1 | /**************************************************************************/ |
2 | /* script_debugger.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SCRIPT_DEBUGGER_H |
32 | #define SCRIPT_DEBUGGER_H |
33 | |
34 | #include "core/object/script_language.h" |
35 | #include "core/string/string_name.h" |
36 | #include "core/templates/hash_set.h" |
37 | #include "core/templates/rb_map.h" |
38 | #include "core/templates/vector.h" |
39 | |
40 | class ScriptDebugger { |
41 | typedef ScriptLanguage::StackInfo StackInfo; |
42 | |
43 | bool skip_breakpoints = false; |
44 | |
45 | HashMap<int, HashSet<StringName>> breakpoints; |
46 | |
47 | static thread_local int lines_left; |
48 | static thread_local int depth; |
49 | static thread_local ScriptLanguage *break_lang; |
50 | static thread_local Vector<StackInfo> error_stack_info; |
51 | |
52 | public: |
53 | void set_lines_left(int p_left); |
54 | _ALWAYS_INLINE_ int get_lines_left() const { |
55 | return lines_left; |
56 | } |
57 | |
58 | void set_depth(int p_depth); |
59 | _ALWAYS_INLINE_ int get_depth() const { |
60 | return depth; |
61 | } |
62 | |
63 | String breakpoint_find_source(const String &p_source) const; |
64 | void set_break_language(ScriptLanguage *p_lang) { break_lang = p_lang; } |
65 | ScriptLanguage *get_break_language() { return break_lang; } |
66 | void set_skip_breakpoints(bool p_skip_breakpoints); |
67 | bool is_skipping_breakpoints(); |
68 | void insert_breakpoint(int p_line, const StringName &p_source); |
69 | void remove_breakpoint(int p_line, const StringName &p_source); |
70 | _ALWAYS_INLINE_ bool is_breakpoint(int p_line, const StringName &p_source) const { |
71 | if (likely(!breakpoints.has(p_line))) { |
72 | return false; |
73 | } |
74 | return breakpoints[p_line].has(p_source); |
75 | } |
76 | void clear_breakpoints(); |
77 | const HashMap<int, HashSet<StringName>> &get_breakpoints() const { return breakpoints; } |
78 | |
79 | void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false); |
80 | ScriptLanguage *get_break_language() const; |
81 | |
82 | void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info); |
83 | Vector<StackInfo> get_error_stack_info() const; |
84 | ScriptDebugger() {} |
85 | }; |
86 | |
87 | #endif // SCRIPT_DEBUGGER_H |
88 | |