| 1 | /**************************************************************************/ | 
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| 2 | /*  config.cpp                                                            */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifdef GLES3_ENABLED | 
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| 32 |  | 
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| 33 | #include "config.h" | 
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| 34 | #include "core/config/project_settings.h" | 
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| 35 | #include "core/templates/vector.h" | 
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| 36 |  | 
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| 37 | #ifdef ANDROID_ENABLED | 
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| 38 | #include <GLES3/gl3.h> | 
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| 39 | #include <GLES3/gl3ext.h> | 
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| 40 | #include <GLES3/gl3platform.h> | 
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| 41 |  | 
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| 42 | #include <EGL/egl.h> | 
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| 43 | #include <EGL/eglext.h> | 
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| 44 | #endif | 
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| 45 |  | 
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| 46 | using namespace GLES3; | 
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| 47 |  | 
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| 48 | #define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF | 
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| 49 |  | 
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| 50 | Config *Config::singleton = nullptr; | 
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| 51 |  | 
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| 52 | Config::Config() { | 
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| 53 | singleton = this; | 
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| 54 |  | 
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| 55 | { | 
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| 56 | int64_t max_extensions = 0; | 
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| 57 | glGetInteger64v(GL_NUM_EXTENSIONS, &max_extensions); | 
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| 58 | for (int64_t i = 0; i < max_extensions; i++) { | 
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| 59 | const GLubyte *s = glGetStringi(GL_EXTENSIONS, i); | 
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| 60 | if (!s) { | 
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| 61 | break; | 
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| 62 | } | 
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| 63 | extensions.insert((const char *)s); | 
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| 64 | } | 
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| 65 | } | 
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| 66 |  | 
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| 67 | bptc_supported = extensions.has( "GL_ARB_texture_compression_bptc") || extensions.has( "EXT_texture_compression_bptc"); | 
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| 68 | astc_supported = extensions.has( "GL_KHR_texture_compression_astc") || extensions.has( "GL_OES_texture_compression_astc") || extensions.has( "GL_KHR_texture_compression_astc_ldr") || extensions.has( "GL_KHR_texture_compression_astc_hdr"); | 
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| 69 | astc_hdr_supported = extensions.has( "GL_KHR_texture_compression_astc_ldr"); | 
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| 70 | astc_layered_supported = extensions.has( "GL_KHR_texture_compression_astc_sliced_3d"); | 
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| 71 |  | 
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| 72 | #ifdef GLES_OVER_GL | 
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| 73 | float_texture_supported = true; | 
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| 74 | etc2_supported = false; | 
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| 75 | s3tc_supported = true; | 
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| 76 | rgtc_supported = true; //RGTC - core since OpenGL version 3.0 | 
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| 77 | #else | 
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| 78 | float_texture_supported = extensions.has( "GL_EXT_color_buffer_float"); | 
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| 79 | etc2_supported = true; | 
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| 80 | #if defined(ANDROID_ENABLED) || defined(IOS_ENABLED) | 
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| 81 | // Some Android devices report support for S3TC but we don't expect that and don't export the textures. | 
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| 82 | // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs). | 
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| 83 | // For good measure we do the same hack for iOS, just in case. | 
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| 84 | s3tc_supported = false; | 
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| 85 | #else | 
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| 86 | s3tc_supported = extensions.has( "GL_EXT_texture_compression_dxt1") || extensions.has( "GL_EXT_texture_compression_s3tc") || extensions.has( "WEBGL_compressed_texture_s3tc"); | 
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| 87 | #endif | 
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| 88 | rgtc_supported = extensions.has( "GL_EXT_texture_compression_rgtc") || extensions.has( "GL_ARB_texture_compression_rgtc") || extensions.has( "EXT_texture_compression_rgtc"); | 
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| 89 | #endif | 
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| 90 |  | 
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| 91 | glGetInteger64v(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); | 
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| 92 | glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units); | 
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| 93 | glGetInteger64v(GL_MAX_TEXTURE_SIZE, &max_texture_size); | 
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| 94 | glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size); | 
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| 95 | glGetInteger64v(GL_MAX_VIEWPORT_DIMS, max_viewport_size); | 
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| 96 |  | 
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| 97 | support_anisotropic_filter = extensions.has( "GL_EXT_texture_filter_anisotropic"); | 
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| 98 | if (support_anisotropic_filter) { | 
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| 99 | glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level); | 
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| 100 | anisotropic_level = MIN(float(1 << int(GLOBAL_GET( "rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | multiview_supported = extensions.has( "GL_OVR_multiview2") || extensions.has( "GL_OVR_multiview"); | 
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| 104 | #ifdef ANDROID_ENABLED | 
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| 105 | if (multiview_supported) { | 
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| 106 | eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress( "glFramebufferTextureMultiviewOVR"); | 
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| 107 | if (eglFramebufferTextureMultiviewOVR == nullptr) { | 
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| 108 | multiview_supported = false; | 
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| 109 | } | 
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| 110 | } | 
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| 111 | #endif | 
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| 112 |  | 
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| 113 | force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); | 
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| 114 | use_nearest_mip_filter = GLOBAL_GET( "rendering/textures/default_filters/use_nearest_mipmap_filter"); | 
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| 115 |  | 
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| 116 | use_depth_prepass = bool(GLOBAL_GET( "rendering/driver/depth_prepass/enable")); | 
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| 117 | if (use_depth_prepass) { | 
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| 118 | String vendors = GLOBAL_GET( "rendering/driver/depth_prepass/disable_for_vendors"); | 
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| 119 | Vector<String> vendor_match = vendors.split( ","); | 
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| 120 | String renderer = (const char *)glGetString(GL_RENDERER); | 
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| 121 | for (int i = 0; i < vendor_match.size(); i++) { | 
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| 122 | String v = vendor_match[i].strip_edges(); | 
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| 123 | if (v == String()) { | 
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| 124 | continue; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | if (renderer.findn(v) != -1) { | 
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| 128 | use_depth_prepass = false; | 
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| 129 | } | 
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| 130 | } | 
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| 131 | } | 
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| 132 |  | 
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| 133 | max_renderable_elements = GLOBAL_GET( "rendering/limits/opengl/max_renderable_elements"); | 
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| 134 | max_renderable_lights = GLOBAL_GET( "rendering/limits/opengl/max_renderable_lights"); | 
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| 135 | max_lights_per_object = GLOBAL_GET( "rendering/limits/opengl/max_lights_per_object"); | 
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| 136 | } | 
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| 137 |  | 
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| 138 | Config::~Config() { | 
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| 139 | singleton = nullptr; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | #endif // GLES3_ENABLED | 
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| 143 |  | 
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