1 | /**************************************************************************/ |
2 | /* gi.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GI_GLES3_H |
32 | #define GI_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "core/templates/local_vector.h" |
37 | #include "core/templates/rid_owner.h" |
38 | #include "core/templates/self_list.h" |
39 | #include "servers/rendering/environment/renderer_gi.h" |
40 | |
41 | #include "platform_config.h" |
42 | #ifndef OPENGL_INCLUDE_H |
43 | #include <GLES3/gl3.h> |
44 | #else |
45 | #include OPENGL_INCLUDE_H |
46 | #endif |
47 | |
48 | namespace GLES3 { |
49 | |
50 | class GI : public RendererGI { |
51 | public: |
52 | /* VOXEL GI API */ |
53 | |
54 | virtual RID voxel_gi_allocate() override; |
55 | virtual void voxel_gi_free(RID p_rid) override; |
56 | virtual void voxel_gi_initialize(RID p_rid) override; |
57 | virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override; |
58 | |
59 | virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override; |
60 | virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override; |
61 | virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override; |
62 | virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override; |
63 | virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override; |
64 | |
65 | virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override; |
66 | virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override; |
67 | |
68 | virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override; |
69 | virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override; |
70 | |
71 | virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override; |
72 | virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override; |
73 | |
74 | virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override; |
75 | virtual float voxel_gi_get_energy(RID p_voxel_gi) const override; |
76 | |
77 | virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) override; |
78 | virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const override; |
79 | |
80 | virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override; |
81 | virtual float voxel_gi_get_bias(RID p_voxel_gi) const override; |
82 | |
83 | virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override; |
84 | virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override; |
85 | |
86 | virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override; |
87 | virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override; |
88 | |
89 | virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override; |
90 | virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override; |
91 | |
92 | virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override; |
93 | }; |
94 | |
95 | }; // namespace GLES3 |
96 | |
97 | #endif // GLES3_ENABLED |
98 | |
99 | #endif // GI_GLES3_H |
100 | |