1 | /**************************************************************************/ |
2 | /* editor_title_bar.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "editor_title_bar.h" |
32 | |
33 | void EditorTitleBar::gui_input(const Ref<InputEvent> &p_event) { |
34 | if (!can_move) { |
35 | return; |
36 | } |
37 | |
38 | Ref<InputEventMouseMotion> mm = p_event; |
39 | if (mm.is_valid() && moving) { |
40 | if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) { |
41 | Window *w = Object::cast_to<Window>(get_viewport()); |
42 | if (w) { |
43 | Point2 mouse = DisplayServer::get_singleton()->mouse_get_position(); |
44 | w->set_position(mouse - click_pos); |
45 | } |
46 | } else { |
47 | moving = false; |
48 | } |
49 | } |
50 | |
51 | Ref<InputEventMouseButton> mb = p_event; |
52 | if (mb.is_valid() && has_point(mb->get_position())) { |
53 | Window *w = Object::cast_to<Window>(get_viewport()); |
54 | if (w) { |
55 | if (mb->get_button_index() == MouseButton::LEFT) { |
56 | if (mb->is_pressed()) { |
57 | click_pos = DisplayServer::get_singleton()->mouse_get_position() - w->get_position(); |
58 | moving = true; |
59 | } else { |
60 | moving = false; |
61 | } |
62 | } |
63 | if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) { |
64 | if (DisplayServer::get_singleton()->window_maximize_on_title_dbl_click()) { |
65 | if (w->get_mode() == Window::MODE_WINDOWED) { |
66 | w->set_mode(Window::MODE_MAXIMIZED); |
67 | } else if (w->get_mode() == Window::MODE_MAXIMIZED) { |
68 | w->set_mode(Window::MODE_WINDOWED); |
69 | } |
70 | } else if (DisplayServer::get_singleton()->window_minimize_on_title_dbl_click()) { |
71 | w->set_mode(Window::MODE_MINIMIZED); |
72 | } |
73 | moving = false; |
74 | } |
75 | } |
76 | } |
77 | } |
78 | |
79 | void EditorTitleBar::set_can_move_window(bool p_enabled) { |
80 | can_move = p_enabled; |
81 | set_process_input(can_move); |
82 | } |
83 | |
84 | bool EditorTitleBar::get_can_move_window() const { |
85 | return can_move; |
86 | } |
87 | |