| 1 | /**************************************************************************/ |
| 2 | /* gpu_particles_collision_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GPU_PARTICLES_COLLISION_3D_H |
| 32 | #define GPU_PARTICLES_COLLISION_3D_H |
| 33 | |
| 34 | #include "core/templates/local_vector.h" |
| 35 | #include "scene/3d/visual_instance_3d.h" |
| 36 | |
| 37 | class GPUParticlesCollision3D : public VisualInstance3D { |
| 38 | GDCLASS(GPUParticlesCollision3D, VisualInstance3D); |
| 39 | |
| 40 | uint32_t cull_mask = 0xFFFFFFFF; |
| 41 | RID collision; |
| 42 | |
| 43 | protected: |
| 44 | _FORCE_INLINE_ RID _get_collision() { return collision; } |
| 45 | static void _bind_methods(); |
| 46 | |
| 47 | GPUParticlesCollision3D(RS::ParticlesCollisionType p_type); |
| 48 | |
| 49 | public: |
| 50 | void set_cull_mask(uint32_t p_cull_mask); |
| 51 | uint32_t get_cull_mask() const; |
| 52 | |
| 53 | ~GPUParticlesCollision3D(); |
| 54 | }; |
| 55 | |
| 56 | class GPUParticlesCollisionSphere3D : public GPUParticlesCollision3D { |
| 57 | GDCLASS(GPUParticlesCollisionSphere3D, GPUParticlesCollision3D); |
| 58 | |
| 59 | real_t radius = 1.0; |
| 60 | |
| 61 | protected: |
| 62 | static void _bind_methods(); |
| 63 | |
| 64 | public: |
| 65 | void set_radius(real_t p_radius); |
| 66 | real_t get_radius() const; |
| 67 | |
| 68 | virtual AABB get_aabb() const override; |
| 69 | |
| 70 | GPUParticlesCollisionSphere3D(); |
| 71 | ~GPUParticlesCollisionSphere3D(); |
| 72 | }; |
| 73 | |
| 74 | class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D { |
| 75 | GDCLASS(GPUParticlesCollisionBox3D, GPUParticlesCollision3D); |
| 76 | |
| 77 | Vector3 size = Vector3(2, 2, 2); |
| 78 | |
| 79 | protected: |
| 80 | static void _bind_methods(); |
| 81 | #ifndef DISABLE_DEPRECATED |
| 82 | bool _set(const StringName &p_name, const Variant &p_value); |
| 83 | bool _get(const StringName &p_name, Variant &r_property) const; |
| 84 | #endif // DISABLE_DEPRECATED |
| 85 | |
| 86 | public: |
| 87 | void set_size(const Vector3 &p_size); |
| 88 | Vector3 get_size() const; |
| 89 | |
| 90 | virtual AABB get_aabb() const override; |
| 91 | |
| 92 | GPUParticlesCollisionBox3D(); |
| 93 | ~GPUParticlesCollisionBox3D(); |
| 94 | }; |
| 95 | |
| 96 | class GPUParticlesCollisionSDF3D : public GPUParticlesCollision3D { |
| 97 | GDCLASS(GPUParticlesCollisionSDF3D, GPUParticlesCollision3D); |
| 98 | |
| 99 | public: |
| 100 | enum Resolution { |
| 101 | RESOLUTION_16, |
| 102 | RESOLUTION_32, |
| 103 | RESOLUTION_64, |
| 104 | RESOLUTION_128, |
| 105 | RESOLUTION_256, |
| 106 | RESOLUTION_512, |
| 107 | RESOLUTION_MAX, |
| 108 | }; |
| 109 | |
| 110 | typedef void (*BakeBeginFunc)(int); |
| 111 | typedef void (*BakeStepFunc)(int, const String &); |
| 112 | typedef void (*BakeEndFunc)(); |
| 113 | |
| 114 | private: |
| 115 | Vector3 size = Vector3(2, 2, 2); |
| 116 | Resolution resolution = RESOLUTION_64; |
| 117 | uint32_t bake_mask = 0xFFFFFFFF; |
| 118 | Ref<Texture3D> texture; |
| 119 | float thickness = 1.0; |
| 120 | |
| 121 | struct PlotMesh { |
| 122 | Ref<Mesh> mesh; |
| 123 | Transform3D local_xform; |
| 124 | }; |
| 125 | |
| 126 | void _find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes); |
| 127 | |
| 128 | struct BVH { |
| 129 | enum { |
| 130 | LEAF_BIT = 1 << 30, |
| 131 | LEAF_MASK = LEAF_BIT - 1 |
| 132 | }; |
| 133 | AABB bounds; |
| 134 | uint32_t children[2] = {}; |
| 135 | }; |
| 136 | |
| 137 | struct FacePos { |
| 138 | Vector3 center; |
| 139 | uint32_t index = 0; |
| 140 | }; |
| 141 | |
| 142 | struct FaceSort { |
| 143 | uint32_t axis = 0; |
| 144 | bool operator()(const FacePos &p_left, const FacePos &p_right) const { |
| 145 | return p_left.center[axis] < p_right.center[axis]; |
| 146 | } |
| 147 | }; |
| 148 | |
| 149 | uint32_t _create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness); |
| 150 | |
| 151 | struct ComputeSDFParams { |
| 152 | float *cells = nullptr; |
| 153 | Vector3i size; |
| 154 | float cell_size = 0.0; |
| 155 | Vector3 cell_offset; |
| 156 | const BVH *bvh = nullptr; |
| 157 | const Face3 *triangles = nullptr; |
| 158 | float thickness = 0.0; |
| 159 | }; |
| 160 | |
| 161 | void _find_closest_distance(const Vector3 &p_pos, const BVH *p_bvh, uint32_t p_bvh_cell, const Face3 *p_triangles, float p_thickness, float &r_closest_distance); |
| 162 | void _compute_sdf_z(uint32_t p_z, ComputeSDFParams *params); |
| 163 | void _compute_sdf(ComputeSDFParams *params); |
| 164 | |
| 165 | protected: |
| 166 | static void _bind_methods(); |
| 167 | #ifndef DISABLE_DEPRECATED |
| 168 | bool _set(const StringName &p_name, const Variant &p_value); |
| 169 | bool _get(const StringName &p_name, Variant &r_property) const; |
| 170 | #endif // DISABLE_DEPRECATED |
| 171 | |
| 172 | public: |
| 173 | virtual PackedStringArray get_configuration_warnings() const override; |
| 174 | |
| 175 | void set_thickness(float p_thickness); |
| 176 | float get_thickness() const; |
| 177 | |
| 178 | void set_size(const Vector3 &p_size); |
| 179 | Vector3 get_size() const; |
| 180 | |
| 181 | void set_resolution(Resolution p_resolution); |
| 182 | Resolution get_resolution() const; |
| 183 | |
| 184 | void set_bake_mask(uint32_t p_mask); |
| 185 | uint32_t get_bake_mask() const; |
| 186 | |
| 187 | void set_bake_mask_value(int p_layer_number, bool p_enable); |
| 188 | bool get_bake_mask_value(int p_layer_number) const; |
| 189 | |
| 190 | void set_texture(const Ref<Texture3D> &p_texture); |
| 191 | Ref<Texture3D> get_texture() const; |
| 192 | |
| 193 | Vector3i get_estimated_cell_size() const; |
| 194 | Ref<Image> bake(); |
| 195 | |
| 196 | virtual AABB get_aabb() const override; |
| 197 | |
| 198 | static BakeBeginFunc bake_begin_function; |
| 199 | static BakeStepFunc bake_step_function; |
| 200 | static BakeEndFunc bake_end_function; |
| 201 | |
| 202 | GPUParticlesCollisionSDF3D(); |
| 203 | ~GPUParticlesCollisionSDF3D(); |
| 204 | }; |
| 205 | |
| 206 | VARIANT_ENUM_CAST(GPUParticlesCollisionSDF3D::Resolution) |
| 207 | |
| 208 | class GPUParticlesCollisionHeightField3D : public GPUParticlesCollision3D { |
| 209 | GDCLASS(GPUParticlesCollisionHeightField3D, GPUParticlesCollision3D); |
| 210 | |
| 211 | public: |
| 212 | enum Resolution { |
| 213 | RESOLUTION_256, |
| 214 | RESOLUTION_512, |
| 215 | RESOLUTION_1024, |
| 216 | RESOLUTION_2048, |
| 217 | RESOLUTION_4096, |
| 218 | RESOLUTION_8192, |
| 219 | RESOLUTION_MAX, |
| 220 | }; |
| 221 | |
| 222 | enum UpdateMode { |
| 223 | UPDATE_MODE_WHEN_MOVED, |
| 224 | UPDATE_MODE_ALWAYS, |
| 225 | }; |
| 226 | |
| 227 | private: |
| 228 | Vector3 size = Vector3(2, 2, 2); |
| 229 | Resolution resolution = RESOLUTION_1024; |
| 230 | bool follow_camera_mode = false; |
| 231 | |
| 232 | UpdateMode update_mode = UPDATE_MODE_WHEN_MOVED; |
| 233 | |
| 234 | protected: |
| 235 | void _notification(int p_what); |
| 236 | static void _bind_methods(); |
| 237 | #ifndef DISABLE_DEPRECATED |
| 238 | bool _set(const StringName &p_name, const Variant &p_value); |
| 239 | bool _get(const StringName &p_name, Variant &r_property) const; |
| 240 | #endif // DISABLE_DEPRECATED |
| 241 | |
| 242 | public: |
| 243 | void set_size(const Vector3 &p_size); |
| 244 | Vector3 get_size() const; |
| 245 | |
| 246 | void set_resolution(Resolution p_resolution); |
| 247 | Resolution get_resolution() const; |
| 248 | |
| 249 | void set_update_mode(UpdateMode p_update_mode); |
| 250 | UpdateMode get_update_mode() const; |
| 251 | |
| 252 | void set_follow_camera_enabled(bool p_enabled); |
| 253 | bool is_follow_camera_enabled() const; |
| 254 | |
| 255 | virtual AABB get_aabb() const override; |
| 256 | |
| 257 | GPUParticlesCollisionHeightField3D(); |
| 258 | ~GPUParticlesCollisionHeightField3D(); |
| 259 | }; |
| 260 | |
| 261 | VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::Resolution) |
| 262 | VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::UpdateMode) |
| 263 | |
| 264 | class GPUParticlesAttractor3D : public VisualInstance3D { |
| 265 | GDCLASS(GPUParticlesAttractor3D, VisualInstance3D); |
| 266 | |
| 267 | uint32_t cull_mask = 0xFFFFFFFF; |
| 268 | RID collision; |
| 269 | real_t strength = 1.0; |
| 270 | real_t attenuation = 1.0; |
| 271 | real_t directionality = 0.0; |
| 272 | |
| 273 | protected: |
| 274 | _FORCE_INLINE_ RID _get_collision() { return collision; } |
| 275 | static void _bind_methods(); |
| 276 | |
| 277 | GPUParticlesAttractor3D(RS::ParticlesCollisionType p_type); |
| 278 | |
| 279 | public: |
| 280 | void set_cull_mask(uint32_t p_cull_mask); |
| 281 | uint32_t get_cull_mask() const; |
| 282 | |
| 283 | void set_strength(real_t p_strength); |
| 284 | real_t get_strength() const; |
| 285 | |
| 286 | void set_attenuation(real_t p_attenuation); |
| 287 | real_t get_attenuation() const; |
| 288 | |
| 289 | void set_directionality(real_t p_directionality); |
| 290 | real_t get_directionality() const; |
| 291 | |
| 292 | ~GPUParticlesAttractor3D(); |
| 293 | }; |
| 294 | |
| 295 | class GPUParticlesAttractorSphere3D : public GPUParticlesAttractor3D { |
| 296 | GDCLASS(GPUParticlesAttractorSphere3D, GPUParticlesAttractor3D); |
| 297 | |
| 298 | real_t radius = 1.0; |
| 299 | |
| 300 | protected: |
| 301 | static void _bind_methods(); |
| 302 | |
| 303 | public: |
| 304 | void set_radius(real_t p_radius); |
| 305 | real_t get_radius() const; |
| 306 | |
| 307 | virtual AABB get_aabb() const override; |
| 308 | |
| 309 | GPUParticlesAttractorSphere3D(); |
| 310 | ~GPUParticlesAttractorSphere3D(); |
| 311 | }; |
| 312 | |
| 313 | class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D { |
| 314 | GDCLASS(GPUParticlesAttractorBox3D, GPUParticlesAttractor3D); |
| 315 | |
| 316 | Vector3 size = Vector3(2, 2, 2); |
| 317 | |
| 318 | protected: |
| 319 | static void _bind_methods(); |
| 320 | #ifndef DISABLE_DEPRECATED |
| 321 | bool _set(const StringName &p_name, const Variant &p_value); |
| 322 | bool _get(const StringName &p_name, Variant &r_property) const; |
| 323 | #endif // DISABLE_DEPRECATED |
| 324 | |
| 325 | public: |
| 326 | void set_size(const Vector3 &p_size); |
| 327 | Vector3 get_size() const; |
| 328 | |
| 329 | virtual AABB get_aabb() const override; |
| 330 | |
| 331 | GPUParticlesAttractorBox3D(); |
| 332 | ~GPUParticlesAttractorBox3D(); |
| 333 | }; |
| 334 | |
| 335 | class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D { |
| 336 | GDCLASS(GPUParticlesAttractorVectorField3D, GPUParticlesAttractor3D); |
| 337 | |
| 338 | Vector3 size = Vector3(2, 2, 2); |
| 339 | Ref<Texture3D> texture; |
| 340 | |
| 341 | protected: |
| 342 | static void _bind_methods(); |
| 343 | #ifndef DISABLE_DEPRECATED |
| 344 | bool _set(const StringName &p_name, const Variant &p_value); |
| 345 | bool _get(const StringName &p_name, Variant &r_property) const; |
| 346 | #endif // DISABLE_DEPRECATED |
| 347 | |
| 348 | public: |
| 349 | void set_size(const Vector3 &p_size); |
| 350 | Vector3 get_size() const; |
| 351 | |
| 352 | void set_texture(const Ref<Texture3D> &p_texture); |
| 353 | Ref<Texture3D> get_texture() const; |
| 354 | |
| 355 | virtual AABB get_aabb() const override; |
| 356 | |
| 357 | GPUParticlesAttractorVectorField3D(); |
| 358 | ~GPUParticlesAttractorVectorField3D(); |
| 359 | }; |
| 360 | |
| 361 | #endif // GPU_PARTICLES_COLLISION_3D_H |
| 362 | |