1 | /**************************************************************************/ |
2 | /* config.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifdef GLES3_ENABLED |
32 | |
33 | #include "config.h" |
34 | #include "core/config/project_settings.h" |
35 | #include "core/templates/vector.h" |
36 | |
37 | #ifdef ANDROID_ENABLED |
38 | #include <GLES3/gl3.h> |
39 | #include <GLES3/gl3ext.h> |
40 | #include <GLES3/gl3platform.h> |
41 | |
42 | #include <EGL/egl.h> |
43 | #include <EGL/eglext.h> |
44 | #endif |
45 | |
46 | using namespace GLES3; |
47 | |
48 | #define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
49 | |
50 | Config *Config::singleton = nullptr; |
51 | |
52 | Config::Config() { |
53 | singleton = this; |
54 | |
55 | { |
56 | int64_t max_extensions = 0; |
57 | glGetInteger64v(GL_NUM_EXTENSIONS, &max_extensions); |
58 | for (int64_t i = 0; i < max_extensions; i++) { |
59 | const GLubyte *s = glGetStringi(GL_EXTENSIONS, i); |
60 | if (!s) { |
61 | break; |
62 | } |
63 | extensions.insert((const char *)s); |
64 | } |
65 | } |
66 | |
67 | bptc_supported = extensions.has("GL_ARB_texture_compression_bptc" ) || extensions.has("EXT_texture_compression_bptc" ); |
68 | astc_supported = extensions.has("GL_KHR_texture_compression_astc" ) || extensions.has("GL_OES_texture_compression_astc" ) || extensions.has("GL_KHR_texture_compression_astc_ldr" ) || extensions.has("GL_KHR_texture_compression_astc_hdr" ); |
69 | astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_ldr" ); |
70 | astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d" ); |
71 | |
72 | #ifdef GLES_OVER_GL |
73 | float_texture_supported = true; |
74 | etc2_supported = false; |
75 | s3tc_supported = true; |
76 | rgtc_supported = true; //RGTC - core since OpenGL version 3.0 |
77 | #else |
78 | float_texture_supported = extensions.has("GL_EXT_color_buffer_float" ); |
79 | etc2_supported = true; |
80 | #if defined(ANDROID_ENABLED) || defined(IOS_ENABLED) |
81 | // Some Android devices report support for S3TC but we don't expect that and don't export the textures. |
82 | // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs). |
83 | // For good measure we do the same hack for iOS, just in case. |
84 | s3tc_supported = false; |
85 | #else |
86 | s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1" ) || extensions.has("GL_EXT_texture_compression_s3tc" ) || extensions.has("WEBGL_compressed_texture_s3tc" ); |
87 | #endif |
88 | rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc" ) || extensions.has("GL_ARB_texture_compression_rgtc" ) || extensions.has("EXT_texture_compression_rgtc" ); |
89 | #endif |
90 | |
91 | glGetInteger64v(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); |
92 | glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units); |
93 | glGetInteger64v(GL_MAX_TEXTURE_SIZE, &max_texture_size); |
94 | glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size); |
95 | glGetInteger64v(GL_MAX_VIEWPORT_DIMS, max_viewport_size); |
96 | |
97 | support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic" ); |
98 | if (support_anisotropic_filter) { |
99 | glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level); |
100 | anisotropic_level = MIN(float(1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level" ))), anisotropic_level); |
101 | } |
102 | |
103 | multiview_supported = extensions.has("GL_OVR_multiview2" ) || extensions.has("GL_OVR_multiview" ); |
104 | #ifdef ANDROID_ENABLED |
105 | if (multiview_supported) { |
106 | eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR" ); |
107 | if (eglFramebufferTextureMultiviewOVR == nullptr) { |
108 | multiview_supported = false; |
109 | } |
110 | } |
111 | #endif |
112 | |
113 | force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); |
114 | use_nearest_mip_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter" ); |
115 | |
116 | use_depth_prepass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable" )); |
117 | if (use_depth_prepass) { |
118 | String vendors = GLOBAL_GET("rendering/driver/depth_prepass/disable_for_vendors" ); |
119 | Vector<String> vendor_match = vendors.split("," ); |
120 | String renderer = (const char *)glGetString(GL_RENDERER); |
121 | for (int i = 0; i < vendor_match.size(); i++) { |
122 | String v = vendor_match[i].strip_edges(); |
123 | if (v == String()) { |
124 | continue; |
125 | } |
126 | |
127 | if (renderer.findn(v) != -1) { |
128 | use_depth_prepass = false; |
129 | } |
130 | } |
131 | } |
132 | |
133 | max_renderable_elements = GLOBAL_GET("rendering/limits/opengl/max_renderable_elements" ); |
134 | max_renderable_lights = GLOBAL_GET("rendering/limits/opengl/max_renderable_lights" ); |
135 | max_lights_per_object = GLOBAL_GET("rendering/limits/opengl/max_lights_per_object" ); |
136 | } |
137 | |
138 | Config::~Config() { |
139 | singleton = nullptr; |
140 | } |
141 | |
142 | #endif // GLES3_ENABLED |
143 | |