1/**************************************************************************/
2/* vector2i.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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29/**************************************************************************/
30
31#include "vector2i.h"
32
33#include "core/math/vector2.h"
34#include "core/string/ustring.h"
35
36Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
37 return Vector2i(
38 CLAMP(x, p_min.x, p_max.x),
39 CLAMP(y, p_min.y, p_max.y));
40}
41
42Vector2i Vector2i::snapped(const Vector2i &p_step) const {
43 return Vector2i(
44 Math::snapped(x, p_step.x),
45 Math::snapped(y, p_step.y));
46}
47
48int64_t Vector2i::length_squared() const {
49 return x * (int64_t)x + y * (int64_t)y;
50}
51
52double Vector2i::length() const {
53 return Math::sqrt((double)length_squared());
54}
55
56Vector2i Vector2i::operator+(const Vector2i &p_v) const {
57 return Vector2i(x + p_v.x, y + p_v.y);
58}
59
60void Vector2i::operator+=(const Vector2i &p_v) {
61 x += p_v.x;
62 y += p_v.y;
63}
64
65Vector2i Vector2i::operator-(const Vector2i &p_v) const {
66 return Vector2i(x - p_v.x, y - p_v.y);
67}
68
69void Vector2i::operator-=(const Vector2i &p_v) {
70 x -= p_v.x;
71 y -= p_v.y;
72}
73
74Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
75 return Vector2i(x * p_v1.x, y * p_v1.y);
76}
77
78Vector2i Vector2i::operator*(const int32_t &rvalue) const {
79 return Vector2i(x * rvalue, y * rvalue);
80}
81
82void Vector2i::operator*=(const int32_t &rvalue) {
83 x *= rvalue;
84 y *= rvalue;
85}
86
87Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
88 return Vector2i(x / p_v1.x, y / p_v1.y);
89}
90
91Vector2i Vector2i::operator/(const int32_t &rvalue) const {
92 return Vector2i(x / rvalue, y / rvalue);
93}
94
95void Vector2i::operator/=(const int32_t &rvalue) {
96 x /= rvalue;
97 y /= rvalue;
98}
99
100Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
101 return Vector2i(x % p_v1.x, y % p_v1.y);
102}
103
104Vector2i Vector2i::operator%(const int32_t &rvalue) const {
105 return Vector2i(x % rvalue, y % rvalue);
106}
107
108void Vector2i::operator%=(const int32_t &rvalue) {
109 x %= rvalue;
110 y %= rvalue;
111}
112
113Vector2i Vector2i::operator-() const {
114 return Vector2i(-x, -y);
115}
116
117bool Vector2i::operator==(const Vector2i &p_vec2) const {
118 return x == p_vec2.x && y == p_vec2.y;
119}
120
121bool Vector2i::operator!=(const Vector2i &p_vec2) const {
122 return x != p_vec2.x || y != p_vec2.y;
123}
124
125Vector2i::operator String() const {
126 return "(" + itos(x) + ", " + itos(y) + ")";
127}
128
129Vector2i::operator Vector2() const {
130 return Vector2((int32_t)x, (int32_t)y);
131}
132