1/**************************************************************************/
2/* editor_title_bar.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "editor_title_bar.h"
32
33void EditorTitleBar::gui_input(const Ref<InputEvent> &p_event) {
34 if (!can_move) {
35 return;
36 }
37
38 Ref<InputEventMouseMotion> mm = p_event;
39 if (mm.is_valid() && moving) {
40 if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
41 Window *w = Object::cast_to<Window>(get_viewport());
42 if (w) {
43 Point2 mouse = DisplayServer::get_singleton()->mouse_get_position();
44 w->set_position(mouse - click_pos);
45 }
46 } else {
47 moving = false;
48 }
49 }
50
51 Ref<InputEventMouseButton> mb = p_event;
52 if (mb.is_valid() && has_point(mb->get_position())) {
53 Window *w = Object::cast_to<Window>(get_viewport());
54 if (w) {
55 if (mb->get_button_index() == MouseButton::LEFT) {
56 if (mb->is_pressed()) {
57 click_pos = DisplayServer::get_singleton()->mouse_get_position() - w->get_position();
58 moving = true;
59 } else {
60 moving = false;
61 }
62 }
63 if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) {
64 if (DisplayServer::get_singleton()->window_maximize_on_title_dbl_click()) {
65 if (w->get_mode() == Window::MODE_WINDOWED) {
66 w->set_mode(Window::MODE_MAXIMIZED);
67 } else if (w->get_mode() == Window::MODE_MAXIMIZED) {
68 w->set_mode(Window::MODE_WINDOWED);
69 }
70 } else if (DisplayServer::get_singleton()->window_minimize_on_title_dbl_click()) {
71 w->set_mode(Window::MODE_MINIMIZED);
72 }
73 moving = false;
74 }
75 }
76 }
77}
78
79void EditorTitleBar::set_can_move_window(bool p_enabled) {
80 can_move = p_enabled;
81 set_process_input(can_move);
82}
83
84bool EditorTitleBar::get_can_move_window() const {
85 return can_move;
86}
87