1/**************************************************************************/
2/* cast_2d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef CAST_2D_EDITOR_PLUGIN_H
32#define CAST_2D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/2d/node_2d.h"
36
37class CanvasItemEditor;
38
39class Cast2DEditor : public Control {
40 GDCLASS(Cast2DEditor, Control);
41
42 CanvasItemEditor *canvas_item_editor = nullptr;
43 Node2D *node = nullptr;
44
45 bool pressed = false;
46 Point2 original_target_position;
47
48protected:
49 void _notification(int p_what);
50 void _node_removed(Node *p_node);
51
52public:
53 bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
54 void forward_canvas_draw_over_viewport(Control *p_overlay);
55 void edit(Node2D *p_node);
56};
57
58class Cast2DEditorPlugin : public EditorPlugin {
59 GDCLASS(Cast2DEditorPlugin, EditorPlugin);
60
61 Cast2DEditor *cast_2d_editor = nullptr;
62
63public:
64 virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return cast_2d_editor->forward_canvas_gui_input(p_event); }
65 virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
66
67 virtual String get_name() const override { return "Cast2D"; }
68 bool has_main_screen() const override { return false; }
69 virtual void edit(Object *p_object) override;
70 virtual bool handles(Object *p_object) const override;
71 virtual void make_visible(bool visible) override;
72
73 Cast2DEditorPlugin();
74};
75
76#endif // CAST_2D_EDITOR_PLUGIN_H
77