1/**************************************************************************/
2/* gi.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifdef GLES3_ENABLED
32
33#include "gi.h"
34
35using namespace GLES3;
36
37/* VOXEL GI API */
38
39RID GI::voxel_gi_allocate() {
40 return RID();
41}
42
43void GI::voxel_gi_free(RID p_rid) {
44}
45
46void GI::voxel_gi_initialize(RID p_rid) {
47}
48
49void GI::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
50}
51
52AABB GI::voxel_gi_get_bounds(RID p_voxel_gi) const {
53 return AABB();
54}
55
56Vector3i GI::voxel_gi_get_octree_size(RID p_voxel_gi) const {
57 return Vector3i();
58}
59
60Vector<uint8_t> GI::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
61 return Vector<uint8_t>();
62}
63
64Vector<uint8_t> GI::voxel_gi_get_data_cells(RID p_voxel_gi) const {
65 return Vector<uint8_t>();
66}
67
68Vector<uint8_t> GI::voxel_gi_get_distance_field(RID p_voxel_gi) const {
69 return Vector<uint8_t>();
70}
71
72Vector<int> GI::voxel_gi_get_level_counts(RID p_voxel_gi) const {
73 return Vector<int>();
74}
75
76Transform3D GI::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
77 return Transform3D();
78}
79
80void GI::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
81}
82
83float GI::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
84 return 0;
85}
86
87void GI::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
88}
89
90float GI::voxel_gi_get_propagation(RID p_voxel_gi) const {
91 return 0;
92}
93
94void GI::voxel_gi_set_energy(RID p_voxel_gi, float p_range) {
95}
96
97float GI::voxel_gi_get_energy(RID p_voxel_gi) const {
98 return 0.0;
99}
100
101void GI::voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) {
102}
103
104float GI::voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const {
105 return 1.0;
106}
107
108void GI::voxel_gi_set_bias(RID p_voxel_gi, float p_range) {
109}
110
111float GI::voxel_gi_get_bias(RID p_voxel_gi) const {
112 return 0.0;
113}
114
115void GI::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) {
116}
117
118float GI::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
119 return 0.0;
120}
121
122void GI::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
123}
124
125bool GI::voxel_gi_is_interior(RID p_voxel_gi) const {
126 return false;
127}
128
129void GI::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
130}
131
132bool GI::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
133 return false;
134}
135
136uint32_t GI::voxel_gi_get_version(RID p_voxel_gi) const {
137 return 0;
138}
139
140#endif // GLES3_ENABLED
141