1/**************************************************************************/
2/* skeleton_2d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SKELETON_2D_EDITOR_PLUGIN_H
32#define SKELETON_2D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/2d/skeleton_2d.h"
36
37class AcceptDialog;
38class MenuButton;
39
40class Skeleton2DEditor : public Control {
41 GDCLASS(Skeleton2DEditor, Control);
42
43 enum Menu {
44 MENU_OPTION_SET_REST,
45 MENU_OPTION_MAKE_REST,
46 };
47
48 Skeleton2D *node = nullptr;
49
50 MenuButton *options = nullptr;
51 AcceptDialog *err_dialog = nullptr;
52
53 void _menu_option(int p_option);
54
55 //void _create_uv_lines();
56 friend class Skeleton2DEditorPlugin;
57
58protected:
59 void _node_removed(Node *p_node);
60 static void _bind_methods();
61
62public:
63 void edit(Skeleton2D *p_sprite);
64 Skeleton2DEditor();
65};
66
67class Skeleton2DEditorPlugin : public EditorPlugin {
68 GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
69
70 Skeleton2DEditor *sprite_editor = nullptr;
71
72public:
73 virtual String get_name() const override { return "Skeleton2D"; }
74 bool has_main_screen() const override { return false; }
75 virtual void edit(Object *p_object) override;
76 virtual bool handles(Object *p_object) const override;
77 virtual void make_visible(bool p_visible) override;
78
79 Skeleton2DEditorPlugin();
80 ~Skeleton2DEditorPlugin();
81};
82
83#endif // SKELETON_2D_EDITOR_PLUGIN_H
84