1/**************************************************************************/
2/* editor_about.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_ABOUT_H
32#define EDITOR_ABOUT_H
33
34#include "scene/gui/dialogs.h"
35#include "scene/gui/item_list.h"
36#include "scene/gui/link_button.h"
37#include "scene/gui/rich_text_label.h"
38#include "scene/gui/scroll_container.h"
39#include "scene/gui/separator.h"
40#include "scene/gui/split_container.h"
41#include "scene/gui/tab_container.h"
42#include "scene/gui/texture_rect.h"
43#include "scene/gui/tree.h"
44
45#include "editor/editor_scale.h"
46
47/**
48 * NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
49 * EditorAbout is also used from the project manager where EditorNode isn't initialized.
50 */
51class EditorAbout : public AcceptDialog {
52 GDCLASS(EditorAbout, AcceptDialog);
53
54 static const String META_TEXT_TO_COPY;
55
56private:
57 void _license_tree_selected();
58 void _version_button_pressed();
59 ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], const int p_flag_single_column = 0);
60
61 LinkButton *version_btn = nullptr;
62 Tree *_tpl_tree = nullptr;
63 RichTextLabel *_license_text = nullptr;
64 RichTextLabel *_tpl_text = nullptr;
65 TextureRect * = nullptr;
66
67 void _theme_changed();
68
69protected:
70 void _notification(int p_what);
71 static void _bind_methods();
72
73public:
74 TextureRect *get_logo() const;
75
76 EditorAbout();
77 ~EditorAbout();
78};
79
80#endif // EDITOR_ABOUT_H
81