| 1 | /**************************************************************************/ |
| 2 | /* color.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "color.h" |
| 32 | |
| 33 | #include "color_names.inc" |
| 34 | #include "core/math/math_funcs.h" |
| 35 | #include "core/string/ustring.h" |
| 36 | #include "core/templates/rb_map.h" |
| 37 | |
| 38 | #include "thirdparty/misc/ok_color.h" |
| 39 | |
| 40 | uint32_t Color::to_argb32() const { |
| 41 | uint32_t c = (uint8_t)Math::round(a * 255.0f); |
| 42 | c <<= 8; |
| 43 | c |= (uint8_t)Math::round(r * 255.0f); |
| 44 | c <<= 8; |
| 45 | c |= (uint8_t)Math::round(g * 255.0f); |
| 46 | c <<= 8; |
| 47 | c |= (uint8_t)Math::round(b * 255.0f); |
| 48 | |
| 49 | return c; |
| 50 | } |
| 51 | |
| 52 | uint32_t Color::to_abgr32() const { |
| 53 | uint32_t c = (uint8_t)Math::round(a * 255.0f); |
| 54 | c <<= 8; |
| 55 | c |= (uint8_t)Math::round(b * 255.0f); |
| 56 | c <<= 8; |
| 57 | c |= (uint8_t)Math::round(g * 255.0f); |
| 58 | c <<= 8; |
| 59 | c |= (uint8_t)Math::round(r * 255.0f); |
| 60 | |
| 61 | return c; |
| 62 | } |
| 63 | |
| 64 | uint32_t Color::to_rgba32() const { |
| 65 | uint32_t c = (uint8_t)Math::round(r * 255.0f); |
| 66 | c <<= 8; |
| 67 | c |= (uint8_t)Math::round(g * 255.0f); |
| 68 | c <<= 8; |
| 69 | c |= (uint8_t)Math::round(b * 255.0f); |
| 70 | c <<= 8; |
| 71 | c |= (uint8_t)Math::round(a * 255.0f); |
| 72 | |
| 73 | return c; |
| 74 | } |
| 75 | |
| 76 | uint64_t Color::to_abgr64() const { |
| 77 | uint64_t c = (uint16_t)Math::round(a * 65535.0f); |
| 78 | c <<= 16; |
| 79 | c |= (uint16_t)Math::round(b * 65535.0f); |
| 80 | c <<= 16; |
| 81 | c |= (uint16_t)Math::round(g * 65535.0f); |
| 82 | c <<= 16; |
| 83 | c |= (uint16_t)Math::round(r * 65535.0f); |
| 84 | |
| 85 | return c; |
| 86 | } |
| 87 | |
| 88 | uint64_t Color::to_argb64() const { |
| 89 | uint64_t c = (uint16_t)Math::round(a * 65535.0f); |
| 90 | c <<= 16; |
| 91 | c |= (uint16_t)Math::round(r * 65535.0f); |
| 92 | c <<= 16; |
| 93 | c |= (uint16_t)Math::round(g * 65535.0f); |
| 94 | c <<= 16; |
| 95 | c |= (uint16_t)Math::round(b * 65535.0f); |
| 96 | |
| 97 | return c; |
| 98 | } |
| 99 | |
| 100 | uint64_t Color::to_rgba64() const { |
| 101 | uint64_t c = (uint16_t)Math::round(r * 65535.0f); |
| 102 | c <<= 16; |
| 103 | c |= (uint16_t)Math::round(g * 65535.0f); |
| 104 | c <<= 16; |
| 105 | c |= (uint16_t)Math::round(b * 65535.0f); |
| 106 | c <<= 16; |
| 107 | c |= (uint16_t)Math::round(a * 65535.0f); |
| 108 | |
| 109 | return c; |
| 110 | } |
| 111 | |
| 112 | String _to_hex(float p_val) { |
| 113 | int v = Math::round(p_val * 255.0f); |
| 114 | v = CLAMP(v, 0, 255); |
| 115 | String ret; |
| 116 | |
| 117 | for (int i = 0; i < 2; i++) { |
| 118 | char32_t c[2] = { 0, 0 }; |
| 119 | int lv = v & 0xF; |
| 120 | if (lv < 10) { |
| 121 | c[0] = '0' + lv; |
| 122 | } else { |
| 123 | c[0] = 'a' + lv - 10; |
| 124 | } |
| 125 | |
| 126 | v >>= 4; |
| 127 | String cs = (const char32_t *)c; |
| 128 | ret = cs + ret; |
| 129 | } |
| 130 | |
| 131 | return ret; |
| 132 | } |
| 133 | |
| 134 | String Color::to_html(bool p_alpha) const { |
| 135 | String txt; |
| 136 | txt += _to_hex(r); |
| 137 | txt += _to_hex(g); |
| 138 | txt += _to_hex(b); |
| 139 | if (p_alpha) { |
| 140 | txt += _to_hex(a); |
| 141 | } |
| 142 | return txt; |
| 143 | } |
| 144 | |
| 145 | float Color::get_h() const { |
| 146 | float min = MIN(r, g); |
| 147 | min = MIN(min, b); |
| 148 | float max = MAX(r, g); |
| 149 | max = MAX(max, b); |
| 150 | |
| 151 | float delta = max - min; |
| 152 | |
| 153 | if (delta == 0.0f) { |
| 154 | return 0.0f; |
| 155 | } |
| 156 | |
| 157 | float h; |
| 158 | if (r == max) { |
| 159 | h = (g - b) / delta; // between yellow & magenta |
| 160 | } else if (g == max) { |
| 161 | h = 2 + (b - r) / delta; // between cyan & yellow |
| 162 | } else { |
| 163 | h = 4 + (r - g) / delta; // between magenta & cyan |
| 164 | } |
| 165 | |
| 166 | h /= 6.0f; |
| 167 | if (h < 0.0f) { |
| 168 | h += 1.0f; |
| 169 | } |
| 170 | |
| 171 | return h; |
| 172 | } |
| 173 | |
| 174 | float Color::get_s() const { |
| 175 | float min = MIN(r, g); |
| 176 | min = MIN(min, b); |
| 177 | float max = MAX(r, g); |
| 178 | max = MAX(max, b); |
| 179 | |
| 180 | float delta = max - min; |
| 181 | |
| 182 | return (max != 0.0f) ? (delta / max) : 0.0f; |
| 183 | } |
| 184 | |
| 185 | float Color::get_v() const { |
| 186 | float max = MAX(r, g); |
| 187 | max = MAX(max, b); |
| 188 | return max; |
| 189 | } |
| 190 | |
| 191 | void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) { |
| 192 | int i; |
| 193 | float f, p, q, t; |
| 194 | a = p_alpha; |
| 195 | |
| 196 | if (p_s == 0.0f) { |
| 197 | // Achromatic (gray) |
| 198 | r = g = b = p_v; |
| 199 | return; |
| 200 | } |
| 201 | |
| 202 | p_h *= 6.0f; |
| 203 | p_h = Math::fmod(p_h, 6); |
| 204 | i = Math::floor(p_h); |
| 205 | |
| 206 | f = p_h - i; |
| 207 | p = p_v * (1.0f - p_s); |
| 208 | q = p_v * (1.0f - p_s * f); |
| 209 | t = p_v * (1.0f - p_s * (1.0f - f)); |
| 210 | |
| 211 | switch (i) { |
| 212 | case 0: // Red is the dominant color |
| 213 | r = p_v; |
| 214 | g = t; |
| 215 | b = p; |
| 216 | break; |
| 217 | case 1: // Green is the dominant color |
| 218 | r = q; |
| 219 | g = p_v; |
| 220 | b = p; |
| 221 | break; |
| 222 | case 2: |
| 223 | r = p; |
| 224 | g = p_v; |
| 225 | b = t; |
| 226 | break; |
| 227 | case 3: // Blue is the dominant color |
| 228 | r = p; |
| 229 | g = q; |
| 230 | b = p_v; |
| 231 | break; |
| 232 | case 4: |
| 233 | r = t; |
| 234 | g = p; |
| 235 | b = p_v; |
| 236 | break; |
| 237 | default: // (5) Red is the dominant color |
| 238 | r = p_v; |
| 239 | g = p; |
| 240 | b = q; |
| 241 | break; |
| 242 | } |
| 243 | } |
| 244 | |
| 245 | void Color::set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) { |
| 246 | ok_color::HSL hsl; |
| 247 | hsl.h = p_h; |
| 248 | hsl.s = p_s; |
| 249 | hsl.l = p_l; |
| 250 | ok_color::RGB rgb = ok_color::okhsl_to_srgb(hsl); |
| 251 | Color c = Color(rgb.r, rgb.g, rgb.b, p_alpha).clamp(); |
| 252 | r = c.r; |
| 253 | g = c.g; |
| 254 | b = c.b; |
| 255 | a = c.a; |
| 256 | } |
| 257 | |
| 258 | bool Color::is_equal_approx(const Color &p_color) const { |
| 259 | return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a); |
| 260 | } |
| 261 | |
| 262 | Color Color::clamp(const Color &p_min, const Color &p_max) const { |
| 263 | return Color( |
| 264 | CLAMP(r, p_min.r, p_max.r), |
| 265 | CLAMP(g, p_min.g, p_max.g), |
| 266 | CLAMP(b, p_min.b, p_max.b), |
| 267 | CLAMP(a, p_min.a, p_max.a)); |
| 268 | } |
| 269 | |
| 270 | void Color::invert() { |
| 271 | r = 1.0f - r; |
| 272 | g = 1.0f - g; |
| 273 | b = 1.0f - b; |
| 274 | } |
| 275 | |
| 276 | Color Color::hex(uint32_t p_hex) { |
| 277 | float a = (p_hex & 0xFF) / 255.0f; |
| 278 | p_hex >>= 8; |
| 279 | float b = (p_hex & 0xFF) / 255.0f; |
| 280 | p_hex >>= 8; |
| 281 | float g = (p_hex & 0xFF) / 255.0f; |
| 282 | p_hex >>= 8; |
| 283 | float r = (p_hex & 0xFF) / 255.0f; |
| 284 | |
| 285 | return Color(r, g, b, a); |
| 286 | } |
| 287 | |
| 288 | Color Color::hex64(uint64_t p_hex) { |
| 289 | float a = (p_hex & 0xFFFF) / 65535.0f; |
| 290 | p_hex >>= 16; |
| 291 | float b = (p_hex & 0xFFFF) / 65535.0f; |
| 292 | p_hex >>= 16; |
| 293 | float g = (p_hex & 0xFFFF) / 65535.0f; |
| 294 | p_hex >>= 16; |
| 295 | float r = (p_hex & 0xFFFF) / 65535.0f; |
| 296 | |
| 297 | return Color(r, g, b, a); |
| 298 | } |
| 299 | |
| 300 | static int _parse_col4(const String &p_str, int p_ofs) { |
| 301 | char character = p_str[p_ofs]; |
| 302 | |
| 303 | if (character >= '0' && character <= '9') { |
| 304 | return character - '0'; |
| 305 | } else if (character >= 'a' && character <= 'f') { |
| 306 | return character + (10 - 'a'); |
| 307 | } else if (character >= 'A' && character <= 'F') { |
| 308 | return character + (10 - 'A'); |
| 309 | } |
| 310 | return -1; |
| 311 | } |
| 312 | |
| 313 | static int _parse_col8(const String &p_str, int p_ofs) { |
| 314 | return _parse_col4(p_str, p_ofs) * 16 + _parse_col4(p_str, p_ofs + 1); |
| 315 | } |
| 316 | |
| 317 | Color Color::inverted() const { |
| 318 | Color c = *this; |
| 319 | c.invert(); |
| 320 | return c; |
| 321 | } |
| 322 | |
| 323 | Color Color::html(const String &p_rgba) { |
| 324 | String color = p_rgba; |
| 325 | if (color.length() == 0) { |
| 326 | return Color(); |
| 327 | } |
| 328 | if (color[0] == '#') { |
| 329 | color = color.substr(1); |
| 330 | } |
| 331 | |
| 332 | // If enabled, use 1 hex digit per channel instead of 2. |
| 333 | // Other sizes aren't in the HTML/CSS spec but we could add them if desired. |
| 334 | bool is_shorthand = color.length() < 5; |
| 335 | bool alpha = false; |
| 336 | |
| 337 | if (color.length() == 8) { |
| 338 | alpha = true; |
| 339 | } else if (color.length() == 6) { |
| 340 | alpha = false; |
| 341 | } else if (color.length() == 4) { |
| 342 | alpha = true; |
| 343 | } else if (color.length() == 3) { |
| 344 | alpha = false; |
| 345 | } else { |
| 346 | ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + "." ); |
| 347 | } |
| 348 | |
| 349 | float r, g, b, a = 1.0f; |
| 350 | if (is_shorthand) { |
| 351 | r = _parse_col4(color, 0) / 15.0f; |
| 352 | g = _parse_col4(color, 1) / 15.0f; |
| 353 | b = _parse_col4(color, 2) / 15.0f; |
| 354 | if (alpha) { |
| 355 | a = _parse_col4(color, 3) / 15.0f; |
| 356 | } |
| 357 | } else { |
| 358 | r = _parse_col8(color, 0) / 255.0f; |
| 359 | g = _parse_col8(color, 2) / 255.0f; |
| 360 | b = _parse_col8(color, 4) / 255.0f; |
| 361 | if (alpha) { |
| 362 | a = _parse_col8(color, 6) / 255.0f; |
| 363 | } |
| 364 | } |
| 365 | ERR_FAIL_COND_V_MSG(r < 0.0f, Color(), "Invalid color code: " + p_rgba + "." ); |
| 366 | ERR_FAIL_COND_V_MSG(g < 0.0f, Color(), "Invalid color code: " + p_rgba + "." ); |
| 367 | ERR_FAIL_COND_V_MSG(b < 0.0f, Color(), "Invalid color code: " + p_rgba + "." ); |
| 368 | ERR_FAIL_COND_V_MSG(a < 0.0f, Color(), "Invalid color code: " + p_rgba + "." ); |
| 369 | |
| 370 | return Color(r, g, b, a); |
| 371 | } |
| 372 | |
| 373 | bool Color::html_is_valid(const String &p_color) { |
| 374 | String color = p_color; |
| 375 | |
| 376 | if (color.length() == 0) { |
| 377 | return false; |
| 378 | } |
| 379 | if (color[0] == '#') { |
| 380 | color = color.substr(1); |
| 381 | } |
| 382 | |
| 383 | // Check if the amount of hex digits is valid. |
| 384 | int len = color.length(); |
| 385 | if (!(len == 3 || len == 4 || len == 6 || len == 8)) { |
| 386 | return false; |
| 387 | } |
| 388 | |
| 389 | // Check if each hex digit is valid. |
| 390 | for (int i = 0; i < len; i++) { |
| 391 | if (_parse_col4(color, i) == -1) { |
| 392 | return false; |
| 393 | } |
| 394 | } |
| 395 | |
| 396 | return true; |
| 397 | } |
| 398 | |
| 399 | Color Color::named(const String &p_name) { |
| 400 | int idx = find_named_color(p_name); |
| 401 | if (idx == -1) { |
| 402 | ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + "." ); |
| 403 | } |
| 404 | return named_colors[idx].color; |
| 405 | } |
| 406 | |
| 407 | Color Color::named(const String &p_name, const Color &p_default) { |
| 408 | int idx = find_named_color(p_name); |
| 409 | if (idx == -1) { |
| 410 | return p_default; |
| 411 | } |
| 412 | return named_colors[idx].color; |
| 413 | } |
| 414 | |
| 415 | int Color::find_named_color(const String &p_name) { |
| 416 | String name = p_name; |
| 417 | // Normalize name |
| 418 | name = name.replace(" " , "" ); |
| 419 | name = name.replace("-" , "" ); |
| 420 | name = name.replace("_" , "" ); |
| 421 | name = name.replace("'" , "" ); |
| 422 | name = name.replace("." , "" ); |
| 423 | name = name.to_upper(); |
| 424 | |
| 425 | int idx = 0; |
| 426 | while (named_colors[idx].name != nullptr) { |
| 427 | if (name == String(named_colors[idx].name).replace("_" , "" )) { |
| 428 | return idx; |
| 429 | } |
| 430 | idx++; |
| 431 | } |
| 432 | |
| 433 | return -1; |
| 434 | } |
| 435 | |
| 436 | int Color::get_named_color_count() { |
| 437 | int idx = 0; |
| 438 | while (named_colors[idx].name != nullptr) { |
| 439 | idx++; |
| 440 | } |
| 441 | return idx; |
| 442 | } |
| 443 | |
| 444 | String Color::get_named_color_name(int p_idx) { |
| 445 | ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), "" ); |
| 446 | return named_colors[p_idx].name; |
| 447 | } |
| 448 | |
| 449 | Color Color::get_named_color(int p_idx) { |
| 450 | ERR_FAIL_INDEX_V(p_idx, get_named_color_count(), Color()); |
| 451 | return named_colors[p_idx].color; |
| 452 | } |
| 453 | |
| 454 | // For a version that errors on invalid values instead of returning |
| 455 | // a default color, use the Color(String) constructor instead. |
| 456 | Color Color::from_string(const String &p_string, const Color &p_default) { |
| 457 | if (html_is_valid(p_string)) { |
| 458 | return html(p_string); |
| 459 | } else { |
| 460 | return named(p_string, p_default); |
| 461 | } |
| 462 | } |
| 463 | |
| 464 | Color Color::from_hsv(float p_h, float p_s, float p_v, float p_alpha) { |
| 465 | Color c; |
| 466 | c.set_hsv(p_h, p_s, p_v, p_alpha); |
| 467 | return c; |
| 468 | } |
| 469 | |
| 470 | Color Color::from_rgbe9995(uint32_t p_rgbe) { |
| 471 | float r = p_rgbe & 0x1ff; |
| 472 | float g = (p_rgbe >> 9) & 0x1ff; |
| 473 | float b = (p_rgbe >> 18) & 0x1ff; |
| 474 | float e = (p_rgbe >> 27); |
| 475 | float m = Math::pow(2.0f, e - 15.0f - 9.0f); |
| 476 | |
| 477 | float rd = r * m; |
| 478 | float gd = g * m; |
| 479 | float bd = b * m; |
| 480 | |
| 481 | return Color(rd, gd, bd, 1.0f); |
| 482 | } |
| 483 | |
| 484 | Color::operator String() const { |
| 485 | return "(" + String::num(r, 4) + ", " + String::num(g, 4) + ", " + String::num(b, 4) + ", " + String::num(a, 4) + ")" ; |
| 486 | } |
| 487 | |
| 488 | Color Color::operator+(const Color &p_color) const { |
| 489 | return Color( |
| 490 | r + p_color.r, |
| 491 | g + p_color.g, |
| 492 | b + p_color.b, |
| 493 | a + p_color.a); |
| 494 | } |
| 495 | |
| 496 | void Color::operator+=(const Color &p_color) { |
| 497 | r = r + p_color.r; |
| 498 | g = g + p_color.g; |
| 499 | b = b + p_color.b; |
| 500 | a = a + p_color.a; |
| 501 | } |
| 502 | |
| 503 | Color Color::operator-(const Color &p_color) const { |
| 504 | return Color( |
| 505 | r - p_color.r, |
| 506 | g - p_color.g, |
| 507 | b - p_color.b, |
| 508 | a - p_color.a); |
| 509 | } |
| 510 | |
| 511 | void Color::operator-=(const Color &p_color) { |
| 512 | r = r - p_color.r; |
| 513 | g = g - p_color.g; |
| 514 | b = b - p_color.b; |
| 515 | a = a - p_color.a; |
| 516 | } |
| 517 | |
| 518 | Color Color::operator*(const Color &p_color) const { |
| 519 | return Color( |
| 520 | r * p_color.r, |
| 521 | g * p_color.g, |
| 522 | b * p_color.b, |
| 523 | a * p_color.a); |
| 524 | } |
| 525 | |
| 526 | Color Color::operator*(float p_scalar) const { |
| 527 | return Color( |
| 528 | r * p_scalar, |
| 529 | g * p_scalar, |
| 530 | b * p_scalar, |
| 531 | a * p_scalar); |
| 532 | } |
| 533 | |
| 534 | void Color::operator*=(const Color &p_color) { |
| 535 | r = r * p_color.r; |
| 536 | g = g * p_color.g; |
| 537 | b = b * p_color.b; |
| 538 | a = a * p_color.a; |
| 539 | } |
| 540 | |
| 541 | void Color::operator*=(float p_scalar) { |
| 542 | r = r * p_scalar; |
| 543 | g = g * p_scalar; |
| 544 | b = b * p_scalar; |
| 545 | a = a * p_scalar; |
| 546 | } |
| 547 | |
| 548 | Color Color::operator/(const Color &p_color) const { |
| 549 | return Color( |
| 550 | r / p_color.r, |
| 551 | g / p_color.g, |
| 552 | b / p_color.b, |
| 553 | a / p_color.a); |
| 554 | } |
| 555 | |
| 556 | Color Color::operator/(float p_scalar) const { |
| 557 | return Color( |
| 558 | r / p_scalar, |
| 559 | g / p_scalar, |
| 560 | b / p_scalar, |
| 561 | a / p_scalar); |
| 562 | } |
| 563 | |
| 564 | void Color::operator/=(const Color &p_color) { |
| 565 | r = r / p_color.r; |
| 566 | g = g / p_color.g; |
| 567 | b = b / p_color.b; |
| 568 | a = a / p_color.a; |
| 569 | } |
| 570 | |
| 571 | void Color::operator/=(float p_scalar) { |
| 572 | r = r / p_scalar; |
| 573 | g = g / p_scalar; |
| 574 | b = b / p_scalar; |
| 575 | a = a / p_scalar; |
| 576 | } |
| 577 | |
| 578 | Color Color::operator-() const { |
| 579 | return Color( |
| 580 | 1.0f - r, |
| 581 | 1.0f - g, |
| 582 | 1.0f - b, |
| 583 | 1.0f - a); |
| 584 | } |
| 585 | |
| 586 | Color Color::from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) { |
| 587 | Color c; |
| 588 | c.set_ok_hsl(p_h, p_s, p_l, p_alpha); |
| 589 | return c; |
| 590 | } |
| 591 | |
| 592 | float Color::get_ok_hsl_h() const { |
| 593 | ok_color::RGB rgb; |
| 594 | rgb.r = r; |
| 595 | rgb.g = g; |
| 596 | rgb.b = b; |
| 597 | ok_color::HSL ok_hsl = ok_color::srgb_to_okhsl(rgb); |
| 598 | if (Math::is_nan(ok_hsl.h)) { |
| 599 | return 0.0f; |
| 600 | } |
| 601 | return CLAMP(ok_hsl.h, 0.0f, 1.0f); |
| 602 | } |
| 603 | |
| 604 | float Color::get_ok_hsl_s() const { |
| 605 | ok_color::RGB rgb; |
| 606 | rgb.r = r; |
| 607 | rgb.g = g; |
| 608 | rgb.b = b; |
| 609 | ok_color::HSL ok_hsl = ok_color::srgb_to_okhsl(rgb); |
| 610 | if (Math::is_nan(ok_hsl.s)) { |
| 611 | return 0.0f; |
| 612 | } |
| 613 | return CLAMP(ok_hsl.s, 0.0f, 1.0f); |
| 614 | } |
| 615 | |
| 616 | float Color::get_ok_hsl_l() const { |
| 617 | ok_color::RGB rgb; |
| 618 | rgb.r = r; |
| 619 | rgb.g = g; |
| 620 | rgb.b = b; |
| 621 | ok_color::HSL ok_hsl = ok_color::srgb_to_okhsl(rgb); |
| 622 | if (Math::is_nan(ok_hsl.l)) { |
| 623 | return 0.0f; |
| 624 | } |
| 625 | return CLAMP(ok_hsl.l, 0.0f, 1.0f); |
| 626 | } |
| 627 | |