| 1 | /**************************************************************************/ |
| 2 | /* link_button.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef LINK_BUTTON_H |
| 32 | #define LINK_BUTTON_H |
| 33 | |
| 34 | #include "scene/gui/base_button.h" |
| 35 | #include "scene/resources/text_line.h" |
| 36 | |
| 37 | class LinkButton : public BaseButton { |
| 38 | GDCLASS(LinkButton, BaseButton); |
| 39 | |
| 40 | public: |
| 41 | enum UnderlineMode { |
| 42 | UNDERLINE_MODE_ALWAYS, |
| 43 | UNDERLINE_MODE_ON_HOVER, |
| 44 | UNDERLINE_MODE_NEVER |
| 45 | }; |
| 46 | |
| 47 | private: |
| 48 | String text; |
| 49 | String xl_text; |
| 50 | Ref<TextLine> text_buf; |
| 51 | UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS; |
| 52 | String uri; |
| 53 | |
| 54 | String language; |
| 55 | TextDirection text_direction = TEXT_DIRECTION_AUTO; |
| 56 | TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; |
| 57 | Array st_args; |
| 58 | |
| 59 | struct ThemeCache { |
| 60 | Ref<StyleBox> focus; |
| 61 | |
| 62 | Color font_color; |
| 63 | Color font_focus_color; |
| 64 | Color font_pressed_color; |
| 65 | Color font_hover_color; |
| 66 | Color font_hover_pressed_color; |
| 67 | Color font_disabled_color; |
| 68 | |
| 69 | Ref<Font> font; |
| 70 | int font_size = 0; |
| 71 | int outline_size = 0; |
| 72 | Color font_outline_color; |
| 73 | |
| 74 | int underline_spacing = 0; |
| 75 | } theme_cache; |
| 76 | |
| 77 | void _shape(); |
| 78 | |
| 79 | protected: |
| 80 | virtual void pressed() override; |
| 81 | virtual Size2 get_minimum_size() const override; |
| 82 | |
| 83 | void _notification(int p_what); |
| 84 | static void _bind_methods(); |
| 85 | |
| 86 | public: |
| 87 | void set_text(const String &p_text); |
| 88 | String get_text() const; |
| 89 | void set_uri(const String &p_uri); |
| 90 | String get_uri() const; |
| 91 | |
| 92 | void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); |
| 93 | TextServer::StructuredTextParser get_structured_text_bidi_override() const; |
| 94 | |
| 95 | void set_structured_text_bidi_override_options(Array p_args); |
| 96 | Array get_structured_text_bidi_override_options() const; |
| 97 | |
| 98 | void set_text_direction(TextDirection p_text_direction); |
| 99 | TextDirection get_text_direction() const; |
| 100 | |
| 101 | void set_language(const String &p_language); |
| 102 | String get_language() const; |
| 103 | |
| 104 | void set_underline_mode(UnderlineMode p_underline_mode); |
| 105 | UnderlineMode get_underline_mode() const; |
| 106 | |
| 107 | LinkButton(const String &p_text = String()); |
| 108 | }; |
| 109 | |
| 110 | VARIANT_ENUM_CAST(LinkButton::UnderlineMode); |
| 111 | |
| 112 | #endif // LINK_BUTTON_H |
| 113 | |