| 1 | /**************************************************************************/ |
| 2 | /* gpu_particles_3d_gizmo_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gpu_particles_3d_gizmo_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_node.h" |
| 34 | #include "editor/editor_settings.h" |
| 35 | #include "editor/editor_string_names.h" |
| 36 | #include "editor/editor_undo_redo_manager.h" |
| 37 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 38 | #include "scene/3d/gpu_particles_3d.h" |
| 39 | |
| 40 | GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() { |
| 41 | Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles" , Color(0.8, 0.7, 0.4)); |
| 42 | create_material("particles_material" , gizmo_color); |
| 43 | gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0); |
| 44 | create_material("particles_solid_material" , gizmo_color); |
| 45 | create_icon_material("particles_icon" , EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoGPUParticles3D" ), EditorStringName(EditorIcons))); |
| 46 | create_handle_material("handles" ); |
| 47 | } |
| 48 | |
| 49 | bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
| 50 | return Object::cast_to<GPUParticles3D>(p_spatial) != nullptr; |
| 51 | } |
| 52 | |
| 53 | String GPUParticles3DGizmoPlugin::get_gizmo_name() const { |
| 54 | return "GPUParticles3D" ; |
| 55 | } |
| 56 | |
| 57 | int GPUParticles3DGizmoPlugin::get_priority() const { |
| 58 | return -1; |
| 59 | } |
| 60 | |
| 61 | bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const { |
| 62 | return true; |
| 63 | } |
| 64 | |
| 65 | String GPUParticles3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
| 66 | switch (p_id) { |
| 67 | case 0: |
| 68 | return "Size X" ; |
| 69 | case 1: |
| 70 | return "Size Y" ; |
| 71 | case 2: |
| 72 | return "Size Z" ; |
| 73 | case 3: |
| 74 | return "Pos X" ; |
| 75 | case 4: |
| 76 | return "Pos Y" ; |
| 77 | case 5: |
| 78 | return "Pos Z" ; |
| 79 | } |
| 80 | |
| 81 | return "" ; |
| 82 | } |
| 83 | |
| 84 | Variant GPUParticles3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
| 85 | GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d()); |
| 86 | return particles->get_visibility_aabb(); |
| 87 | } |
| 88 | |
| 89 | void GPUParticles3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { |
| 90 | GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d()); |
| 91 | |
| 92 | Transform3D gt = particles->get_global_transform(); |
| 93 | Transform3D gi = gt.affine_inverse(); |
| 94 | |
| 95 | bool move = p_id >= 3; |
| 96 | p_id = p_id % 3; |
| 97 | |
| 98 | AABB aabb = particles->get_visibility_aabb(); |
| 99 | Vector3 ray_from = p_camera->project_ray_origin(p_point); |
| 100 | Vector3 ray_dir = p_camera->project_ray_normal(p_point); |
| 101 | |
| 102 | Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; |
| 103 | |
| 104 | Vector3 ofs = aabb.get_center(); |
| 105 | |
| 106 | Vector3 axis; |
| 107 | axis[p_id] = 1.0; |
| 108 | |
| 109 | if (move) { |
| 110 | Vector3 ra, rb; |
| 111 | Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb); |
| 112 | |
| 113 | float d = ra[p_id]; |
| 114 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
| 115 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
| 116 | } |
| 117 | |
| 118 | aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5; |
| 119 | particles->set_visibility_aabb(aabb); |
| 120 | |
| 121 | } else { |
| 122 | Vector3 ra, rb; |
| 123 | Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb); |
| 124 | |
| 125 | float d = ra[p_id] - ofs[p_id]; |
| 126 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
| 127 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
| 128 | } |
| 129 | |
| 130 | if (d < 0.001) { |
| 131 | d = 0.001; |
| 132 | } |
| 133 | //resize |
| 134 | aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d; |
| 135 | aabb.size[p_id] = d * 2; |
| 136 | particles->set_visibility_aabb(aabb); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | void GPUParticles3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
| 141 | GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d()); |
| 142 | |
| 143 | if (p_cancel) { |
| 144 | particles->set_visibility_aabb(p_restore); |
| 145 | return; |
| 146 | } |
| 147 | |
| 148 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 149 | ur->create_action(TTR("Change Particles AABB" )); |
| 150 | ur->add_do_method(particles, "set_visibility_aabb" , particles->get_visibility_aabb()); |
| 151 | ur->add_undo_method(particles, "set_visibility_aabb" , p_restore); |
| 152 | ur->commit_action(); |
| 153 | } |
| 154 | |
| 155 | void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
| 156 | p_gizmo->clear(); |
| 157 | |
| 158 | if (p_gizmo->is_selected()) { |
| 159 | GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d()); |
| 160 | |
| 161 | Vector<Vector3> lines; |
| 162 | AABB aabb = particles->get_visibility_aabb(); |
| 163 | |
| 164 | for (int i = 0; i < 12; i++) { |
| 165 | Vector3 a, b; |
| 166 | aabb.get_edge(i, a, b); |
| 167 | lines.push_back(a); |
| 168 | lines.push_back(b); |
| 169 | } |
| 170 | |
| 171 | Vector<Vector3> handles; |
| 172 | |
| 173 | for (int i = 0; i < 3; i++) { |
| 174 | Vector3 ax; |
| 175 | ax[i] = aabb.position[i] + aabb.size[i]; |
| 176 | ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5; |
| 177 | ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5; |
| 178 | handles.push_back(ax); |
| 179 | } |
| 180 | |
| 181 | Vector3 center = aabb.get_center(); |
| 182 | for (int i = 0; i < 3; i++) { |
| 183 | Vector3 ax; |
| 184 | ax[i] = 1.0; |
| 185 | handles.push_back(center + ax); |
| 186 | lines.push_back(center); |
| 187 | lines.push_back(center + ax); |
| 188 | } |
| 189 | |
| 190 | Ref<Material> material = get_material("particles_material" , p_gizmo); |
| 191 | |
| 192 | p_gizmo->add_lines(lines, material); |
| 193 | |
| 194 | Ref<Material> solid_material = get_material("particles_solid_material" , p_gizmo); |
| 195 | p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center()); |
| 196 | |
| 197 | p_gizmo->add_handles(handles, get_material("handles" )); |
| 198 | } |
| 199 | |
| 200 | Ref<Material> icon = get_material("particles_icon" , p_gizmo); |
| 201 | p_gizmo->add_unscaled_billboard(icon, 0.05); |
| 202 | } |
| 203 | |