| 1 | /**************************************************************************/ |
| 2 | /* quick_hull.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef QUICK_HULL_H |
| 32 | #define QUICK_HULL_H |
| 33 | |
| 34 | #include "core/math/aabb.h" |
| 35 | #include "core/math/geometry_3d.h" |
| 36 | #include "core/templates/hash_set.h" |
| 37 | #include "core/templates/list.h" |
| 38 | |
| 39 | class QuickHull { |
| 40 | public: |
| 41 | struct Edge { |
| 42 | union { |
| 43 | uint32_t vertices[2]; |
| 44 | uint64_t id = 0; |
| 45 | }; |
| 46 | |
| 47 | static uint32_t hash(const Edge &p_edge) { |
| 48 | return hash_one_uint64(p_edge.id); |
| 49 | } |
| 50 | |
| 51 | bool operator<(const Edge &p_edge) const { |
| 52 | return id < p_edge.id; |
| 53 | } |
| 54 | bool operator==(const Edge &p_edge) const { |
| 55 | return id == p_edge.id; |
| 56 | } |
| 57 | |
| 58 | Edge(int p_vtx_a = 0, int p_vtx_b = 0) { |
| 59 | if (p_vtx_a > p_vtx_b) { |
| 60 | SWAP(p_vtx_a, p_vtx_b); |
| 61 | } |
| 62 | |
| 63 | vertices[0] = p_vtx_a; |
| 64 | vertices[1] = p_vtx_b; |
| 65 | } |
| 66 | }; |
| 67 | |
| 68 | struct Face { |
| 69 | Plane plane; |
| 70 | uint32_t vertices[3] = { 0 }; |
| 71 | Vector<int> points_over; |
| 72 | |
| 73 | bool operator<(const Face &p_face) const { |
| 74 | return points_over.size() < p_face.points_over.size(); |
| 75 | } |
| 76 | }; |
| 77 | |
| 78 | private: |
| 79 | struct FaceConnect { |
| 80 | List<Face>::Element *left = nullptr; |
| 81 | List<Face>::Element *right = nullptr; |
| 82 | FaceConnect() {} |
| 83 | }; |
| 84 | struct RetFaceConnect { |
| 85 | List<Geometry3D::MeshData::Face>::Element *left = nullptr; |
| 86 | List<Geometry3D::MeshData::Face>::Element *right = nullptr; |
| 87 | RetFaceConnect() {} |
| 88 | }; |
| 89 | |
| 90 | public: |
| 91 | static uint32_t debug_stop_after; |
| 92 | static Error build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh); |
| 93 | }; |
| 94 | |
| 95 | #endif // QUICK_HULL_H |
| 96 | |