1 | /**************************************************************************/ |
2 | /* joint_3d_gizmo_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
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12 | /* a copy of this software and associated documentation files (the */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef JOINT_3D_GIZMO_PLUGIN_H |
32 | #define JOINT_3D_GIZMO_PLUGIN_H |
33 | |
34 | #include "editor/plugins/node_3d_editor_gizmos.h" |
35 | |
36 | class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin { |
37 | GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin); |
38 | |
39 | Timer *update_timer = nullptr; |
40 | uint64_t update_idx = 0; |
41 | |
42 | void incremental_update_gizmos(); |
43 | |
44 | public: |
45 | bool has_gizmo(Node3D *p_spatial) override; |
46 | String get_gizmo_name() const override; |
47 | int get_priority() const override; |
48 | void redraw(EditorNode3DGizmo *p_gizmo) override; |
49 | |
50 | static void CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points); |
51 | static void CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points); |
52 | static void CreateSliderJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points); |
53 | static void CreateConeTwistJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points); |
54 | static void CreateGeneric6DOFJointGizmo( |
55 | const Transform3D &p_offset, |
56 | const Transform3D &p_trs_joint, |
57 | const Transform3D &p_trs_body_a, |
58 | const Transform3D &p_trs_body_b, |
59 | real_t p_angular_limit_lower_x, |
60 | real_t p_angular_limit_upper_x, |
61 | real_t p_linear_limit_lower_x, |
62 | real_t p_linear_limit_upper_x, |
63 | bool p_enable_angular_limit_x, |
64 | bool p_enable_linear_limit_x, |
65 | real_t p_angular_limit_lower_y, |
66 | real_t p_angular_limit_upper_y, |
67 | real_t p_linear_limit_lower_y, |
68 | real_t p_linear_limit_upper_y, |
69 | bool p_enable_angular_limit_y, |
70 | bool p_enable_linear_limit_y, |
71 | real_t p_angular_limit_lower_z, |
72 | real_t p_angular_limit_upper_z, |
73 | real_t p_linear_limit_lower_z, |
74 | real_t p_linear_limit_upper_z, |
75 | bool p_enable_angular_limit_z, |
76 | bool p_enable_linear_limit_z, |
77 | Vector<Vector3> &r_points, |
78 | Vector<Vector3> *r_body_a_points, |
79 | Vector<Vector3> *r_body_b_points); |
80 | |
81 | Joint3DGizmoPlugin(); |
82 | }; |
83 | |
84 | class JointGizmosDrawer { |
85 | public: |
86 | static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); |
87 | static Basis look_body_toward(Vector3::Axis p_axis, const Transform3D &joint_transform, const Transform3D &body_transform); |
88 | static Basis look_body_toward_x(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); |
89 | static Basis look_body_toward_y(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); |
90 | /// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis |
91 | /// with axis X and Y that are looking toward the body and oriented toward up |
92 | static Basis look_body_toward_z(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); |
93 | |
94 | // Draw circle around p_axis |
95 | static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false); |
96 | static void draw_cone(const Transform3D &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points); |
97 | }; |
98 | |
99 | #endif // JOINT_3D_GIZMO_PLUGIN_H |
100 | |