1 | /**************************************************************************/ |
2 | /* quick_hull.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef QUICK_HULL_H |
32 | #define QUICK_HULL_H |
33 | |
34 | #include "core/math/aabb.h" |
35 | #include "core/math/geometry_3d.h" |
36 | #include "core/templates/hash_set.h" |
37 | #include "core/templates/list.h" |
38 | |
39 | class QuickHull { |
40 | public: |
41 | struct Edge { |
42 | union { |
43 | uint32_t vertices[2]; |
44 | uint64_t id = 0; |
45 | }; |
46 | |
47 | static uint32_t hash(const Edge &p_edge) { |
48 | return hash_one_uint64(p_edge.id); |
49 | } |
50 | |
51 | bool operator<(const Edge &p_edge) const { |
52 | return id < p_edge.id; |
53 | } |
54 | bool operator==(const Edge &p_edge) const { |
55 | return id == p_edge.id; |
56 | } |
57 | |
58 | Edge(int p_vtx_a = 0, int p_vtx_b = 0) { |
59 | if (p_vtx_a > p_vtx_b) { |
60 | SWAP(p_vtx_a, p_vtx_b); |
61 | } |
62 | |
63 | vertices[0] = p_vtx_a; |
64 | vertices[1] = p_vtx_b; |
65 | } |
66 | }; |
67 | |
68 | struct Face { |
69 | Plane plane; |
70 | uint32_t vertices[3] = { 0 }; |
71 | Vector<int> points_over; |
72 | |
73 | bool operator<(const Face &p_face) const { |
74 | return points_over.size() < p_face.points_over.size(); |
75 | } |
76 | }; |
77 | |
78 | private: |
79 | struct FaceConnect { |
80 | List<Face>::Element *left = nullptr; |
81 | List<Face>::Element *right = nullptr; |
82 | FaceConnect() {} |
83 | }; |
84 | struct RetFaceConnect { |
85 | List<Geometry3D::MeshData::Face>::Element *left = nullptr; |
86 | List<Geometry3D::MeshData::Face>::Element *right = nullptr; |
87 | RetFaceConnect() {} |
88 | }; |
89 | |
90 | public: |
91 | static uint32_t debug_stop_after; |
92 | static Error build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh); |
93 | }; |
94 | |
95 | #endif // QUICK_HULL_H |
96 | |