1/**************************************************************************/
2/* gi.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GI_GLES3_H
32#define GI_GLES3_H
33
34#ifdef GLES3_ENABLED
35
36#include "core/templates/local_vector.h"
37#include "core/templates/rid_owner.h"
38#include "core/templates/self_list.h"
39#include "servers/rendering/environment/renderer_gi.h"
40
41#include "platform_config.h"
42#ifndef OPENGL_INCLUDE_H
43#include <GLES3/gl3.h>
44#else
45#include OPENGL_INCLUDE_H
46#endif
47
48namespace GLES3 {
49
50class GI : public RendererGI {
51public:
52 /* VOXEL GI API */
53
54 virtual RID voxel_gi_allocate() override;
55 virtual void voxel_gi_free(RID p_rid) override;
56 virtual void voxel_gi_initialize(RID p_rid) override;
57 virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override;
58
59 virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override;
60 virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override;
61 virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override;
62 virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override;
63 virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override;
64
65 virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override;
66 virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override;
67
68 virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override;
69 virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override;
70
71 virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override;
72 virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override;
73
74 virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override;
75 virtual float voxel_gi_get_energy(RID p_voxel_gi) const override;
76
77 virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) override;
78 virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const override;
79
80 virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override;
81 virtual float voxel_gi_get_bias(RID p_voxel_gi) const override;
82
83 virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override;
84 virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override;
85
86 virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override;
87 virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override;
88
89 virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
90 virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
91
92 virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override;
93};
94
95}; // namespace GLES3
96
97#endif // GLES3_ENABLED
98
99#endif // GI_GLES3_H
100