1 | /**************************************************************************/ |
2 | /* navigation_obstacle_2d_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "navigation_obstacle_2d_editor_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "editor/editor_undo_redo_manager.h" |
35 | |
36 | Node2D *NavigationObstacle2DEditor::_get_node() const { |
37 | return node; |
38 | } |
39 | |
40 | void NavigationObstacle2DEditor::_set_node(Node *p_polygon) { |
41 | node = Object::cast_to<NavigationObstacle2D>(p_polygon); |
42 | } |
43 | |
44 | void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) { |
45 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
46 | undo_redo->add_do_method(node, "set_vertices" , p_polygon); |
47 | undo_redo->add_undo_method(node, "set_vertices" , node->get_vertices()); |
48 | } |
49 | |
50 | void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) { |
51 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
52 | undo_redo->add_do_method(node, "set_vertices" , Variant(Vector<Vector2>())); |
53 | undo_redo->add_undo_method(node, "set_vertices" , node->get_vertices()); |
54 | } |
55 | |
56 | void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) { |
57 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
58 | undo_redo->add_do_method(node, "set_vertices" , p_polygon); |
59 | undo_redo->add_undo_method(node, "set_vertices" , node->get_vertices()); |
60 | } |
61 | |
62 | NavigationObstacle2DEditor::NavigationObstacle2DEditor() {} |
63 | |
64 | NavigationObstacle2DEditorPlugin::NavigationObstacle2DEditorPlugin() : |
65 | AbstractPolygon2DEditorPlugin(memnew(NavigationObstacle2DEditor), "NavigationObstacle2D" ) { |
66 | } |
67 | |