| 1 | /**************************************************************************/ |
| 2 | /* shader_gles3.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "shader_gles3.h" |
| 32 | |
| 33 | #ifdef GLES3_ENABLED |
| 34 | |
| 35 | #include "core/io/compression.h" |
| 36 | #include "core/io/dir_access.h" |
| 37 | #include "core/io/file_access.h" |
| 38 | |
| 39 | static String _mkid(const String &p_id) { |
| 40 | String id = "m_" + p_id.replace("__" , "_dus_" ); |
| 41 | return id.replace("__" , "_dus_" ); //doubleunderscore is reserved in glsl |
| 42 | } |
| 43 | |
| 44 | void ShaderGLES3::_add_stage(const char *p_code, StageType p_stage_type) { |
| 45 | Vector<String> lines = String(p_code).split("\n" ); |
| 46 | |
| 47 | String text; |
| 48 | |
| 49 | for (int i = 0; i < lines.size(); i++) { |
| 50 | String l = lines[i]; |
| 51 | bool push_chunk = false; |
| 52 | |
| 53 | StageTemplate::Chunk chunk; |
| 54 | |
| 55 | if (l.begins_with("#GLOBALS" )) { |
| 56 | switch (p_stage_type) { |
| 57 | case STAGE_TYPE_VERTEX: |
| 58 | chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS; |
| 59 | break; |
| 60 | case STAGE_TYPE_FRAGMENT: |
| 61 | chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS; |
| 62 | break; |
| 63 | default: { |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | push_chunk = true; |
| 68 | } else if (l.begins_with("#MATERIAL_UNIFORMS" )) { |
| 69 | chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS; |
| 70 | push_chunk = true; |
| 71 | } else if (l.begins_with("#CODE" )) { |
| 72 | chunk.type = StageTemplate::Chunk::TYPE_CODE; |
| 73 | push_chunk = true; |
| 74 | chunk.code = l.replace_first("#CODE" , String()).replace(":" , "" ).strip_edges().to_upper(); |
| 75 | } else { |
| 76 | text += l + "\n" ; |
| 77 | } |
| 78 | |
| 79 | if (push_chunk) { |
| 80 | if (text != String()) { |
| 81 | StageTemplate::Chunk text_chunk; |
| 82 | text_chunk.type = StageTemplate::Chunk::TYPE_TEXT; |
| 83 | text_chunk.text = text.utf8(); |
| 84 | stage_templates[p_stage_type].chunks.push_back(text_chunk); |
| 85 | text = String(); |
| 86 | } |
| 87 | stage_templates[p_stage_type].chunks.push_back(chunk); |
| 88 | } |
| 89 | |
| 90 | if (text != String()) { |
| 91 | StageTemplate::Chunk text_chunk; |
| 92 | text_chunk.type = StageTemplate::Chunk::TYPE_TEXT; |
| 93 | text_chunk.text = text.utf8(); |
| 94 | stage_templates[p_stage_type].chunks.push_back(text_chunk); |
| 95 | text = String(); |
| 96 | } |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | void ShaderGLES3::_setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_name, int p_uniform_count, const char **p_uniform_names, int p_ubo_count, const UBOPair *p_ubos, int p_feedback_count, const Feedback *p_feedback, int p_texture_count, const TexUnitPair *p_tex_units, int p_specialization_count, const Specialization *p_specializations, int p_variant_count, const char **p_variants) { |
| 101 | name = p_name; |
| 102 | |
| 103 | if (p_vertex_code) { |
| 104 | _add_stage(p_vertex_code, STAGE_TYPE_VERTEX); |
| 105 | } |
| 106 | if (p_fragment_code) { |
| 107 | _add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT); |
| 108 | } |
| 109 | |
| 110 | uniform_names = p_uniform_names; |
| 111 | uniform_count = p_uniform_count; |
| 112 | ubo_pairs = p_ubos; |
| 113 | ubo_count = p_ubo_count; |
| 114 | texunit_pairs = p_tex_units; |
| 115 | texunit_pair_count = p_texture_count; |
| 116 | specializations = p_specializations; |
| 117 | specialization_count = p_specialization_count; |
| 118 | specialization_default_mask = 0; |
| 119 | for (int i = 0; i < specialization_count; i++) { |
| 120 | if (specializations[i].default_value) { |
| 121 | specialization_default_mask |= (uint64_t(1) << uint64_t(i)); |
| 122 | } |
| 123 | } |
| 124 | variant_defines = p_variants; |
| 125 | variant_count = p_variant_count; |
| 126 | feedbacks = p_feedback; |
| 127 | feedback_count = p_feedback_count; |
| 128 | |
| 129 | StringBuilder tohash; |
| 130 | /* |
| 131 | tohash.append("[SpirvCacheKey]"); |
| 132 | tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key()); |
| 133 | tohash.append("[BinaryCacheKey]"); |
| 134 | tohash.append(RenderingDevice::get_singleton()->shader_get_binary_cache_key()); |
| 135 | */ |
| 136 | tohash.append("[Vertex]" ); |
| 137 | tohash.append(p_vertex_code ? p_vertex_code : "" ); |
| 138 | tohash.append("[Fragment]" ); |
| 139 | tohash.append(p_fragment_code ? p_fragment_code : "" ); |
| 140 | |
| 141 | base_sha256 = tohash.as_string().sha256_text(); |
| 142 | } |
| 143 | |
| 144 | RID ShaderGLES3::version_create() { |
| 145 | //initialize() was never called |
| 146 | ERR_FAIL_COND_V(variant_count == 0, RID()); |
| 147 | |
| 148 | Version version; |
| 149 | return version_owner.make_rid(version); |
| 150 | } |
| 151 | |
| 152 | void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, StageType p_stage_type, uint64_t p_specialization) { |
| 153 | #ifdef GLES_OVER_GL |
| 154 | builder.append("#version 330\n" ); |
| 155 | builder.append("#define USE_GLES_OVER_GL\n" ); |
| 156 | #else |
| 157 | builder.append("#version 300 es\n" ); |
| 158 | #endif |
| 159 | |
| 160 | for (int i = 0; i < specialization_count; i++) { |
| 161 | if (p_specialization & (uint64_t(1) << uint64_t(i))) { |
| 162 | builder.append("#define " + String(specializations[i].name) + "\n" ); |
| 163 | } |
| 164 | } |
| 165 | if (p_version->uniforms.size()) { |
| 166 | builder.append("#define MATERIAL_UNIFORMS_USED\n" ); |
| 167 | } |
| 168 | for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { |
| 169 | builder.append(String("#define " ) + String(E.key) + "_CODE_USED\n" ); |
| 170 | } |
| 171 | |
| 172 | builder.append("\n" ); //make sure defines begin at newline |
| 173 | builder.append(general_defines.get_data()); |
| 174 | builder.append(variant_defines[p_variant]); |
| 175 | builder.append("\n" ); |
| 176 | for (int j = 0; j < p_version->custom_defines.size(); j++) { |
| 177 | builder.append(p_version->custom_defines[j].get_data()); |
| 178 | } |
| 179 | builder.append("\n" ); //make sure defines begin at newline |
| 180 | |
| 181 | // Insert multiview extension loading, because it needs to appear before |
| 182 | // any non-preprocessor code (like the "precision highp..." lines below). |
| 183 | builder.append("#ifdef USE_MULTIVIEW\n" ); |
| 184 | builder.append("#if defined(GL_OVR_multiview2)\n" ); |
| 185 | builder.append("#extension GL_OVR_multiview2 : require\n" ); |
| 186 | builder.append("#elif defined(GL_OVR_multiview)\n" ); |
| 187 | builder.append("#extension GL_OVR_multiview : require\n" ); |
| 188 | builder.append("#endif\n" ); |
| 189 | if (p_stage_type == StageType::STAGE_TYPE_VERTEX) { |
| 190 | builder.append("layout(num_views=2) in;\n" ); |
| 191 | } |
| 192 | builder.append("#define ViewIndex gl_ViewID_OVR\n" ); |
| 193 | builder.append("#define MAX_VIEWS 2\n" ); |
| 194 | builder.append("#else\n" ); |
| 195 | builder.append("#define ViewIndex uint(0)\n" ); |
| 196 | builder.append("#define MAX_VIEWS 1\n" ); |
| 197 | builder.append("#endif\n" ); |
| 198 | |
| 199 | // Default to highp precision unless specified otherwise. |
| 200 | builder.append("precision highp float;\n" ); |
| 201 | builder.append("precision highp int;\n" ); |
| 202 | #ifndef GLES_OVER_GL |
| 203 | builder.append("precision highp sampler2D;\n" ); |
| 204 | builder.append("precision highp samplerCube;\n" ); |
| 205 | builder.append("precision highp sampler2DArray;\n" ); |
| 206 | #endif |
| 207 | |
| 208 | const StageTemplate &stage_template = stage_templates[p_stage_type]; |
| 209 | for (uint32_t i = 0; i < stage_template.chunks.size(); i++) { |
| 210 | const StageTemplate::Chunk &chunk = stage_template.chunks[i]; |
| 211 | switch (chunk.type) { |
| 212 | case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { |
| 213 | builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) |
| 214 | } break; |
| 215 | case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: { |
| 216 | builder.append(p_version->vertex_globals.get_data()); // vertex globals |
| 217 | } break; |
| 218 | case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: { |
| 219 | builder.append(p_version->fragment_globals.get_data()); // fragment globals |
| 220 | } break; |
| 221 | case StageTemplate::Chunk::TYPE_CODE: { |
| 222 | if (p_version->code_sections.has(chunk.code)) { |
| 223 | builder.append(p_version->code_sections[chunk.code].get_data()); |
| 224 | } |
| 225 | } break; |
| 226 | case StageTemplate::Chunk::TYPE_TEXT: { |
| 227 | builder.append(chunk.text.get_data()); |
| 228 | } break; |
| 229 | } |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | static void _display_error_with_code(const String &p_error, const String &p_code) { |
| 234 | int line = 1; |
| 235 | Vector<String> lines = p_code.split("\n" ); |
| 236 | |
| 237 | for (int j = 0; j < lines.size(); j++) { |
| 238 | print_line(itos(line) + ": " + lines[j]); |
| 239 | line++; |
| 240 | } |
| 241 | |
| 242 | ERR_PRINT(p_error); |
| 243 | } |
| 244 | |
| 245 | void ShaderGLES3::_get_uniform_locations(Version::Specialization &spec, Version *p_version) { |
| 246 | glUseProgram(spec.id); |
| 247 | |
| 248 | spec.uniform_location.resize(uniform_count); |
| 249 | for (int i = 0; i < uniform_count; i++) { |
| 250 | spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]); |
| 251 | } |
| 252 | |
| 253 | for (int i = 0; i < texunit_pair_count; i++) { |
| 254 | GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name); |
| 255 | if (loc >= 0) { |
| 256 | if (texunit_pairs[i].index < 0) { |
| 257 | glUniform1i(loc, max_image_units + texunit_pairs[i].index); |
| 258 | } else { |
| 259 | glUniform1i(loc, texunit_pairs[i].index); |
| 260 | } |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | for (int i = 0; i < ubo_count; i++) { |
| 265 | GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name); |
| 266 | if (loc >= 0) { |
| 267 | glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index); |
| 268 | } |
| 269 | } |
| 270 | // textures |
| 271 | int texture_index = 0; |
| 272 | for (uint32_t i = 0; i < p_version->texture_uniforms.size(); i++) { |
| 273 | String native_uniform_name = _mkid(p_version->texture_uniforms[i].name); |
| 274 | GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data()); |
| 275 | Vector<int32_t> texture_uniform_bindings; |
| 276 | int texture_count = p_version->texture_uniforms[i].array_size; |
| 277 | for (int j = 0; j < texture_count; j++) { |
| 278 | texture_uniform_bindings.append(texture_index + base_texture_index); |
| 279 | texture_index++; |
| 280 | } |
| 281 | glUniform1iv(location, texture_uniform_bindings.size(), texture_uniform_bindings.ptr()); |
| 282 | } |
| 283 | |
| 284 | glUseProgram(0); |
| 285 | } |
| 286 | |
| 287 | void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization) { |
| 288 | spec.id = glCreateProgram(); |
| 289 | spec.ok = false; |
| 290 | GLint status; |
| 291 | |
| 292 | //vertex stage |
| 293 | { |
| 294 | StringBuilder builder; |
| 295 | _build_variant_code(builder, p_variant, p_version, STAGE_TYPE_VERTEX, p_specialization); |
| 296 | |
| 297 | spec.vert_id = glCreateShader(GL_VERTEX_SHADER); |
| 298 | String builder_string = builder.as_string(); |
| 299 | CharString cs = builder_string.utf8(); |
| 300 | const char *cstr = cs.ptr(); |
| 301 | glShaderSource(spec.vert_id, 1, &cstr, nullptr); |
| 302 | glCompileShader(spec.vert_id); |
| 303 | |
| 304 | glGetShaderiv(spec.vert_id, GL_COMPILE_STATUS, &status); |
| 305 | if (status == GL_FALSE) { |
| 306 | GLsizei iloglen; |
| 307 | glGetShaderiv(spec.vert_id, GL_INFO_LOG_LENGTH, &iloglen); |
| 308 | |
| 309 | if (iloglen < 0) { |
| 310 | glDeleteShader(spec.vert_id); |
| 311 | glDeleteProgram(spec.id); |
| 312 | spec.id = 0; |
| 313 | |
| 314 | ERR_PRINT("No OpenGL vertex shader compiler log." ); |
| 315 | } else { |
| 316 | if (iloglen == 0) { |
| 317 | iloglen = 4096; // buggy driver (Adreno 220+) |
| 318 | } |
| 319 | |
| 320 | char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); |
| 321 | ilogmem[iloglen] = '\0'; |
| 322 | glGetShaderInfoLog(spec.vert_id, iloglen, &iloglen, ilogmem); |
| 323 | |
| 324 | String err_string = name + ": Vertex shader compilation failed:\n" ; |
| 325 | |
| 326 | err_string += ilogmem; |
| 327 | |
| 328 | _display_error_with_code(err_string, builder_string); |
| 329 | |
| 330 | Memory::free_static(ilogmem); |
| 331 | glDeleteShader(spec.vert_id); |
| 332 | glDeleteProgram(spec.id); |
| 333 | spec.id = 0; |
| 334 | } |
| 335 | |
| 336 | ERR_FAIL(); |
| 337 | } |
| 338 | } |
| 339 | |
| 340 | //fragment stage |
| 341 | { |
| 342 | StringBuilder builder; |
| 343 | _build_variant_code(builder, p_variant, p_version, STAGE_TYPE_FRAGMENT, p_specialization); |
| 344 | |
| 345 | spec.frag_id = glCreateShader(GL_FRAGMENT_SHADER); |
| 346 | String builder_string = builder.as_string(); |
| 347 | CharString cs = builder_string.utf8(); |
| 348 | const char *cstr = cs.ptr(); |
| 349 | glShaderSource(spec.frag_id, 1, &cstr, nullptr); |
| 350 | glCompileShader(spec.frag_id); |
| 351 | |
| 352 | glGetShaderiv(spec.frag_id, GL_COMPILE_STATUS, &status); |
| 353 | if (status == GL_FALSE) { |
| 354 | GLsizei iloglen; |
| 355 | glGetShaderiv(spec.frag_id, GL_INFO_LOG_LENGTH, &iloglen); |
| 356 | |
| 357 | if (iloglen < 0) { |
| 358 | glDeleteShader(spec.frag_id); |
| 359 | glDeleteProgram(spec.id); |
| 360 | spec.id = 0; |
| 361 | |
| 362 | ERR_PRINT("No OpenGL fragment shader compiler log." ); |
| 363 | } else { |
| 364 | if (iloglen == 0) { |
| 365 | iloglen = 4096; // buggy driver (Adreno 220+) |
| 366 | } |
| 367 | |
| 368 | char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); |
| 369 | ilogmem[iloglen] = '\0'; |
| 370 | glGetShaderInfoLog(spec.frag_id, iloglen, &iloglen, ilogmem); |
| 371 | |
| 372 | String err_string = name + ": Fragment shader compilation failed:\n" ; |
| 373 | |
| 374 | err_string += ilogmem; |
| 375 | |
| 376 | _display_error_with_code(err_string, builder_string); |
| 377 | |
| 378 | Memory::free_static(ilogmem); |
| 379 | glDeleteShader(spec.frag_id); |
| 380 | glDeleteProgram(spec.id); |
| 381 | spec.id = 0; |
| 382 | } |
| 383 | |
| 384 | ERR_FAIL(); |
| 385 | } |
| 386 | } |
| 387 | |
| 388 | glAttachShader(spec.id, spec.frag_id); |
| 389 | glAttachShader(spec.id, spec.vert_id); |
| 390 | |
| 391 | // If feedback exists, set it up. |
| 392 | |
| 393 | if (feedback_count) { |
| 394 | Vector<const char *> feedback; |
| 395 | for (int i = 0; i < feedback_count; i++) { |
| 396 | if (feedbacks[i].specialization == 0 || (feedbacks[i].specialization & p_specialization)) { |
| 397 | // Specialization for this feedback is enabled |
| 398 | feedback.push_back(feedbacks[i].name); |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | if (feedback.size()) { |
| 403 | glTransformFeedbackVaryings(spec.id, feedback.size(), feedback.ptr(), GL_INTERLEAVED_ATTRIBS); |
| 404 | } |
| 405 | } |
| 406 | |
| 407 | glLinkProgram(spec.id); |
| 408 | |
| 409 | glGetProgramiv(spec.id, GL_LINK_STATUS, &status); |
| 410 | if (status == GL_FALSE) { |
| 411 | GLsizei iloglen; |
| 412 | glGetProgramiv(spec.id, GL_INFO_LOG_LENGTH, &iloglen); |
| 413 | |
| 414 | if (iloglen < 0) { |
| 415 | glDeleteShader(spec.frag_id); |
| 416 | glDeleteShader(spec.vert_id); |
| 417 | glDeleteProgram(spec.id); |
| 418 | spec.id = 0; |
| 419 | |
| 420 | ERR_PRINT("No OpenGL program link log. Something is wrong." ); |
| 421 | ERR_FAIL(); |
| 422 | } |
| 423 | |
| 424 | if (iloglen == 0) { |
| 425 | iloglen = 4096; // buggy driver (Adreno 220+) |
| 426 | } |
| 427 | |
| 428 | char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); |
| 429 | ilogmem[iloglen] = '\0'; |
| 430 | glGetProgramInfoLog(spec.id, iloglen, &iloglen, ilogmem); |
| 431 | |
| 432 | String err_string = name + ": Program linking failed:\n" ; |
| 433 | |
| 434 | err_string += ilogmem; |
| 435 | |
| 436 | _display_error_with_code(err_string, String()); |
| 437 | |
| 438 | Memory::free_static(ilogmem); |
| 439 | glDeleteShader(spec.frag_id); |
| 440 | glDeleteShader(spec.vert_id); |
| 441 | glDeleteProgram(spec.id); |
| 442 | spec.id = 0; |
| 443 | |
| 444 | ERR_FAIL(); |
| 445 | } |
| 446 | |
| 447 | _get_uniform_locations(spec, p_version); |
| 448 | |
| 449 | spec.ok = true; |
| 450 | } |
| 451 | |
| 452 | RS::ShaderNativeSourceCode ShaderGLES3::version_get_native_source_code(RID p_version) { |
| 453 | Version *version = version_owner.get_or_null(p_version); |
| 454 | RS::ShaderNativeSourceCode source_code; |
| 455 | ERR_FAIL_NULL_V(version, source_code); |
| 456 | |
| 457 | source_code.versions.resize(variant_count); |
| 458 | |
| 459 | for (int i = 0; i < source_code.versions.size(); i++) { |
| 460 | //vertex stage |
| 461 | |
| 462 | { |
| 463 | StringBuilder builder; |
| 464 | _build_variant_code(builder, i, version, STAGE_TYPE_VERTEX, specialization_default_mask); |
| 465 | |
| 466 | RS::ShaderNativeSourceCode::Version::Stage stage; |
| 467 | stage.name = "vertex" ; |
| 468 | stage.code = builder.as_string(); |
| 469 | |
| 470 | source_code.versions.write[i].stages.push_back(stage); |
| 471 | } |
| 472 | |
| 473 | //fragment stage |
| 474 | { |
| 475 | StringBuilder builder; |
| 476 | _build_variant_code(builder, i, version, STAGE_TYPE_FRAGMENT, specialization_default_mask); |
| 477 | |
| 478 | RS::ShaderNativeSourceCode::Version::Stage stage; |
| 479 | stage.name = "fragment" ; |
| 480 | stage.code = builder.as_string(); |
| 481 | |
| 482 | source_code.versions.write[i].stages.push_back(stage); |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | return source_code; |
| 487 | } |
| 488 | |
| 489 | String ShaderGLES3::_version_get_sha1(Version *p_version) const { |
| 490 | StringBuilder hash_build; |
| 491 | |
| 492 | hash_build.append("[uniforms]" ); |
| 493 | hash_build.append(p_version->uniforms.get_data()); |
| 494 | hash_build.append("[vertex_globals]" ); |
| 495 | hash_build.append(p_version->vertex_globals.get_data()); |
| 496 | hash_build.append("[fragment_globals]" ); |
| 497 | hash_build.append(p_version->fragment_globals.get_data()); |
| 498 | |
| 499 | Vector<StringName> code_sections; |
| 500 | for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { |
| 501 | code_sections.push_back(E.key); |
| 502 | } |
| 503 | code_sections.sort_custom<StringName::AlphCompare>(); |
| 504 | |
| 505 | for (int i = 0; i < code_sections.size(); i++) { |
| 506 | hash_build.append(String("[code:" ) + String(code_sections[i]) + "]" ); |
| 507 | hash_build.append(p_version->code_sections[code_sections[i]].get_data()); |
| 508 | } |
| 509 | for (int i = 0; i < p_version->custom_defines.size(); i++) { |
| 510 | hash_build.append("[custom_defines:" + itos(i) + "]" ); |
| 511 | hash_build.append(p_version->custom_defines[i].get_data()); |
| 512 | } |
| 513 | |
| 514 | return hash_build.as_string().sha1_text(); |
| 515 | } |
| 516 | |
| 517 | #ifndef WEB_ENABLED // not supported in webgl |
| 518 | static const char * = "GLSC" ; |
| 519 | static const uint32_t cache_file_version = 3; |
| 520 | #endif |
| 521 | |
| 522 | bool ShaderGLES3::_load_from_cache(Version *p_version) { |
| 523 | #ifdef WEB_ENABLED // not supported in webgl |
| 524 | return false; |
| 525 | #else |
| 526 | #ifdef GLES_OVER_GL |
| 527 | if (glProgramBinary == NULL) { // ARB_get_program_binary extension not available |
| 528 | return false; |
| 529 | } |
| 530 | #endif |
| 531 | String sha1 = _version_get_sha1(p_version); |
| 532 | String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache" ; |
| 533 | |
| 534 | Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ); |
| 535 | if (f.is_null()) { |
| 536 | return false; |
| 537 | } |
| 538 | |
| 539 | char [5] = {}; |
| 540 | f->get_buffer((uint8_t *)header, 4); |
| 541 | ERR_FAIL_COND_V(header != String(shader_file_header), false); |
| 542 | |
| 543 | uint32_t file_version = f->get_32(); |
| 544 | if (file_version != cache_file_version) { |
| 545 | return false; // wrong version |
| 546 | } |
| 547 | |
| 548 | int cache_variant_count = static_cast<int>(f->get_32()); |
| 549 | ERR_FAIL_COND_V_MSG(cache_variant_count != this->variant_count, false, "shader cache variant count mismatch, expected " + itos(this->variant_count) + " got " + itos(cache_variant_count)); //should not happen but check |
| 550 | |
| 551 | LocalVector<OAHashMap<uint64_t, Version::Specialization>> variants; |
| 552 | for (int i = 0; i < cache_variant_count; i++) { |
| 553 | uint32_t cache_specialization_count = f->get_32(); |
| 554 | OAHashMap<uint64_t, Version::Specialization> variant; |
| 555 | for (uint32_t j = 0; j < cache_specialization_count; j++) { |
| 556 | uint64_t specialization_key = f->get_64(); |
| 557 | uint32_t variant_size = f->get_32(); |
| 558 | if (variant_size == 0) { |
| 559 | continue; |
| 560 | } |
| 561 | uint32_t variant_format = f->get_32(); |
| 562 | Vector<uint8_t> variant_bytes; |
| 563 | variant_bytes.resize(variant_size); |
| 564 | |
| 565 | uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size); |
| 566 | |
| 567 | ERR_FAIL_COND_V(br != variant_size, false); |
| 568 | |
| 569 | Version::Specialization specialization; |
| 570 | |
| 571 | specialization.id = glCreateProgram(); |
| 572 | glProgramBinary(specialization.id, variant_format, variant_bytes.ptr(), variant_bytes.size()); |
| 573 | |
| 574 | GLint link_status = 0; |
| 575 | glGetProgramiv(specialization.id, GL_LINK_STATUS, &link_status); |
| 576 | if (link_status != GL_TRUE) { |
| 577 | WARN_PRINT_ONCE("Failed to load cached shader, recompiling." ); |
| 578 | return false; |
| 579 | } |
| 580 | |
| 581 | _get_uniform_locations(specialization, p_version); |
| 582 | |
| 583 | specialization.ok = true; |
| 584 | |
| 585 | variant.insert(specialization_key, specialization); |
| 586 | } |
| 587 | variants.push_back(variant); |
| 588 | } |
| 589 | p_version->variants = variants; |
| 590 | |
| 591 | return true; |
| 592 | #endif // WEB_ENABLED |
| 593 | } |
| 594 | |
| 595 | void ShaderGLES3::_save_to_cache(Version *p_version) { |
| 596 | #ifdef WEB_ENABLED // not supported in webgl |
| 597 | return; |
| 598 | #else |
| 599 | #ifdef GLES_OVER_GL |
| 600 | if (glGetProgramBinary == NULL) { // ARB_get_program_binary extension not available |
| 601 | return; |
| 602 | } |
| 603 | #endif |
| 604 | String sha1 = _version_get_sha1(p_version); |
| 605 | String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache" ; |
| 606 | |
| 607 | Error error; |
| 608 | Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE, &error); |
| 609 | ERR_FAIL_COND(f.is_null()); |
| 610 | f->store_buffer((const uint8_t *)shader_file_header, 4); |
| 611 | f->store_32(cache_file_version); |
| 612 | f->store_32(variant_count); |
| 613 | |
| 614 | for (int i = 0; i < variant_count; i++) { |
| 615 | int cache_specialization_count = p_version->variants[i].get_num_elements(); |
| 616 | f->store_32(cache_specialization_count); |
| 617 | |
| 618 | for (OAHashMap<uint64_t, ShaderGLES3::Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) { |
| 619 | const uint64_t specialization_key = *it.key; |
| 620 | f->store_64(specialization_key); |
| 621 | |
| 622 | const Version::Specialization *specialization = it.value; |
| 623 | if (specialization == nullptr) { |
| 624 | f->store_32(0); |
| 625 | continue; |
| 626 | } |
| 627 | GLint program_size = 0; |
| 628 | glGetProgramiv(specialization->id, GL_PROGRAM_BINARY_LENGTH, &program_size); |
| 629 | if (program_size == 0) { |
| 630 | f->store_32(0); |
| 631 | continue; |
| 632 | } |
| 633 | PackedByteArray compiled_program; |
| 634 | compiled_program.resize(program_size); |
| 635 | GLenum binary_format = 0; |
| 636 | glGetProgramBinary(specialization->id, program_size, nullptr, &binary_format, compiled_program.ptrw()); |
| 637 | if (program_size != compiled_program.size()) { |
| 638 | f->store_32(0); |
| 639 | continue; |
| 640 | } |
| 641 | f->store_32(program_size); |
| 642 | f->store_32(binary_format); |
| 643 | f->store_buffer(compiled_program.ptr(), compiled_program.size()); |
| 644 | } |
| 645 | } |
| 646 | #endif // WEB_ENABLED |
| 647 | } |
| 648 | |
| 649 | void ShaderGLES3::_clear_version(Version *p_version) { |
| 650 | // Variants not compiled yet, just return |
| 651 | if (p_version->variants.size() == 0) { |
| 652 | return; |
| 653 | } |
| 654 | |
| 655 | for (int i = 0; i < variant_count; i++) { |
| 656 | for (OAHashMap<uint64_t, Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) { |
| 657 | if (it.value->id != 0) { |
| 658 | glDeleteShader(it.value->vert_id); |
| 659 | glDeleteShader(it.value->frag_id); |
| 660 | glDeleteProgram(it.value->id); |
| 661 | } |
| 662 | } |
| 663 | } |
| 664 | |
| 665 | p_version->variants.clear(); |
| 666 | } |
| 667 | |
| 668 | void ShaderGLES3::_initialize_version(Version *p_version) { |
| 669 | ERR_FAIL_COND(p_version->variants.size() > 0); |
| 670 | if (shader_cache_dir_valid && _load_from_cache(p_version)) { |
| 671 | return; |
| 672 | } |
| 673 | p_version->variants.reserve(variant_count); |
| 674 | for (int i = 0; i < variant_count; i++) { |
| 675 | OAHashMap<uint64_t, Version::Specialization> variant; |
| 676 | p_version->variants.push_back(variant); |
| 677 | Version::Specialization spec; |
| 678 | _compile_specialization(spec, i, p_version, specialization_default_mask); |
| 679 | p_version->variants[i].insert(specialization_default_mask, spec); |
| 680 | } |
| 681 | if (shader_cache_dir_valid) { |
| 682 | _save_to_cache(p_version); |
| 683 | } |
| 684 | } |
| 685 | |
| 686 | void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const LocalVector<ShaderGLES3::TextureUniformData> &p_texture_uniforms, bool p_initialize) { |
| 687 | Version *version = version_owner.get_or_null(p_version); |
| 688 | ERR_FAIL_NULL(version); |
| 689 | |
| 690 | _clear_version(version); //clear if existing |
| 691 | |
| 692 | version->vertex_globals = p_vertex_globals.utf8(); |
| 693 | version->fragment_globals = p_fragment_globals.utf8(); |
| 694 | version->uniforms = p_uniforms.utf8(); |
| 695 | version->code_sections.clear(); |
| 696 | version->texture_uniforms = p_texture_uniforms; |
| 697 | for (const KeyValue<String, String> &E : p_code) { |
| 698 | version->code_sections[StringName(E.key.to_upper())] = E.value.utf8(); |
| 699 | } |
| 700 | |
| 701 | version->custom_defines.clear(); |
| 702 | for (int i = 0; i < p_custom_defines.size(); i++) { |
| 703 | version->custom_defines.push_back(p_custom_defines[i].utf8()); |
| 704 | } |
| 705 | |
| 706 | if (p_initialize) { |
| 707 | _initialize_version(version); |
| 708 | } |
| 709 | } |
| 710 | |
| 711 | bool ShaderGLES3::version_is_valid(RID p_version) { |
| 712 | Version *version = version_owner.get_or_null(p_version); |
| 713 | return version != nullptr; |
| 714 | } |
| 715 | |
| 716 | bool ShaderGLES3::version_free(RID p_version) { |
| 717 | if (version_owner.owns(p_version)) { |
| 718 | Version *version = version_owner.get_or_null(p_version); |
| 719 | _clear_version(version); |
| 720 | version_owner.free(p_version); |
| 721 | } else { |
| 722 | return false; |
| 723 | } |
| 724 | |
| 725 | return true; |
| 726 | } |
| 727 | |
| 728 | bool ShaderGLES3::shader_cache_cleanup_on_start = false; |
| 729 | |
| 730 | ShaderGLES3::ShaderGLES3() { |
| 731 | } |
| 732 | |
| 733 | void ShaderGLES3::initialize(const String &p_general_defines, int p_base_texture_index) { |
| 734 | general_defines = p_general_defines.utf8(); |
| 735 | base_texture_index = p_base_texture_index; |
| 736 | |
| 737 | _init(); |
| 738 | |
| 739 | if (shader_cache_dir != String()) { |
| 740 | StringBuilder hash_build; |
| 741 | |
| 742 | hash_build.append("[base_hash]" ); |
| 743 | hash_build.append(base_sha256); |
| 744 | hash_build.append("[general_defines]" ); |
| 745 | hash_build.append(general_defines.get_data()); |
| 746 | for (int i = 0; i < variant_count; i++) { |
| 747 | hash_build.append("[variant_defines:" + itos(i) + "]" ); |
| 748 | hash_build.append(variant_defines[i]); |
| 749 | } |
| 750 | |
| 751 | base_sha256 = hash_build.as_string().sha256_text(); |
| 752 | |
| 753 | Ref<DirAccess> d = DirAccess::open(shader_cache_dir); |
| 754 | ERR_FAIL_COND(d.is_null()); |
| 755 | if (d->change_dir(name) != OK) { |
| 756 | Error err = d->make_dir(name); |
| 757 | ERR_FAIL_COND(err != OK); |
| 758 | d->change_dir(name); |
| 759 | } |
| 760 | |
| 761 | //erase other versions? |
| 762 | if (shader_cache_cleanup_on_start) { |
| 763 | } |
| 764 | // |
| 765 | if (d->change_dir(base_sha256) != OK) { |
| 766 | Error err = d->make_dir(base_sha256); |
| 767 | ERR_FAIL_COND(err != OK); |
| 768 | } |
| 769 | shader_cache_dir_valid = true; |
| 770 | |
| 771 | print_verbose("Shader '" + name + "' SHA256: " + base_sha256); |
| 772 | } |
| 773 | |
| 774 | glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_image_units); |
| 775 | } |
| 776 | |
| 777 | void ShaderGLES3::set_shader_cache_dir(const String &p_dir) { |
| 778 | shader_cache_dir = p_dir; |
| 779 | } |
| 780 | |
| 781 | void ShaderGLES3::set_shader_cache_save_compressed(bool p_enable) { |
| 782 | shader_cache_save_compressed = p_enable; |
| 783 | } |
| 784 | |
| 785 | void ShaderGLES3::set_shader_cache_save_compressed_zstd(bool p_enable) { |
| 786 | shader_cache_save_compressed_zstd = p_enable; |
| 787 | } |
| 788 | |
| 789 | void ShaderGLES3::set_shader_cache_save_debug(bool p_enable) { |
| 790 | shader_cache_save_debug = p_enable; |
| 791 | } |
| 792 | |
| 793 | String ShaderGLES3::shader_cache_dir; |
| 794 | bool ShaderGLES3::shader_cache_save_compressed = true; |
| 795 | bool ShaderGLES3::shader_cache_save_compressed_zstd = true; |
| 796 | bool ShaderGLES3::shader_cache_save_debug = true; |
| 797 | |
| 798 | ShaderGLES3::~ShaderGLES3() { |
| 799 | List<RID> remaining; |
| 800 | version_owner.get_owned_list(&remaining); |
| 801 | if (remaining.size()) { |
| 802 | ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed" ); |
| 803 | while (remaining.size()) { |
| 804 | version_free(remaining.front()->get()); |
| 805 | remaining.pop_front(); |
| 806 | } |
| 807 | } |
| 808 | } |
| 809 | #endif |
| 810 | |