| 1 | /**************************************************************************/ |
| 2 | /* copy_effects.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef COPY_EFFECTS_GLES3_H |
| 32 | #define COPY_EFFECTS_GLES3_H |
| 33 | |
| 34 | #ifdef GLES3_ENABLED |
| 35 | |
| 36 | #include "drivers/gles3/shaders/copy.glsl.gen.h" |
| 37 | |
| 38 | namespace GLES3 { |
| 39 | |
| 40 | class CopyEffects { |
| 41 | private: |
| 42 | struct Copy { |
| 43 | CopyShaderGLES3 shader; |
| 44 | RID shader_version; |
| 45 | } copy; |
| 46 | |
| 47 | static CopyEffects *singleton; |
| 48 | |
| 49 | // Use for full-screen effects. Slightly more efficient than screen_quad as this eliminates pixel overdraw along the diagonal. |
| 50 | GLuint screen_triangle = 0; |
| 51 | GLuint screen_triangle_array = 0; |
| 52 | |
| 53 | // Use for rect-based effects. |
| 54 | GLuint quad = 0; |
| 55 | GLuint quad_array = 0; |
| 56 | |
| 57 | public: |
| 58 | static CopyEffects *get_singleton(); |
| 59 | |
| 60 | CopyEffects(); |
| 61 | ~CopyEffects(); |
| 62 | |
| 63 | // These functions assume that a framebuffer and texture are bound already. They only manage the shader, uniforms, and vertex array. |
| 64 | void copy_to_rect(const Rect2 &p_rect); |
| 65 | void copy_screen(); |
| 66 | void bilinear_blur(GLuint p_source_texture, int p_mipmap_count, const Rect2i &p_region); |
| 67 | void gaussian_blur(GLuint p_source_texture, int p_mipmap_count, const Rect2i &p_region, const Size2i &p_size); |
| 68 | void set_color(const Color &p_color, const Rect2i &p_region); |
| 69 | void draw_screen_triangle(); |
| 70 | void draw_screen_quad(); |
| 71 | }; |
| 72 | |
| 73 | } //namespace GLES3 |
| 74 | |
| 75 | #endif // GLES3_ENABLED |
| 76 | |
| 77 | #endif // COPY_EFFECTS_GLES3_H |
| 78 | |