1 | /**************************************************************************/ |
2 | /* delaunay_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef DELAUNAY_2D_H |
32 | #define DELAUNAY_2D_H |
33 | |
34 | #include "core/math/rect2.h" |
35 | #include "core/templates/vector.h" |
36 | |
37 | class Delaunay2D { |
38 | public: |
39 | struct Triangle { |
40 | int points[3]; |
41 | Vector2 circum_center; |
42 | real_t circum_radius_squared; |
43 | Triangle() {} |
44 | Triangle(int p_a, int p_b, int p_c) { |
45 | points[0] = p_a; |
46 | points[1] = p_b; |
47 | points[2] = p_c; |
48 | } |
49 | }; |
50 | |
51 | struct Edge { |
52 | int points[2]; |
53 | bool bad = false; |
54 | Edge() {} |
55 | Edge(int p_a, int p_b) { |
56 | // Store indices in a sorted manner to avoid having to check both orientations later. |
57 | if (p_a > p_b) { |
58 | points[0] = p_b; |
59 | points[1] = p_a; |
60 | } else { |
61 | points[0] = p_a; |
62 | points[1] = p_b; |
63 | } |
64 | } |
65 | }; |
66 | |
67 | static Triangle create_triangle(const Vector<Vector2> &p_vertices, const int &p_a, const int &p_b, const int &p_c) { |
68 | Triangle triangle = Triangle(p_a, p_b, p_c); |
69 | |
70 | // Get the values of the circumcircle and store them inside the triangle object. |
71 | Vector2 a = p_vertices[p_b] - p_vertices[p_a]; |
72 | Vector2 b = p_vertices[p_c] - p_vertices[p_a]; |
73 | |
74 | Vector2 O = (b * a.length_squared() - a * b.length_squared()).orthogonal() / (a.cross(b) * 2.0f); |
75 | |
76 | triangle.circum_radius_squared = O.length_squared(); |
77 | triangle.circum_center = O + p_vertices[p_a]; |
78 | |
79 | return triangle; |
80 | } |
81 | |
82 | static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) { |
83 | Vector<Vector2> points = p_points; |
84 | Vector<Triangle> triangles; |
85 | |
86 | int point_count = p_points.size(); |
87 | if (point_count <= 2) { |
88 | return triangles; |
89 | } |
90 | |
91 | // Get a bounding rectangle. |
92 | Rect2 rect = Rect2(p_points[0], Size2()); |
93 | for (int i = 1; i < point_count; i++) { |
94 | rect.expand_to(p_points[i]); |
95 | } |
96 | |
97 | real_t delta_max = MAX(rect.size.width, rect.size.height); |
98 | Vector2 center = rect.get_center(); |
99 | |
100 | // Construct a bounding triangle around the rectangle. |
101 | points.push_back(Vector2(center.x - delta_max * 16, center.y - delta_max)); |
102 | points.push_back(Vector2(center.x, center.y + delta_max * 16)); |
103 | points.push_back(Vector2(center.x + delta_max * 16, center.y - delta_max)); |
104 | |
105 | Triangle bounding_triangle = create_triangle(points, point_count + 0, point_count + 1, point_count + 2); |
106 | triangles.push_back(bounding_triangle); |
107 | |
108 | for (int i = 0; i < point_count; i++) { |
109 | Vector<Edge> polygon; |
110 | |
111 | // Save the edges of the triangles whose circumcircles contain the i-th vertex. Delete the triangles themselves. |
112 | for (int j = triangles.size() - 1; j >= 0; j--) { |
113 | if (points[i].distance_squared_to(triangles[j].circum_center) < triangles[j].circum_radius_squared) { |
114 | polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1])); |
115 | polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2])); |
116 | polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0])); |
117 | |
118 | triangles.remove_at(j); |
119 | } |
120 | } |
121 | |
122 | // Create a triangle for every unique edge. |
123 | for (int j = 0; j < polygon.size(); j++) { |
124 | if (polygon[j].bad) { |
125 | continue; |
126 | } |
127 | |
128 | for (int k = j + 1; k < polygon.size(); k++) { |
129 | // Compare the edges. |
130 | if (polygon[k].points[0] == polygon[j].points[0] && polygon[k].points[1] == polygon[j].points[1]) { |
131 | polygon.write[j].bad = true; |
132 | polygon.write[k].bad = true; |
133 | |
134 | break; // Since no more than two triangles can share an edge, no more than two edges can share vertices. |
135 | } |
136 | } |
137 | |
138 | // Create triangles out of good edges. |
139 | if (!polygon[j].bad) { |
140 | triangles.push_back(create_triangle(points, polygon[j].points[0], polygon[j].points[1], i)); |
141 | } |
142 | } |
143 | } |
144 | |
145 | // Filter out the triangles containing vertices of the bounding triangle. |
146 | int preserved_count = 0; |
147 | Triangle *triangles_ptrw = triangles.ptrw(); |
148 | for (int i = 0; i < triangles.size(); i++) { |
149 | if (!(triangles[i].points[0] >= point_count || triangles[i].points[1] >= point_count || triangles[i].points[2] >= point_count)) { |
150 | triangles_ptrw[preserved_count] = triangles[i]; |
151 | preserved_count++; |
152 | } |
153 | } |
154 | triangles.resize(preserved_count); |
155 | |
156 | return triangles; |
157 | } |
158 | }; |
159 | |
160 | #endif // DELAUNAY_2D_H |
161 | |