1/**************************************************************************/
2/* editor_export_platform_pc.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_EXPORT_PLATFORM_PC_H
32#define EDITOR_EXPORT_PLATFORM_PC_H
33
34#include "editor_export_platform.h"
35
36class EditorExportPlatformPC : public EditorExportPlatform {
37 GDCLASS(EditorExportPlatformPC, EditorExportPlatform);
38
39private:
40 Ref<ImageTexture> ;
41 String name;
42 String os_name;
43
44 int chmod_flags = -1;
45
46public:
47 virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
48
49 virtual void get_export_options(List<ExportOption> *r_options) const override;
50
51 virtual String get_name() const override;
52 virtual String get_os_name() const override;
53 virtual Ref<Texture2D> get_logo() const override;
54
55 virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
56 virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
57 virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
58 virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
59 virtual String get_template_file_name(const String &p_target, const String &p_arch) const = 0;
60
61 virtual Error prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
62 virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { return OK; };
63 virtual Error export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
64
65 void set_name(const String &p_name);
66 void set_os_name(const String &p_name);
67
68 void set_logo(const Ref<Texture2D> &);
69
70 void add_platform_feature(const String &p_feature);
71 virtual void get_platform_features(List<String> *r_features) const override;
72 virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
73
74 int get_chmod_flags() const;
75 void set_chmod_flags(int p_flags);
76
77 virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {
78 return Error::OK;
79 }
80};
81
82#endif // EDITOR_EXPORT_PLATFORM_PC_H
83