1/**************************************************************************/
2/* navigation_obstacle_2d_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "navigation_obstacle_2d_editor_plugin.h"
32
33#include "editor/editor_node.h"
34#include "editor/editor_undo_redo_manager.h"
35
36Node2D *NavigationObstacle2DEditor::_get_node() const {
37 return node;
38}
39
40void NavigationObstacle2DEditor::_set_node(Node *p_polygon) {
41 node = Object::cast_to<NavigationObstacle2D>(p_polygon);
42}
43
44void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) {
45 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
46 undo_redo->add_do_method(node, "set_vertices", p_polygon);
47 undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
48}
49
50void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) {
51 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
52 undo_redo->add_do_method(node, "set_vertices", Variant(Vector<Vector2>()));
53 undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
54}
55
56void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
57 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
58 undo_redo->add_do_method(node, "set_vertices", p_polygon);
59 undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
60}
61
62NavigationObstacle2DEditor::NavigationObstacle2DEditor() {}
63
64NavigationObstacle2DEditorPlugin::NavigationObstacle2DEditorPlugin() :
65 AbstractPolygon2DEditorPlugin(memnew(NavigationObstacle2DEditor), "NavigationObstacle2D") {
66}
67