1 | /**************************************************************************/ |
2 | /* editor_about.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_ABOUT_H |
32 | #define EDITOR_ABOUT_H |
33 | |
34 | #include "scene/gui/dialogs.h" |
35 | #include "scene/gui/item_list.h" |
36 | #include "scene/gui/link_button.h" |
37 | #include "scene/gui/rich_text_label.h" |
38 | #include "scene/gui/scroll_container.h" |
39 | #include "scene/gui/separator.h" |
40 | #include "scene/gui/split_container.h" |
41 | #include "scene/gui/tab_container.h" |
42 | #include "scene/gui/texture_rect.h" |
43 | #include "scene/gui/tree.h" |
44 | |
45 | #include "editor/editor_scale.h" |
46 | |
47 | /** |
48 | * NOTE: Do not assume the EditorNode singleton to be available in this class' methods. |
49 | * EditorAbout is also used from the project manager where EditorNode isn't initialized. |
50 | */ |
51 | class EditorAbout : public AcceptDialog { |
52 | GDCLASS(EditorAbout, AcceptDialog); |
53 | |
54 | static const String META_TEXT_TO_COPY; |
55 | |
56 | private: |
57 | void _license_tree_selected(); |
58 | void _version_button_pressed(); |
59 | ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], const int p_flag_single_column = 0); |
60 | |
61 | LinkButton *version_btn = nullptr; |
62 | Tree *_tpl_tree = nullptr; |
63 | RichTextLabel *_license_text = nullptr; |
64 | RichTextLabel *_tpl_text = nullptr; |
65 | TextureRect *_logo = nullptr; |
66 | |
67 | void _theme_changed(); |
68 | |
69 | protected: |
70 | void _notification(int p_what); |
71 | static void _bind_methods(); |
72 | |
73 | public: |
74 | TextureRect *get_logo() const; |
75 | |
76 | EditorAbout(); |
77 | ~EditorAbout(); |
78 | }; |
79 | |
80 | #endif // EDITOR_ABOUT_H |
81 | |