| 1 | /**************************************************************************/ |
| 2 | /* vector2i.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "vector2i.h" |
| 32 | |
| 33 | #include "core/math/vector2.h" |
| 34 | #include "core/string/ustring.h" |
| 35 | |
| 36 | Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { |
| 37 | return Vector2i( |
| 38 | CLAMP(x, p_min.x, p_max.x), |
| 39 | CLAMP(y, p_min.y, p_max.y)); |
| 40 | } |
| 41 | |
| 42 | Vector2i Vector2i::snapped(const Vector2i &p_step) const { |
| 43 | return Vector2i( |
| 44 | Math::snapped(x, p_step.x), |
| 45 | Math::snapped(y, p_step.y)); |
| 46 | } |
| 47 | |
| 48 | int64_t Vector2i::length_squared() const { |
| 49 | return x * (int64_t)x + y * (int64_t)y; |
| 50 | } |
| 51 | |
| 52 | double Vector2i::length() const { |
| 53 | return Math::sqrt((double)length_squared()); |
| 54 | } |
| 55 | |
| 56 | Vector2i Vector2i::operator+(const Vector2i &p_v) const { |
| 57 | return Vector2i(x + p_v.x, y + p_v.y); |
| 58 | } |
| 59 | |
| 60 | void Vector2i::operator+=(const Vector2i &p_v) { |
| 61 | x += p_v.x; |
| 62 | y += p_v.y; |
| 63 | } |
| 64 | |
| 65 | Vector2i Vector2i::operator-(const Vector2i &p_v) const { |
| 66 | return Vector2i(x - p_v.x, y - p_v.y); |
| 67 | } |
| 68 | |
| 69 | void Vector2i::operator-=(const Vector2i &p_v) { |
| 70 | x -= p_v.x; |
| 71 | y -= p_v.y; |
| 72 | } |
| 73 | |
| 74 | Vector2i Vector2i::operator*(const Vector2i &p_v1) const { |
| 75 | return Vector2i(x * p_v1.x, y * p_v1.y); |
| 76 | } |
| 77 | |
| 78 | Vector2i Vector2i::operator*(const int32_t &rvalue) const { |
| 79 | return Vector2i(x * rvalue, y * rvalue); |
| 80 | } |
| 81 | |
| 82 | void Vector2i::operator*=(const int32_t &rvalue) { |
| 83 | x *= rvalue; |
| 84 | y *= rvalue; |
| 85 | } |
| 86 | |
| 87 | Vector2i Vector2i::operator/(const Vector2i &p_v1) const { |
| 88 | return Vector2i(x / p_v1.x, y / p_v1.y); |
| 89 | } |
| 90 | |
| 91 | Vector2i Vector2i::operator/(const int32_t &rvalue) const { |
| 92 | return Vector2i(x / rvalue, y / rvalue); |
| 93 | } |
| 94 | |
| 95 | void Vector2i::operator/=(const int32_t &rvalue) { |
| 96 | x /= rvalue; |
| 97 | y /= rvalue; |
| 98 | } |
| 99 | |
| 100 | Vector2i Vector2i::operator%(const Vector2i &p_v1) const { |
| 101 | return Vector2i(x % p_v1.x, y % p_v1.y); |
| 102 | } |
| 103 | |
| 104 | Vector2i Vector2i::operator%(const int32_t &rvalue) const { |
| 105 | return Vector2i(x % rvalue, y % rvalue); |
| 106 | } |
| 107 | |
| 108 | void Vector2i::operator%=(const int32_t &rvalue) { |
| 109 | x %= rvalue; |
| 110 | y %= rvalue; |
| 111 | } |
| 112 | |
| 113 | Vector2i Vector2i::operator-() const { |
| 114 | return Vector2i(-x, -y); |
| 115 | } |
| 116 | |
| 117 | bool Vector2i::operator==(const Vector2i &p_vec2) const { |
| 118 | return x == p_vec2.x && y == p_vec2.y; |
| 119 | } |
| 120 | |
| 121 | bool Vector2i::operator!=(const Vector2i &p_vec2) const { |
| 122 | return x != p_vec2.x || y != p_vec2.y; |
| 123 | } |
| 124 | |
| 125 | Vector2i::operator String() const { |
| 126 | return "(" + itos(x) + ", " + itos(y) + ")" ; |
| 127 | } |
| 128 | |
| 129 | Vector2i::operator Vector2() const { |
| 130 | return Vector2((int32_t)x, (int32_t)y); |
| 131 | } |
| 132 | |