1 | /**************************************************************************/ |
2 | /* navigation_obstacle_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAVIGATION_OBSTACLE_2D_H |
32 | #define NAVIGATION_OBSTACLE_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class NavigationObstacle2D : public Node2D { |
37 | GDCLASS(NavigationObstacle2D, Node2D); |
38 | |
39 | RID obstacle; |
40 | RID map_before_pause; |
41 | RID map_override; |
42 | RID map_current; |
43 | |
44 | real_t radius = 0.0; |
45 | |
46 | Vector<Vector2> vertices; |
47 | |
48 | bool avoidance_enabled = true; |
49 | uint32_t avoidance_layers = 1; |
50 | |
51 | Transform2D previous_transform; |
52 | |
53 | Vector2 velocity; |
54 | Vector2 previous_velocity; |
55 | bool velocity_submitted = false; |
56 | |
57 | #ifdef DEBUG_ENABLED |
58 | private: |
59 | void _update_fake_agent_radius_debug(); |
60 | void _update_static_obstacle_debug(); |
61 | #endif // DEBUG_ENABLED |
62 | |
63 | protected: |
64 | static void _bind_methods(); |
65 | void _notification(int p_what); |
66 | |
67 | public: |
68 | NavigationObstacle2D(); |
69 | virtual ~NavigationObstacle2D(); |
70 | |
71 | RID get_rid() const { return obstacle; } |
72 | |
73 | void set_avoidance_enabled(bool p_enabled); |
74 | bool get_avoidance_enabled() const; |
75 | |
76 | void set_navigation_map(RID p_navigation_map); |
77 | RID get_navigation_map() const; |
78 | |
79 | void set_radius(real_t p_radius); |
80 | real_t get_radius() const { return radius; } |
81 | |
82 | void set_vertices(const Vector<Vector2> &p_vertices); |
83 | const Vector<Vector2> &get_vertices() const { return vertices; }; |
84 | |
85 | void set_avoidance_layers(uint32_t p_layers); |
86 | uint32_t get_avoidance_layers() const; |
87 | |
88 | void set_avoidance_mask(uint32_t p_mask); |
89 | uint32_t get_avoidance_mask() const; |
90 | |
91 | void set_avoidance_layer_value(int p_layer_number, bool p_value); |
92 | bool get_avoidance_layer_value(int p_layer_number) const; |
93 | |
94 | void set_velocity(const Vector2 p_velocity); |
95 | Vector2 get_velocity() const { return velocity; }; |
96 | |
97 | void _avoidance_done(Vector3 p_new_velocity); // Dummy |
98 | |
99 | private: |
100 | void _update_map(RID p_map); |
101 | void _update_position(const Vector2 p_position); |
102 | }; |
103 | |
104 | #endif // NAVIGATION_OBSTACLE_2D_H |
105 | |