| 1 | /**************************************************************************/ |
| 2 | /* skeleton_2d_editor_plugin.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SKELETON_2D_EDITOR_PLUGIN_H |
| 32 | #define SKELETON_2D_EDITOR_PLUGIN_H |
| 33 | |
| 34 | #include "editor/editor_plugin.h" |
| 35 | #include "scene/2d/skeleton_2d.h" |
| 36 | |
| 37 | class AcceptDialog; |
| 38 | class ; |
| 39 | |
| 40 | class Skeleton2DEditor : public Control { |
| 41 | GDCLASS(Skeleton2DEditor, Control); |
| 42 | |
| 43 | enum { |
| 44 | , |
| 45 | , |
| 46 | }; |
| 47 | |
| 48 | Skeleton2D *node = nullptr; |
| 49 | |
| 50 | MenuButton *options = nullptr; |
| 51 | AcceptDialog *err_dialog = nullptr; |
| 52 | |
| 53 | void (int p_option); |
| 54 | |
| 55 | //void _create_uv_lines(); |
| 56 | friend class Skeleton2DEditorPlugin; |
| 57 | |
| 58 | protected: |
| 59 | void _node_removed(Node *p_node); |
| 60 | static void _bind_methods(); |
| 61 | |
| 62 | public: |
| 63 | void edit(Skeleton2D *p_sprite); |
| 64 | Skeleton2DEditor(); |
| 65 | }; |
| 66 | |
| 67 | class Skeleton2DEditorPlugin : public EditorPlugin { |
| 68 | GDCLASS(Skeleton2DEditorPlugin, EditorPlugin); |
| 69 | |
| 70 | Skeleton2DEditor *sprite_editor = nullptr; |
| 71 | |
| 72 | public: |
| 73 | virtual String get_name() const override { return "Skeleton2D" ; } |
| 74 | bool has_main_screen() const override { return false; } |
| 75 | virtual void edit(Object *p_object) override; |
| 76 | virtual bool handles(Object *p_object) const override; |
| 77 | virtual void make_visible(bool p_visible) override; |
| 78 | |
| 79 | Skeleton2DEditorPlugin(); |
| 80 | ~Skeleton2DEditorPlugin(); |
| 81 | }; |
| 82 | |
| 83 | #endif // SKELETON_2D_EDITOR_PLUGIN_H |
| 84 | |