| 1 | /**************************************************************************/ |
| 2 | /* editor_export_platform_pc.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "editor_export_platform_pc.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "scene/resources/image_texture.h" |
| 35 | |
| 36 | void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const { |
| 37 | if (p_preset->get("texture_format/bptc" )) { |
| 38 | r_features->push_back("bptc" ); |
| 39 | } |
| 40 | if (p_preset->get("texture_format/s3tc" )) { |
| 41 | r_features->push_back("s3tc" ); |
| 42 | } |
| 43 | if (p_preset->get("texture_format/etc" )) { |
| 44 | r_features->push_back("etc" ); |
| 45 | } |
| 46 | if (p_preset->get("texture_format/etc2" )) { |
| 47 | r_features->push_back("etc2" ); |
| 48 | } |
| 49 | // PC platforms only have one architecture per export, since |
| 50 | // we export a single executable instead of a bundle. |
| 51 | r_features->push_back(p_preset->get("binary_format/architecture" )); |
| 52 | } |
| 53 | |
| 54 | void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) const { |
| 55 | String ext_filter = (get_os_name() == "Windows" ) ? "*.exe" : "" ; |
| 56 | r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug" , PROPERTY_HINT_GLOBAL_FILE, ext_filter), "" )); |
| 57 | r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release" , PROPERTY_HINT_GLOBAL_FILE, ext_filter), "" )); |
| 58 | |
| 59 | r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_wrapper" , PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release" ), 1)); |
| 60 | |
| 61 | r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/embed_pck" ), false)); |
| 62 | |
| 63 | r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/bptc" ), true)); |
| 64 | r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc" ), true)); |
| 65 | r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc" ), false)); |
| 66 | r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2" ), false)); |
| 67 | } |
| 68 | |
| 69 | String EditorExportPlatformPC::get_name() const { |
| 70 | return name; |
| 71 | } |
| 72 | |
| 73 | String EditorExportPlatformPC::get_os_name() const { |
| 74 | return os_name; |
| 75 | } |
| 76 | |
| 77 | Ref<Texture2D> EditorExportPlatformPC::get_logo() const { |
| 78 | return logo; |
| 79 | } |
| 80 | |
| 81 | bool EditorExportPlatformPC::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { |
| 82 | String err; |
| 83 | bool valid = false; |
| 84 | |
| 85 | // Look for export templates (first official, and if defined custom templates). |
| 86 | String arch = p_preset->get("binary_format/architecture" ); |
| 87 | bool dvalid = exists_export_template(get_template_file_name("debug" , arch), &err); |
| 88 | bool rvalid = exists_export_template(get_template_file_name("release" , arch), &err); |
| 89 | |
| 90 | if (p_preset->get("custom_template/debug" ) != "" ) { |
| 91 | dvalid = FileAccess::exists(p_preset->get("custom_template/debug" )); |
| 92 | if (!dvalid) { |
| 93 | err += TTR("Custom debug template not found." ) + "\n" ; |
| 94 | } |
| 95 | } |
| 96 | if (p_preset->get("custom_template/release" ) != "" ) { |
| 97 | rvalid = FileAccess::exists(p_preset->get("custom_template/release" )); |
| 98 | if (!rvalid) { |
| 99 | err += TTR("Custom release template not found." ) + "\n" ; |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | valid = dvalid || rvalid; |
| 104 | r_missing_templates = !valid; |
| 105 | |
| 106 | if (!err.is_empty()) { |
| 107 | r_error = err; |
| 108 | } |
| 109 | return valid; |
| 110 | } |
| 111 | |
| 112 | bool EditorExportPlatformPC::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { |
| 113 | return true; |
| 114 | } |
| 115 | |
| 116 | Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { |
| 117 | ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); |
| 118 | |
| 119 | Error err = prepare_template(p_preset, p_debug, p_path, p_flags); |
| 120 | if (err == OK) { |
| 121 | err = modify_template(p_preset, p_debug, p_path, p_flags); |
| 122 | } |
| 123 | if (err == OK) { |
| 124 | err = export_project_data(p_preset, p_debug, p_path, p_flags); |
| 125 | } |
| 126 | |
| 127 | return err; |
| 128 | } |
| 129 | |
| 130 | Error EditorExportPlatformPC::prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { |
| 131 | if (!DirAccess::exists(p_path.get_base_dir())) { |
| 132 | add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template" ), TTR("The given export path doesn't exist." )); |
| 133 | return ERR_FILE_BAD_PATH; |
| 134 | } |
| 135 | |
| 136 | String custom_debug = p_preset->get("custom_template/debug" ); |
| 137 | String custom_release = p_preset->get("custom_template/release" ); |
| 138 | |
| 139 | String template_path = p_debug ? custom_debug : custom_release; |
| 140 | |
| 141 | template_path = template_path.strip_edges(); |
| 142 | |
| 143 | if (template_path.is_empty()) { |
| 144 | template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release" , p_preset->get("binary_format/architecture" ))); |
| 145 | } |
| 146 | |
| 147 | if (!template_path.is_empty() && !FileAccess::exists(template_path)) { |
| 148 | add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template" ), vformat(TTR("Template file not found: \"%s\"." ), template_path)); |
| 149 | return ERR_FILE_NOT_FOUND; |
| 150 | } |
| 151 | |
| 152 | String wrapper_template_path = template_path.get_basename() + "_console.exe" ; |
| 153 | int con_wrapper_mode = p_preset->get("debug/export_console_wrapper" ); |
| 154 | bool copy_wrapper = (con_wrapper_mode == 1 && p_debug) || (con_wrapper_mode == 2); |
| 155 | |
| 156 | Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); |
| 157 | da->make_dir_recursive(p_path.get_base_dir()); |
| 158 | Error err = da->copy(template_path, p_path, get_chmod_flags()); |
| 159 | if (err == OK && copy_wrapper && FileAccess::exists(wrapper_template_path)) { |
| 160 | err = da->copy(wrapper_template_path, p_path.get_basename() + ".console.exe" , get_chmod_flags()); |
| 161 | } |
| 162 | if (err != OK) { |
| 163 | add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template" ), TTR("Failed to copy export template." )); |
| 164 | } |
| 165 | |
| 166 | return err; |
| 167 | } |
| 168 | |
| 169 | Error EditorExportPlatformPC::export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { |
| 170 | String pck_path; |
| 171 | if (p_preset->get("binary_format/embed_pck" )) { |
| 172 | pck_path = p_path; |
| 173 | } else { |
| 174 | pck_path = p_path.get_basename() + ".pck" ; |
| 175 | } |
| 176 | |
| 177 | Vector<SharedObject> so_files; |
| 178 | |
| 179 | int64_t embedded_pos; |
| 180 | int64_t embedded_size; |
| 181 | Error err = save_pack(p_preset, p_debug, pck_path, &so_files, p_preset->get("binary_format/embed_pck" ), &embedded_pos, &embedded_size); |
| 182 | if (err == OK && p_preset->get("binary_format/embed_pck" )) { |
| 183 | if (embedded_size >= 0x100000000 && String(p_preset->get("binary_format/architecture" )).contains("32" )) { |
| 184 | add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding" ), TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." )); |
| 185 | return ERR_INVALID_PARAMETER; |
| 186 | } |
| 187 | |
| 188 | err = fixup_embedded_pck(p_path, embedded_pos, embedded_size); |
| 189 | } |
| 190 | |
| 191 | if (err == OK && !so_files.is_empty()) { |
| 192 | // If shared object files, copy them. |
| 193 | Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); |
| 194 | for (int i = 0; i < so_files.size() && err == OK; i++) { |
| 195 | String src_path = ProjectSettings::get_singleton()->globalize_path(so_files[i].path); |
| 196 | String target_path; |
| 197 | if (so_files[i].target.is_empty()) { |
| 198 | target_path = p_path.get_base_dir(); |
| 199 | } else { |
| 200 | target_path = p_path.get_base_dir().path_join(so_files[i].target); |
| 201 | da->make_dir_recursive(target_path); |
| 202 | } |
| 203 | target_path = target_path.path_join(src_path.get_file()); |
| 204 | |
| 205 | if (da->dir_exists(src_path)) { |
| 206 | err = da->make_dir_recursive(target_path); |
| 207 | if (err == OK) { |
| 208 | err = da->copy_dir(src_path, target_path, -1, true); |
| 209 | } |
| 210 | } else { |
| 211 | err = da->copy(src_path, target_path); |
| 212 | if (err == OK) { |
| 213 | err = sign_shared_object(p_preset, p_debug, target_path); |
| 214 | } |
| 215 | } |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | return err; |
| 220 | } |
| 221 | |
| 222 | Error EditorExportPlatformPC::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) { |
| 223 | return OK; |
| 224 | } |
| 225 | |
| 226 | void EditorExportPlatformPC::set_name(const String &p_name) { |
| 227 | name = p_name; |
| 228 | } |
| 229 | |
| 230 | void EditorExportPlatformPC::set_os_name(const String &p_name) { |
| 231 | os_name = p_name; |
| 232 | } |
| 233 | |
| 234 | void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) { |
| 235 | logo = p_logo; |
| 236 | } |
| 237 | |
| 238 | void EditorExportPlatformPC::get_platform_features(List<String> *r_features) const { |
| 239 | r_features->push_back("pc" ); //all pcs support "pc" |
| 240 | r_features->push_back("s3tc" ); //all pcs support "s3tc" compression |
| 241 | r_features->push_back(get_os_name().to_lower()); //OS name is a feature |
| 242 | } |
| 243 | |
| 244 | void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) { |
| 245 | } |
| 246 | |
| 247 | int EditorExportPlatformPC::get_chmod_flags() const { |
| 248 | return chmod_flags; |
| 249 | } |
| 250 | |
| 251 | void EditorExportPlatformPC::set_chmod_flags(int p_flags) { |
| 252 | chmod_flags = p_flags; |
| 253 | } |
| 254 | |