1/**************************************************************************/
2/* navigation_obstacle_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef NAVIGATION_OBSTACLE_2D_H
32#define NAVIGATION_OBSTACLE_2D_H
33
34#include "scene/2d/node_2d.h"
35
36class NavigationObstacle2D : public Node2D {
37 GDCLASS(NavigationObstacle2D, Node2D);
38
39 RID obstacle;
40 RID map_before_pause;
41 RID map_override;
42 RID map_current;
43
44 real_t radius = 0.0;
45
46 Vector<Vector2> vertices;
47
48 bool avoidance_enabled = true;
49 uint32_t avoidance_layers = 1;
50
51 Transform2D previous_transform;
52
53 Vector2 velocity;
54 Vector2 previous_velocity;
55 bool velocity_submitted = false;
56
57#ifdef DEBUG_ENABLED
58private:
59 void _update_fake_agent_radius_debug();
60 void _update_static_obstacle_debug();
61#endif // DEBUG_ENABLED
62
63protected:
64 static void _bind_methods();
65 void _notification(int p_what);
66
67public:
68 NavigationObstacle2D();
69 virtual ~NavigationObstacle2D();
70
71 RID get_rid() const { return obstacle; }
72
73 void set_avoidance_enabled(bool p_enabled);
74 bool get_avoidance_enabled() const;
75
76 void set_navigation_map(RID p_navigation_map);
77 RID get_navigation_map() const;
78
79 void set_radius(real_t p_radius);
80 real_t get_radius() const { return radius; }
81
82 void set_vertices(const Vector<Vector2> &p_vertices);
83 const Vector<Vector2> &get_vertices() const { return vertices; };
84
85 void set_avoidance_layers(uint32_t p_layers);
86 uint32_t get_avoidance_layers() const;
87
88 void set_avoidance_mask(uint32_t p_mask);
89 uint32_t get_avoidance_mask() const;
90
91 void set_avoidance_layer_value(int p_layer_number, bool p_value);
92 bool get_avoidance_layer_value(int p_layer_number) const;
93
94 void set_velocity(const Vector2 p_velocity);
95 Vector2 get_velocity() const { return velocity; };
96
97 void _avoidance_done(Vector3 p_new_velocity); // Dummy
98
99private:
100 void _update_map(RID p_map);
101 void _update_position(const Vector2 p_position);
102};
103
104#endif // NAVIGATION_OBSTACLE_2D_H
105