1 | /**************************************************************************/ |
2 | /* gpu_particles_collision_sdf_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H |
32 | #define GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/3d/gpu_particles_collision_3d.h" |
36 | #include "scene/resources/material.h" |
37 | |
38 | struct EditorProgress; |
39 | class EditorFileDialog; |
40 | class HBoxContainer; |
41 | |
42 | class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin { |
43 | GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin); |
44 | |
45 | GPUParticlesCollisionSDF3D *col_sdf = nullptr; |
46 | |
47 | HBoxContainer *bake_hb = nullptr; |
48 | Button *bake = nullptr; |
49 | |
50 | EditorFileDialog *probe_file = nullptr; |
51 | |
52 | static EditorProgress *tmp_progress; |
53 | static void bake_func_begin(int p_steps); |
54 | static void bake_func_step(int p_step, const String &p_description); |
55 | static void bake_func_end(); |
56 | |
57 | void _bake(); |
58 | void _sdf_save_path_and_bake(const String &p_path); |
59 | |
60 | protected: |
61 | static void _bind_methods(); |
62 | void _notification(int p_what); |
63 | |
64 | public: |
65 | virtual String get_name() const override { return "GPUParticlesCollisionSDF3D" ; } |
66 | bool has_main_screen() const override { return false; } |
67 | virtual void edit(Object *p_object) override; |
68 | virtual bool handles(Object *p_object) const override; |
69 | virtual void make_visible(bool p_visible) override; |
70 | |
71 | GPUParticlesCollisionSDF3DEditorPlugin(); |
72 | ~GPUParticlesCollisionSDF3DEditorPlugin(); |
73 | }; |
74 | |
75 | #endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H |
76 | |