1/**************************************************************************/
2/* gpu_particles_3d_gizmo_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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29/**************************************************************************/
30
31#ifndef GPU_PARTICLES_3D_GIZMO_PLUGIN_H
32#define GPU_PARTICLES_3D_GIZMO_PLUGIN_H
33
34#include "editor/plugins/node_3d_editor_gizmos.h"
35
36class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
37 GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
38
39public:
40 bool has_gizmo(Node3D *p_spatial) override;
41 String get_gizmo_name() const override;
42 int get_priority() const override;
43 bool is_selectable_when_hidden() const override;
44 void redraw(EditorNode3DGizmo *p_gizmo) override;
45
46 String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
47 Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
48 void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
49 void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
50
51 GPUParticles3DGizmoPlugin();
52};
53
54#endif // GPU_PARTICLES_3D_GIZMO_PLUGIN_H
55