<BindDescriptorSet>( |
| 1411 | pipelineBindPoint, layout, descriptorSetIndex, vk::Cast(pDescriptorSets[i]), |
| 1412 | dynamicOffsetCount, pDynamicOffsets); |
| 1413 | |
| 1414 | pDynamicOffsets += numDynamicDescriptors; |
| 1415 | dynamicOffsetCount -= numDynamicDescriptors; |
| 1416 | } |
| 1417 | } |
| 1418 | |
| 1419 | void CommandBuffer::bindIndexBuffer(Buffer* buffer, VkDeviceSize offset, VkIndexType indexType) |
| 1420 | { |
| 1421 | addCommand<IndexBufferBind>(buffer, offset, indexType); |
| 1422 | } |
| 1423 | |
| 1424 | void CommandBuffer::dispatch(uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ) |
| 1425 | { |
| 1426 | addCommand<Dispatch>(0, 0, 0, groupCountX, groupCountY, groupCountZ); |
| 1427 | } |
| 1428 | |
| 1429 | void CommandBuffer::dispatchIndirect(Buffer* buffer, VkDeviceSize offset) |
| 1430 | { |
| 1431 | addCommand<DispatchIndirect>(buffer, offset); |
| 1432 | } |
| 1433 | |
| 1434 | void CommandBuffer::copyBuffer(const Buffer* srcBuffer, Buffer* dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions) |
| 1435 | { |
| 1436 | ASSERT(state == RECORDING); |
| 1437 | |
| 1438 | for(uint32_t i = 0; i < regionCount; i++) |
| 1439 | { |
| 1440 | addCommand<BufferToBufferCopy>(srcBuffer, dstBuffer, pRegions[i]); |
| 1441 | } |
| 1442 | } |
| 1443 | |
| 1444 | void CommandBuffer::copyImage(const Image* srcImage, VkImageLayout srcImageLayout, Image* dstImage, VkImageLayout dstImageLayout, |
| 1445 | uint32_t regionCount, const VkImageCopy* pRegions) |
| 1446 | { |
| 1447 | ASSERT(state == RECORDING); |
| 1448 | ASSERT(srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || |
| 1449 | srcImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| 1450 | ASSERT(dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL || |
| 1451 | dstImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| 1452 | |
| 1453 | for(uint32_t i = 0; i < regionCount; i++) |
| 1454 | { |
| 1455 | addCommand<ImageToImageCopy>(srcImage, dstImage, pRegions[i]); |
| 1456 | } |
| 1457 | } |
| 1458 | |
| 1459 | void CommandBuffer::blitImage(const Image* srcImage, VkImageLayout srcImageLayout, Image* dstImage, VkImageLayout dstImageLayout, |
| 1460 | uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter) |
| 1461 | { |
| 1462 | ASSERT(state == RECORDING); |
| 1463 | ASSERT(srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || |
| 1464 | srcImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| 1465 | ASSERT(dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL || |
| 1466 | dstImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| 1467 | |
| 1468 | for(uint32_t i = 0; i < regionCount; i++) |
| 1469 | { |
| 1470 | addCommand<BlitImage>(srcImage, dstImage, pRegions[i], filter); |
| 1471 | } |
| 1472 | } |
| 1473 | |
| 1474 | void CommandBuffer::copyBufferToImage(Buffer* srcBuffer, Image* dstImage, VkImageLayout dstImageLayout, |
| 1475 | uint32_t regionCount, const VkBufferImageCopy* pRegions) |
| 1476 | { |
| 1477 | ASSERT(state == RECORDING); |
| 1478 | |
| 1479 | for(uint32_t i = 0; i < regionCount; i++) |
| 1480 | { |
| 1481 | addCommand<BufferToImageCopy>(srcBuffer, dstImage, pRegions[i]); |
| 1482 | } |
| 1483 | } |
| 1484 | |
| 1485 | void CommandBuffer::copyImageToBuffer(Image* srcImage, VkImageLayout srcImageLayout, Buffer* dstBuffer, |
| 1486 | uint32_t regionCount, const VkBufferImageCopy* pRegions) |
| 1487 | { |
| 1488 | ASSERT(state == RECORDING); |
| 1489 | ASSERT(srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || srcImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| 1490 | |
| 1491 | for(uint32_t i = 0; i < regionCount; i++) |
| 1492 | { |
| 1493 | addCommand<ImageToBufferCopy>(srcImage, dstBuffer, pRegions[i]); |
| 1494 | } |
| 1495 | } |
| 1496 | |
| 1497 | void CommandBuffer::updateBuffer(Buffer* dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData) |
| 1498 | { |
| 1499 | ASSERT(state == RECORDING); |
| 1500 | |
| 1501 | addCommand<UpdateBuffer>(dstBuffer, dstOffset, dataSize, reinterpret_cast<const uint8_t*>(pData)); |
| 1502 | } |
| 1503 | |
| 1504 | void CommandBuffer::fillBuffer(Buffer* dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data) |
| 1505 | { |
| 1506 | ASSERT(state == RECORDING); |
| 1507 | |
| 1508 | addCommand<FillBuffer>(dstBuffer, dstOffset, size, data); |
| 1509 | } |
| 1510 | |
| 1511 | void CommandBuffer::clearColorImage(Image* image, VkImageLayout imageLayout, const VkClearColorValue* pColor, |
| 1512 | uint32_t rangeCount, const VkImageSubresourceRange* pRanges) |
| 1513 | { |
| 1514 | ASSERT(state == RECORDING); |
| 1515 | |
| 1516 | for(uint32_t i = 0; i < rangeCount; i++) |
| 1517 | { |
| 1518 | addCommand<ClearColorImage>(image, *pColor, pRanges[i]); |
| 1519 | } |
| 1520 | } |
| 1521 | |
| 1522 | void CommandBuffer::clearDepthStencilImage(Image* image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, |
| 1523 | uint32_t rangeCount, const VkImageSubresourceRange* pRanges) |
| 1524 | { |
| 1525 | ASSERT(state == RECORDING); |
| 1526 | |
| 1527 | for(uint32_t i = 0; i < rangeCount; i++) |
| 1528 | { |
| 1529 | addCommand<ClearDepthStencilImage>(image, *pDepthStencil, pRanges[i]); |
| 1530 | } |
| 1531 | } |
| 1532 | |
| 1533 | void CommandBuffer::clearAttachments(uint32_t attachmentCount, const VkClearAttachment* pAttachments, |
| 1534 | uint32_t rectCount, const VkClearRect* pRects) |
| 1535 | { |
| 1536 | ASSERT(state == RECORDING); |
| 1537 | |
| 1538 | for(uint32_t i = 0; i < attachmentCount; i++) |
| 1539 | { |
| 1540 | for(uint32_t j = 0; j < rectCount; j++) |
| 1541 | { |
| 1542 | addCommand<ClearAttachment>(pAttachments[i], pRects[j]); |
| 1543 | } |
| 1544 | } |
| 1545 | } |
| 1546 | |
| 1547 | void CommandBuffer::resolveImage(const Image* srcImage, VkImageLayout srcImageLayout, Image* dstImage, VkImageLayout dstImageLayout, |
| 1548 | uint32_t regionCount, const VkImageResolve* pRegions) |
| 1549 | { |
| 1550 | ASSERT(state == RECORDING); |
| 1551 | ASSERT(srcImageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL || |
| 1552 | srcImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| 1553 | ASSERT(dstImageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL || |
| 1554 | dstImageLayout == VK_IMAGE_LAYOUT_GENERAL); |
| 1555 | |
| 1556 | for(uint32_t i = 0; i < regionCount; i++) |
| 1557 | { |
| 1558 | addCommand<ResolveImage>(srcImage, dstImage, pRegions[i]); |
| 1559 | } |
| 1560 | } |
| 1561 | |
| 1562 | void CommandBuffer::setEvent(Event* event, VkPipelineStageFlags stageMask) |
| 1563 | { |
| 1564 | ASSERT(state == RECORDING); |
| 1565 | |
| 1566 | addCommand<SignalEvent>(event, stageMask); |
| 1567 | } |
| 1568 | |
| 1569 | void CommandBuffer::resetEvent(Event* event, VkPipelineStageFlags stageMask) |
| 1570 | { |
| 1571 | ASSERT(state == RECORDING); |
| 1572 | |
| 1573 | addCommand<ResetEvent>(event, stageMask); |
| 1574 | } |
| 1575 | |
| 1576 | void CommandBuffer::waitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, |
| 1577 | VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, |
| 1578 | uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, |
| 1579 | uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers) |
| 1580 | { |
| 1581 | ASSERT(state == RECORDING); |
| 1582 | |
| 1583 | // TODO(b/117835459): Since we always do a full barrier, all memory barrier related arguments are ignored |
| 1584 | |
| 1585 | // Note: srcStageMask and dstStageMask are currently ignored |
| 1586 | for(uint32_t i = 0; i < eventCount; i++) |
| 1587 | { |
| 1588 | addCommand<WaitEvent>(vk::Cast(pEvents[i])); |
| 1589 | } |
| 1590 | } |
| 1591 | |
| 1592 | void CommandBuffer::draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) |
| 1593 | { |
| 1594 | addCommand<Draw>(vertexCount, instanceCount, firstVertex, firstInstance); |
| 1595 | } |
| 1596 | |
| 1597 | void CommandBuffer::drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) |
| 1598 | { |
| 1599 | addCommand<DrawIndexed>(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); |
| 1600 | } |
| 1601 | |
| 1602 | void CommandBuffer::drawIndirect(Buffer* buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) |
| 1603 | { |
| 1604 | addCommand<DrawIndirect>(buffer, offset, drawCount, stride); |
| 1605 | } |
| 1606 | |
| 1607 | void CommandBuffer::drawIndexedIndirect(Buffer* buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) |
| 1608 | { |
| 1609 | addCommand<DrawIndexedIndirect>(buffer, offset, drawCount, stride); |
| 1610 | } |
| 1611 | |
| 1612 | void CommandBuffer::submit(CommandBuffer::ExecutionState& executionState) |
| 1613 | { |
| 1614 | // Perform recorded work |
| 1615 | state = PENDING; |
| 1616 | |
| 1617 | for(auto& command : *commands) |
| 1618 | { |
| 1619 | command->play(executionState); |
| 1620 | } |
| 1621 | |
| 1622 | // After work is completed |
| 1623 | state = EXECUTABLE; |
| 1624 | } |
| 1625 | |
| 1626 | void CommandBuffer::submitSecondary(CommandBuffer::ExecutionState& executionState) const |
| 1627 | { |
| 1628 | for(auto& command : *commands) |
| 1629 | { |
| 1630 | command->play(executionState); |
| 1631 | } |
| 1632 | } |
| 1633 | |
| 1634 | } // namespace vk |
| 1635 | |